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Introduction to the
Wilderlands Campaign

In the ancient days of gaming, before the age of Greyhawk, one campaign setting stood alone on the shelves of book and hobby stores. This setting, the Wilderlands of High Fantasy, was the first such work ever published and was created by the grand wizard, Bob Bledsaw, and his colleagues collectively known as the Judges Guild.

The Wilderlands
The wizard's creation started as a single city, the City-State of the Invincible Overlord. From this humble beginning it grew into a world teeming with the dangers sought out by adventurers and Game Masters alike. But be warned, the Wilderlands have no secret organizations of high powered NPCs to save the day or meddle with the destiny of the world. Much of what can be found is hidden in unexplored wilderness and civilization remains barely more than a few candles scattered in the dark.

Through the ages the wizard and his cohorts faded into the shadows. Their creation did not evolve officially during this dark age but did live on in the minds and games of adventurers. Then, just a few years ago, the wizard again made his way into the daylight. This time he and his Judges Guild were accompanied by the mysterious powers of Necromancer Games and worked to bring fresh life to the Wilderlands.

If you enter into the Wilderlands be prepared for the challenges that await. If you wish to carve out strongholds, unite barbarian tribes, become a notorious pirate captain, or even become a king in your own rite it will be your struggle and yours alone. Player Characters in this land are not pawns in a grand game...they are the game.

Though the official setting uses the d20 system our campaign is being run with GURPS 4th edition.

 

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games
and the Wilderlands of High Fantasy campaign setting by Judges Guild and Necromancer Games.
This material is not official and is not endorsed by Steve Jackson Games, Judges Guild, or Necromancer Games.

GURPS is a registered trademark of Steve Jackson Games.
All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

The Wilderlands of High Fantasy is a registered trademark of Necromancer Games.
All rights are reserved by Necromancer Games and Judges Guild.

Unless otherwise stated, all content © copyright 2003-2006 The DEAD Stamp Roleplaying Society. All rights reserved.

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