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| Vampira Noctura | Applesnatch 2k | |||||||||||||||||||||||||||||||
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Legend of Sir Honorable | Aerocraft: Blind | ||||||||||||||||||||||||||||||
| Legend of Sir Honorable - Remember the good ol' 8-bit Zelda on NES? Well I'm ripping it off. With 8-bit graphics and all. You are the ultimate hero-knight sterotype, Sir Honorable, and you must destroy the evil wizard Meridian. This game's size is expected to be around 10 Meg when done, for easy downloads. I just drew out the overworld map today and its 99 individual screens. This game will not be small, nor short. Im not putting the emphasis on graphics, sound and technical achievement, but more level layout and puzzle solving. Aerocraft: Blind - HUZZAH! For it has been completed! The high speed horizontal space shooter is done! Give thanks and praise to Oak Ridge Construction Associates for letting me use thier webspace for hosting the file for you to download! Now finished! Final Version! With 10 missions, arcade mode and briefings! But alas! I had to cut the voices and avi cutscenes for reasons of slowdown. But it is still a grand game, that it is. Visit the AC:B page for massive info on my biggest game. HUZZAH! Vampira Noctura - Here's an EARLY EARLY EARLY shot from my massivly huge rpg, Vampira Noctura. Its a sidescroller to the effect of Metroid, but when you enter a monster's vision field it spots you and goes to Final Fantasy Style battle sequences. The entire game will have pre-renderd 3d graphics. This is one is gonna take forever, and im still writing the basics of the engine. I expect a final this fall, or later....... Applesnatch 2000 - Hahoo D Pikachu's Apple Horde has been swiped and he wants it back. Guide Hahoo through a dozen+ platforming levels with rich sound and comic environments, such as the insides of the Horrifying Rosie O'Donnel. It took me 4 months to finish, it took so long because it was my learning period. Visit the AS2k page for the skinny on the most badass Pikachu ever. I can create games along the following types: Scrolling Platformer 3D 1st Person Racing 3D 1st Person Shooter (graphics of Wolfenstien 3d) Scrolling Shooters Puzzles (like Tetris) Board (like Monopoly) Fighting Games (graphics of SNES Street Fighter 2) Isometric Games (simulated 3D like Diablo 1&2) Arcade Games (like Asteroids, Breakout) RPG (SNES Final Fantasy to SNES Zelda) Most games can be created in under 2 months depending on what genre it is. RPGs take the longest. I working on one I dont expect to have dont until fall. The amount of customization and variation you can have in your video games is astounding. Having collected 650+ titles over the years, i know how video games work, and your titles will always be unique. |
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