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In Memory of...
Kelson Delsonari
Player: David K. (from late 2002 - February 2004); Campaign: Darwin's Realm
Bio written by David K.
"We are the wind, the hawk on the wing, the wolf on the prowl.
The soaring spirit of the sky and the patient spirit of the earth are ours.
Our bed is of moss, our roof the sky, and our life...is the world's."
-credo of the Hunters of Solonar Thelandira
Kelson is a priest of the Hunters of Solonar Thelandira,
a specialized order of the elven church. These specialty priests eschew the comforts and
conveniences of civilization, making themselves at home in the wilderness. They stand guard over
civilization, holding back the terrors of the wilds that would prey on the flesh of the innocent.
For these silent hunters, no fame or fortune can match the pride they take in the mastery of
their own abilities or their unity with nature.
Kelson joined the adventuring life after being rescued
from the undead clutches of an elven wight. As a Hunter of Solonar, Kelson left his homeland
to learn more about the world and develop his own skills as an elite protector of the forests
his folk call their home. Since the priests of his order can not suffer the existence of undead
-- an affront to the natural order of thingss -- he didn't hesitate to hunt the undead warrior
that was rumored to be haunting the mountains above a human village. Unfortunately, his lack of
practical experience lead to his capture by the wight. Kelson is sure that his future would
have been filled with torture leading to a horrific existence of undeath if a party of
adventurers had not destroyed the wight and freed him from captivity.
Having spent most of his first century of life in his
elven homeland, Kelson was aloof and unsure of his place with this band of adventurers of various
races and outlooks. After he took up the mantle of leadership -- which he did reluctantly when
the previous leader died -- he began a slow evolution from aloofness to feeling a kinship and
responsibility for his fellow companions.
He is still uncomfortable with the mantle of leadership.
Much of his solitary time is spent trying to reconcile his new responsibilities to his
companions with the ethos of the Hunters. It is not a new inner conflict for the elf since he
has been struggling with a similar quandary regarding his practice of the arcane arts. Both his
role of leader and wizard call upon him to come out of the wilderness more than a Hunter
typically does. He has spent an inordinate amount of time in cities and leading his companions
on adventures that have little to do with his chosen path in life.
Kelson's appearance is much what one would expect for someone
who survives in the wilderness. His clothing and much of his gear are all made of buckskins,
leather, and furs. He has the fair skin, green eyes, and lithe build of his people. His hair,
however, no longer has the golden luster it once had. Kelson's shoulder length hair has become
a pale white as a result of his captivity with the undead elf.
Kelson's primary role among adventuring parties is that
of support. He uses his repertoire of divine and arcane abilities and his talent with archery to
manipulate the battlefield to the needs of his companions. He is comfortable with thinking
strategically but approaches most things from the perspective of a hunter rather than a general.
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