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The Knights of Zalderath
Darwin's Realm Campaign Journal
Session Date: February 06, 2004
Game Master: David K.
Journal Entry by David K.
Grundall,
Maradon,
and Decor
began to interrogate the
captive pirate after it was decided that he would just slow the party down in their journey to
meet the Wind's Pawn.
Def Lenard,
and Kelson Delsonari,
watched the interrogation while
Johnathon Greaves
chose to take a walk rather than witness the violence that was sure to follow. Using brutally
effective methods they learned the following:
- Captain Morgan of the Vengeance, Captain "Red Dog" of the Black Pearl, and
Captain Christof (the semi-retired captain from Port Haven) of the Brown Recluse all
work for the dead wizard, Zalderath.
- Red Dog was the one who picked up the dead wizard from the ogre lair. The captive pirate
confirmed that the last time he knew the dwarven blacksmiths were on board the Black Pearl
but that was almost three weeks ago and he did not know where the Pearl is now.
- Morgan was able to follow the Wind's Pawn to this port because he had a spy on board
the Pawn. The spy boarded the ship in Port Haven. The adventurers speculated that two
of the sailors who had been hired on in Port Haven might be the spies since they had been seen
eavesdropping on the party on several occasions. However, at those times the party had been
talking about how much gold they had when they were trying to gather funds to restore Kelson's
ruined eyes. They could be the spies or they could just have it in their minds to rob the
adventurers if the opportunity arises.
- The pirate captains did not want the Wind's Pawn itself. They were after Ahriallen
because Zalderath wanted information from the elf about an island.
- Since Morgan knew the Pawn was hopping southward from anchorage to anchorage he sent
two "knights" to run along southward along the coast. They were under orders to sink the ship,
kill everyone except Ahriallen, and bring Ahriallen back to the Vengeance. The knights
had been sent on their mission just before Morgan and his men attacked the party.
This last bit of information alarmed the party and put
them in motion. Leaving the pirate captive where he lay (with two smashed feet and no way to
get back to town except crawling) they quickly found the trail of two humans jogging southward
along the coast near the waterline.
With their two horses dead and their cart damaged beyond
use Lenard and Grundall went to one of the near-by farm houses to procure a new cart and horse.
Despite Grundall's protests that they should wait until later at night and just steal what they
need, Lenard paid a fortunate farmer 140 gold pieces for one covered wagon and two horses who
had seen many, many better days.
After transferring everyone and everything to the new
wagon and hitching the oxen up to it the adventurers began to chase the two knights in the hopes
of catching them before they reached the Pawn. After following the trail for two hours
and seeing no signs of catching the knights (in fact, their tracks showed they were still moving
at a jog) Decor and Kelson galloped ahead on their horses.
A mile later the two scouts caught sight of the knights.
The knights were indeed still jogging along the coast and making good time. In an effort to
stall the knights, and perhaps kill them, Decor and Kelson exchanged bow fire with the knights
after the knights noticed the two mounted scouts and stopped their run. Firing from as far away
as possible in the dark, partially cloudy night Decor and Kelson both seemed to miss with every
arrow they fired. The knights, however, were far luckier and forced the two scouts to retreat
back to the wagon after each took hits from several arrows. Looking back the scouts could see
that the knights had resumed their run southward as soon as Kelson and Decor ceased fire.
Once the group was together again, and John divinely
healed Decor and Kelson, the oxen were whipped into higher speed until the group caught up to
the knights. Lenard mounted up behind Decor on his horse so they and Kelson could race ahead
of the wagon and take up positions in the lightly wooded area the knights were running next
to. As soon as they got within twenty yards of the knights they dismounted and began firing
arrows at the knights.
Meanwhile, roughly 100 yards back, John kept driving the
oxen as fast as he could through the dark night while Moradon, Grundall, and the now invisible
Ahriallen prepared for battle in the back of the wagon.
The knights, who had paused briefly to look at the three
horsemen as they approached, returned bow fire. Fortunately, Kelson, Decor, and Lenard were all
relatively well covered in the trees and did not get seriously wounded by the knight's arrows.
The knights did not make any move to find cover or take advantage of the deeper darkness under
the trees.
As the wagon rumbled closer to the knights Moradon and
Grundall jumped out of the back and rushed to enter the battle on foot. John kept driving the
oxen straight at the knights. Hooves thundered on the frozen ground as John bore down on
the knights in an attempt to run straight over them. As he jumped clear of the wagon John was
finally close enough to make out details of the knights in the darkness and fear gripped his
heart.
John hit the ground hard and rolled to a stop just as
one of the knights yanked a heavy battle axe off of his back and took a swing at one of the
oxen as they bore down on him. John's warning cry of "They're mummies!" came a heartbeat before
the axe bit deeply into the ox and the mummified knight unleashed a hissing cry that instantly
threw the oxen into a terrified turn away from the second knight before he was run down.
The two mummies, who were equipped similarly to the
mummy the party had fought in the dead wizard's lair, wasted no time in charging around the
back of the wagon as it rumbled past. John met their charge with a crash of steel on steel.
A moment later Ahriallen suddenly appeared behind the mummies as his successful attack broke
his invisibility spell while his long sword ripped through the mummy's armor.
From there things happened too quickly and violently
to give a full recounting here. Our adventurers, who had thought they were chasing mortal
enemies that they had out numbered seven to two, had not made plans to take on two undead
warriors. Even worse, the undead knights fought with every bit the strength, speed, and
cunning of the one in Zalderath's lair.
In the course of the battle that followed mortal blood
flowed freely and the our valiant adventurers fought bravely. Before long only two combatants
were left standing. A mummified knight turned away from John and Lenard and left them to die
where they lay on the frozen ground. Both priest and bard had numerous terrible wounds and
were rapidly bleeding to death. The knight advanced across the battleground toward its last
adversary. The knight's left arm lay behind it on the ground with a goodly portion of its
shoulder. Several of Decor's arrows protruded from it and numerous slashes and dents in it's
armor showed where it had been hit by magical blades and maces.
Heedless of its apparently inconsequential wounds it
stepped over the dead body of Decor, the top of his skull cleaved open from a powerful axe blow.
The undead knight's boots scattered the dust of its completely decomposed brethren where it had
fallen after one strike from Kelson's magical, black dagger. The dagger's magic had done its
work well in liberating the mummy from its undead existence. The owner of the dagger lay
unconscious nearby in a puddle of his own blood. Kelson had crawled there despite grievous
wounds to make one last attempt to battle the knights but had been overwhelmed by his injuries.
Moradon rose to his feet unsteadily, nearly swooning
from his wounds and blood loss. The dwarven warrior watched the mummy advance on him with stoic
resolve. Moradon's heavily muscled forearm flexed as the dwarf made sure of his grip on the hilt
of Ahriallen's short sword. The elf wouldn't be needing it any time soon, if ever again.
Moradon struggled to focus his eyes while he still
had strength left. The dwarf could see Ahriallen on the ground near the steadily approaching
mummy. The upper portion of the warrior-mage's face, including his eyes, had been savaged by
an axe blow. Next to the elf lay Moradon's childhood friend, Grundall. He too had fallen
under the weight of his too numerous injuries after inflicting many heavy blows to the knights
with the fallen bard's magical mace.
A growl of defiance and resolve rumbled in the dwarf's
chest as the undead knight raised his axe and strode across the last few remaining feet to
his unmoving target. With a last, desperate burst of strength Moradon drove the short sword
through the mummy's armor and into its chest even as the battle axe began it's downward sweep.
His flagging strength all but gone, the dwarf fell to his knees as darkness threatened to
cloud his vision forever. Through unfocused eyes Moradon watched the mummy stagger backward
with the elven short sword buried hilt deep in it's chest. With a look down at the dwarf that
should be dead the mummy crashed backward, it's soul released to whatever fate awaited it.
At this point it was close to midnight. The rest of the
night passed slowly for the grievously wounded company. Moradon somehow managed to remain
conscious long enough bind the wounds of his still living comrades. The bandages would not hold
for long but hopefully they would suffice since darkness finally claimed the dwarf before he
could do more than stop the worst of the bleeding.
The sun was up when Moradon's eyes opened again. Looking
around he could see that some of his companions had not survived the night. Kelson, Lenard, and
Grundall had all fallen victim to scavengers. Judging by the tracks in the bloody snow wolves
had come to feed in the night. Knowing that John, Ahriallen, and perhaps himself would not
survive for much longer without aid Moradon struggled to his feet to do what was needed.
An hour later Moradon snapped the wagon's reigns on
the backs of the oxen and moved off to rendezvous with the Wind's Pawn. John and
Ahriallen were laying in the wagon along with all of the equipment of the fallen companions.
Behind the steadily moving wagon Decor, Grundall, Lenard, and Kelson lay where they had fallen.
Even if the ground had not been frozen Moradon did not have the strength to dig four graves.
He also lacked the strength to heave their bodies into the wagon and had almost passed out
numerous times just getting John and Ahriallen into the wagon.
The rest of the day was a blur as the badly wounded
dwarf drove the wagon southward. True to Ahriallen's orders the Wind's Pawn was anchored
in a secluded cove where Moradon found it shortly before the sun dipped behind the horizon.
An hour later Ahriallen, John, and Moradon were all sleeping in the ship's aft cabin.
Captain O'Bryan sat at the cabin's table for a while listening to the sounds of the crew
making ready to set sail. With a resigned sigh he stood and left the cabin and locked the
door behind him. It was not an ideal situation, to say the least, but Captain O'Bryan had
made a difficult decision. According to what Moradon had told him, Morgan would be coming
south soon to look for the Pawn. Captain O'Bryan would take the ship north-eastward into
the deep waters of the sea for a few days. With any luck Morgan would sail past them along the
coast in his southward search. The Pawn would then be able to set into port and seek aid
in the last place Morgan would look for them...the town they had just left.
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