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What Is Destiny's Fate?


Rules


Races

 

Dreamers

Human

Semi-Human

Shape Shifter

Semi-Terin 

Semi-Vampire

Terin

Vampire

Were Animal

Wingling


Class

 

Artist

Bard

Beast Master

Black Magi

Dancer

Dark Knight

Fighter

Gray Magi

Guardian

Knight

Light Knight

Mana Magi

Ninja

Scientist

Teacher

Thief

Weapon Magi

White Magi

Witch


Abilities For All


Armory


Weaponry


 

 


 

 

 

White Magick

 

A/E # is how many Enemies or Allies it will effect in the give range.


Level 1

Name Description A/E # Cure/Damage Range
Star Heal Heals wounds 1 150 Hp 5 Feet
Nelin's Blessings Heals most wounds all 1000 Hp 10 Feet
Yeahta Go GORO Confusion to great degree 1 3 round Confusion 3 Feet
Light Ball Create a ball of light that follows you Caster Shine Light 6 Feet
Healing Light Heals wounds 1 1200 Hp 8 Feet
Cure Cures poison 1 All poison 8 Feet
Oment Cure Cures Burns 1 All Burns 8 Feet
Soft Cures Stone 1 All Stone 8 Feet
Warmth Cures Frozen 1 All Frozen 8 Feet

 

Level 2

Name Description A/E # Cure/Damage Range
Tear of Heavens Heals wounds 1 2000 Hp 11 Feet

Faster

Raise Stamina 1 1/2 3 Feet
Light Spheres Same as "Light Ball" but cast as many as you wish and let others us them all Shine Light 10 Feet

Slow Down

Slow Down Stamina 1 ↓ 1/2 3 Feet
Magick Armor Magick Shield 1 Cuts 1/4 of magick attacks 3 Feet
Armor Physical Shield 1 Cuts 1/4 of physical attacks 3 Feet
Astral Cure Cures all Illness 1 All illness 3 Feet

 

Level 3

Name Description A/E # Cure/Damage Range
Cosmic Cure Cure all illnesses all All Illnesses 10 Feet
Seal of Hope Cures and Heals wounds all All Hp and Illnesses 20 Feet
Life for a Life This is bring someone back to life that died within 24 hours. * 1 all Hp N/A
Light Light a room up   One room at a time N/A
Be gone Send Enemys away all Death 10 Feet
Double Speed Highten your speed all 1/3 Stanima 10 Feet

* Note: This spell is one of the most powerful spell any spell class can cast it. There is no scroll in existence that can cast this spell, it can only be learned. But there is a penalty to this spell there is 50% chance that cast might die. See when someone cast this spell they give their life to another, and then the "The dices of Fate" determine if the caster will come back to life or not. So beware! Only cast this spell if you really think it is necessary and if you are really think it worth the risk of dieing.

 

 

Magick


Black Magick


Bard Songs


Dark Knight

 Magick


Gray Magick


Light Knight

 Magick


Mana Magick


Semi-Terin Magick


Terin Magick


Vampire Magick


Witch Magick


White Magick


 

 

 

 

 

 

 

 

Created By: Mellisa Sampson

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