Protean
1 Gleam of Red Eyes
The vampire may see in the dark. When she is using this power, her eyes glow red. This
change takes one turn to complete.
2 Wolf Claws
By spending one blood point, the vampire may grow one-inch claws on her fingers, which do
aggravated damage. This change takes one turn to complete.
3 Earth Meld
By spending one blood point, the vampire may sink into the ground, gaining shelter from
sunlight. This only works on earth; this power may not be used on concrete, asphalt, or
even earth under a linoleum floor.
4 Shadow of the Beast
By spending one blood point over three turns, the vampire can transform into a wolf or a
bat. This may also be done by spending three blood over one turn, if the vampires
generation allows it.
5 Form of Mist
By spending one blood point over three turns, the vampire can transform into a mist. This
mist may not be separated by wind, but it can be moved by it, and Potence must be used to
resist being blown around. This may also be done by spending three blood over one turn, if
the vampires generation allows it.
6 Adaptibility (Clanbook:Gangrel)
The vampire may survive and function in a particular extreme environment, such as extreme
cold, underwater, etc. The environment in which the vampire may exist is chosen when she
learns this power, and may not subsequently be changed.
6 Flesh of Marble
The vampires skin, while retaining its usual flexibility, is as hard as stone, and
she will take only half-damage (round down) from everything except fire and sunlight.
6 Earth Control
The vampire may move around in the earth, as if swimming in it. Chases under earth may be
resolved by both parties making Strength + Athletics rolls.
7 Homunculus
By pulling some flesh from the back of her mouth, the vampire may summon a three-inch-tall
copy of herself, which has a personality that is a warped version of her own. This
creature lacks disciplines, will die if it runs out of blood or suffers two levels of
aggravated wounds, burns one blood point per hour, and may hold three blood points at a
time.
7 Form of the Ghost
By spending a blood point, the vampire can become insubstantial. The vampires
appearance doesnt change, she can move as if real, she is not affected by gravity or
wind, and she may pass through solid objects.
8 Movement of the Slow Body
The vampire may move at an inch per minute, even if she is staked, or would otherwise be
unable to move.
9 Dual Form
The vampire may split into two weaker versions of herself, unless one of her attributes is
at zero. For each new replicant, all attributes are reduced by one, and blood pool and the
amount of blood that can be spent are each halved. Unless the character has the
appropriate Auspex powers, there is no communication between them beyond intuition. The
two characters may reunite by touching, but this is quite nauseating for others to watch.
10 Body of the Sun
By spending three blood points, the vampire may turn into a nearly invulnerable fireball,
and may remain in this state by spending two blood points per turn. If a target is touched
by it, she takes aggravated damage (difficulty 9, wounds of two on resistance roll). If a
vampire looks at the vampire for more than one turn, they will be blinded for one hour.
The vampire is invulnerable to all physical attack, and sunlight will only hurt her if she
botches a Stamina roll, difficulty 6. |