Final Fantasy XI Jobs |
|||||||||
| |
Warrior | Monk
| Thief | Red
Mage | White Mage
| Black Mage |
| Paladin | Dark Knight | Dragoon | Ranger | Samurai | Ninja | Beastmaster | Bard | Summoner | | Corsair | Blue Mage | Puppetmaster | |
|||||||||
|
|||||||||
![]() |
Jack of all trades and master of Refresh. An average fighter that can cast both white and black magic. Best at enfeebling enemies, making them weaker for his party. Attack/Defense Rating: 3 / 3 Preferred weapons: Sword Primary Stats: Mind, Intelligence Role: Refresher, Primary Debuffer, Secondary Healer, Secondary Nuker |
||||||||
| Lvl 1 10 15 20 25 30 31 35 40 40 45 50 53 55 60 65 70 75 75 75 75 75 75 75 75 |
Name Chain Spell Resist Petrify Fast Cast Magic Attack Bonus I Magic Defense Bonus I Resist Petrify II Clear Mind I Fast Cast II Magic Attack Bonus II Convert Magic Defense Bonus II Resist Petrify III Clear Mind II Fast Cast III Magic Attack Bonus III Magic Defense Bonus III Resist Petrify IV Clear Mind III Magic Attack Bonus II Dia III Slow II Paralyze II Phalanx II Bio III Blind II |
Duration 0:30 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A |
Recast 120:00 N/A N/A N/A N/A N/A N/A N/A N/A 10:00 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A |
Enmity |
Description Cast time and cooldown time decreased to 0. Increased resistance to Petrify. Decreased casting time. Increases damage of attack spells. Increased magic defense. Increased resistance to Petrify. Increased MP gain when resting. Decreases casting time. Increases damage of attack spells. Switches HP and MP. Increased magic defense. Increased resistance to Petrify. Increased MP gain when resting. Decreases casting time. Increases damage of attack spells. Increased magic defense. Increased resistance to Petrify. Increased MP gain when resting. Increased MP gain when resting. Lowers enemy's defense and deals light damage over time. Reduces an enemy's attack speed. Paralyzes an enemy. Grants a party member damage resistance. Lowers enemy's attack and deals dark damage over time. Blinds an enemy, lowering it's accuracy. |
||||
| Passive
- Always in use. Active - Must activate to use. * - Area of effect. |
|||||||||