The DEAD Stamp Roleplaying Society
 
The Society
Home
Written Works
Models & Props
Who Are We?
 
D & D Campaigns
Darwin's Realm
 
GURPS Campaigns
Times of Darkness
Wilderlands
 
Stand Alones
Battletech
GURPS: Old West
GURPS: Ronin
 
Miscellaneous
RPG Resources
Email WebMaster

Mer Zalben
Player Character Bio
Player: Dave P.; Campaign: Darwin's Realm
Bio written by Dave P.

Mer Zalben
Mer Zalben (Mer to her friends) is a young human woman in her mid 20’s. Her dress and appearance is nondescript, and if one saw her they would be hard pressed to describe her later if asked to do so. Mer is not particularly sociable, gregarious, or outgoing. Her demeanor tends to be reclusive and deferential as she gives the appearance of following the lead of other party members. She would be best described as unobtrusive and reserved. An astute observer however will notice that she is very cognoscente of her surroundings, tends to try and keep herself out of the way of potential harm, and avails herself to all opportunities. That being said, she is not afraid of inserting her influence into a conflict in her own, not ineffective fashion.

Mer doesn’t share her thoughts or feelings easily. She will contribute to the planning of an adventure to the degree that she feels necessary for success, or at least for her to escape unharmed. She has seldom been seen employing weapons in actual conflict, relying instead on her considerable array of mystical skills.

She keeps company with a man called Michaelson, a somewhat dour and physically violent individual. Their relationship is a mystery, but she frequently intercedes to calm confrontational situations that Michaelson himself instigates. He, in turn, seems to have some protective instincts toward Mer. Some have speculated that Mer may be holding him under a magical spell. It’s also known that Mer has an owl as a pet.

Although she is fairly young for an adventuress, she has, from time to time, solicited adventurer parties to assist her in accomplishing specific missions that she has researched. Usually these have resulted in success, although frequently the causality rates are high.

Mer will join a party if it suits her and is coincident with her goals, whatever those goals may be.

 

Unless otherwise stated, all content © copyright 2003-2006 The DEAD Stamp Roleplaying Society. All rights reserved.

Hosted by www.Geocities.ws

1