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Iverson
Player Character Bio
Player: Dave P.; Campaign: Darwin's Realm
Bio written by Dave P.

"Move like mist on the wind, leaving behind the vanquished."

Iverson
Iverson is a human male, approximate age in his late thirties, with a stature only slightly taller than average. His demeanor displays a situational awareness in conjunction with a casual physical confidence. Apparel is nondescript but usually overlays a chain mail shirt and is always accompanied by a Katana and dagger. He is frequently seen running alongside his horse and has been known to do so for hours. His devotion to physical fitness is constant as he performs what appears to be a ritualistic combat dance, lasting for an hour or so, every morning. He appears to be familiar with most common weapons and a few that are more esoteric. In hand-to-hand combat he favors a Florentine style but is also able to strike with kicks and by open hand techniques. He is ruthless and thorough in combat and, unless requirements are otherwise, he will ensure the demise of his opponent once they have fallen.

Although not by nature a loner, and able to quite comfortably work with and within a party, Iverson’s talents lie in the realm of surreptitious conflict and combat. As such he has spent considerable time and effort to acquire those abilities that allow him to close with his target, engage and terminate it, and extricate himself, with minimal assistance from other party members.

Iverson was born to a small family in the city of Taska. His father taught him the basics of martial arts but Iverson’s thirst for adventure soon drew him away from home and into the exciting world of which he had heard stories. The reality he found there quickly taught him that survival depended on awareness, speed of action, the ability to strike first and hard.

In time Iverson began to take small enforcement contracts. His reputation was solidified when he was only 21 years old and had been contracted to eliminate a party of 7 adventurers, including 2 wizards. Tracking them into a dungeon, he silently dispatched the rear guard, posing as the last in line in the darkened catacombs, and worked his way up until he was close to the 2 wizards. Dropping a darkness coin, he simultaneously slipped a garrote over the neck of the first one. In the ensuing darkness and confusion he terminated the first wizard and was able to close on the second. Grabbing hold of the wizards’ robes by way of identifying his target, his dagger made short and bloody work. The remaining 3 fighters, by now moving into the darkness with swords leading the way, found only warm bloody remains and hastily decided to leave with their comrade’s bodies. As they exited the dungeon with their dripping load, Iverson sprung from his hiding place and inserted his sword through the chest of the first one, killing him instantly. The other two, with their hands full, took but a moment to drop the bodies and draw weapons. That was too long. Leaping into the air, Iverson kicked one fighter in the head, knocking him out. The second fighter closed but, after a short and viscous exchange, fell mortally wounded. The heads were delivered to his client as verification of mission success.

Iverson still adventures frequently and is generally willing to accompany a party if the promise of reward is sufficient. He can be contracted but his fees are steep. He sometimes sides with the underdog if he feels that gross miscarriage of justice is afoot. He is not easily distracted but inter party conflict will cause him to either leave or choose one side over the other and eliminate the conflict.

 

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