Zero Ryoko & Division / Meryl Strife's:
Guide to completing Aerfalle Keep.

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Images by Division / Meryl Strife
Rendered in 1152 x 864 resolution with Visiontek's Geforce 3.
Step #1  Welcome to the keep.

Here we see the very beginning of the dungeon.  Once your party has regained themselves and are ready to buff, here is what you need to protect yourself with.


ALL level VI protections-
Impen ALL armor-
Bludgeon and Flame Banes-
 
(for optimal protection, buff your underwear)

Level VII Impen and Banes are highly recommended.

*REMEMBER!  A team member MUST have a high lockpick skill.  This quest cannot be completed without it.

Step #2  Kill the first enemy.

Once everyone is buffed and ready to proceed, step to the  right side, Imperil the Dark Revenant, and have an archer finish him.

Step #3  Kill the second enemy.

Imperil and have an archer shoot and kill the Dark Revenant to the left.  There will be two Diamond golems left.  Stand on the left side, and Imperil / Vulnd the one on the right, then the one on the left.  Finish them off.

Step #4  The first 2 locked doors.

As you can see to the right, there are 2 doors of which both are locked.  Have someone case Weaken Lock VI on both doors before opening.  Once done, pick and open the first door.

Only take ONE STEP past the first door.  Dispell and Mana Blight traps will hit you if you go to far.

These traps typically cannot be avoided, however; you can have 1 teammate run through all of them while the rest follow, avoiding the traps.  Since the character shown (Meryl Strife) has a full set of arcane items so it is optimal that she be the lead.

Step #5   One step inside the first locked door.

Once inside, Relic Bones will start running at the door trying to attack.  Before opening the second door, Imperil AND Vulnd all creatures that come up.

Then, as described in step #4, run though the hallway and open the door.  Beware of the next room, as in the middle are traps that will drop Firestorms!

Step #6  Pass the locked doors.

Once pass the first 2 locked doors, you will come to a hallway.  It is imperitive that you do NOT walk in the center of this room!  Walking in the center will trigger a trap which drops Firestorms. A Fire Vulnd on anyone will not be healthy.  So be sure to walk along the right wall untill you reach the end.

Should you get a Vulnd on you use a Dispell Gem if available.

You can see a pathway straight ahead, that is your destination.  Finish off any creatures that follow you down.

Step #7  Downtime Hallway.

Only go about 1/2 way down this hallway.  Go any further and you'll trigger some Diamond Golems and Dark Revenants.  They cannot reach you yet, but they can still cast.

At this time, rebuff any level VI and below spells.  You only have about 2 minutes of downtime, so be quick and efficient.  NEVER take off any protects or leave yourself open.

Step #8  Get the creatures ripe!

Run all the way down by a door at the end of the pathway.  There will be a couple Diamond Golems, and Relic / Cursed Bones.  Imperil and Vulnd these creatures, drain them down, but DO NOT KILL YET.  The sooner you kill them the sooner they will respawn.  Letting them live for now will give you a little leaway.

Now once the creatures are ripe, its time for one player to make a run for the leaver which opens this door.  The rest of the party must stay and kill the creatures once the door opens.

Step #9a   Lever Run.

The chosen player must run back up to the top of the hallway, and enter the right door as seen in the picture where our nude model Zero Ryoko is wandering.

By this time, some Relic bones may be respawing up top.  Kill the ones that attack you.

Step #9b   Dangerous run to the lever.

Enter the room as stated in step 9a, and you will soon come to a door that is up and to the left of a staircase.  Beyond this door are a Dimond Golem, Dark Revenant, and some Relics.

If you are in a group of 2, one person must run though all of this while trying not to get killed.  If in a large group, a few can come with to kill the monsters.

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