| Artificial Intelligence Timeline: From Desert Storm to Furby (1980s to 2000 and Beyond) 1980 Lisp Lisp Machines developed and marketed. expert First expert system shells and commercial applications system shells HEARSAY-II speech understanding system.Lee Erman, Rick Hayes-Roth, Victor Lesser and Raj Reddy published the first description of the blackboard model, as the framework for the HEARSAY-II speech understanding system. 1st National held st Stanford Conference of the American Association of Artificial Intelligence (AAAI) chess computer challenges chess master program Desert Storm First AI war 1981 Danny Hillis designs the connection machine, a massively parallel architecture that brings new power to AI, and to computation in general. (Later founds Thinking Macines, Inc.) 1982 Blade Runner adapted from ";Do Androids Dream of Electric Sheep" 1983 John Laird & , working with Allen Newell, complete CMU dissertations on SOAR. Paul Rosenbloom Interval James Allen invents the first widely used formalization of temporal events. Calculus 1984 Transformers robot toys launched Mid Neural Networks become widely used with the Backpropagation algorithm (first described by Werbos in 1974). 80's Aaron Harold Cohen. The autonomous drawing program, is demonstrated at the AAAI National Conference (based on more than a decade of work, and with subsequent work showing major developments). 1987 The Society of Marvin Minskya theoretical description of the mind as a collection of cooperating agents. Mind Robocop Part man, part machine, all cop, a cyborg police officer Star Trek TNG Lt Commander Data, an android striving to become more human 1989 ALVINN Dean Pomerleau at CMU ALVINN (An Autonomous Land Vehicle in a Neural Network), which grew into the system that drove a car coast-to-coast under computer control for all but about 50 of the 2850 miles. Sim City computer game created by Will Wright, introduces virtual people 1990's Major advances in all areas of AI, with significant demonstrations in machine learning, intelligent tutoring, case-based reasoning, multi-agent planning, scheduling, uncertain reasoning, data mining, natural language understanding and translation, vision, virtual reality, games, and other topics. COG Project Rod Brooks at MIT, with numerous collaborators, makes significant progress in building a humanoid robot Early TD-Gammon, a backgammon program written by Gerry Tesaurodemonstrates that reinforcement learning 90's is powerful enough to create a championship-level game-playing program by competing favorably with world-class players. 1991 T-1000 mimetic polyalloy - .Liquid Metal android Terminator 2: Judgement Day 1996 P-2 Honda's first humanoid robot to walk autonomously 1997 Pathfinder arrives on Mars Soujourner solar powered roversends images, analyses of Martian rocks and weather data The Deep Blue chess program beats the current world chess champion, Garry Kasparov, in a widely followed match. 1st official soccer match featuring table-top matches with 40 teams of interacting robots and over Robo-Cup 5000 spectators. Late Web crawlers and other AI-based information extraction programs become essential in 90's widespread use of the world-wide- web. Intelligent Room and Emotional Agents at MIT's AI Lab. the Oxygen Architecture, Demonstration of an Intelligent Room and Emotional Agents at MIT's AI Lab. Initiation of work on the Oxygen Architecture, which connects mobile and stationary computers i n an adaptive network. 1998 WABIAN Tsukuba Science City, Japanrobot that recognizes seven human gestures debuts at the 1st International Workshop of Humanoid and Friendly Robots Aibo Sony1st commercial robot dog Furby mechanical creature that can learn 1000 phrases EMAS Dr. David Gow1st bionic arm, called the Edinburgh Modular Arm System (EMAS) 1999 The Iron Warner Bros. freindship between a boy and a mettalic creature from outer space Giant 2000 Interactive robot pets (a.k.a. "smart toys") become commercially available, realizing the vision of the 18th cen. novelty toy makers. KISMET Cynthia Breazeal at MIT publishes her dissertation on Sociable Machines, describing KISMET, a robot with a face that expresses emotions. The Nomad robot explores remote regions of Antarctica looking for meteorite samples. 2001 A.I., the Warner BrosMovie by Steven Spielberg about the 1st robot created to love Movi |
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