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Final Fantasy XI Jobs

  | Warrior | Monk | Thief | Red Mage | White Mage | Black Mage |
| Paladin | Dark Knight | Dragoon | Ranger | Samurai | Ninja | Beastmaster | Bard | Summoner |
| Corsair | Blue Mage | Puppetmaster |
 


Summoner

 
 

Summoners call avatars to fight with them. Avatars must be beaten before they will allow you to summon them. One of the most powerful two-hours of the game, each avatar has a very powerful area of effect damage.

Attack/Defense Rating: 3 / 2

Preferred weapons: Staff

Primary Stats: MP

Role: Damage Dealer

 
Lvl
1
1
1
1
1
1
10
15
20
25
30
30
40
45
50
55
60
70
70
75
75
75
75
75
75
75
Name
Astral Flow
Assault
Retreat
Release
Blood Pact: Rage
Blood Pact: Ward
Max MP Up I
Clear Mind I
Resist Slow I
Auto-Refresh
Max MP Up II
Clear Mind II
Resist Slow II
Clear Mind III
Max MP Up III
Resist Slow III
Clear Mind IV
Max MP Up IV
Clear Mind V
Resist Slow IV
Meteor Strike
Heavenly Strike
Wind Blade
Geocrush
Thunderstorm
Grand Fall
Duration
3:00
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Recast
120:00
N/A
N/A
N/A
1:00
1:00
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Enmity


























Description
Avatars have new Blood Pact ability.
Avatar attacks target.
Avatar disengages.
Releases avatar.
Avatar uses special attack.
Avatar uses support ability.
Increased MP.
Increased MP gain when resting.
Increased resistance to Slow.
Regains 1 MP every three seconds.
Increased MP.
Increased MP gain when resting.
Increased resistance to Slow.
Increased MP gain when resting.
Increased MP.
Increased resistance to Slow.
Increased MP gain when resting.
Increased MP.
Increased MP gain when resting.
Increased resistance to Slow.
Ifrit Blood Pact Ability.
Shiva Blood Pact Ability.
Garuda Blood Pact Ability.
Titan Blood Pact Ability.
Ramuh Blood Pact Ability.
Leviathan Blood Pact Ability.
 
Passive - Always in use.
Active - Must activate to use.
Pet - Pet abilities.
* - Area of effect.
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