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Strategy

Help fellow gamers to defeat Diablo and his brothers.
Send your gaming strategies to the webmistress, and we'll post them here.

General Strategies     Amazon Strategies

Assassin Strategies     Barbarian Strategies

Druid Strategies     Necromancer Strategies

Paladin Strategies     Sorceress Strategies




Paladin Strategies

For the Paladin I have now all 4 offensive Fire/Cold/Light/Poison on level 3. This might come in handy, also against end-bosses who come at you with elemental damage. As for Offense Skills I only think I'm gonna upgrade Thorns to the max, since it rocks bigtime. OK, so you take hits, but you've got some pretty good potions for that!!! Zeal is really the most useless one, Thorn does the same in a wat, since when multiple creatures attacks, they all get damage. I even suspect ranged attackers get some too. When it comes to skills, think big, think 'how am I gonna kill an end-boss, or strong creatures. Zeal may be good with some creatures, but how're you gonna kill Diablo with it? Vengeance is one I too liked, but I think I'm going for max on thorns, since I noticed it's got some pretty huge damage at max. It return about 1000%.

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I am reading through these strategy's from other people, and half of you don't have the faintest idea what your talking about, and most of you are around lv 20-it's rediculous! You can't give proper advice until you are at a decent lv like my paladin who is lv97, my Druid98 and my necromancer 99, not forgetting my assasin lv96- I know what I'm talking aboout, I could get to most of your levels in 10 minutes. My advice-max out fist of heavens and Zeal

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I'm a level 38 pally just finished normal and i just thought id share some of my experiences ive had so far. Set yourself goals, say u want to be level 16 (which i reccomend) before u take on andariel, find a place where u get a heap of experience and just work there for a while my fav place is the maggot lair in act 2 heaps of cool items (check the end rooms) and a whole heap of experience. Second of all work on a couple of skills and get good with them. At level 38 i only use fanaticism and zeal. Two great skills but when put together totally awsome. Apart from that just keep the resistances up (fire is a must in act 4) and have fun.

Slayer Deaths_Knight

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I played D2 for the first time yesterday and was instantly hooked, so I came to explore what info is out there. In the General Strategy Guide, XANTASMIA has a mouse-breaking tip to defeat the Smith. Here's a mouse-friendly for Paladins to smite the Smith:
On your left attack you might like to have zeal, even a low level zeal (I used L2) will do (zeal isn't essential but useful). On your right attack, have thorns: the higher the level the better though it needn't be huge (I used L6).
You will also need a rejuvination potion, possibly 2 depending on your armour, and having Paige the archer is useful, though not essential.
Here's the tactic: run into the room where the Smith is, preferably backing yourself into a corner (no, I haven't gone mad), or stand in the corridor immediately outside his room. Stand still and let the Smith hit you. The thorns will return a significant amount of damage, in my case 440% percent I think it was. This is probably equivalent to someone tickling you and you thumping them with an anvil. The Smith will hit you, ouch, but the returned damage is indescribably painful. This tactic won't break your mouse, though you may split your sides laughing. The reason for having zeal ready is that you may find yourself surrounded by other minions in which case you can fight back multiply. Keep an eye on your life, sometimes you don't need to rejuvinate (if you're not surrounded by too many minions at once) but mostly you'll need to use just 1.
I also find, for newly created characters, this area of the game is ideal for building large amounts of cash and useful items quickly: I've made circa 60,000 gold in a little over an hour (admittedly I do have two items that are increasing monster gold). Use the way point to reach the outside of the monastery, dash through to the right hand side to kill the Smith (well, let him kill himself). After that, there are a few areas with other bosses who are reliably generous to my gold supply. There is a group of coloured skeletons somewhere in the middle of the level and a group of 3 coloured things with goat heads (sorry, don't know the proper name). They inhabit a room towards the bottom right of the map (though not as far right as Smith's room). This room has lots of gold lying on the floor. Use town portals and the game exiting and restarting feature to transfer lots of goodies to the merchants and your stash. You'll also find it's fairly easy to accumulate experience points too.
Remember: let thorns do the work (though it doesn't work with ranged attacks).

Galahad, Level 16 Paladin and rising rapidly.

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For all the paladin warriors out there, let me fill you in on probably the best strategy. Prior to level 30, go for Zeal until you have the max (5) hits. Then max out your concentration. At level 20, it adds 340% damage ( I think). Also, don't worry about having to wear a shield. Even though it is a great and powerful thing when properly used, the best thing to have is a two-handed weapon. If the weapon is fast, go for concentration. When teamed up with zeal, you become near unstoppable. But let's say you find a slow, yet really good weapon, yet it's slow. Go for Fanaticism. It add less damage than concentration but is faster. If you were using Concentration with a fast weapon before that, switch between the two and see which is more powerful. You may find the seemingly weaker weapon to be more powerful.

Im_Mokona Level 27 Paladin

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I have maxed out ww and axes. I also, have maxed throwing. You guys out their do not know what you are talking about. It depends on how much you like the game. Challenges my fellow gamers, have the best pilum and throwing knives can kick ass... But I guess you all like the easy way out. Wussies..........................

Biohzard

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Hi everyone. First at all, I live in Costa Rica so I dont play multiplayer because of the loooooot of lag, so this is a good Paladin for solo playing. I play Thorns/Conversion/Vengeance all the way. My Paladin is @ lvl 50 and have just beat HELL last night easily. Using thorns maxed out monsters kill themselves plus if you convert 3 or 4 foes you dont even have to bother in go to battle or gettin a lot of healing potions. Just sit and watch every single monster around fall dead. But as I dont like to lose action I use Conversion and then switch to Vengeance and hit the monsters one or twice before they touch me and kill themselves. I think an important thing is magic resistence, I have a gothic shield with crappy 34 defense but it has 3 perfect diamonds on it so its plain perfect to do the work. My Expansion Set will arrive tomorrow. Anyone knows if I will lose some of my items? Im mainly worried about my Saintly Sharktooth Armor (440 dfs). I love that armor.

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OK i did this i put 5 on sacrifice so when i get a life steal weapon i can deal some damage to other chars while dueling and if i had a life steal weapon i would put sacrifice in left click so i can have my lv 10 defiance on right (its an aura so i dont gotta clik ) if i were dueling a sorc i would get salvation max or a good lv cuz sorc use elemetals (ice,fire ectd) and i would put lv 10 zeal or higher up on left clik so when i do hit those Bit**es i would damage well if i were fightin a barb THORNS its cheap but... and on left clik umm sacrifice if u got a life steal weapon but if not get a high lv zeal and hit there a** a bunch o knoback weapon with zeal is AWESOME !!! ahhh gotta go till next time

-Relams-Keep- lv 53

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This comes from a level 41 paladin. Use a scepter or one-handed sword. because u have to use a shield! any Paladin only shield will work but any exepetonal unique is best. Do Not use any bone shield or necro type shield. they dont even work for pallys. Use vengaence no matter what and aura up thorns and salvation to 20 skill. No matter what any one on this site says charge is not a good atack in the least. It isn't incredibly fast and is usually easilly dodged. And last but not least level up fist of the heavens so you can protect against pk'ers or pk people yourself on the net. If you dont play on the net the only useful time for it is in Tal Rasha's tomb when your surrounded by undeads. 5 uses and your mana is gone so you have to carry a lot of potions if you want to have mana to use vegaence. So taake my advce and also pk low level barbarians so they can bite it!

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Hello there. First of all I would like to say that at first I thought Diablo II was going to be stupid. But after playing it for a few days, I began to like it, and now I'm addicted. I love the Paladin's abilities, as I may not be giving any of these fast kill strategies, but I will give out some otherwise great over all defensive strategies. Right now I have the Angelic Wings, which makes your life replenish faster and more life total. Then I have Milabrega's Rod and Orb. Which boosts my Paladin skills by 1 and gives me a few extra goodies. The other is Treads of Cthon. The amulet and ring is rare, one adds skills, and the other adds resistances, poison damage, and on top of that, the Prevent Monster Heal, which is tremendously effective to even Mephisto! I maxed out Prayer, but it's at a level 23 thanks to the extra skills from all my items. It's really great when you combine meditation, charge, and prayer. Thorns isn't that useful, because of the need for melee attacks. I use a belt that makes it where I am immune to freeze and it has a few extra goodies, like mana replenish is increased by 35%. My Helm is rare, it has 50% more gold, 30% chance for magic stuff.. It's cool how every other monster has a magic item of some kind or another. My mercenaries last through the entire act, and my healing rate is so fast where every hit is replenished within seconds. I'm a lvl 29 Paladin and I play on the defensive, with a few attacks. Right now I love Zeal, Sacrifice, and charge. My gloves have knockback so I never used smite. My advice is that the Paladin is a very good character, for offense and defense, and both. But my first paladin took on diablo the first time and slaughtered him, I had the knockback, charge to a lvl 3 (which became a 6 with all the extra skills), and prayer and meditation constantly switching back and forth, it was good. I died only once in ActIV, and that was because I forgot I had meditation on instead of prayer when I fought the guy at the hellforge. Now to see that Cow King...

Well anyways, my advice is this:
Prayer - great if you want a fast healing if you max it out.
Smite - Ok if you're cornered and need to run, but Zeal can clear out an army swarming you.
Sacrifice - Good ability, especially since my life is around 300 and I have Prayer maxed out. A lvl 4 Sacrifice is strong.
Charge - This ability is awesome, especially for the hit and run, or just keep running. What I do is charge until I run out of magic, which is hard with Meditation at lvl 4 with my stuff, or until the monster hits a wall, then I just keep swinging, run off, and do it again.
I haven't really messed with all the other skills, but I do know that the combination of items and skills made my Paladin become very defensive and doing some real offensive powers. It really helps when your opponent sees you're 29 and easy kill, when he realizes if I run I can run faster and longer, my life doesn't really deplete, and when I attack, I poison, stun, freeze, and do a lot of damage, all in one hit.

The Elusive Kai lvl 29 Paladin

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Hi, I used to have a paladin that is evil-aura. He was pretty good but I found a mistake in him. So I transferred all his items to my new pal and started over. My new pal was still a chargedin. But he is in the d2 expac. The new patch made fant increase dmg more than conc and zealock has been erased. The Max amount of hits with zeal is 5 now. My new pal is using charge and vengeance with fant. Later I plan to get up my smite cause at lv 15 its 255% dmg and with stun knockback plus the dmg increase with fant it is good. Fant even increases attack speed. For the rest of the auras u still want 2 in vigor 4 in holy freeze 1 in salvation 5 in redemption 2 in thorns and 6 in conc cause ur gonna be needing it until u can get ur fant to a high enough lv. For attribute pnts it is muchly the same as b4 except more str cause theres items that require more that 170 str in expac. I still think conversion is crap and thorns aint that good cause its real boring and dont kill real quick. If u like it so much then u might as well be a nec or a dru. Resists r DICK cause u get salvation and u dont need resists that early. Or at least I didn't. For items:helm:Griswolds valor (set item) cause high def resists and magic find,crown of thieves for plus attributes and life steal, ammy:any good 1s u can find. I use 1 that is plus 1 to all din skillz and gold find with resists, Weapon:Griswolds Redemption(Set item) over 100 dmg with 40%ias or earthshaker(unique battlehammer) high dmg or schaefer's Hammer(unique lengendary mallet(elite battlehammer)real high dmg) i currently still use my old kings divine scepter with plus 3 charge plus 3 holyfreeze and plus 3vengeace, armor:Griswolds heart(set Item)plus 20 str 500d and 2 def auras, Guardian Angel(unique templarcoat)plus 1 din skillz plus 15%maxresisitall. i am currently using a 452 def embossed plate. Shield: sigons, stormshield(unique aegis(elite pavise)75%block fastest block rate resists but require 213 str, rare pal shield or griswolds Honor (set item) plus 108 def faster block rate currently i am using a rare pal shield that is plus 1 to din skills and 36resist all. Gloves:any good rare 1s. hopefully with ias and leeches, currently i am using rare gloves with ias and leech with resists. belts:16slot 1s with good mods like fastest hit recovery and def currently i am using rare battle belt 16 slots and high def with resists. For rings try to look for rare leech resist and magic/gold find things like that. i have leech resist rings. both r rare. they also have magic find and gold find. for boots look for 30-40% faster run walk. any new unique boot would be ok and so is sanders riprap(set item)40% faster run walk, i have 30%faster runwalk with resists and goldfind. some good sets for the din: Griswolds Legacy. its full set has +20 str +30 dex +150 life +50%resist all +3 to all skillz +200 AR. the griswolds heart (ornate plate) has plus 2 to all def auras. now for some strats: I use charge on all bosses except cold enchanted 1s cause it does over 1000 dmg. in nm and above many monsters have physical immunes so i use vengeace. Monsters r also much tougher in d2expac. some monsters on norm act 5 have over 1000 hp. thats alot and its enough to survive a couple of thorns. I finally deafted act 5 with the help of some friends and was lv 37 by the time i did it.(died about 6 times during the process)I had learned my lesson. I rushed too much and so when i went to nm i wen thru every little crevice of the caves and dungeons and explored everywhere possible on the maps. From my play time the best piece of advice i can offer is to explore everywhere. A good place would be lower kurast. u find lots of good items there. Exploring will help u get rich and strong. Dont worry if ur lv 30 and every1 else is lv 15 and ur in act 2. if they laugh at u than duel them. c if they laugh anymore. and also u can unparty go kill duriel and make them stuck in act 2. well thats it for now. Cya online!

Level 52 BlessedMIGht

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there is an easy way to kill diablo for characters with zeal and other attack speed enhancing spells and auras in which you wont get hurt much and don't risk being trapped. let diablo out and then lure him into a more open space. move up on him and start attacking with your attack speed enhanced and make the first move. after a few hits, the computer will always let him try to get you; usually with lightning inferno. the trick is to move out of the way as soon as your hits stop hitting, because this is usually his move. keep this tactic and you'll find your killing times faster and faster with every attempt.

cchase - lvl 36 paladin

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My personal way to play is, max out thorns - with alot of healt points all the monsters do is hit you once and fall over, I personally like zeal and max it out - my weapon is socketted with a bunch of poison, and I have a bunch of charms that add to poison, I do about 1000 damage 80% poison so hitting alot of enemies and letting them get poisioned is a big plus. Another bonus is the attack rating - 200% is a big plus ontop of everything else. It does get a bit limiting when your surrounded, but it helps clear out fast with thorns, just be ready to use potions. Throw in Conversion and your good to go!!!! (always have some form of ice attack to slow down people when using zeal - saves your butt alot)

Tim

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I�ve read all the strategies presented here and have to admit that none of them was really useful for my characters, so after doing some trial&error on some Paladins, I found a good way to create a strong and powerful Knight of the light: I�m talking about a Version 1.08 and Expansion-Set Paladin!
1.You will have to cut some fun by only putting one point into prerequisites.
2.Max out Vengenance! It does magic damage, so you can laugh about the problems a Barbarian has with physical immune monsters in hell.
3.put some points into zeal with a very fast attack rate weapon it kicks ass.
4.Get Holy Shield up to a fairly high level, it boosts defense a lot!
5.Get some points into Redemption, it really helps after Blizzard cut down the mana/life leech by 50% in NM/Hell mode
6.Main aura: Well there actually are two ways:
a) Fanaticism (boosts your damage/attack speed/attack rate) or b) Conviction (lowers enemies defense and resists)
I myself prefer Conviction as it really helps everyone on your team even your Sorceress, while if you play online and have a friend who is playing a Paladin, too, well those two skills together are deadly!

Danath LVL:75

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I want to keep this short and sweet.
1.) Avoid the defense over great mods, at the end Life, Resistances and Damage are the Key Elements of a warrior.
2.) Don't get hung up on how bad your items or characters is. Don't have any mental blocks on how your character could be the best. Just play and have fun.
3.)And lastly, when playing online, make a few friends to play with at certain times so you can avoid all those nasty pks and moochers.

Sir_Tyrael

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i am currently a level 25 paladin, act iii, when i first started i looked at the skill tree and in the book, and saw holy fire, now this thing is so great, i just learned skills until this was unlocked, now its at about level 15. It shoots fire damage without having to do anything, i found when i get in a tight spot, all i have to do is run in circles around the enemies and even tho it can take longer, it will kill them all and still give u exp. (this technique works esp well with boots that increase ur speed and energy.) great for those skeletons and demons that attack in packs

AfterGloF50

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I was reading Shaedin's Strategy guide and all he could say about "smite" was NO repeatedly. Excuss ME! HELLO! I have a lvl 20 Paly and I use nothing but Smite. Smite, used correctly, is not only great for offence, but defence as well. Even in the first couple of levels, smite has saved my a@@. Smite is truly usefull when you are about to be surrounded, not only does knockback providing a way out, but it does damage as well. At level 20 which I am now at, smite gives me that extra time I may need to handle multiple attackers. Here how to use smite: For one on one, smite your opponent with the first attack. Follow with two regular attacks and repeat. For mulitple attackers, smite each if possible, followed with single regular attack. Keep in mind also that sheilds have more durability than other weapons. If your weapon goes below effective durability, you can still use use your sheild as a weapon with smite. So I think he is WAY OFF when he says not to use smite.

Tarnaak the Paladin, brother of Tarna the Princess.

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Hey, I have a level 47 Paladine, and I have learned that in normal, it is okay not to have a shield (in fact I advise it if you ever plan to hurt diablo). I had a giant axe that had +66% (so it did like a minimum if 50), and I had fantasm to like level 3. I learned that without fantasim, my paladin was getting killed because he attacked too slow. Anyways, with it and zeal I did a good 100 - 250 damage per hit, plus I freeze people. Very nice for diablo because I had to swing at him about 60 times with zeal, which is like 300, and I only had to hit him about 25 times to kill him. After that I learned that in nightmare, you need a shield... so I gambled for a gothic sheild untill I got the one I want, and gave myself a 1 handed weapon. Now I have a pretty shitty weapon, but it has four sockets which are filled with gems, so it does at least 174 damage when I use zeal and fantasim at level 17. Now doing only 174 damage per hit, you would think I would get killed by andariel or someone like that, but I rip through them with zeal, and I have a 75% chance to block (with fantasim, I can hit them 15 times in a second, and I have a sword with a very fast attack speed, plus who I don't kill in one hit, I kill with a posion side effect, +120 posion over 3 seconds). So I would advise anyone out there who uses a paladin, take my advise, get up the zeal and fantasim, get a fast attacking weapon, and make sure you can put gems in it. Really helps to have freezing eairly on, but you will learn it is much nicer to posion people instead. A high blocking sheild is needed (at the least it needs 66 defense), and good gothic armor (Mine has 160 defense, plus I deal 14 damage to everyone who hits me, and I steal 10% health per hit). Also, make sure that you have a belt that can hold 16 items, and try to get something with high fire resistance (for diablo). Oh well, thats my advice for a good paladin.

Diablo_Piatt -
Lancelot lvl 47 Pal
Nicholas lvl 34 Barb
Chick lvl 16 Bowazon (still working on her)

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My paladin is about level 30 and I just finished the Normal difficulty. For the most part I found that the best skills to use are Thorns, Concentration, Charge, Blessed Hammer, and Conversion. As for stats, I found it was best to beef up your strength to about 150+ so you can wear goldskins and stuff. I put a little into dexterity and energy and a fair amount into dexterity. As for equipment, find yourself a turbo-charged sword/scepter that also has cold damage, even if it's a little. The drop in enemy attack rate really helps. Get yourself a decent shield w/ a high percent to block. Finally, get some leeching equipment, especially for mana. Without further adieu here would be my strategy.
1. See the enemies. Think "oh crap". Turn on Concentration aura and loose a volley of Blessed Hammers. This should drop some of the enemies or at least weaken them.
2. Charge with Concentration still on!
3. Switch to Thorns and Conversion. Kill/convert some enemies and then run away!
4. Start the dance all over from step one

PrinceOfAllMedia

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OMFG. those are all newb strategies. Heres my pally strat... I like a good stand and fight in a group of monsters pally. I dont like blessed hammer, holy bolt, or fist of heavens.A good pally will stand and fight in a large group of monsters with out losing hardly ne life. I believe there are only 2 good offensive auras. concentration and fanaticism. Thorns is good if you wanna be a pker but others wise it sux in nething past act1. In my paladins the basic strategy is use the pally skills to make a good pally. The skills for a pally go like this:
Sacrifice 1 skill point only for a requirement
Smite: Same as sacrifice
Holy Bolt: Leave at zero unless you wanna be a pker then you will need it as a req for fist of heavens
Zeal: This is a good attack but i only recommend lvl 5 at most even tho this is a main attack until nm.
Charge: A great skill for the big guys like duriel and diablo.I would put about 10 in this and this is also a good pker skill. if u use this skill with concentration and a high dam maul/ancient axe you will be doin huge dmg and will take duriel in 10-15 hits at lvl 25.
Vengance: This is a great attack to get to a high lvl and use with fanticism. I wouldnt use it untill you get fanaticism tho because its kinda slow. 10 or so skill lvl
Blessed hammer:0
Conversion:1 as a req
Holy Shield: Great skill build as your lvl gets higher dont rush to get this skill high but at lvl 50 have it at lvl 6 at least
Fist Of heavens: Good only in pk otherwise leave at 0

Offensive Auras:
Might: 1 for a req only good in act1
Holy fire: 0 useless
Thorns: Good for a pker but otherwise lvl 1 only good in act1
Blessed Aim: 1 for a req
Concentration: This will be your main aura untill fanticism and for all bosses so get to lvl 10 at least
Holy Freeze: 0 Useless(some ppl like it but i dont)
Holy Shock: 0 even more useless
Sanctuary: 0 useless
Fanaticism: MAX THIS SKILL THEN USE WITH HIGH LVL VENGEANCE AND GOOD 1 HAND WEAPON
Conviction: 0 but it could be a good skill if ya decide to use it.

Defensive Auras:
Prayer: 1 for a req
Resist Fire/Cold/Lightning: these skills are your decision since salvation doesnt require them but i would get them to at least lvl1 cuz they will save your ass a few times.
Defiance: 1 as a req(unless your gonna be a defensive pally)
Cleansing: Same as the resists but ya should get at least 1 for a req
Vigor:Uhhh pointless skill yet put maybe 1 in it for the hell of it so you can run when ya need to
Meditation: 0 useless for an offensive pally with leech rings
Redemption: 0 useless you have heal potions dont u?
Salvation: Shit this is a life saver in act4 nm. and in hell then you wont have to use a pos gemmed tower shield an helps a lot becauze your resistances go down 50% in hell. get this to a lvl where you have around 70% resistances to all

As for items.......
Armor: ne high def armor is good
Helm:Ummmmm......... Something that has high def or undead crown crown thingy.
Gloves: Helps to get life/mana leech gloves which leaves your fingers open for something other than leech.
Boots: Vidalas Fetlock or Treadds of Cthon
Ammy: Eye of etlich or +1-2 skills ammy with primastic
Rings: Untill you can get 2 sojs wear some life/mana leech this will get you through normal without losing nelife or mana.
Shield: Sigons or SteelClash
Weapon: Ancient sword with high dmg or a Battle Hammer. And aginst bosses a good ancient axe or Hummongous Giant Axe (33% chance o crushin blow)
Belt:Bladebuckle, nightsmoke, or goldwrap.

Now for your stat points.... Im dont like the pallys should have 1000 life theory.
Str: 140 or so the higher the better
Dex: 100 " "
Vitality: 75 at lvl 50 dont worry bout it till you get str and dex up.
Energy: 15-30 i'd leave it at 15 tho. not ne higher than 30.

i think ive covered all of it. o yea some skills/aura combos are: Zeal and Concentration, Concentration and Charge for the big guys. And last but not least Vengance and Fanticism. This strategy waz for an offensive pally that will be able to stand and take hits w/o having ne def auras. If you do just as i sed you will doing huge ass dmg by act2! Duriel is no prob as long as you have good 2 hand weapon resist cold and charge. good luck

Immortal-Pally & Asskilla

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well hi people. i am a lv 74 pally and i just wanted to tell ppl what i think is good and bad. i've seen some pretty bad ppl out there and they get killed every time they try to go lv up. no offense to those ppl but they r just not really good. some of u might not agree with me but hey its wat i think. i mean zealdins. wat r those anyways. u should be either a chargedin or a hammerdin. i am a chargedin cause hammerdin costs too much mana. would u rather be doing over 1000 dmg with a maxed charge or zeal lock with maxed out zeal.conversiondin just plain sux. doesn't even sound right does it? i mean wats it gonna do to convert 2or3 when ur being attacked by 20or30? the only way its gonna get good is if blizzard makes it so that u can covert andariel or duriel or meph or somethin of that sort. vengeace is ok but id ont use it a lot cause of low ar and low dmg compared to charge. holy shield is also good but it costs too much mana which is why u might want 1 in meditation. 1 good way to start a battle is to use holy bolt than use med and wait for ur mana to regenerate which shouldn't take more than 10 sec. than charge into the fray. holy bolt and fist of the heaven is pretty much useless and i think u will agree with me on that. sacrafice is good on the beginning of the game if u can fine a life leech but it can result in ur own death if ur not careful on how ur using it. now on to auras. the best offensive aura in my opinion is concentration. it increases dmg by so much it can take u into the 1000 dmg area if u doing it with charge. holy fire is stupid as is might, blessed aim, and sanc. Holy freeze and holy shock r ok. they re pretty good. now for thorns. i know most of u would max it out but i think maxing it out is just a waste of skillz. i mean lv20 thorns is gonna do nothing to a monster in hell and they will still kill u. u should still put 1 skill into it for stincky situations. fant is pretty good with increassed dmg, ar, and attacks speed. now for defensive auras. prayer is just plain stupid. an aura that costs mana...? dont get any resists cause they wont help much. better to get resist items. defiance is ok but i dont suggest putting a lot into it. better to get high defense armor and shield. cleansing is not good at all. u can put 1 into salvation 1 at least 5 into redemption and 1 into meditation and 2 into vigor. med used to suk but now blizzard made it much better by doing 325% MANA recovery rate at only lv 2. now i know most of u will disagree with me about putting even a single point into vigor but when ur getting chased by thos big mean nasty things, the first thing u'll want to do is run. in act 2 some of those sabre cats run faster then me with fastest run/walk boots but not near as fast when i use vigor. now for items. i suggest geting a rare ornate plate for armor. a rare grand crown for helm or tarn. a rare fastest run/walk boot or treads of cothon/terahunch. for gloves get any thats good . for belt get 1 that holds 16 potions and has good mods. u can either have a 1-handed weapon or a 2-handed. i suggest getting a 1-handed with a sigons guard/steelclash. if u want a 1 handed weapon look for a good sword that has leech a good rare battle hammer with leech and high dmg or a good scepter with plus skillz that u like. i have a high dmging divine scepter with plz 3holyfreeze plus 3charge and plus 3vengace. for rings get 1s that have leeches and resists. same for amy and maybe a plus 1 to al skill. for attribute points u should get str to at least 170 so u can wear a n ornate plate. then u get enough dex to wear all ur items and things like that. i suggest 110 there. stuff the rest into vitality for him life so u'll live longer and u dont need any mana. my final skill points would look something like this: sacrafice:2 smite:2 holy bolt:2 zeal:3 Charge:max vengace:4 Blessed Hammer:2 Conversion:0 Holy Shield:max Fist of the Heavens:0 Might:2 Holyfire:2 Thorns:3 Blessed Aim:2 Concentration:max Holy Freeze:6 Holy Shock:0 Sanc:0 Conviction:0 Prayer:2 Resist Fire:0 Defiance:2 Resist Cold:0 Cleansing:2 Resist Lightning:0 Vigor:3 Meditation:2 Redemption:7 Salvation:2 i have 2 skill points in some of the crappy skillz cause i have sigons which gives me plus 1 to skill lv to all skillz. attribute points:str175 dex:110 vitality:rest energy:10 at this point my skillz is same as it is gonna be when its all done execpt i need to get more on holy shield and perhaps get some more on other helpful skillz. thx for listening, P.S. chargdins r the best

XxeViL-aRuAxX U.S West realm

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When using the Paladin, the best skill to build early on is the shield smite. This gives you the ability to paralyze enemies by bashing them with your shield. After you've built it up a couple of levels, you can get out of a jam easily when you are completely surrounded. By bashing everyone around you and paralyzing them all, you can walk out of any situation without being touched, and work on the enemies one at a time while the rest are recovering. This skill is very useful on the nightmare level also, when you tend to get surrounded be enemies all the time.

Sir Gilgamesh level 29

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I dont know about the rest of you, but all I do is put 18 pnts to might then 1 to blessed aim then i max out concetration and i do like 350+ in melee with just about any exceptional weapon at level 31, and i dont play on the net. My stats are 120 str 50 dex 15 energy and then everything else just goes into vitality. This works well except vs lightning enchanted guys, but all i do is kill everyone around them and then they are easy to kill, just that you lose hps. I just beat andariel in nm on my closed char at home with no internet acess, and i use a runed brand warhammer that is knockback, so i hit her run to her hit her and she cant even move because i hit her and knock her back and she dies in the lag. Knock back weapons and concetration own basically. I dont know what will happen later on however.

Morgoth/Bigdukesix/Kosh

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Yeah, I started D2 as a Paladin and they kick ass! My skill evaluation went like this
Might: Nice for act one, but you should only put a point to get to Blessed Aim.
Blessed Aim: Again, one point to get to Concentration. You should build Dexterity to juice up your accuracy.
Concentration: Good! Very good! Useful combo with Charge. Barbarians will be your friend for this one.
Thorns: Awesome! Might save your ass once or twice when you get surrounded. Put as many as you want.
Holy Fire/Freeze/Shock: Shock and Fire suck. You can use Freeze to slow enemies down while you make a get-away. Or you can slow them so you can double back and Charge their asses!
Sanctuary: Garbage aura! Only useful if you like battling Necromancers. Otherwise, it's use is limited.
Fanaticism: I didn't like this aura because I tended to use swords. Unless you have a big ass weapon like a polearm, avoid this one.
Conviction: Wouldn't hurt to have a point or two.
Prayer: Put at least 3 or 4 points. That way you can heal up between battles. It takes forever though.
Resist Fire/Lightning/Cold: So-so. Beef up your resistances with items instead.
Defiance: 1 point only! Use this aura to approach missile-weapon-wielding demons!
Cleansing: I'm not so sure about this one. When you get cursed, you can always run away so the curse can leave.
Vigor: Stamina should never be a problem. Period.
Meditation: Unless you use projectiles like Hammers as your base strategy, avoid this one. You might have a girlfriend in the Sorceress though. :)
Redemption: Sweet! Awesome for single player, but Necromancers will have beef with you for swiping their corpses.
Salvation: I prefer to beef up my resistance with items.
Sacrifice: Crazy bonus! If you have a leech sword or what-have-you, it's all good! But Zeal is better for me.
Smite: It's fine, but I love Charge. If you do use this, give it the whole twenty points. Paired with Holy Shield and a turbo-weapon, it's killer!
Holy Bolt: A point so you can get to Blessed Hammer. Limited usefulness against the undead.
Zeal: Crowd control skill! Don't overdo it. Just until level 3.
Charge: My favorite! Crazy attack bonus! You can use Concentration, then Charge and switch to Thorns while using a melee skill like Sacrifice or Zeal. Then you can switch to Freeze and double back on them!
Vengeance: I put a point to get to Conversion. Just get a freezing weapon. Even a +1 Cold damage is fine.
Blessed Hammer: Whoa! Hammer Time! Fine with Concentrate! Scratch that, killer!
Conversion: Charge in, convert and slap on Thorns and watch the bodies pile up!
Holy Shield: I guess it's all right. But since I was beefing up Charge, no need to use Smite with this.
Fist O' the Heavens: Naah. Hammer is better.
As for equipment, find stuff that will build up your resistances. A Cold damage sword is good. And always have a one-handed weapon with a shield. It's nice to have the phat damage of a larger weapon, but your defense would suck.

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I've done charge Pally, thorns/conversion, zeal....all of these have limited success but stink for the mostpart. You want a good pally, you gotta go blessed hammer / concentration. With hammer and concentration at around lvl24, you'll be doing 1100damage. I've put just 20hours into my paladin, and he's lvl38. I believe paladins to be the best character between lvl20-40 ... (barbs too good at lvl40+)

How to spend stat points:
STR - get to 75 for tower shield requirement.
DEX - NOTHING! (defense / attack rating are useless to hammerdin)
ENERGY - put to energy only if absolutely necessary. 300+ mana should be plenty...this 'can' be accomplished with adding to energy
VIT - everything else goes here. 3hp/pt is nice.

How to spend skill points:
put 1 to the prereqs for hammer and concentration. you will stockpile a lot of skill points, but don't worry, you'll need them at lvl18. Spend 1 to Blessed Hammer and Concentration each lvl up from lvl18-38. After this, nothing is really too useful, it's your choice. Charge is good if you can get a good +2scepter with good damage and 'ignore target defense' (also nice for duels). Holy freeze is nice to switch to for fleeing tough situations. I suggest lots to holy shield (unless you use twitchtoe) with your 3d tower. Key holy shield lvls (+% block): lvl6 = 16%, lvl8 = 17%, lvl9 = 18%, lvl11 = 19%, lvl13 = 20%, lvl16 = 21% (max)

Equipment:
-similar to necro/sorcs
-tarn / frosts / sojs / dual fastest boots / nightsmoke or nice rare belt /+skills ammy
-get a +2scepter with +BH / +Conc / fastest cast (shops can sell nice scepters)
-try to get as much high +mana equip as you can....you don't want to have to put stat pts to energy
-sigon's guard is best shield for normal diff and act1&2 in nightmare/hell diff. other than that you'll have to use a 3-d tower shield...use twitchtoe or holy shield to max your blocking (75% - very important)

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High level paladin Dueling strategy
For all those who think it is best to duel in act 1, you are wrong, get your conversion up to a very high level, and then challenge someone to a duel in act 4, Go into river of flames or outer steppes, and convert as many monsters as possible, then activate blessed hammer. Watch as the monsters converge on your opponent, and you fire blessed hammers at him/her. Also have concentrate on for improved accuracy. If more monsters arrive, convert them too.

-MetalWarPaladin

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I have a 32 level Paladin and he can't die:). First put some points on Zeal,not more than 6-7, and some points on Thorns and Concetration.This is the best strategy for the begining.Than put some points on Charge and Venegeance (for the big bosses). Use Charge with Concetration. If you put on the both about 8-10 points you will make a BIG damage.If you haven't any items with resistances for the bosses with elemental damage use Salvation.You can also put some points on Holy Freeze.Also useful is often to recharge your shield with Holy Shield,put more points for more duration and defense.

Bloody-the Holy Paladin

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Here's my stragedy for my lvl 70 paladin:
1st: stats. For my paladin you don't need alot of defense since your offense is your defense for this particular paladin. You need only 100 str so you can wear silks or goldskins. dex should be left at base. ALL extra pts besides the pts u put in2 str and the 60 pts u put in2 mana should go in2 vitality. A silly and wonderful sideeffect of this is that you end up with TONS of health.
2nd:Skills. You want to max concentration and blessed hammer as soon as possible. Also you want to get as many + skills items as you can and a good sceptor with + skills, and + to bh and concentration (those r hard to find). My BH dmg is over 1200 right now and i have over 1000 base hps and a mana pool over 400 with mana boosting items (1 stone, frostburns, + mana/resists/fastcast ring). Your secondary attack is Smite. Some say this skill sucks but look at it this way. you max smite, grab a good barbed sheild, and max holysheild. use holysheild and it'll last a long time...switch 2 smite on left ability and concentration on the right side and you can do between 700-900 dmg with NO DEX REQUIRED!!! 95% chance to hit all the time with thatmuch dmg.....AND fastest attack. This is how my paladin is going and i must say it sometimes gets boring but its very sucessful in hell/hell.

Steve

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Good skills and equipment for Zealadins (Palidins that use Zeal):
This is a challenge with Zeal whence you get to nm and Hell
Zeal: only get this to level four id to high you will get sloughtered but if you use fanticism get it to level eight no more or you will die in 5 senconds in hell
Fanticism: if you use this get this to level 20-31 its extremlly good you MUST get 26% life steal in hell or your toast
Concentration: this is ok for hell not the best and i do not reccomend it
Vigor: this is ok very good for running just equip to escape from monsters by using the F buttons
Stats: I highly reccomned when you get to hell/hell that you have at LEAST 1000 life it is very important! You dont need that much mana only get energy to 30, Stenght highly important you should have 126 so you can use anceint swords. Dexterity 100 thats what you need to hit the monsters!
Equipment: 3 dimonds in a soketed pavise or tower sheild, Goldskin, two Skull Grasy rings ancient sword very fast attack speed and 11%life steal, Sia's gloves or hands of Broc fastest run boots with mf and prismatic Undead Crown High life/Mana steal ammy
thats all i have for you this is only for the more more experienced people zealidins beacouse of the dificulty.

Level 74 Zealadin Death-Scyth (On closed b.net

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#1 Zeallocks Or Zealidins Choice in Skills.(PALIDIN STRATEGY)
The VERY welly skills.
Smite- this is the most pathetic thing ive ever Had! dont waste one skill on this unless persqurments for Charge
Holy-Fire- very usless weak damage (EVEN for ACT1 NORMAL!!!!) very pathetic
Holy-Shock- Better then Holy fire but this will screw you up with its welly damage
There are a few other welly ones too watch out from those
The OK Skills.
Might- nice damage + do not increase from level 1 because all it does is improve range for allies very nice for beggining
Prayer- nice if at high level it will save you butt several times if at level 20 beacause it heals 21 about every 3 seconds
Thorns- well very good for act 1 because there is no magic guys but in act 4 it will not save your life
Fantisism-actually good at level 20 in hell beacause you will use zeal so quikly and beable to escape
Conviction- nice for diablo actually really nice so those sorceress and necro's can do that addition of damage even you but if you want only you improved use concentration.
The Very good skills.
Charge-good for hitting those long range loser's like oblivion knights (a zealocks worst nightmare)
Zeal- Very good but its a deadlock at level 6 and above or beware and level one if getting skills +

Lee

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Hey there, all you aspiring paladins. I have a level 34 paladin, and he is kickin' it. I use charge (level 5) and concentration (level 12) mostly. Right now I do 656-1016 damage with my 145 damage ancient axe. If there are a crap-load monsters, I use hammer (level 5). With charge and conc, it is sooooo easy to kill anthing you can knock back. The exra fast, extra strong, lightning enchanted Treehead Woodfist in nightmare was easier for my paladin than any of my other 5 characters over 30. Also, the Smith and Heapheasto, both of which are massively difficult for other classes, are very easy for my pally. Currently I am putting a few points into freeze and redemption. Freeze for PK and redemption to give me some life when I'm low on potions. I also have a 158 martel waiting for when I get enough strength. I did a few calculations, and, in theory, it is possible to do over 6,000 points with 20 conc, 20 charge and a nice, high damage weapon. I can't wait to see how this pally turns out.

--Avogadro (*kharnan)

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I think that charge is really cool in combo whith concentration as i am only level 20 and do around 600-1000 damage and have made many high level people weep as i maul them whith bonesnap and take their gold. The best stratagy is to use smite to stun them then charge them if ur weapon is not great, but that is not relevent if u have an awesome weopon. seeya rouun closed-

Demon-stalker

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I've tried many combination of skills and skills points on Paladin. I would like to share:
1. My survival paladin 40 lv. Seeking for survival in the game, go for every aura that can protect him. Zeal + life steal stuff + concentration + cold att can easily pass through very quests in Normal, become difficult in NM unless get over 70 dmg one hand weapon can change the conditions. Can't do it in Hell unless you can get over 200 dmg one hand weapon (I can't find one) or change your plan . (shield is important). And should be escaped from PK guys.
2. Seeking for the champion. Select your main attack skill and stick on it.
3. My Charge paladin 56lv is 350-1000 dmg, (charge+concentration) 91% att rate on 56lv monster. While he was in 45lv, the dmg was 250-900. Both are with 85dmg one hand weapon.
The combination is as following: Charge + Concentration with few points on holyfreeze (for escape and lower the actions of monster or other players). Charge is great but only 20 lv is a regret. To only max charge can make paladin unbeatable even in low lv and this setting is good to kill bow Amazon. With 25% to kill 70lv Amazon while in only 45lv. To defend can use items to add resis & defend & quick recovery since each point on charge can increase 25% dmg & 15% att rate. The char points are distributed to life, dex (increase attack rate), strength and some on mana.
3. Into the hell stage, adding some points on convert (the increase rate are not worth to put more) and holy shield (you can activate it easily so save for other one skill). And to select either strategy: concentrating on hammer is for killing monsters or concentrating on throne is for PK purpose.
*in high lv, over 50lv, brb is always in better position when PK. Since it can increase dmg with passive skill.

stevendragon

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I am a level 48 paladin, my maximum attack is 1255 right now and I only have concentration up to level 16. I have had four paladin previous to this one and I have decided that they are the best close combat character. My previous paladin HF_HolyInferno was nearly perfect. I now have the perfect paladin. In my time playing I have learned some things that are the basis for an unbeatable paladin. First you must only put your natural strength (strength without assistance) up to 170, next you must only put you natural dexterity up to 88. The rest of your ability points must be used on vitality. For your skills there is a lot of skill saving involved so you have to be patient. Your skills must first be put on the required skills to receive the skills that you want. You must put up Smite, Sacrifice, and Might up to level 1. Save the rest of your skills until level 6 when you put Holy Bolt up to level 1, continue to save your skills until you reach level 12 when you put Zeal and Blessed Aim up to level 1 (Zeal is an important attack at a low level, it isn't a required ability but I suggest you put it up). Save your skill now until you reach level 18, you need to put Blessed Hammer up to level 1 right now, now you will put up your main attack abilities, Charge and Concentration, up one at a time. When you reach level 24 put all of your skills towards Holy Shield until it reaches level 16 (I suggest that you have Sigons Shield when you use Holy Shield). When you have Holy Shield up to 16 you get the most percent chance to block bonus possible (if you have holy shield you will have 95 percent chance to block!). Now that you have Holy Shield up to level 16 put Charge and Concentration up to max. If you have reached act four in the Hell difficulty you should have Charge and Concentration max at level 51. After they have been maxed put up Blessed Hammer until it is mated out. You will have Blessed Hammer maxed at level 71, after that I suggest that you put Holy Shield up the rest of the way until you reach 76 when it should be maxed out. You now have 13 extra abilities that you can put on whatever you want. With these abilities by the time you reach level 71 you will Charge into battle and use Blessed Hammer to destroy them.

HF_Absolution Level 48 Paladin

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**For the MONSTER FIGHTING PALADIN not the DUELING PALADIN**
1. just max out thorns, raise conversion up to 40% conversion chance, raise your life up to 800, and you're set!!!...
2. next if you wanna be the best you can be... upgrade consentration and sacrafice. both oras together and maxed with a good one handed sword(118 damage), you will take away around 2000 per hit!
when you use Sacrafice you will need lot's of life, as it drains you're life every time you hit an enamy. eventually you'll want to find, a leach ring such as (Skull Grasps -level 46 required) enabling you to leach mana and life per hit. Canceling out, and even gaining life over the natural drain of sacrifice.
upgrade to this -- life= 900-1000, dex= 118, mana= 0, strngth= 170
you will have left over upgrades, eventually adding it to life will make you even more unstopable, but you can do what ever you want after this...
also the best items in the game you can shoot for with this pala are:
-2 Skull Grasps rings
-one Gemmed(perfect diomands) Pavis or Tower shieled
~a strong one handed sword (118 damage)
~boots are up to you and aren't as necessary
~gloves are up to you and aren't as necessary
~ belt amulet,& helm r up to you and aren't as necessary
~an ornate armor with 800+ deff of attributes up to you
yeah I'm a diablo2 freak with to much time on my hands unfortunately, and this is the best pala for fighting monsters as well as main bosses, AVAILABLE trust me, you'll need all the necessary items and upgrades I said in here to be the best! it may get tuff at time, but save you level upgrades, don't waste them. once you achieve compleaiton of at least (1) moster will only look like exp. points to you.

Angelo accountname: *Leagon

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Reading through the existing guides on the page i keep seeing the same few things come up - these bosses are hard, these ones are easy, use this skill, yada yada yada. I'm not going to tell anyone how they MUST play a paladin, only give them a little advice and share some of my experiences. I'm only a level 26 paldin and have just started act one on nightmare after completing normal on my own. I have found that the most difficult bosses are those that use magic or those with many minions. The summoner is a very easy boss, or so i have been told, I found HE is, but when i was up against him he had a good 7 or 8 ghould lords with him who loved to cast fire wall and meteor which really does hurt unless you have max fire resist. I found that the real hardest boss was in fact the one at the end of act one - forget her name now, andariel or something - merely because i kept getting posioned which slows the healing rate of your healing potions greatly which you end up replacing with rejuv potions for instant heal.
Diablo was the boss i was fearing to take on the most, by then i had luckily found myself a goldskin which increases all resists by 30 and has great defence rating. I was able to withstand everything he threw at me, only having to use a greater healing potion after he hit me with his lightning bolt, all but about 3 of his hits actually got me and he dropped after about 45 seconds of continuous hitting with my longsword. Basically he is easy if you have a good shield, mine was only 38% blocking so you can do far better and have a good defense rating, should have it so there is no more than 25% chance for enemies your level to hit you and boost lightning resist a bit, mine was 30 and that was fine. After that just hammer on him, i had a set longsword, can't remember which one and just zealed him with concentration on, doing about 40 or 50 damage with each hit.

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Paladin Zealot Strategy:
Items:
Iceblink is a must, for freezing targets. Rune/Ancient sword with Very Fast attack speed, or a nice 60+ damage ITD scepter with leech/+skills. Goldwrap for SIAS and magic find, rare SIAS gauntlets with +dex for AR and DR, magic find would help. high defense undead crown for life leech or a high defense grim helm. boots with fastest hit/run and magic find, maybe +dex/str or +life/mana. rings with dual leech preferrably maybe prizmatic, ammy: eye of etlich > 4%, maybe duel leech/priz/+pally skills rare. Shield: sigons gaurd or 3D pavise, maybe a grim shield with high defense and blocking.
Skills:
4 points into zeal, no more or it will be zeal lock and death. max conc if weapon damage is too low, fanaticism preferred otherwise, thorns if dueling or in act 4/hell.
Stats:
103 str (if scepter, more if sword), no dex (if scepter, req dex for sword, and AR will come from zeal/fanaticism), no mana (unless NO mana leech), put a point in vitality every level up, and once prime str/dex achieved, start putting all pts in vitality to stay alive.
This is my prime strategy for a zealot. it is what i use on my lvl 41 pally.

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Alright, first off, this is MY strat, not someone else's, this is all my opinion and stuff that's worked for me. You'll read other ppl's strats that work too, that are different, but this is my personal favorite, so here I go:
First off, in my opinion, all defensive auras are pointless except maybe salvation, and you should only put points in that if you don't have a lot of resistance. I only use two auras, thorns and concentration. I use thorns because it returns a crap load of damage and when I use conversion I have these big walking creatures of death. Concentration adds an INSANE amount of damage to your attacks, and that's why I use Charge with concentration... you should end up with (with a one handed weapon) about 1000-4000 damage... if I did my math right.. because I haven't gotten lvl 20 in both yet... as for other skills.. I'd put one point into each prereq. to these, but no skills further or no more points than necessary before. Also, if you feel that you absolutely need it, 2 points into zeal is good and some points into holy shield are also.... now for items... every character I have (2 pallys and a barb) use 3 things... Undead Crown (half freeze for duriel, 50% poison resist for any poison crap, and 4% life steal so you never have to use potions); GoldSkin.. 30% resistance is a must and since you'll be using thorns the more they hit you the better; and the Hand of Broc, which is a 3/3% dual leech, nice for getting back mana and life. Also nice is +life ammy (+ skills isn't all that important), boots with dual fastest, good resist rings, +strength/dex belt, a nice grim shield or 3d pavise, and a kick @$$ ancient sword (fastest atk is nice)... also... if you must.. magic find is a good substitute for hand of broc if you find you steal enough as it is... now for atribute points...mana is pointless for this type of pally... but the other 3 are a must... strength for damage, dexterity to be able to hit people (conversion has to hit in order to work), and life.. TONS OF LIFE.. no pally survived with out it...That's about it... I hope this helps someone out there with a brand new pally (my new one's perfect so far), and I hope that someone will agree with my strat.. but remember.. it's still just my opinion.. peace..

One Luv FlamingSoul

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My tips is that when you are a Paladin use the cold aura when you are fighting Duriel. It slows him down a bit and even if you are frozen too it will be much easier to kill him. I did that and it worked damn good. IMPORTANT! When i came to act3 with this Paladin i copyed my saved games also the Paladin and re-installed Diablo2.When i tryed to play more with the paladin he was degraded to level 20 from 22 and i had to choose all my stat points and skills again. All my rings,weapons,armor and gold was gone and i started with 1000 gold to buy healing potions ,a kite shield,broad sword,helm,chain boots,belt and chain gloves.
This experiense was not good for me. Dont try the same!!!!!

Lockward-l.v 20 Bowazon
Sir Big Boy-l.v 27 Barbarian
(Killer machine-l.v 22 Paladin)
Ripper man4s friend-l.v 21 Barbarian

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I thought I'd toss my two cents into the pool, since many of these strategies helped me out making it through the game my first time. I've got a level 27 paladin, and I just finished off Diablo and am getting ready to start in on Nightmare level (after the obligatory trip to the Secret Cow Level).
What I did, and I had very little difficulty all the way through Normal, and its the best advice I can offer someone is this: take your time. Investigate every single area thoroughly, including all seven tombs of Tal Rasha in Act II (I found some nice items in there), and a fair amount of time in Lower Kurast in Act III (TONS of unique/magical and even a few set items found there over the course of a day or two).
Some other tidbits: In normal, at least, gems didn't prove very useful, but even still, find some you think you'll use and save the others for creating full rejuvenation potions. When I faced Diablo in Normal I had 16 slots all filled with Full Rejuvenation--I used three of them, standing toe-to-toe with him until he died.
Okay, skills, a popular topic. I used three levels of might in the early stages, but that was a little bit of a waste, but it made my life a little easier in the early acts.
What I used most was Thorns for a very long time (and I anticipate having to use it more in Nightmare and Hell difficulties, probably w/ Conversion--might try that in the Cow Level too), but in normal difficulty, I found Holy Freeze (level 6 or 7) to be far more invaluable, as it allowed me to slow down even bosses like Duriel.
Now, the most important thing I can stress regarding combat is the attack speed of your weapon. There are those who favor a higher damage weapon, but allow me to illustrate my point. I had a (war?) axe that was magically enhanced to Very Fast attack speed, added poison, made creatures run away, et al. that I used up until about 1/2way through Act IV, when I found a Longsword with greatly increased attack speed making it well beyond Very Fast (since longsword speed is VF to begin with). It had +196% attack rating and a decent base damage. I never looked back. I hit things so fast (was using Zeal at the time) that they couldn't attack me except with range attacks most of the time. I'll probably use this sword well into Nightmare as well.

To sum up:
1) Take higher attack speed over higher damage any day of the week and twice on Sunday.
2) Use chipped gems you're not collecting to make Full Rejuv. potions, don't sell them (there's better things to sell, and you can't buy Full Rejuv.)
3) Take your time collecting high resist/defense items, and try to get some life steal in there as well. This will minimize the amount of running you have to do from creatures. I only had to run from mobs, taking down Duriel, Mephisto, and Diablo all with minimum difficulty this way.
4) Holy Freeze is well worth the investment, seriously consider it if you haven't already. At lvl 6-7 it effectively doubles your # of attacks (kudos to whoever pointed that out to me on this page).

-Kysmaine, Level 27 Paladin

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I have a level 27 paladin and a level 46 paladin. I had played my level 46 paladin for a very long time believing I knew what to do, I put defiance up to 20 and zeal up to five and I had all maxed resists in hell. I was totally backwards, I now know that the true ultimate paladin skills are zeal vengeance concentration and holy shield. Here is what I did for my new paladin that will have 95 percent chance of blocking and damage that i wouldn't doubt could get up to 1000. First I put might and sacrifice and smith up to level 1 and saved the rest of my skill points. When I got to level 6 I put holy bolt up to level 1 and then saved the rest of my skill points. When I got to level 12 I put zeal up to level 2 and put blessed aim up to level 1 and kept the rest of my skill points. When I got up to 18 I put blessed hammer up to level one and started putting points toward vengeance and concentration. I kept putting skill points toward these two abilities until my character reached level 24 when I started putting skills toward holy shield. I currently have a 87 percent chance to block because I have sigons shield on and use holy shield. I also deal 287 to 672 damage because I use vengeance and concentration. I suggest getting as much mana steal as possible when using these abilities and only putting vengeance up to level 10 because other wise you will run out of mana to quickly. With the combination of all of these abilities and a sigons shield you will be nearly unstoppable.

HF_HolyInferno level 27 Paladin

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Well, first off, Im not trying to say that this is the only way a person should play their paladin. This is just the way I did it and have found some success in. You are welcome to adapt or flat out change anything i advise. I am a hammerdin. In my opinion, hammerdins are great fun and have much success in NM and Hell difficulties. Right now im lv 52 and am doing great in act 2 hell. First, the skills i put points in. To get by the first levels, I put a couple points in thorns and put 2 in zeal when i reached lv 12. Then i saved my points until lv 18 when I got concentration and blessed hammer, which IMHO are the best skills for the paladin. I put as many points in these 2 until i maxed both of them out. Now Im working on redemption so i can get some mana back when i need it. Also, conversion can be helpful when used in conjunction with thorns. Now, skills are important but so are stats. Mostly Ive divided my stat points between vitality and strength, with most going to vit. Dex should always remain at its base for a paladin, unless you are going to melee a lot. Ive put a couple in energy for some extra mana but not much. Some will tell you that you need 170str for that ornate, but its much better to get at least 133str for a triple perfect diamond pavise and try to get some strength equipment or -% requirements for that ornate. If you play a hammerdin, it is necessary to get some equipment that has fastest cast rate on it. Well, thats my advice. Good luck with your paladin.

Matt

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hey heres some strategy for your skills
Everyone knows that Paladins aren't the best PvP characters in Diablo 2, but they sure can be one of the best PvM characters in the game. So if you want a dueler, then get our your Amazon or Barbarian, but if you want a great party co-op guy and a great PvM guy, then start up a Pally. One thing about Pallys is that they can do just about everything. They have a lot of skills that work great in specific situations, and then a few that work great all the time. One thing to be careful with is your skill points, and not to invest too many points into those situation-specific skills, and to stack up on the all-purpose skills. I'll help you decide what skills to put your points into and some other recommendations.
STAT POINTS- Pallys mainly use Strength and Vitality. Put most into Strength because (in b.net) it seems as though these Pally guys whiff a lot of their hits (am I the only one that has noticed??), and when you actually land one, then it'll be worth it. It seems even with a high attack rating these guys whiff most of their shots, although my barb is a lower level and hits most of the time. Weird. You really don't need to put a lot into dexterity, only enough so you are able to use one of those big fast weapons, like a flamberge or something big and relatively fast. Vitality is pretty important cuz you'll want more hit points since you'll probably whiff quite often. Don't put any points into mana, just let it build up through your level ups. Only put points into mana unless you really like vengeance and you don't have a decent mana drain weapon.

*THE USELESS SKILLS- The following skills are pretty much useless and are either rarely used or are so situational they don't need to be worried about. So either avoid or get only for pre-requsites.
SMITE-OMG!!! What kind of skill is this?? 'Nuff said. Don't put ANY points into this unless it's a pre-requisite for a skill you really want. And I mean it, I put four points into this and I regret it cuz they just go to waste!!! I'm warning you...
HOLY BOLT- Great, another bad bad bad skill. Just save your points. This may do a little bit of damage in Act 1, but believe me, it gets left in the dust in Act 2 Normal. That's pretty sad. Just don't, unless, again, it's a pre-requsite.
FIST OF THE HEAVENS- Wow. This amazes me. You get to level 30 and get this load of crap. 'Nuff said.
MIGHT- Although increased damage may sound cool, there are much much much better auras available. Get your pre-requisite points and move on this isn't worth it.
HOLY FIRE- Yet again, another aura that may sound alright but is nothing compared to the others. Just put some points into it so you can get to Holy Freeze, which is a good skill to have. Fire might work in Ac 1 Normal, but look into the future.
HOLY SHOCK- Same as above.
Sanctuary- Well...your call really. If you want help with dealing with undead..then go ahead...if you need pre-req go ahead....but I prefer getting a mace and doing 150% damage rather than having this. Not really worth the points.
PRAYER- Pretty worthless. Kinda tricks the new players. "oh cool healing for everyone!" but the healing rate and the amount of healing isn't too substantial. Raise your defense and resistances instead.
CLEANSING- Not too great. May be useful at one point or another but not really too effective. I'd rather get items to do it for me. Get the pre-reqs and move on.
VIGOR- Not really effective, but kinda fun for the party. Nah.
MEDITATION- This is an iffy-kinda skill. It could be pretty useful if you're in a party with a bunch of sorcs and necros, but that really doesn't happen too often. Considering auras don't use mana, this is more of a charity aura. Maybe a point to help that one sorc who's really in need.....nah.

*THE PRETTY GOOD SKILLS- These skills are good. They're not awesome, but they serve their purpose.
SACRIFICE- This is an interesting skill. It takes about 8% of your life in exchange for better attack damage and attack speed. Maybe useful against a boss when you got some spare potions. If it's your kind of thing then put a few points into it. Personally, I think this would've made an awesome aura.
ZEAL- Yeah, I know...Zeal is a very good skill, but the fact that it makes you go crazy if you pump it up too high really detracts from its value. If you go up past 4, then you go berserk and can get totally pounded because you cant stop it. It makes a good combo with Holy Freeze and Defiance.
BLESSED HAMMER- This is one of those situation-specific skills. I don't believe Hammerdins (strict Hammerdins) to be that effective. I'd say put 3 points at the very most into this skill, cuz you'll only use it when you're surrounded by a bunch of undead. This is a good skill for Act 2 when you're in the tombs but other than that its average.
HOLY SHIELD- A pretty good skill. You decide.
BLESSED AIM- Since your Pally will most likely generating a big ol' breeze on battle.net, try putting a few into this so you might land a few.
FANATICISM- Speeds up everyone's attack...you decide what to do with it.
RESIST FIRE, RESIST COLD, AND RESIST LIGHTNING- Ok, these are good skills only temporarily. Only put 1 (ONE) skill point into each of these until you reach level 30. Those elemental attacks sure can kick your butt if you don't have much resistance, and all these auras can do is help. I am a Pally bent on Defense, cuz I think if you got great defense, you'll almost never die. Put one into these skills and use them when necessary...be patient till Salvation comes at 30.
REDEMPTION- This skill could've been great, but it takes so long. It is pretty frustrating at the beginning levels, but gets tolerable near the upper levels of it. Put a few in it for emergencies...this is an ideal skill for those resting times after you clear out a huge group of monsters, like the big Fetish groups or in the River of Flame.

*THE MUST-HAVES- These skills are the best a Pally can get. Invest you skill points mainly in these skills, and you'll be fine.
CHARGE- This a great skill because it gets you to your enemy quickly (especially useful against those darn archers and mages) and adds a bunch of attack damage % on top of that. You can put a good 5-7 points here and they wont go to waste. This a great skill to use against bosses and uniques, especially the Stone Skin guys. Charge is also good against Diablo, you can Charge him and then try running away before he zaps you with that red stuff (*shudder*) Although not effective against large mobs of monsters, it is also effective in PvP when those little casters are running around non-stop.
VENGEANCE- Though a mana drainer, it's a good skill cuz of all that elemental damage. It slows em down, burns em, and then zaps em. Quite good if you ask me. This works well in conjuction with Holy Freeze.
CONVERSION- This is a great skill once you put some points into it. One of the truly useful skills that will help you all the way into Nightmare and Hell. Put a lot of points here because the low rate of conversion at the lower levels gets frustrating. Enjoy this one.
THORNS- Another truly useful skill. This a great skill against those mobs of little dudes aka Carvers, Fetishes, the flying eagle things...I wouldn't necessarily have it on all the time though because it allows too much damage to be absorbed. I'd say use this skill only when your hit points are high, cuz the life will drain out of you...it'll happen. My Thorns are at 16 and give back 850% damage to the melee-ers and either kills em or takes half their life.
CONCENTRATION- Get this aura too! Stock up on it and those little swarms won't keep you from swingin'. Stock it up.
HOLY FREEZE- I'd say put anywhere from 4-6 points here cuz it maxes out somewhat early. A very good skill though. It slows the enemies in the radius down so you can smack em around. Very useful. Don't invest too much though, it'll max out soon enough.
CONVICTION- This another great aura for big groups of enemy mages and bigger monsters. This lowers their defense and magic resistances, so its good for your sorc and necro party members as well. Especially useful in the Chaos Sanctuary so you can take out the Oblivion Knights quickly before they kill your party =P
DEFIANCE- I found myself switching between this and Thorns a lot. I mainly had Thorns on against big groups of small monsters when I had a lot of health, and then switching to Defiance when I was running away or facing a boss or unique. It raises your defense considerably, and can be especially helpful to your party members, the sorcs and necros in particular because they tend to not have the hit points and armor of a Pally or barb. Don't be afraid to upgrade it past 1 because it doesn't top off any time soon.
SALVATION- I like this skill personally, because it takes the pressure off the other three resistance-invloved auras. Get this immediately at level 30, but I don't think more than one skill point is needed in it because the upgrading of it provides so little % added. You'll be using this quite a bit in Act 4 Nightmare and Hell when they so rudely drop your resistances. That's about it for the skills.

Some other tips. I recommend always having a good scepter or mace around, and I always use a good shield. Carry a two handed weapon in case you need more power, but I usually stick to a weapon that is above Normal attack speed. You'll need to take more swings if you want to hit because b.net messed up the Pally attack rating somehow and you always whiff. Remember, always go fight in big parties for the most experience and best items and the Pally will always lead the way to glory.

-Joe -- THE_CLAW(_)

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Easy and simple....Charge and Concentration...sure...you're not obliged to do that,I'm just telling ya that my paladin does 398-914 dmg and he's only lvl 26...I have a lvl 34 Zeal and concentration paladin...but zeal is great in a normal game,but it sux in nightmare and hell,and I have a thorn and conversion paladin too....I have nothing against this one tho...but he's boring to play...The most important hing for paladin is a good combo...try your own if your not sure...heh..we learn from our mistake

From A whole bunch of Paladins from Neoevangelion and neo-flare accounts

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have 3 paladins lvls 32, 48, 39 the skills i have found to work best are concentration, max this as quickly as posible as it makes all or our attacks and party members attacks do alot more dmg, also it allows u to keep ur hammer lvl low to save mana till u either have enough from items or from lvling bonus, also this makes charge even stronger often allowing u to kill anything in a single blow. thorns are fine if u like taking dmg and if ur using sigons shield it is waistful as concentration can do much more with b hammer, the other skills i highly recommend are b hammer and charge use pnts saved on these, usually putting more in charge so that min dmg with weapon is same as min dmg of b hammer
on top of these skills lvl 10 freeze lvl 1 zeal and lvl 4 vigor now some of u may say hey only 1 point on zeal? but everyone else says 4, well i say once u start using sigon and an soj and a sceptor that adds 2 to skills ur gonna find ur already at 5, and any monster that walks up while ur doing ur attack is not going to get hit and has a free shot at u, now u could use thorns when this happens but none of my paladins have more than a pnt in thorns and do just fine
as far as character points go, find a weapon with good dmg that doesnt require dex, this will allow u to pump all ur points into strength and vitality, which means better weapons and less dying which results in lvling up like a mad man (my current paladin lvl 39 is only 3 days old at this time, and my lvl 48 was 42 in a week so this one is better than the last, and if u use charge and b hammer with cons right u dont even need a high dmg weapon till hell difficulty
one last thing to add, bnet tells u "you can get good exp up to lvl 35 in normal game, and good exp up to lvl 50 in nightmare" im am finding this to be true and dying less so i end up with more exp without having to busting my butt and losing gold
do as you like with these tips as that is all they are, always use what works for you and your playing style

Jonathan

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Heres a great paladin strategy: put tons of sp into might, and set it to your right click, now put sp into zeal, and put it on your left click. Now you have 2 abilities at the same time, and its great too.

Tom

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The most absolutely neede skills to survive for the paladin are zeal - only three or else you will get beaten on!!!!
Conversion - absolutely! It is awesome to see these really tough guys beating each other....and last of all.....Thorns!!- max out on thorns, if you havent , you need to restart your character.
TIPS: For killing Duriel***, only 1 or 2 into holf freeze and zeal, TRUST ME, I'm in nightmare and when i was in normal mode, i killed duriel with only 2 rejuv. potions.
For killing diablo***, Charge attack(3 0r 4) trust me!!!! this is the only way that you can beat him and dont think that the red lightning breath wont hurt you so dont invest into any lighting resist unless your further in tthe game! Watch out fo that lightning attack and to avoid it, get fast run or walk boots.
For killing Mephisto***, Kill everyone in his layer first and then when you get to him across the little river thing, take him out with a range attack, he should be on the top left part of your screen,if you dont do this, YOU WILL DIE because he can only hover and is not that smart to cross the river
WEAPONS -- I suggest you get a sword or a maul of some sort, make sure it is magic or rare - do what you prefer, whatever you do, get somthing with mana steal, it will save your a$$ with vengence or high-mana reguirements, as for gems, sell the low qualit ones, youll never use a chipped rubby or topaz!
if you die and your surronded by echanted guys or uniques, if you have to restart and your corpse will be laying in the town, trust me, It will save your butt.
PALIDINS ARE THE BEST!!!!!!

Ryan

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1) When beginnig a new paladin, see far in the future (when you be a very powerful Devil Killer...). I mean, don't waste skills points in skills wich proves useless at highers levels of difficulty. You should avoid useless skills (but don't forget to spend only ONE points in those, 'cause of prerequisites) as Smite (only useful in ACT I / ACT II NORMAL, I've made the mistake spending EIGHT points (!!!) in it), Holy Bolt (better to use Prayer to heal NPC, or a +150% against undead weapon), Cleansing (better to use antidote potions), Meditation (unless you want to play in network games), Holy Fire (strictly useless, if you wanna burn your foes, you should use a fire damaging weapon, or any item wich can cause fire damage), Blessed Aim (it's better to use another aura such as defiance or thorns), Holy schock (depending of your game style, but it's not powerful 'till you're mastering it at lvl 19 or 20... andthere is plenty others skills much more useful)
2) Now are the nice skills to use (don't forget that when you kill Diablo2 once, you've to start a new game in nightmare lvl, with (much) more powerful monsters, and then in Hell lvl...): First of all, don't spend more than THREE points in Zeal (as everyone says, you'll probably find a +1 or +2 to all skill object (I REALLY want one like this), and when you attack with Zeal, you can be pounded while you're striking your foes, wich proves to be very dangerous when fighting swarms of tiny monsters , or a couple of powerful ones: your life's goes down very quickly, to quick to use a life potion but rejuvenation [quite expensive].). I've got FOUR points in it, and believe me, it's annoying to switch to normal attack when you got an aptitude schrine (+1 to all skills), and a swarm of Beastmens with much too big axes comin'up (I use Thorns or Defiance instead, couple with my "normal" attack). Don't be afraid to spend points in Defiance, it can be vey useful against big bosses or tough ones ( at lvl 9, Defiance gives you a +150% to your defence... combined with a good armor and helm, you can forget your shield and your poor one handed weapon to use a two handed weapon that blow a lot of damage [if you do so, be sure to have a nice two-handed weapon with speed attack increased, 'cause you can find yourself in a lot of trouble, in exemple with a slow, powerful War Maul against those damned swarms of goblins who runaway when you kill one...]). Another good skill to increase is Thorns. With it (better to have a single handed weapon and a GOOD shield). Thorns is the ultimate solution in killing swarms up to medium sized monsters. I mean: at lvl 10, Thorns gives you a 610% damage return in the face of the monster. Very effective when surrounded by Skeletons, Fallen Ones, low level beastmens or corrupted rogues (In nightmare games, learn to switch quickly between Thorns [when your life's high] and Defiance [when your life is low, to have time to runaway to wait healings potions replenish your life, then come back with Thorns activated). You can also spend points (ONE point is enough) in fire resistance, cold resistance and especially in resist lightning (Damn those lightning enchanted monsters...), then invest in Salvation, wich is a Level 30 skill (Lvl 1 Salvation is equal to have one point in each elemantal resistances, but before spending one in there, you've to be a lvl 30 paladin, so investing one point in each elemental resistance skills can save your life more than once). At Lvl 10, Salvation adds a +70% to all elemental resistances, for you and your friends. Don't go (to my sense) over lvl ELEVEN salvation (+71% resisatnce), 'cause after mastering level 11 Salvation, only radius is increased (you've got to be lvl 16 to have only +74%...). You can spend 2 or 3 points in Vigor, just for fun (increases your move speed, and stamina recovery for you and your friends). Redemption's nice, but you've to be lvl 30, and is interesting only when you master it at lvl 5 or more (lvl 5= 55% chances a corpse to turn into life/mana, and 45 HP/Mana recovery. Very useful to replenish your life after killing a swarm of monsters Don't spend anymore than 3 to 8 points in Prayer (only useful in multiplayer or if you make an extensive use of mercenaries, wich is not my case), wich makes you, at lvl 5, heal up to 6 HP per use (1.9 mana cost). Sacrifice could be nice, if this skill haven't to be mastered at least lvl 10 to prove interesting (+65% attack, +288% Damage, but -8% to your life for each use).Combined with Redemption, it can prove useful. Instead, prefer Charge, wich cost you (whatever lvl you're mastering) 9 Mana to use, but can deal a great blow (Lvl 10=+185% attack; +325% damage) I' haven't tried Vengeance, Blessed Hammer, and Fist of the Heavens but they looks interesting only at high level (> lvl 10). Conversion is a must with an high level Thorns, cause it gives you abaility to change side of incoming monsters, thus give them the right to die while killing his ex-friends. Holy shield is useless (better to use an high level Defiance). Here we are for skills.
Let's now see some tactics: 3) I was a young lvl 24 paladin when I killed Diablo2 for the first time (pretty easy with Thorns, the difficulty resides in avoiding his burst of red lightning and survive enough time to drink an healing potion), I died only one time during this battle (I had more difficulties with one of the three Magic Seal Keepers, wich had an Lightning Enchantement). I must warn everyone: Don't go in Nightmare level if you're under level 29-32 (depending of your equipement), 'cause if you do so, you will regret it (cost a lot of life potions and town portals). I tried the Secret Cow Level then, and again, don't go there if you don't have a very fast weapon and plenty of life potions, there is an incredible number of cow with pole axes (when I try, I was chased by almost more than 50 or 70 angry cows, and when I stop for fight, I was quickly surrounded and murdered).
4) In act III, don't be affraid to hire a mercenary with cold attack, because it's a very useful ally (It's the only act I use them).
5) Don't forget to find a +5% (minimum) to mana item, so you will earn more mana than you'll ever need.
6) For character statistics, spend points in Strenght, Dexterity and Vitality, but don't spend more than 10 points in Mana, 'cause you won't need much mana. (If you find yourself runnig out of mana too quickly, there is two solutions: first: don't play a paladin in D2 (not like in D1, wich the paladin had a serious need of spells [and some nice ones, eh eh...]), but play instead a Sorcerer/Necromancer. second solution: spend some points in mana (but not too much) when you go up the next level.
7) For items, Chance is the only way to find what you want. But you can help Chance with an +XX% chances of finding a magical object item (usualy an amulet or ring). You must find the fastest boots you can, 'cause it's very useful in every situation. Try also to find a +XX% gold found on monsters item, in order to increase your cash flow. For an armor, bigger's better (you'll need high strenght to wear those powerful plates). For weapons, it depends of everyone's style: some player prefer an one handed weapon with a magic shield with special resistances, as some others (wich actually should play a Barbarian instead) rather prefer having a powerful two-handed weapon. But try to find a weapon that deal the more damages as possible, with the fastest attack rate possible, and some specials on it. As a belt, try to find a nice one, and of the biggest size (more potions in it).
I hope those advices will guide you to build a nice paladin. I think a powerful Paladin is one of the most vital ally in multiplayers games, with nices auras to help the party to fulfill his goal. And don't forget: Have fun in building your character, and don't hesitate to start a new one if the one you've made is not viable for higher difficulty levels (A skill usefull in NORMAL could appear itself totally useless against Nightmare or Hell monsters...)

Sir Simoon, level 31 PALADIN.

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Lets face it, Paladins aren't the best duelers, and won't be even at high levels. I have som advice for you paladins starting out though. Pretty much, paladins suck until they get to level 12, once at 12 put skill points in zeal, and do tht until it is level 4, no higher, once at 18 put skills evenly into blessed hammer and concentration. Those two skills are the best things the paladins have, once you have the option for holy shield you can alos put points into that. Once blessed hammer and concentraion are at least at level 10 they are unstopable against monsters. dont bother puttin alot into holy bolt or fist of heavens, they are pretty much useless

Baron Mighty_PallyVI level 73 paladin

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Ok, i'm not going to tell you how to play your paladins, i'm just going to give you some advice on what seems to work and what i found as a waste of time. first thing that you should know is that i have a level 60 paladin. so take into consideration that i have played for a while and have some idea what i am talking about. i have noticed that with most of the people giving you advice before, they have not told you what level they are. this is important to know because if they aren't that high of a level, they have not experienced enough. this is my third paladin that i have made, and each time i have gotten better at using my points wisely. and i still have not perfected them, but since i am this far, i'm not starting all the way over ;) first of all i want to give mad props to the guy with the 4 high level characters(Dark, lvl 39 Paladin Necam, lvl 68 Necromancer Zane, lvl 58 Barbarian Mushy, lvl 60 Amazon) you rule(you also have lots of time on your hands)
now to the important stuff. right off the bat i'm going to say that thorns rule. personally i think that's the best aura in the game for a paladin. i use it all the time, and i have it maxed out at level 20. it reflects 1010 percent damage, and kills almost anything that hits me in one or two shots. now you don't have to put it up that high, but i really didn't know what to put my skills to, and i think that a level 20 is awesome. i use vengence most of the time as well for my combat skill. the only problem with this is that it drains mana like nothing. so i'd advise you to only put this up a few levels(mine is at 7 and that might be too high). before level 30, i put one point up to each resistance just in case i got in a situation where i needed it. now you might not REALLY need it, but it will definitely help against people like the summoner - fire, any lighting guy-lighting, and anything that freezes you pretty bad(duriel maybe)-cold. once you get to level 30, putting 1 point to salvation will take care of all three of those resistances.
but go no further with salvation, it is pointless to waste another point after this because the resistance goes up so little. now when you get into nightmare and hell difficulty, your resistances will start to go down. what i did that really helped me out was i found a socketed pavise shield, and put 3 perfect diamonds into it. this gave me +57% to ALL resistances. my resistances in hell difficulty now are all maxed except for poison which is at 49, but poison is the weakest one anyway, so i wouldn't worry about that too much. i also have many rings and amulets and rare/unique items that help out with my resistances. and i have found that having resistances are MUCH MORE IMPORTANT than defense. don't get me wrong, my defense is 1350 right now, but you can have all the defense in the world, but if you don't resist anything, you will still die, gauranteed.
as far as other spells go, redemption is awesome, whatever anybody says. although it is misleading. it says it will redeem the soul of dead bodies for you and your party, but in actuality, it is only you who gets the life and mana. my redemption aura is at a level 7 now and i have a 63% chance of redeeming a soul and get 55 points of mana and life for each body. now in the first couple of levels to this, it does go a little slow, but the more you put it up to, the faster it is. like right now it is almost immediate, and i can get beat up in a battle but then i just turn that on and i'm all filled again. i think it's really good awesome. as far as conversion goes, i put it up a few skill points, and didn't really like it because it took to long to convert the guys cause the chance to convert sucked. but i'm sure a higher level spell would work much better. just remember for all the skills you can look up a chart to see exactly how good it gets. and i wouldn't recommend maxing this out because the chance to convert at higher levels only goes up like 1 point if that. so make sure you check to see this before going wild on a skill. i put a couple to zeal, but i never use that anymore. i never use smite anymore, or concentration or anything else. and i do thing blessed hammer and fist of the heavens is a waste. takes up too much mana. and isn't that good. like i said, i use thorns and vengence, and that works out really well for me. no matter what you use for your combat skill, i would definitely recommend thorns for your aura. and remember, a paladin is meant to be a leader of a party, not to walk around by himself. so you have to factor in whether or not you'll be playing by yourself a lot or with a party. if you are playing with a party, using things to help everyone out is better, but by yourself using things to help you only out is better. think about it. you can ask me any questions if you want. my email is [email protected]. i also have a level 51 sorceress.

Lord Supergoku, paladin

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hello, my name is Daniel. i have a level 27 paladin. im still at normal and didnt kill diablo yet so i still have little experience, but i know a couple of things. First of all in the beginning of the game, put all of your skill points to might. after you reach level 6, put the experience points to thorns. 4 points for zeal is enough. until act 4, i think zeal and thorns are the BEST combination, but in act 4, i have found out that slowing the enemy with holy freeze and attacking them with zeal is VERY useful. if you are surrounded by a swarm of enemies, i suggest that u freeze them with holy freeze, use blessed hammer around 3 times, and switch back to holy freeze. Most people doesnt like blessed hammer very much, but in my opinion, I think its one of the BEST defense skills. My blessed hammer does more than 100 damage!!! i am currently trying out other cobos but so far, i think thats the best one. OH! and in act 3, when you are on your way to fight mephisto, i suggest that u put at least 1 skill point in resist fire because on your way, the enemies will literally bombard you with meteor. i have died a couple of times by it until i got resist fire. and ALWAYS have at least 5 extra health potions other than the ones on your belt and at least 1 rejuvenation potion on the 4th slot of your belt. rejuvenation potion fills up your health and mana WAY faster than ANY other potions, so use it in emergency situations.

Daniel- level 27 paladin

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I've noticed that many people have complained about the difficulty in killing Duriel, but I didn't even notice, in fact, I thought it was a very easy way to get magical items with a minimum of fuss. Just WP to the Canyon of the Magi, enter the correct tomb and (for me at least) just go through a couple of rooms to get to the entrance of Tal Rasha's Tomb. I've probably killed the sucker about 20 times (boo-hoo, only 6k exp. points), in hopes of some "great" unique or rare item. The secret was my weapon of choice. I had foolishly wasted my Imbue on a mace in Act I, and the resulting weapon was pretty crappy. Since I had money and was pissed about the wasted Imbue, I went and gambled (24100 gold) on a Morning Star; it has both 4-7 cold damage and it makes monsters flee, plus it has a Very Fast Attack speed. I typically use at most 2 Rejuvenation or Health potions (no hurry). I have the Thorns aura on as well as using a level 4 Zeal as my main attack. The fight is pretty unsuspenseful, I'm surprised if I get down to half my HP.
With a Paladin being a primarily melee fighter, I've found this weapon to be better than anything else for general fighting; although I have come to enjoy a damage enhanced Bastard sword that does 25-59 plus 1-16 lightning and has a Fast Attack (Enhanced AR), but it is better against small numbers of powerful opponents. I am about to take on Mephisto and I still haven't switched my main weapon. Even in a crowd, the cold and flee make getting to the Bosses a snap. Usually the Bosses/Uniques don't go to far, but at half speed I don't have to use much effort to finish them off. For me, the toughest opponents have been the Lightning enchanted baddies (like the Scarabs) and the Fire throwers (Shamans and in the Arcane Sanctuary).
Please let others know that a weapon with the "Makes monsters flee" and Cold damage are a top notch combo, especially for lower level players. A substitute would be to use Holy Freeze to slow your enemies, but it doesn't seem to effect the Bosses with magical/cold resistances and there doesn't seem to be a substitute for the monster flee (no gem does it either).
I also have another suggestion. Hire the most expensive mercenary you can afford. The free ones you get in Acts I and III (or even the ones you pay for) don't seem to last through a Save and Exit, so make sure you approach their respective "pimps" when you are ready for a long session. The mercenaries (for my paladin at least) seemed to be ranged fighters (Amazon in Act I and a Sorceror (male?) in Act III). I noticed that they go up in level with you too. Another word of caution, in "dungeons" you have to be careful to let them keep up with you (AI isn't that good I guess), because if they get too far away, I noticed that they won't teleport with you if you open a portal. Mercenaries seem to make up for your weaknesses and allow you to gain from their sacrifices.

Rob

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Well, I'm a level 42 paladin who spends a lot of time hanging out in Hell (the difficulty, not the Act) and I've worked out a strategy that works quite well for me. Here's how I would distribute skill points:
1) Sacrifice - good for the first part of the game, especially against Bosses. The downside is when you get a high damage exceptional weapon and lose half your health after you take 1 hit. I'd say no more than 4 here.
2)Smite - NO NO NO NO NO!!!!! Not only does this skill only stun for any appreciable time after you pump it full of skill points, you get a damage range of something like 1-6. Only 1 point in order to get Charge.
3)Holy bolt - Hmmmm....1 point.
4)Zeal - A good skill, you'll probably want it or Charge as your main attack until you get Vengance or Conversion. Be careful: too many points causes "zeal-lock" (you get killed because you can't run during an attack). I'd say 2 or 3 points if you've got items that add +1 to all skills.
5)Charge - A nice skill, if not heavy on mana. 2 or 3 here is good.
6)Vengance - Nice damage bonus and freeze time, but you lose on the accuracy you'd have from Zeal or Charge. Probably less than 4.
7)Blessed Hammer - Useful on the occasion, useless the rest of the time (unless you're a Hammerdin). 1 point.
8)Conversion - A great skill that lost some of its potency after version 1.3. Still great for getting through Mightmare & Hell though. At least 5.
9)Holy Shield - 1 point.
10)Fist of the Heavens - As crappy as Smite. WARNING: DO NOT WASTE POINTS IN THIS SKILL!!!!
11)Might - No points over 1; it's crap as soon as you get Concentration.
12)Holy Fire/Lightning - Absolute crap! What good is a skill that does around 10 damage every 1.5 seconds when you're on Hell???!!!!
13)Thorns - One of the best skills in the game. Works great with Conversion (especially on bosses...I killed Nightmare Hephasto without touching him!) The more points, the better.
14)Blessed Aim - No.
15)Concentration - As many as you can afford.
16)Holy Freeze - Mmmm..maybe 2.
17)Sanctuary - 1.
18)Fanaticism - Unless you're using a polearm or something, nothing.
19)Conviction - Nice to have, the more points, the less you get every time.
20)Prayer - Max 2.
21)Resist Fire/Cold/Lightning - None; wait for Salvation.
22)Defiance - Good skill, maybe 5 or so tops.
23)Cleansing/Vigor - Both crap.
24)Meditation - Only good in Multiplayer with a Sorc or Necro
25)Redemption - Great skill, but only after you get at least 5 into it or so.
Anyway, there's how I would place my skills...try em out!

Aaryl

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Good day, here are some tips for my fellow Paladins. I have a lvl 38 Paladin & I thoroughly enjoy playing this complex character. This was my first Paladin & it has been a great learning experience.
First of, Paladins should go for Thorns, Zeal and Conversion. I have Thorns at 16 right now & Zeal at 4 & I am working on my Conversion. Zeal doesn't really work well in Nightmare & Hell since the monsters are much tougher. A combination of Thorn & Conversion might work better since the monster you convert will start attacking the other monster. With Zeal, you just stand there and hack away at the masses. Which is fine except the monsters just clobber you & I know you don't want that to happen.
Don't bother with Resist spells & if you do 1 skill point each is more than enough. Forget Fist of Heavens, Blessed Aim & Defiance. Its a waste. Concerntration & Charge skills is fine too but I haven't used it much except when I needed to hit & run.
Another tip, when you play ACT 3 (Kurast), hire mercenaries especially the ones that can freeze the monsters. Those pesky Fetishes run like crazy and the more you chase the deeper you get into trouble.
As for armor/rings/amulets, well make sure you get good ones (don't we all wish it was that easy) and spend time in normal before going to Nightmare. Experience is vital. I see many lvl 30 players trying to play ACT 4 Nightmare & the results aren't that pretty. Unless you can't wait to get to Hell difficulty (or have great equipment you got from your other high level player), you are asking for trouble.
Finally, monsters with lightning powers are dangerous (you knew that right). Unless you are lucky enough to find Resist Lightning items, I'd spend 1 or 2 skill points on Salvation. One should be sufficient. Its worth it or you will be picking yer bodies once too often. If possible max out your resist lightning stats before you start Nightmare & Hell.

Grendeth

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Look ya want to know a good way to beat D2? I've heard all this bull and from what i can tell you on ACT 1 go for prayer till about lv 2-3. Then dotn use it and do Zeal and Charge until about the middle to end of ACT 3. From there you go pretty much freestlye and kick some ass. Ya don't belive me? Look for someoen who did soemthing like this and see how they are doing because i can garantee you wont die with this 'cept maybe at Diablo once or twice because you could be DUMB ENOUGH TO USE THE PRAYER! Mac gone!

C|A|McMac{VAMP} LV 41 Paladin (with NO HACKS!)

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From what I've read, people have played paladins many different ways. I've found that their ranged skills (Holy Bolt, Blessed Hammer, and Fists) are fairly useless, and skill points should not be wasted there. I read some articles where people use Blessed Hammer a lot. I find it extremely difficult to control unless you're surrounded, and I don't suggest slugging it out when you're surrounded anyway.
It also does not appear that many people use Vengeance and/or Smite. Let's be honest, the only time you ever die in Diablo II is versus a unique or other players. I use a combination of Vengeance and Smite to kill almost all uniques unless they have the lightening enchantment. If you get high level in both, you not only stun your opponent, but vengeance also slows them with its freezing attack. I also suggest Holy Shield which greatly increases your Smite damage. I will use Vengeance with Fanaticism together against non-uniques. The increased attack rate and attack rating really helps.
My main attack however will always be Charge with Concentration. It does super damage and keeps most attackers away from you as long as you can keep hitting them.
My last attack strategy is Conversion with Thorns. I use this whenever I'm attacked by a mass of monsters. I've found that they will stop attacking me and start attacking the converts. I love the use of Thorns, because it makes my converted buddies deliver a lot more damage. I sometimes use Holy Freeze with Conversion to keep the masses away from me.
I have read a lot about people using Zeal. I used it on Normal level with some success, but I found that I would get pounded while I was swinging. I wonder if these people continued using it beyond Normal level, because even with a 700 Defense on Nightmare level I got hit far to often to justify using it. Vengeance and Charge kill much faster, and Charge keeps most strong dudes backed away from you as long as you hit them.
I have also found that a paladin requires a ring or amulet that steals mana. I would do what ever it takes to get one of at least 6% mana steal. I have a ring of 7% mana steal and have not used mana potions since I made it to Nightmare level. I have a Battle Hammer that does 44-75 base damage, and I always drain more mana than I use no matter what ability I have selected.

Vorpril - 38 paladin

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when trying to kill diablo it is not a good idea to just go up to him and hit him because he shoots a very powerful red lightning out of his mouth. when i tried to kill him with my paladin i first tried this and i died many times. after many other failed strategies i found a successful one:charge. it takes much more damage from him than anything else i tried and it is much easier to avoid his spells by charging him, running away, and charging him again until he is dead. i havent yet faced him with my other characters but i would think that the best bet would be ranged attacks.

-carolyn

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The Paladin is an incredible monster killer. Most useful skill -- THORNS. High lvl thorns rock because all the monsters kill themselves in one hit. Best combo -- Thorns and Conversion. If you're fighting a throng of monsters, convert a few of them and just watch the other monsters drop like crazy because your temporary pals also get thorns. Make sure u pump up conversion though because otherwise it takes so long to convert one monster.
Other than resist fire/lightning and Salvation, I didn't put much stock into the defensive auras -- you can find fastest run/walk boots, and potions are cheap. The resists though are very useful. Resist fire and lightning gets u past uniques and firespittin Night Lords until u get to Salvation at lvl30.
Combat Skill-wise, Sacrifice, Zeal, Vengeance, and Conversion are the only four you need. Put lots of pts into Conversion and lvl 1 is sufficient for the other three. Sacrifice is much more useful than it appears -- it doesn't cost mana and at lvl1 it almost triples your damage. Vengeance is good especially if you have conviction. The - monster def and - resist boosts Vengeance damage a lot.
Other than Thorns and conviction the other offensive auras were not good enough for me to put those on instead of the first two. However that's just part of the theme that i built my Paladin around. Don't be afraid to toy around with the offensive auras, but make sure you plan out where to spend your pts before you go willy-nilly into the skill tree.

TheGreatKhan

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I have had 3 paladins and I think I am a pro at a paladin now. I made many mistakes on the first 2 paladins. I know a lot of people are going to disagree with me but I know what I am doing.
1. First put all your skills in Thorns. I know you have to be on level six before you can even put a skill on. But from there on put every skill into thorns on every level you up , untill you max out on them.(20 is the highest). Try to put a few but only up to 4 zeals. If you follow my directions the monster just die when they come close to you , they die very fast if you have to hit them a few thimes or what i do is circle around them and that automatically kills them. Just run real close around them in circles. You wont notice this until the 6 or 7 level of thorns. (Try to buy a sceptor 1 to 3 plus thorns , I did and it was great.)
2. When you finally maxed out on Thorns , start to put skill in conversion up to only 7 or 8 level. Thorns and conversion is a deadly combo because every monster you convert easily kills the other monsters with ease because they have the thorn damage. I have level 20 now and it is 1010 damage back from enemies. Another good reason this is a good combo is in case you have to play alone. You are like a necro but you have conversion. And the monsters they lose health when they are on conversion. Havent you ever noticed that monsters that just sit around for 50 secs just flop over.
3. Then I would just put your skills into redemtion and salvation and maybe resist lightning for the boses. Maybe a couple of skills for holy shield that is a great spell in my opinion.
And last i just want to remind you that thorns are great at high levels.

Kevin

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Ok, here's my tip.... i got a level 46 paladin, just got to hell....and.... this is HELL! really... so, for the one's who begins, i suggestprayer, cuz it can save ur butt, more than once. i finished normal without dying once with it level 13.... then, u should get thorns, sometimes, in might be handy to kill big fat boss like hephasto, or duriel... mine is level 10, and it is hell useful. but the far-most useful combination is conversion-thorns... it might sound weird, cuz i know very few people use conversion... lv1, u have 13% chance to convert, so get it at least lv 5, with 30%chance to convert.... with thorns lv 10, it is deadly.... convert two or three enemies then stand back and see your minions get hit, causing 600%damage return to others.... of course it doesn't work against enemies who use magic... zeal mignt also come in handy, lv 3 , but NO MORE! i got lv 7 (items give me a total of +4 paladin's skill) and it is a pain in the neck... but, personnally, i think offensive auras sucks.... for the second town in nightmare or hell, u should use fist of the heavens, as it spread holy bolts that do decent damage. and, finally, if u don't like conversion for pack of enemies, use blessed hammer, it rocks since it go throught an enemy and do lotta damage.... lv 10 is great....
oh, and by the way, i forgot, reedemption is also useful, when getting to place.... this way u don't have to use potions or mana potions... lv 5 is great.... and salvation might come in handy some time... lv1... and, the most important... to kill lighntning enchanted monsters, get a nice weapon, charge and thorns.... and a lot of stamina potions... get far, use charge, hit and run! it might take some times, but it is safier..... i beat hephasto the armorer that way.... thorn is when u make a mistake, he it you and kill you, but he also takes damage.... but against most bosses, thorns is the best....

Count DarkAngel

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Here's my strat for a paladin. First of all, thorns is a must( i have it a level 14, and it does 730% damage). Zeal is my main attack, but only get 3 levels max, and find a mana steal item(preferably a ring). Once you get to level 24 though, conversion is awesome, but only if you have thorns. Once you convert someone, they get your aura- and with thorns, 730% is quite a lot on an enemy. If i'm being attacked by a group of baddies, i convert one or two of them, stay well back, and when i walk in there's only 1 or 2 left. Also, converting the guys who raise others makes them not able to raise, and there more powerful then the little minions so you can kill the little ones off, and when conversion wears off, you get to kill the raising dude with no trouble at all. As for equipment, i like having a very fast attack speed sword cuz it works EXTREMELY well for zeal. Try to get the best armor you can find, and if your gonna get resistances, focus on lightning, cuz the only mofo's that are gonna kill you would be lightning enchanted baddies.
Thanks for listening

Mike the Great- 24 paladin

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Paladin's are one of the most confusing classes. They have so many Auras and it can be confusing at first. Now, most people recommend zeal, thorns, holy freeze etc... Well, you can go that way, and you can have some success, however, Thorns is useless in hell unless you have about 2000 life, zeal, with extra points becomes a deathwish, and holy freeze, well, there are just so many better aura's out there.
This is my strat, it is not following anyone else's, and I use completely different Auras and combat skills than everyone else. First up, If you can find enough life steal, sacrifice is the way to go. At lvl 20, it gives you +400% damage. But, be warned, if you don't have life steal, this is not a good skill to invest in. So, if you can get enough, then go for it. Next, as my Aura, I use high level Defiance. Most people focus on Offensive Auras, however I have gone the defensive Aura path. With High Level Defiance and a good rare ornate plate, you can be very hard to hit. I sit there, in the middle of 10-15 monsters, and can come out with almost full health. In Nightmare, Duriel couldn't hit me. I lost about 100 health to Duriel, and with excess life steal, I was able to get that back without using a single potion. Hephasto in Nightmare also had trouble hitting me. I died only once. He was the only boss I died against in Nightmare. How many people who use offensive auras can clame that?
Another great Aura to use is salvation. However, only ever put 1 point into this, as any more is a total waste. +54% resist all at skill level 1. This is the aura to use against Diablo and his fire and crimson lightning attacks. You can also invest in some Offensive auras, and the best one would have to be concentration. Concentration just kicks ass.
Redemption is often underestimated. It is a very useful Aura, if you are fighting lots of Grotesque Worms, Flesh Beasts etc.. If you kill a few and put this aura on, then you shouldn't lose any life.
So, the Auras you should invest in are : Defiance, Concentration, Salvation, Redemption
And, The combat skills are : Sacrifice (if you have enough life steal to balance it), Vengeance is pretty good, and Charge (not as good as sacrifice, but an option if you don't want to/can't use sacrifice)
As for stat points, mana means nothing to a paladin. Invest 0 (or at absolute maximum about 10) points in it
Vitality is important. If you want to be able to take a few hits, you will need a high vitality
Dexterity is very important for a Paladin. If you aren't going to use anything that raises your attack rating, then you should invest heavily in Dexterity. Naturally, Paladins have crappy attack ratings, and you need to either use a skill that gives to attack rating (sacrifice, charge, concentration) or add a lot to dex. Even with these skills, you still want a good dexterity, because your attack rating may still not be high enough.
Strength is the most important stat. You need lots of strength to be able to wear the best armours and equip the best weapons. You need to get to at least 170 strength so you can equip Ornate Plates. Defence is important for a Paladin. You may choose to go the way of zeal and thorns, but just think about the long run. This will last for normal and nightmare, but you will have a heck of a time trying to finish hell difficulty.

Dark, lvl 39 Paladin
Necam, lvl 68 Necromancer
Zane, lvl 58 Barbarian
Mushy, lvl 60 Amazon

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I've only been playing for a couple of months but I've found that the Paladin is probably the most kick butt char around. The early skills suck, might and prayer do jack once you get to act 2, thorns doesn't hit fast enough for me, and holy fire/shock are too weak.
The only good skills i've found are high lvl concentration, vengnence if you have the mana, zeal holy freeze, and charge. Concentration is definitely the best offensive aura in the game. It does + 345% damage at lvl 20, compared to + 230% at lvl 20 for might. Add in the 20% chance of uninterruptable and it rocks. Zeal at around lvl 3 is cool for swarms, but above that it takes forever to finish while you get pounded. Vengence, while draining energy wise, adds a lot to you damage. Combine it with concentration and you can kill boss's in half the time. Holy freeze is a good substitution for iceblink armor (I wear it), and works well with charge. Holy freeze slows them down, then switch to concentration and charge into the fray. Some good Items are Milebrega's Rod (Set War Scepter, +1 to Paladin Skills, and decent hit for Normal chars), SteelClash (Unique Kite Shield, +1 to Paladin skills also, only 17 defense though ) and Iceblink (Unique Splint Mail, freezes target, resist cold 30%)

SliceNdice lvl 24 Paladin

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Ok here is a strategy for all u Paladins out there, When i play Diablo and i see a Paladin on an early level using parayer or might i try to kill them because they piss me off. Do not even put one Point into them!!!!!!what i suggest for the first Act one is to put a point into Sacrifice to kill those Minions and leaders. Also put one point into smite so u can get Charge later on. Do not put any points into the Defensive Auras for now, because if u are like me where ur best defense is offense then u won't need them yet. What u need to do is put maybe a point or two into thorns then save your points until you have enough for Zeal. DO NOT PUT MORE THAN 3 POINTS INTO ZEAL!!!!! BECAUSE MOST LIKELY U WILL FIND SOMETHING THAT WILL GIVE U +1 OR 2 TO ALL SKILLS!!! I made the horrible mistake of putting six points into zeal. ass soon as i got to the river of flame in the 4th act i was murdered by the mages because i could not run away, i would be standings there swinging at nothing. Next put a lot of points into charge when u get to LVL 12, lots say it is not a useful skill but i kick ass with it. Once u put about 2 points into charge save up ur skill points until lvl 18 when Concentration and Holy freeze. I suggest only putting 6 points into Hold freeze because after that it gets kinda useless
ok as i was sayin once u put 6 points into Holy Freeze start putting points into Concentration, Charge, and Thorns. Thorns and Concentration are the only offesive Auras i use so don't do any of the others. Once u have those levls high than u can start on a defensive Aura, if u want to use one at all, the good thing about having a good defensive aura ( i suggest Defiance) then it will be much easier to find a group to fight with. But if ur not much on defense like me then u might put a few points in it if u can spare em. But once u have all those skills then start to just keep puttin points into thorns, concentration, and charge, after that ur set on the skill tree.

Now for Equiptment. Because i dont use Defensive auras then its kinda good for me to have good armor. Because they say a Paladins best friend is His shield. I don't think that resitances are that important unless u want them, i suggest IsenHarts Parry, (set, gothic shield) unless u find something better. For armor try the best u can to get full plate than Ornate armor, especially one that has Enhanced Defense and gives u life or mana steal. For gloves i would go with frost burn, but if u dont need the defence then go with the chance gaurds which will give u +200% gold and a 32% chance of finding a magical item plus 28 defense. For boots i would get something that gives fast run walk, and enhanced Defense. For a weapon, if u like the one handed weapons and shields than i would go with a War Sword called Fiend Fang, or maybe go with the Crystal Sword AzureWrath, but if u like the two hand weapons then go with a Lance (try to get one with faster attack speed then u can really do good), i can do well over 900 damage when i use charge and a Lance, or u can go with an Executioners Sword(Note: both the Lance and executioners sword are on hell difficulty!) because they have fast attack speed and require a high attack rating. Well that is my stratetgy and if u have anything u want to add just e-mail me at

[email protected]

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For all of you people considering using the paladin or are almost at lvl 30 with dozens of points saved for Fist of Heavens DO NOT I REPEAT DO NOT put anything in Fist of heavens that is quite possibly the most useless skill in the entire game go spend some more points on conversion or umm... that's about it as long as you got a few in freeze, zeal and concentration and maybe vengence you'll be fine. Oh and nothing in the spinny hammer shit waste of time and SOOOOOOOOOOOOOO USELESS!!!

Viper7219

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I did this with my pally and he is so much better than barbs and spearazons. I saved almost all of my skill points. I put 1 point into each skill, unless otherwise mentioned. Zeal, Smite, holy bolt, Zeal, Charge, Might, Blessed Aim, Prayer, Cleansing, Meditation and Salvation. And the remaining points I had left over I put into Concentrate and Blessed Hammer, this way as I got 1 lvl up I could put 1 point into each skill. I maxed concentrate and blessed hammer. I am going for holy shield right now. My pally is currently lvl 56 and he has a lvl 28 concentrate and a lvl 29 blessed hammer. He does around 1200 damage per hammer. And I am trying to max out my holy shield skill. Its at lvl 22/27. There are some people who say that concentrate doesnt effect your blessed hammer and they are wrong. with out my concentrate on my hammer does around 150 damage per hammer in player verses player and it does around 600 in player verses player when I have concentrate on.
THe reason that I am maxing out holy shield is that it signifficantly increases the chance to block and adds to your defence rating. I have 2 shields that my pally uses. A sigons shield that has 22 def and a 74% chance to block and a 295 grim shield with a 30% chance to block. With my lvl 22 holy shield I can get my sigons gaurd to have a defence of 96 and a chance to block of 96%. With the grim shield it has a chance to block of 52% and its defence is a little over 1300. When I max holy shield out i'll send a picture in showing the maxed def. I am expecting it to be over 1500. Now with the 1300+ defence shield it is like wearing 1.6 ornates each with 900 def. In hell difficulty, when I put the shield on my chance to be hit drops by 8%. Also the higher the holy shield the more smite damage it adds. Why would you want to use smite. Well with a +2 scepter, +1 conc, +2 bh you dont want to remove it to fight in the maggot lair.
Summary: Max out Blessed Hammer, Concentrate and Holy Sheild and Charge. Put 1 skill point into skills. Get more skills after you max out concentrate and Blessed hammer so save your points. I maxed out Concentration, Blessed Hammer, Holy Shield and Charge in that order. When I am lvl 79 I will have maxed out all of those skills and gotten the requirements for them. Also give your Palidin as much + skills as you can and 170 strength so you can wear the big armors.

KingRichZ Lvl 56 HammerPalidin

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It's probably a good idea to play a Paladin for a while to test out all the skills (maybe hack him up for a test drive) then scrap him and start over using only the skills you found useful. I see a lot of lower level Paladins using stuff like prayer and might, and i can't help laughing every time. Prayer is nice, -for the first act-, then gets useless really fast, and might is no match for concentration, so you're best to save the skill points for something more useful later on. If you want a powerful, specialized character, this skill guide is very useful:

Combat skills -Let's be perfectly honest here. The only skills in this section which are of any use at ALL, are Zeal and possibly Charge. I personally only use Zeal, and i have it as my main attack all the time. I've seen charge work alright on higher levels, but Zeal needs to be no higher than 2nd or 3rd (as you'll probably get stuff that adds to skills anyway). Any higher than that it'll take to long to finish, and you'll take a beating while you're waiting. Holy Shield is nice when you get there, but it drains a lot of points to get it powerful, and i don't use shields anyway. I like the damage behind 2-hand weapons too much.
Points: Sacrifice (1)
Zeal (2) - up to 4 if you can't find anything which adds to skills.

Defensive aura's - I've never used anything in this section except Defiance, and Salvation. I'm using my offensive aura's so much, i've never found time. Defiance is nice for those times when you're getting hit a little TOO much, but try walking instead of running. You get hit much less that way. Salvation is only really good against Sorceress's and Diablo's lightning, but only 1 point! Any more and it's a waste. That goes for the other resistances as well, but i've never bothered with them. By the time you really need them, you can use Salvation anyway.
Points: Defiance (4)
Salvation (1)

Offensive aura's (now the fun starts!) - The trick here is to try and stack on specific ones, so they're really good, and you won't need to change them much. But be careful to only stack to the point where they stop being useful. Thorns is nice, but you end up taking too much damage when the beasties get hard, so it's good for normal difficulty, and on single guys that really pack a punch. Concentration is for taking down the tough ones fast, but Holy Freeze is good for the rest of the time. Fanaticism is nice, but if you have a fast weapon (a must), using zeal and holy freeze, you won't need it. Would you rather increase your attack speed by 30% or slow all the enemies around you (movement and attack) by 40%?
Points: Might (1)
Holy Fire (1)
Thorns (10) - or max it later if you have the points.
Blessed Aim (1)
Concentration - max this when you can, but not before pumping freeze.
Holy Freeze (6) - it advances too slowly after that.

A quick note on items - Weapon: You need something which does damage, has a nice attack rating and is fast. Speed and attack rating should come first as damage is useless if you can't hit anything. It'll also be good to have something that steals life (saves you popping potions all the time) and mana (make up for what you use on Zeal). I got through act2 normal using only about 6 potions, 2 of which were on Durial.
Jewelry: Jordan's are for the sorceress, you shouldn't go nuts over them if you have something better. What you're looking for is resistances, attack rating, and steal life (or mana if you must). It's always good to find something with +2 paladin skill though. It'll make it easier to ditch the jordan's that way.
Everything else: ... is for defense mostly. That should really be your priority, and you'll need strength if you want nice armor. After that, look at anything which reduces poison/freeze duration and gives fastest hit recovery. Fast Run/Walk is good for boots, and +magic item/gold from monsters is nice for gauntlets, but defense is a paladins best friend.

~Valkinord.

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A paladin, because of his auras, is different from any other character class. There are no passive skills, so only one attack skill and one or two auras can really be used at a time. Virtually any skills that you get in the beggining of the game get replaced by better ones later, because of this, saving your skill points for better skills is crutial.
Zeal is the first skill worth its weight in shit, but don't put more than 3 points into it, or you'll get stuck swinging away on a lightning enchanted boss and effectivly committing suicide.
Concentration and vengence follow soon after, put as many points into these as you can, though the mana equirement for vengence is too hich now, that will change later. Level 30 is money, you can now use redemption, the most powerful skill in the game; not only is mana and life regenerated, but the corpse of the fallen opponenet is also removed. This proves extremely useful against shamans and the skeleton resurecting mofos in act II. Redemption's mana regenerating properties allows you to use vengence, and the mana/hit points recovered via redemption are recovered immeadiatly just like rejuvination potions. Instead of regular healing potions which take forever and all too often result in death. However, redemption is uselss if there are no corpses to redeem, so against bosses and uniques, switch back to concentration, this combination will make almost invincible.
It is also important to properly place your attribute points. There is no need to put any points into energy ever. When you use zeal, it only takes a 2 mana per 3 or 4 hits, and by the time you are using redemption you have aquired so many mana points from leveling up that you have a seemingly endless supply.
To use ornate armor (ac = about 450) you need a strength of 170; a paladin is his equipment, there are no passive skills to save you make sure that you have enough stregth to use what you find. Dex and vit are also very important, but energy is useless.

Darth_Hill

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im a paladin in hc and i can tell you many of the strategies for pals are outdated. I mean, no one uses convert anymore, and no one is stupid enough to get lvl 30 salvation. Everyone knows that the best strategy is concentrate (max), holy freeze (10), and charge (max). This is a good strategy because it allows you to take on bosses and minions with the same skill. You turn on holy freeze before to slow the monsters down, and then charge them to death with concentration/charge. With a mana steal item, and the knockback ability of charge, you can destroy even bosses in minimal time. Also, you only need one point into salvation. Anymore is a waste. and if you are fighting beetles early on, you might want 1 point into resist lightning. It saved my asss in act 2 many times. Last thing, dont wate skill point into the other defence auras. You will never need them, and all they do is take skill points.

Dane

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Duriel is the easiest boss in the game if you are a palidin with Holy Freeze and Zeal (Who dosen't?). Just use them in combination to hack at him until his dead. I did it with only using 3 greater healing potions, so follow my advice and you won't have trouble with Duriel

Sir Thor

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Yeah all those other pally strategys have some key points but dont really help you my strategy will help you out alot ok first when you start out just concentrate on thorns and save those SKILL POINTS dont go wasting them on some gay auras taht are useless....when you get to lvl 12-14 put no more then 3 skill points into zeal because most likely your gonna get an ammy or some other item stone of jordan etc. that will raise your skills so keep zeal low.....after you get about lvl 30 youll have a few skill points left from maxing out thorns and you can either start on concentrate (GREAT AURA when you stack) and put some points into charge (if your into those two handed weapons) or you could work your way to holy shield witch will help out a shit load later........oh yeah and put like one skill point into salvation try not to get the lvl too high because even though the radius is farther your resistance goes down which doesnt really help taht much later when you need that extra elemental resistance.....hmm... what else do i have to say...oh yeah and on your stats wokr on strentgh until about 170 so you can get on those cool orcher plates and get your dexterity up to what kind of weapon you prefere then just mass all those other stat points into life try not to put that many into mana its nothing else worthless then seeing a paladin with mega mana running around using blessed hammer and fist of heavens (no offense to thsoe skills).....so good luck on all your adventures and maybe ills ee you around soo you can thank me..=) LATER

AoC-FaLLeNaNgEL

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When I started out my Paladin, I dumped a lot of points into prayer. It was great! It healed me and my rougue! -- Until I got to the second act. All told you can only up your recharged points per "turn" to 20, and thats hardly useful up against baddies.
Early in the game, dump your points into thorns. Also, don't make the mistake of not taking one ineverything. It may turn out you urgently need a skill only to discover you haven't opened up the previous ones.

-Kevin

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If you are planning on being a paladin, only put one skill point into each resistance. The starting value is 54% resist, but each extra point only adds 4%. Work heavily on defiance and thorns. Use thorns against bosses and uniques and defiance the rest of the time. If you try to use thorns all the time, you end up absorbing too much damage. Zeal is the best combat skill, but only put 2-3 points into it, or you may find yourself hacking away at enemies when you need to run away and regroup. As far as weapons go, I prefer two handed things like maces because of the massive damage they deal. For stat pumping, don't put anything into mana. You'll never end up using it if you follow my advice.

Naroth

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I consider paladins one of the most diffucult and challenging characters to play. Begining paladins have so many auras and combat skills to choose from it can become very daunting prospect to choose correctly, and not waste skill points. After many repeated attempts and wasted skill points i have come to the conclusion that theses skills are the only real viable skills for paladins(IMHO).
Concentration - I've maxed out this skill-its nice to have u damage increase by 300%, and being a aura it affects joined party members and their minions.
Holy Freeze - Only have this at lvl5, at this lvl it last long enough and slows enought to be effective a great skill.
Charge - I've maxed this out as well, with concentration on charge can do well over a 1000 pts of dam per hit, and with the AR increase the chances of missing with this skill is very slim. Its very effective on bosses and lightling enchanted creatures because of its knockback ability.
Thorns - I've used this skill quite often with my previous paladins, but at higher lvls NM/HELL I found out its drawbacks. Creatures at this lvl hit for a chunk of damage and enough life to withstand Thorns before your paladin succumbs to being kick in the face. But still ive seen this skill work well with conversion and in pvp vs barbs only at high skill lvls thou.
Conversion - only effective with the thorns combo and at high skill lvl.
Blessed hammer - Ive heard good things about this, especially when concentration works to increase the dam of this skill. Im still testing this skill and only have a few points in it so far, and seems to work well to clear rooms but only with concentration on.
Redemption - A wasted skill IMHO paladins dont need the mana unless they intend to use vengence alot, and the redemption speed is to slow for the life gain to be effective, u'll still be popping potions like candy.
Salvation - 1 pt only any more is wasted because of the low % increase.
Fist of Heavens - what a lousy 30th lvl skill, people tell me its good in pvp but u need a skill u can use for both multy play and pvp.
Zeal - Great skill but only around lvl3-5 at most any higher and u will regret it, getting smacked while zeal completes will get u killed.
Vengence - too much mana, does good dam thou for those bosses.
Sacrafice - too dangerous to use even with life steal stuff, because its 8 %of the dam u weapon does to a creature if i remeber right?
ICEBLINK armor is the paladins best friend or any melee character - Iceblink has low def but it gives u the ablity to freeze targets that u hit with u weapon. A creature thats frozen cannot attack back so def becomes irrelevent, and its freeze lasts a good 2 seconds at least. With zeal this armor becomes more effective, for example u get surrounded and have zeal as u main attack and have iceblink armor all craetures that have surronded u are now frozen= cant attack=paladin attacks=dead creature=repeat as required. Combo iceblink with life steal rings and u wont need potions, well as not as many because u will still get hit especially in Hell, but iceblink will make nm and hell alot easier. Oh and another thing creatures life is not a factor as frozen creatures are shattered, but remeber several things iceblink will not freeze bosses or uniques or other players, but will chill them as if u h d holly freeze on.

Steven

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Another good strategy that I have found to work very well......Using Zeal and Thorns makes for an excellent offensive/offensive maneuver. Zeal is set to lvl 4 and Thorns is at lvl 10. That allows me to attack 5x per click and it,s shared amongst monsters from 1 to 5 (1 monster would recieve 5 whacks) but don't much higher than lvl 7 or 8. And Thorns does 610% reflective damage at lvl 10 to the monster that struck me. That drops most monsters in one hit!(faster than my aunt's cow can paint the barn wall when it has the hershey squirts!) But don't get cocky! Thorns is for melee attacks only! Take out any ranged attacking monsters first! Don't wade into a skel mage nest without alot of healing potion.
IF you have the patience, include a weapon that has howling with zeal. That helps chase away ALOT of monsters when surrounded.

Ragged Tiger

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Hello, I'm Chad Moore, online name as Daton_(iW) which is actually my Open Char account. Now, I have quite a high leveled Paladin who has killed Diablo 4 times, once on his own, and has killed Mephisto so many times you won't laugh.
I think that the Paladin is the greatest Class to choose because of his Auras, which my current fav is a lvl.4 Salvation. Now, most people goto B.net and see their way to make a really good Paladin. I tried this and ended up in a Disaster area. My paladin was weaker then my Necromancer friend's skeletons even at level 9. Now, just because alot of people visit this site, I think I should tell everyone my way of turning a Paladin into a true Zakarum Knight.
First off, your skill points. You must place your skill points just a tad bit carefully, unlike the Necro, who must keep a constant set of skills. Now, early on, Devolop your Might and Prayer until you reach Thorns. Invest them like this, Might 3-5, Prayer 2-4, Thorns 3-6. This will help you early on, invest more later on (I have a level 13 Might ). Now, once you can, put enough points into Zeal so you get Four Hits off one shot. Zeal is a great replacment to a normal attack because no matter what Zeal always takes 2 mana and you attack a number of times in one shot, great if your fighting a lot of monsters. The auras you can pick a little later on, Vigor, Cleansing, Resist Fire/Cold/Lightning, and Holy Fire/Freeze/Shock are actually quite useless. Redemption(much later on), Salvation(Level 30 required), and Sanctuary are some really good ons. Blessed Hammer and Holy Bolt are useless, Smite is useless, and that's it. Conversion is really good to make new friends, it actually turns a monster you hit succsesfully against his friends, but I more rely on Zeal. Oh yeah, and Sacrifice is good if you don't want or need Zeal, Conversion, or Vengence.
Next, equipment. Find Stones of Jordan no matter what and also an amulet that adds 1-2 to all skill levels. Get Resist items early on, then lose them for better stuff because you can get Salvation(Has saved me from Diablo's Crimson Lightning ). Next, Find a helm that's either socketed for Rubies or Skulls or one that has good defense and adds to Life, Life/Mana% steal, or Life/Mana regeneration. As for Gloves, experiment, I use ones that give me a 34% better chance to get a magick item because all my other stuff is either Rare or Unigue(I kill Hackers in loots duels, not even a hacker, except some, can kill me). Belt, get one that holds alot of potions, has average defense, and adds to strength or dexterity. Boots, get some that gives a better running/walking speed and gives you additional health. If not, get some that add to Resistances, even with Salvation I use three items that add to my resists, I've maxed out Fire/Cold/Lightning(Salvation doesn't add to poison resists, man). As for armor, Get real good armor and adds to Life/Mana steal (i.e. Boneflesh) or adds to weapon advantages (i.e. Attack Rating/Speed/Damage). Weapon, personally I prefer a large, two-handed sword over a one-handed one. Get some good Steal Life/Mana on it and don't worry about potions. Also, even if you find a stronger Weapon, if it has slow attack speed and you don't have Zeal get one with a faster attack speed. My rare Great Sword has a Fast Attck speed, and my zeal gets me a good 5 shots(my sword does 41-65 damage anyway, hee hee).As for shields, I don't really Know but get one that adds to your skills (i.e. Sigon's Guard, SteelClash). Even if you find a shield that has 300 defense, it's chance to block rules out everything. Also, if you don't need a sheild to add to your skill levels, always go for a Three Perfect Diamond Tower Sheild, or, if in Nightmare/Hell, a Pavise.
I won't tell you how to Play your Paladin, just play him with What I said, you'll then know the true meaning of Holyiness.

Chad

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invest skill points on the "holy freeze". most players wear high defense armors/accesories instead of anti-freeze stuff. i freeze em and bonesnap em.

Maestro
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