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Home | Darwin's Realm | House Rules | Cast of Characters | Campaign Journals
Friendly Fire, Unfriendly Guards, and Port Haven
Darwin's Realm Campaign Journal
Session Date: January 1, 2004
Game Master: David K.
Journal Entry by David K.
Captain O'Bryan leaned on the gunwale of the Wind's Pawn peering through the
darkness at the rowboat slowly approaching the ship. The Pawn was anchored in the
harbor of Port Haven after a somewhat successful day of restocking supplies and hiring
crewmen. There had just been one more objective to be completed before they continued to the
next port. His anxiety mounted with every pull of the rowboat's oars. Four had gone out but
only one was returning. "Something went wrong," he muttered to himself.
"Ahoy in the boat! Identify yourself!" The call came from the elven marine manning the
aft-starboard ballista.
"It's Decor," came the answering call from the boat. The captain nodded absently. The young
elf was returning alone and rowing hard. When the rowboat finally bumped softly against the
hull of the Pawn the young elf stood and looked up at the moon-lit faces above him.
Decor looked scared and exhausted.
"They're all dead! Kelson, Lenard, Landriss...they're all dead!"
Let us take a step back so we may come to understand the events that lead up to Decor's
dire announcement. Our destination is two nights ago as the Wind's Pawn was desperately
setting sail to escape the pirate, Captain Morgan, in Trazarra's harbor.
John
was cutting loose the two boats that he,
Decor,
Def Lenard,
Fen,
Hollicar,
Kelson,
and Landriss
had used to board the Pawn when he saw the lone surviving pirate climb into one of
the boats, Lenard's arrow still sticking out of his back. The pirate quickly quaffed two
potions, then proceeded to leap aboard the Pawn unarmed. Moving more quickly than
any human possibly could without the aid of magic he ran into the captain's cabin and
retrieved two swords from their resting place displayed on the wall.
John and Landriss gave chase and attacked the pirate just after he grabbed the swords. As
the battle raged in the cabin Hollicar arrived. With a grin he took a moment to lock the door
before joining the battle. The lone, near-berserk pirate now faced two capable fighters in plate
mail and one novice ranger in a small, confined area. Slashing with his blades faster than a
cougar fighting a pack of dogs the pirate was able to dart between his opponent's defenses and
reach the door, only to find out it was locked.
In trying to down the pirate once and for all, John swung his heavy mace but accidently hit
Hollicar in the close quarters within the captain's cabin. Hollicar then promptly slashed his
long sword across John's throat before once again engaging the pirate with Landriss' aid.
As John slumped against the wall, trying desperately to unlock the cabin door and hang onto
his fading life, the pirate knocked Hollicar out with a blow to the head. Suddenly, the lightly
armored, novice Landriss was left alone in the locked cabin with the skilled, bloodthirsty
pirate. Fortune smiled upon the young ranger, however, when the pirate severed his own arm in
his frenzied, hasted state.
John finally managed to unlock the door just as unconsciousness claimed him. This allowed
Lenard, who had been in the process of hacking his way through the door with an axe, and Kelson
to rush into the cabin and save John's life in the nick of time. Not knowing what had occurred
between Hollicar and John during the battle Kelson left them alone to recover after magically
healing both of them. Hollicar was able to stand on his own before John. The half-elf stumbled
toward the door but stopped to close the door again. John then found Hollicar's long sword to
his neck while he lay there practically helpless after being brought back from death's door so
recently. Hollicar silently stood, staring at John, for a few moments with John's life in his
hands. Without a word Hollicar simply left the cabin. Neither of them has mentioned the incident
again since.
The Pawn easily outran the larger ship of Captain Morgan and was well away from Trazarra when
the sun came up. The next day and a half was a quiet respite for the crew and adventurers. It
was a time of healing and recuperation. Ahriallen gave orders for the ship to put into port at
Port Haven, a small coastal town south of Trazarra. The ship was desperately low on food, water,
and able seamen. They would not survive on the open seas for long.
A few hours before reaching Port Haven Ahriallen asked the adventurers to do him, and
themselves, a favor. He had never sailed to the island of the Rift, but he had been in the
eastern seas before. Unfortunately, his old journals that described his voyages in those waters
had been stolen from him years ago by a rival ship captain, who was now a retired pirate.
Ahriallen needed both his own journal back and also the logs of his rival, who had sailed in
the eastern seas frequently.
The party agreed, somewhat reluctantly, but only Kelson, Lenard, Landriss, and Decor were
to attempt the deed. John had a moral objection to stealing from the retired captain. The
others were simply not adept with sneaking into a house and getting out again without anyone
knowing they had been there. This was a key point since Ahriallen did not want his retired
rival to know the journal and logs were missing until the Wind's Pawn was well away.
The Pawn anchored in the harbor of Port Haven around noon. Ahriallen was able to arrange for
some supplies and new crewmen to be brought aboard. John and Lenard spent the afternoon
purchasing equipment that Decor and Landriss would need in the coming adventures.
After the sun fell, while Ahriallen was keeping his rival busy with a long dinner at the Blue
Dolphin Inn in town, the four would-be thieves snuck into the pirate's estate outside of town
to steal the ledgers. After taking note of where the guards and dogs were they made their move.
The small party climbed over the wall at the rear of the estate and took refuge in some shrubs
and pine trees. When the two-man patrol passed out of sight of the back of the house Kelson cast
spider climb on Lenard who then climbed the house up to the second floor window of the pirate's
bedroom.
Not having any lock pick tools, or skill with lock picking, Lenard was forced to break the
glass after several unsuccessful attempts to pick the latch on the window. He made a little
noise, which was briefly investigated by a guard in the house, but Lenard remained undetected.
Luckily the guards were very lax when the master of the house was out.
Next Lenard began to break into the roll-top desk in the retired captain's room with similar
finesse utilized at the window. One drawer was successfully forced open with minimal noise but
it yielded nothing of import. The next drawer proved to be more difficult when the handle came
off of in Lenard's hand when he tried to force that drawer. Again, Lenard was forced to hide
behind the bed when he heard the guard's footsteps outside the bedroom's closed door.
Apparently the noise had not attracted the guard this time since he did not enter the room.
Finally Lenard began working on the roll-top itself after finding it locked shut. He
successfully managed to open a crack in the slats of the roll-top with his dagger but he
could feel nothing of importance since his reach was restricted when he slid his forearm
through the still too small split he had created. Lenard lost his patience and nerve for
this slow, stealthy process when two of the war dogs were brought into the house from their
kennel in the stable. One of the dogs threatened to throw the bard into a panic when it came
upstairs to the bedroom door and sniffed around until he was called back downstairs.
Fearing that the dogs would reveal his presence Lenard used his long sword to pry open the
roll-top. The roll-top of the desk did indeed come open but doing so triggered some sort of
magical trap that shocked Lenard with a blast of electricity that was heard by everyone on the
estate grounds. Working as quickly as he could, Lenard gathered all ten of the books he found
stored in the desk then turned to leave through the window. The two dogs in the house had run
up the stairs to the bedroom door but could not get inside until a guard reached the door and
opened it. Lenard prudently decided to chance the 15' fall out the window rather than fight off
two war dogs and the guard.
At this time all of the guards were alerted to the intrusion and were rushing to the scene.
Landriss and Decor started shooting arrows at the guards to cover Lenard's escape while Kelson
cast a sleep spell on the dogs who were still inside the stable with the kennel master.
Unfortunately, when the two patrol guards moved to chase Lenard as he painfully got to his
feet after diving out the window, one caught site of Kelson where he crouched in the shadow
of the stable after completing his spell. The guard lowered his spear, and quickly charged
across the ten feet to the previously hidden elf. The attack caught Kelson somewhat unprepared
but he was able to unsheathe a scimitar in an attempt to parry the incoming spear. His parry
was ineffectual and resulted in the spear gouging out both of his eyes and rendering Kelson
helplessly blind and in unbearable agony. His pain was quickly ended by the fist of the spearman.
A pitched battle then ensued as more guards arrived at the back of the house where the
would-be thieves were trying to make their escape. The dogs in the barn were being woken up
by the kennel master. Several bowmen and spearmen confronted the adventurers in the lawn.
Things were falling apart rapidly. Landriss valiantly charged in to save Kelson but was put
down himself when he suddenly found himself fighting two guards. One of the guards slashed
deeply into Landriss' buttocks, nearly severing it from his body. The pain-induced shock and
brute force of the blow knocked the burly ranger unconscious.
Lenard was the next to fall. After hurling the bundled books over the estate wall the bard
had also turned back to aid his companions. He was faced with one spearman and an off balance
bowman who had just twisted his ankle. Lenard was in a good position to finish the spearman
quickly but by then the two war dogs entered the fray, one of them bringing down the bard.
Decor was able to scramble over the wall, retrieve the bundled books and retreat into the
night after exchanging a few volleys of bow fire with the guards. Decor then made his way back
to the ship alone.
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