Chimerstry (Ravnos, Ravnos
antitribu only!)
1 Ignis Fatuus
By spending a willpower point, the vampire may create a static illusion involving one
sense. She must be able to sense it to be able to create it, or sustain it. If it is
revealed to be an illusion, it disappears.
2 Fata Morgana
By spending two willpower points, the vampire may create a static illusion involving all
senses. She must be able to sense it to be able to create it, or sustain it. If it is
revealed to be an illusion, it disappears.
3 Apparition
Having created an illusion, the vampire may spend a blood point to make it move. This
movement is limited to a specific pattern, and may not be changed once she has stopped
concentrating on the illusion.
4 Permanency
Having created an illusion, the vampire may spend a blood point to cause it to remain for
as long as she is in the general vicinity, even if she can no longer sense it.
5 Horrid Reality
Roll: Manipulation + Subterfuge diff victims Per+Self Control. Each success can do damage.
, difficulty 6
Resist: Per. + Self-Control, difficulty 6
The vampire may create illusions, as described above, and use them to "injure" a
victim. Each success represents one level of damage. The vampire may announce (to the
Storyteller) ahead of time that she only wishes to inflict a certain amount of damage. A
victim may not be killed in this fashion, but she will still be subject to wound penalties
for as long as she believes herself to be injured. The difficulty to use this power is 8
if the vampire is inflicting aggravated "damage".
6 Fatuus Mastery
The vampire may create illusions without paying the willpower costs described above. Also,
all illusions created will last as long as the vampire is no more than a mile away, unless
she wishes them to end before then; she need not sense them to maintain them.
6 Mass Reality
As Horrid Reality, but the vampire may use the illusions to "injure" everyone in
her general vicinity.
7 Far Fatuus
Roll: Wits + Subterfuge, difficulty variable
The vampire may create illusions at a distance. Once she has succeeded, she may use any
Chimerstry power at that location. The difficulty varies with her familiarity with the
area, as follows:
dif. 6 She knows the area like her own haven.
dif. 7 She has been there frequently.
dif. 8 She has been there a few times.
dif. 9 She is basing her knowledge on the detailed description of someone else, having
never been there herself.
dif. 10 She has a photograph, but has never been there herself.
8 Pseudo Blindness
The vampire will always know a lie when she hears it. She also can not perceive any power
of Obfuscate or Chimerstry below level nine -- even if she wants to, and is incapable of
either being affected by them, or realizing that they are being used.
9 Sensory Deprivation
Roll: Man. + Intimidation, difficulty Willpower
The vampire can cause her victim to lose all five senses, and all related abilities, like
Auspex. This power lasts for the following time periods:
1 suc. one turn.
2 suc. one hour.
3 suc. one day.
4 suc. one month.
5 suc. one year.
10 Reality
Roll: Wits + Intimidation, difficulty Willpower + 2
Demand: successes = 3 or more
The vampire can invent a fantasy world, and put her victim into it. To escape, the victim
must spend one willpower point for each success. This victim actually disappears from the
real world, and can not be found with any discipline. |