THE UNITY PROJECT, Part I.
    
by Nathan Coppedge                                                              page
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Part I. 
Effective-Meaning: Objective-Time
�1.a Iteration 3                                                        page 1

Preface

Chart

Summary

Iteration 1
Iteration 2
Iteration 3
Iteration 4
Iteration 5
Iteration 6

PART II.
(incomplete)

PART III.
(outline)

PART IV.
(outline)

NOTES
Diagram 3

What is clear in this diagram is that each extreme is a compromise between any two extremes that define the opposing axis. This is especially true of the corners. We can make the following statements concerning the compromises in Diagram 3:

Change is a compromise between Life and Death. 
Immortality is a compromise between Life and Death.
Death is a compromise between Change and Immortality
Life is a compromise between Change and Immortality
The Soul is a compromise between Time and the World
God is a compromise between Time and the World
Time is a compromise between the Soul and God
The World is a compromise between the Soul and God

We can say with less certainty the following:
Change is a compromise between the Soul and the World
Immortality is a compromise between Time and God
Life is a compromise between God and the World
Death is a compromise between Time and the Soul

We can say with even less certainty the following:
Immortality is a compromise between the Soul and the World
Change is a compromise between Time and God
Death is a compromise between God and the World
Life is a compromise between Time and the Soul

These last four demonstrate what must be accomplished to find Judgment or the Objective World, as a compromise between Soul-God and World-Time. If each of those four are true in the same instance, we know that we haven�t abandoned the axes in finding a solution, meaning that we haven�t changed our definition of Judgment (A relationship of Time to God in the context of the Effective-Meaning of Subjective-Perception).

These four aspects of the Judgment union form two analogies, which are equivalent to axes that we haven�t yet described:

Immortality-Change : God-Time :: Immortality-Change : Soul-World
Life-Death : God-World :: Life-Death : Soul-Time

                                                                                      
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