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What Is Destiny's Fate?


Rules


Races

 

Dreamers

Human

Semi-Human

Shape Shifter

Semi-Terin 

Semi-Vampire

Terin

Vampire

Were Animal

Wingling


Class

 

Artist

Bard

Beast Master

Black Magi

Dancer

Dark Knight

Fighter

Gray Magi

Guardian

Knight

Light Knight

Mana Magi

Ninja

Scientist

Teacher

Thief

Weapon Magi

White Magi

Witch


Abilities For All


Armory


Weaponry


 


 

Black Magick

A/E # is how many Enemies or Allies it will effect in the given range.


Level 1

Name Description A/E # Damage Range
Running Darkness   Row 12 Dm  
Light Beam Cast a Beam of Light to your enemy 1 120 Dm  
Light Scream Screaming balls of light will surround your enemy deafening them to death All 67 Dm  
Light Beam 2 Cast a beam of light to your enemy 2 460 Dm  
Drain   1 20 Hp  
Dark Eclipse   Group 40 Dm  
Fireball   1 12 Dm  

Level 2

Name Description A/E # Damage Range
Unholy Circle   All 300 Dm  
Lightning   1 123 Dm  
Dark matter   Row 650 Dm  
Dark Illusion   1 400 Dm  
Double Drain   1 300 Hp  
Fireball2   Group 200 Dm  

Level 3

Name Description A/E # Damage Range
Chain Lightning   All 600 Dm  
Blue Flames   All 679 Dm  
Blue Aqua Flames   1 456 Dm  

Level 4

Name Description A/E # Damage Range
Lights Out   Group 1200 Dm  
Ying   All 2000 Dm  
Yang All 2300 Dm  
Holly Light   all 4356 Dm  
Flawars Light * 1 or all 900000 Dm/HP  
Nightmare The enemy will fall asleep and experience nightmares that will give them an heart attack. all 20000 Dm  

*Note: Flawars Light is a tricky spell for is can either heal or cause great damage it all depends on the roll of the dice.

 

Magick


Bard Songs


Black Magick


Dark Knight

 Magick


Gray Magick


Light Knight

 Magick


Mana Magick


Semi-Terin Magick


Terin Magick


Vampire Magick


Witch Magick


White Magick


 

 

 

 

 

 

Created By: Mellisa Sampson

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