THE UNITY PROJECT, Part I.
    
by Nathan Coppedge                                                              page
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Part I. 
Effective-Meaning: Objective-Time
�1.b. Iteration 5                                             page 2

There are then four possibilities for the Objective-Subjective World:

1. God-Life is purposeful, World-Change is free-willed, Soul-Death is purposeless, Time-Immortal is Fate.
2. God-Life is free-willed, World-Change is purposeless, Soul-Death is Fate, Time-Immortal is purposeful.
3. God-Life is purposeless, World-Change is Fate, Soul-Death is purposeful, Time-Immortal is free-willed.
4. God-Life is Fate, World-Change is purposeful, Soul-Death is free-willed, Time-Immortal is purposeless.

The first case presents a scenario in which God-Life is the purpose, and the individual has a choice over whether to act for the higher good. (In this case there must be a union between fate and free-will, unless there is a way to make fate meaningful without free-will). We can call this an Ethical World. It has four qualities, which are interpretations of its elements above: 1. Purpose is a matter of ethics, of right-action 2. One may change the world by an act of will 3. Meaninglessness is the only thing that kills the soul 4. Insofar as there is fate, it applies to all beings in the Effective World.

In the second case free-will is the quality of God-Life, but it is evident that this is not an omnipotent God, because combining the third and fourth parts gives us the impression that Time trumps God. It seems as though this is a scenario in which the individual only imagines that he is God. We can call this a Game World. It has four qualities, as follows: 1. Power is possessed 2. Rules are arbitrary, a world that is created must be destroyed 3. To play the game is to lose in regards to the Ethical World 4. The game�s purpose is derived from its rules.

Now we can eliminate choices 3 and 4, because they don�t represent viable worlds:

The third case obviously refers to suicides; they may be playing God with their own life. In this case Time-Immortal refers to the duration of the life in question. Obviously to see a unity of significance as suicide is a misperception, so we can eliminate option three.

In the fourth case God-Life is Fate, but Time-Immortal is purposeless. So our fourth option represents a world in which God, for whatever reason, doesn�t give life meaning in the form of purpose. This seems to be a scenario in which the only free-will one has is to kill oneself, because only God can make an articulate decision. To see a unity of significance as a world in which suicide is the only meaningful action is a misperception, so we can eliminate option four.

If we combine 3 and 4, we can understand that the ethical world and the game world must be worlds where there is purpose beyond a choice between life and death, worlds where one can have articulate choices and perceptions.

                                                                               
NEXT

Preface

Summary

Part 1a.
Iteration 1
Iteration 2
Iteration 3
Iteration 4

Part 1b.
Iteration 5
Iteration 6

PART II.
(incomplete)

PART III.
(outline)

PART IV.
(outline)

NOTES
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