Serpentis (Setite, Serpent
of the Light only!)
1 Eyes of the Serpent
Roll: Willpower, difficulty 9
The vampire may paralyze anyone with whom she makes eye contact, for as long as eye
contact is maintained. This power may be used on mortals without a roll.
When the vampire first learns this power, her eyes change into those of a serpent. This is
considered a permanent change, though the exact nature of the change varies, and may be
detailed by the Player and/or Storyteller.
2 Tongue of the Serpent
The vampire may change her tongue into that of a serpent, being about eighteen inches long
and forked. This tongue can be used to inflict aggravated damage (difficulty 6, Strength
damage), or to drink blood. This should be considered equivalent to the Kiss, including
the pleasure caused in those on whom it is used.
3 Mummify
The vampire may enter a form of torpor, in which she is only vulnerable to sunlight and
fire, but completely inert. No other damage will affect the vampire in this state. This
change takes one turn, and she must taste the blood of another to awaken.
4 Form of the Serpent
By paying one blood point over three turns, the vampire can transform into a black,
poisonous cobra, of about six feet in length. This may also be done by paying three blood
over one turn, if the vampires generation allows it. In this state, all Perception
rolls involving smell are rolled with their difficulties decreased by two, but all
Perception rolls involving hearing are rolled with their difficulties increased by two.
5 Heart of Darkness
The vampire may remove her heart on the new moon, and put it in a clay urn. She may even
do this to another vampire, though this takes several hours. For the vampire to whom this
is done, it reduces frenzy roll difficulties by two, and makes her unstakeable. If the
heart is destroyed, she will die horribly. If the heart is staked, she will enter torpor.
This power is automatic, and no rolls are required by its use, but the Storyteller may
force Courage rolls to actually go through with it, and may cause mortal onlookers (and
possibly even vampiric ones) to violently expectorate recent meals.
6 Obsession
Roll: Wits + Subterfuge, difficulty 8
Demand: successes = Humanity or more
By describing her victims lusts to her, the vampire may cause a victim to be
obsessed with something. The victim will try to fulfill her lusts nightly, and may frenzy
if unsatisfied. This should be treated as a derangement, and may be overcome as such. The
difficulty to use this power is 9 if the victim is in Golconda.
6 Temptation
Roll: Manipulation + Leadership, difficulty 8
Demand: successes = Humanity or more
By describing her victims weaknesses to her, the vampire may encourage a victim to
behave in a corrupt and decadent fashion, even if she may lose Humanity as a result. This
should be treated as a derangement, and may be overcome as such. The difficulty to use
this power is 9 if the victim is in Golconda.
7 Phobia
Roll: Manipulation + Empathy, difficulty 8
Demand: successes = Courage + 3, or more
By describing her victims fears to her, the vampire may give a victim a phobia,
which may be of anything. To remain in the vicinity of the object of her phobia, the
victim must roll of Courage, difficulty 9, and she must spend willpower points to touch
it. This should be treated as a derangement, and may be overcome as such. The difficulty
to use this power is 9 if the victim is in Golconda.
8 Corruption
Roll: Manipulation + Empathy, difficulty Humanity
Demand: successes = Humanity or more
By touching her victim, the vampire may corrupt the victim, instilling a fondness for the
Beast, and feelings of sadism. The vampire automatically loses one Humanity for doing this
if her Humanity is above three. The victim loses one Willpower per month, and at zero
falls into a psychotic rage. She will also remember, and try to relive, her most bestial
moments. Victims in Golconda, or with a Willpower of 10, are not affected.
9 Form of Corruption
Roll: Manipulation + Subterfuge, difficulty 6
Resist: Humanity, difficulty 6
An inanimate object may be infused with the power Corruption, as detailed above, but the
vampire automatically loses one Humanity for committing this act. Such an object affects
anyone it touches who would normally be subject to this power, and if the vampire learns
about the victims of this object, she loses Humanity if her Humanity is above three.
10 Mark of Damnation
By touching the forehead of her victim, the vampire may disfigure a target so horribly
that all characters who see her must accumulate five successes over three Self-Control
rolls, at difficulty 8, to refrain from attacking her. (She must roll likewise if she sees
herself in a mirror, to avoid smashing the mirror.) This may be cured only by powerful
rituals, or the consent of the vampire. |