Artificial Intelligence Timeline: From Desert Storm to Furby (1980s to 2000 and Beyond)

1980      Lisp                   Lisp Machines developed and marketed.
              expert               First expert system shells and commercial applications
              system
              shells
           HEARSAY-II         speech understanding system.Lee Erman, Rick Hayes-Roth, Victor Lesser and Raj
                                       Reddy published the first description of the blackboard model, as the framework
                                       for the HEARSAY-II speech understanding system.
            1st National        held st Stanford
            Conference
           of the American
            Association of
           Artificial Intelligence (AAAI)
           chess computer   challenges chess master
             program
            Desert Storm       First AI war
1981   Danny Hillis         designs the connection machine, a massively parallel architecture that brings new power
                                       to AI,  and to computation in general. (Later founds Thinking Macines, Inc.)
1982   Blade Runner      adapted from ";Do Androids Dream of Electric Sheep"
1983    John Laird &     , working with Allen Newell, complete CMU dissertations on SOAR.
            Paul
           Rosenbloom
            Interval               James Allen invents the first widely used formalization of temporal events.
            Calculus
1984   Transformers         robot toys launched
Mid   Neural Networks       become widely used with the Backpropagation algorithm (first described by Werbos in 1974).
80's
           Aaron                   Harold Cohen. The autonomous drawing program, is demonstrated at the AAAI National
                                       Conference (based on more than a decade of work, and with subsequent work showing major
                                       developments).
1987   The Society of     Marvin Minskya theoretical description of the mind as a collection of cooperating agents.
            Mind
           Robocop             Part man, part machine, all cop, a cyborg police officer
          Star Trek TNG      Lt Commander Data, an android striving to become more human
1989   ALVINN              Dean Pomerleau at CMU ALVINN (An Autonomous Land Vehicle in a Neural Network),
                                     which grew into the system that drove a car coast-to-coast under computer control for all
                                     but about 50 of the 2850 miles.
         Sim City               computer game created by Will Wright, introduces virtual people
1990's                          Major advances in all areas of AI, with significant demonstrations in machine learning,
                                    intelligent tutoring, case-based reasoning, multi-agent planning, scheduling, uncertain
                                    reasoning, data mining, natural language understanding and translation, vision, virtual 
                                     reality,   games, and other topics.
           COG Project     Rod Brooks at MIT, with numerous collaborators, makes significant progress in building a
                                    humanoid robot
Early     TD-Gammon,   a backgammon program  written by Gerry Tesaurodemonstrates that reinforcement learning
90's                                is powerful  enough to create a championship-level game-playing program by competing
                                      favorably with world-class players.
1991      T-1000             mimetic polyalloy - .Liquid Metal android
              Terminator 2:
               Judgement Day
1996       P-2               Honda's first humanoid robot to walk autonomously
1997     Pathfinder       arrives on Mars
             Soujourner       solar powered roversends images, analyses of Martian rocks and weather data
            The Deep Blue   chess program beats the current world chess champion, Garry Kasparov, in a widely
                                       followed match.
             1st official           soccer match  featuring table-top matches with 40 teams of interacting robots and over
              Robo-Cup          5000 spectators.
Late                                Web crawlers and other AI-based information extraction programs become essential in
90's                                 widespread use of the world-wide- web.
                                      Intelligent Room and Emotional Agents at MIT's AI Lab.  the Oxygen Architecture,
                                       Demonstration of an Intelligent Room and Emotional Agents at MIT's AI Lab. Initiation
                                       of work on the Oxygen Architecture, which connects mobile and stationary computers i
                                       n an adaptive network.
1998       WABIAN          Tsukuba Science City, Japanrobot that recognizes seven human gestures debuts at the
                                       1st International Workshop of Humanoid and Friendly Robots
               Aibo                 Sony1st commercial robot dog
              Furby                mechanical creature that can learn 1000 phrases
             EMAS                Dr. David Gow1st bionic arm, called the Edinburgh Modular Arm System (EMAS)
1999      The Iron           Warner Bros. freindship between a boy and a mettalic creature from outer space
               Giant
2000                             Interactive robot pets (a.k.a. "smart toys") become commercially available, realizing
                                     the vision of the 18th cen. novelty toy makers.
            KISMET            Cynthia Breazeal at MIT  publishes her dissertation on Sociable Machines, describing
                                    KISMET, a robot with a  face that expresses emotions.
            The Nomad       robot explores remote regions of Antarctica looking for meteorite samples.
2001       A.I., the          Warner BrosMovie by Steven Spielberg about the 1st robot created to love
              Movi
introduction      timeline    (1400BC to 1960s)      (1960s to 1980s)            (1980s to 2000)
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