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Help fellow gamers to defeat Diablo and his brothers.
Send your gaming strategies to the webmistress, and we'll post them here.
General Strategies
Amazon Strategies
Assassin Strategies
Barbarian Strategies
Druid Strategies
Necromancer Strategies
Paladin Strategies
Sorceress Strategies
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Necromancer Strategies
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You want a kick-ass necro, don't you? so here are some of my suggestions:
At first I have some skill comments. Iron Maiden and blood golem is probably the most powerful combo that the necro can have, the only downfall is that it doesn't work against skelettons and ranged attackers, but since the majority of the opponents are non-skelettal meele fighters i strongly recommend those skills. IM should be maxed while blood golem can stay at lvl 6 or so (remember that you'll find +1/2 to all skill level items very early in the game). as you get to greater difficulties it'll take longer to take out the monsters using this strategies, as they get a lot more HPs and have physical resistances. That's why i switched to revives when i got at the necessary level. they might only live 3 minutes but if you take about 10 of them along with you your necro becomes practically unstopable! with a few points in skeletton mastery they will usually survive the full three minutes too. I have revive at lvl 16 (with items) and i sometimes dont even have enough corpses to resurrect em all. However, you should always combine them with iron maiden.
Another skill to max is Bone Spirit. With items you should get it to do about 400+ damage. Actually this won't be a lot in the later game, but sometimes its the only way to kill monsters that are immune to physical attacks (and its also one hell of a spell all throughout nightmare difficulty). You can also try to curse those guys woth lower resist if you feel your bone spirit doesn't do enough damage (one skill point should be enough here since you'll bring it up with ypur other items).
Fire Golem can be really useful at times, especially against that son of a bitch witch doctor endugu, since he won't take any damge from him and his pals (only put one or two points in it though). You should definately put at least one point in golem mastery and in monster resist too!
Forget stuff like poison nova! in hell difficulty the monsters will just laugh at you casting it and buttfuck you in the nastiest way!
Bone Wall can be a really useful skill too, in fact i use it quite often. first of all it'll block the oblivian knight shots for a little while, and more imporatant, it can also keep those exploding bastards in act 5 away from you. You can also use it on bosses combined with IM. Just out like 30 of them around the guy and cast iron maiden (this wont on diablo or baal, and in hell difficulty for guys that are lightning enchanted).
Also very well, and i dind't think that at first: dim vision. i really hate those parts in act 5 where all those annoying little fuckers teleport around and constantly steal life from you. If curse them with DV, most of them just won't see you and there will be something that you usually don' have in those areas: silence. but don't wait too long and get your ass moving.
Now I don't feel like wrinting anymore. hope i helped you a little bit.
Konfuzius --- lvl 74 necro
LanceInHouse --- lvl 72 barb
F�rsterHorst --- lvl 56 druid |
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Okay, this is my strategy for the necros:
For skills (those worthy)-1. Bone Spirit- accurate, high damage, ranged, fast speed, MAX this
2. Bone Spear- a second good attack spell, though less damage, but hits multiple enemies, good in Act II, cheaper too
3.Corpse Explosion- Fantastic! Put in some points for wider damage, use this in the Secret Cow Level and u will see the great effect. Expensive though
3. Bone Armor- optional, though i don't use, easily gone
4. Teeth- 1 to get get Corpse Explosion, lousy and no use at all even at the start
5. Amplify Damage- quite good, but i see no need for putting in more than 1 point
6. Iron Maiden- Must have spell, works best with the blood golem, low mana cost
7. Skeleton Mastery, Golem Mastery, Summon Resist- Put in what you can afford
8. Clay Golem- 1 to get Blood Golem
9. Blood Golem- Best summoning spell of necros, and when use with Iron Maiden your life will keep increasing as long as your golem is being hit
10. Iron Maiden- 1 only to get Fire Golem, i don't likeother spells
13. Skeletal Magi- Okay not that vulnerable since they hit from the back. Put in some to deal with Duriel
14. Revived- Invest more in this as they will protect you most of the time. Revive those powerful ones. Somewhat like Conversion spell of the paladin and will work most of the time Iron Maiden your life will keep increasing as long as your golem is being hit
10. Iron Maiden- 1 only to get Fire Golem, i don't like Believe me, these are the only spells you truly need and the others are just crap. The must-have spells are: Bone Spirit, Blood Golem, Iron Maiden, Revived, Corpse Explosion and you will survive pretty well with these.
For Stats, Items-Strength and Dex.: Less than 50
Vitality: +2 per level increase
Mana: +3 per level increase
Necros. don't use weapons unlike the barbs and paladins, so str. and dex. aren't important and roughly 50 to put on the most basic items. I suggest using wands and the necros. shrunken heads (in expansion) that gives skills bonuses. Try to look for fastest cast rate, resistances, mana regeneration, + to max. mana and skill bonuses(+1 skill will give 1 more skeleton, 1 more mage and 1 more revived) in items. U will need a large amount of mana for casting bone spirits, corpse explosion...
For bosses-
Hepasto, Izual, council members,...: Just use blood golem and cast iron maiden. Settled
Andariel: Use iron maiden and prepare some antidotes and try your best. I defeated her at level 16
Duriel: the easiest of the 5 bosses for necros in my opinion. Just walk in there with blood golem, many minions and stand at the back casting iron maiden, bone spear/spirit. I defeated him at level 21.
Mephisto: quite difficult, with the lightning damage. Golems doesn't work very well either. Enter by the left throne (don't ask me why, just seem nearer) and kill all the council members and ghoul lords before luring him back into the left throne. Don't go further north than when u can see Mephisto as that will attract more minions. Stay away and dodge swiftly from the lightning attacks. Cast iron maiden, and then strike him from a range. If your golem dies, cast another, to block the lightning. I defeated her at level 25
Diablo- Use Fire golem (if u are not yet level 30, good luck!) against the fire damages. Don't bother casting minions as they just die with Diablo's 1 or 2 fire rings. Stand behind the golem cursing and casting bone spirit and u will be quite safe. If the golem dies, immediately cast another. I defeated her at level 30
Baal- Walk in with many revived, skeleton magis. Use iron maiden and blood golem and spirit him from the back. I'm not sure whether this strategy works most of the time 'cause i only defeat him once using the necromancer class. Baal defeated in my hands at level 37.
Hirelings-I suggest using the Barbarian from Act 5 for all the quests. He will fight alongside your golem and his damage is tremendous(1 hit, 1 kill in Act 5 normal). Give him the highest defense armor and helm, and greatest damaging sword. Use properties like +life, +strength, +resistances and not like +barbarian skills (i tried, no use), +mana. Mine does a damage of 234-444 with the great sword and a defense of 1045.
That's all, have fun!
Level 47 necromancer, in Act 4 nightmare about to kill Diablo 2nd time. |
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I have read many of the strategies and I have tried a few of them and some variations. No one seems to mention that the great thing about D2 is the variety of monsters. Some strategies work great on some monsters and do nothing on others. IM is great on monsters with striking skills but sucks on monsters which cast. Also, revives wipe out most monsters but do little or nothing to Baal or Diablo. Additionally, those monsters are in places where it is very hard to get your revives into. Revives die in 3 minutes and they don't follow you very well. Baal casts the stalks which your minions spend most of the time fighting until it is too late. Also, Baal casts an IM on you so if your mana exceeds you vitality, every cast you do costs you a chunk of life. You can go back to town but waste precious lifetime of your revives.
I am trying a combination type of a combat Necro with some revives and some curses. I am trying decrepify and like it thus far. I found a unique defender which gives 2+ to skills and 80+ to life with good blocking and defense. It does not give protection against elemental damage but, at level 38 in early nightmare level, is really neat along with my 1+ skill circlet. That means you get 4 points in any skill you choose. I had a sorceress which beat D2 mainly with the frozen orb but found I needed other skills too.
So my necro can stay back and let 4 mages and 4 revives along with a fire golem (20 level golem mastery) do the work or I can join in and do melee work too. I have put most skill points into strength and dexterity. When I find a great weapon, I will probably melee more. It is so nice not having to worry about Baal's IM, that leaves so much more ability to attack him. I do have a problem with running out of mana but that is solved by having either leeching items or just filling 2 of the rows of the belt with super mana potions.
I tried a character with 20 skeleton mastery and tons of revives but you get stuck against the bosses. It rips through areas and helps to quickly level up. You do need the ability to fight if your revives fail you and they will fail.
In closing, my suggestion is to specialize but don't put all your eggs (or skill points) in one basket. Think about the different types of bosses and monsters you will face and try to be flexible. Do bone up on the mega skills and the passive skills that make your necro strong but remember there will be situations that running back to town won't help.
Bentoo |
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I personally prefer bone spear rather than spirit becoz of 3 reasons
1.Spear lv is easy to build up in lower lvs it did takes quite a lot of time to get to lv 20 bone pirit as you at least have to be lv 45-50
2.Bone spirit only hits 1 target at a time while spear attacks multiple targets.
Count like this: Max damage done by spear:176 times number of target
Max damage done by spirit: 350 times only 1
So if spear hits more than 1 target than it's more preferable than spirit also, it saves mana(about halve as much as spirit)
Count like this: 11.7 for at max 352 damage if spear harms more than one target each mana then cause approx 30 sth damage
21 for at max 350 damage caused by spirit each mana then cause approx 16 sth damage
3.If you finished maxing out spear earlier (say lv 40 sth) you can also save up points for summon resist and revive.
I don't prefer melee skeletons (Personal interest) as they're easy to be killed and you need heaps of corpes to summon them.
Also I think ideally it'll be really good if we can always keep around 3-4 mages as they quite helpful if you're lacking of mana potions to cast spear/spirit and the enemy is immue to physical (My skeleton mastery is now 7 and I have 5 mages)
For golem, I prefer iron and fire rather than blood.
I used iron golem when I'm facing the boss becoz of their thorns and they gain powerful bounus from item that they summoned from.
I used fire golem when I'm not facing the boss as it harms multiple targets and they have high hit pts.
I used clay golem sometimes if I'm facing the boss and I don't have much mana potion with iron maiden
I never use blood golem as I didn't put much in vitality, I rather not losing any health than gaining health, come on! Potions are cheap.
I don't prefer bone armor as it might be quite troublesome to regenerating it again again and again.(Try to think if Diablo can finish off a 400sth hit pt blood golem in a single blow then it can do the same thing to your bone armor) and eventually if you reach hell lv most of the damage caused by enemies will be really high. So I prefer potions to armor (save the points for golem mastery and Iron maiden)
For curse, I never use Amp damage, it's really cool but I prefer iron maiden more than amp damage. However I didn't max out iron maiden (Currently at lv6 325% return is already enough I think may be I'll stop adding pts at lv10)see if I'm lucky enough to get more stuffs which add skills lv. And I think it'll be good if we can have 1 single point in terror to drive monster away if surrounded. And a few points in lower resist to make your mages works better.
About attribute points, I'm now lv 36 and I have 100 in energy and 80 in str I never put any in dex and each time I'll give at least 1 pt to vitality
Slayer Pharmacysam lv 36 necromancer from brisbane |
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Ok, got a Necro strategy for ya. I am level 40, just beat The first level rather easily. I have 10 points in skeleton mastery, 7 points in skeletal mage, and 10 points in Iron Maiden; people naysay skeletal mages in favor of golems, but mages are quite useful. First of all, they will fire at annoying teleporting or other creatures. Second, when you are fighting hordes of creatures, this strat works great: set up raise Skel mage on one weapon config, iron maiden on the other. Before you approach a group, cast IM. Send your mages in. True, higher level chars will chew through the mages, but with between Iron Maiden damage being incurred with every melee strike on your front mage, and the spell damage of the ones behind, you can generally kill one monster (even a strong one) just as the lead mage gets killed. Most of the time, the monster you killed will provide a body for you to conjure another mage - I plow through huge numbers of enemies with this tactic. If you use it, NEVER engage an enemy without a few mages, and NEVER engage without using iron maiden! (The mana cost for this is small...) Works like a charm. Oh, I wouldn't mess with blood golems - stick with fire golem points if you are going to use golems - they seem to do well all the time, even with enemies who don't use fire attacks - I usually spend half a level with the original fire golem...
DeathTwisted |
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When first starting out, it may be very tempting to go and put lots of skill points into skeletons...don't do it!! they are very pointless in later acts and you will be mad you did. One thing that helps a whooole lot is finding +1 items for necros. I currently have a lvl 36 necro with a +2 wand, wormskull (+1 necro skills), SIgons shield (+1 all skills), +1 amulet, and 2 stone of jordans (+1 to all skills each). These are incredibly helpfull because I only needed to put 1 point into skeleton stuff and I get 7 minions for free. If you can't get this don't worry about it, but still don't put many points into skellies..Put the majority of yoru points into iron maiden and blood or fire golem when you can (preferably save your points for fire). one of the best tactics I have found that works 95% of the time for me is: get large groups of guys to attack your golem, spray them all with iron maiden, and all the monsters die within a short amount of time. This is an especially effective strategy on cow levels. To enhance that get about 3 into normal skeletons. When a group of guys are raping your golem, summon the skellies and they will go get attacked and almost certainly get killed, but as long as the guy that killed your skelly has iron maiden on him, it will do damage to them, and just keep summoning skeletons. Also look into puting a fair amount of points into bone spear and spirit. Bone spirit is a very nice dueling skill, especially with slower characters. don't die.
-Caer-seint lvl 36 necro; BoobiesFromHell lvl 54 sorc |
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Alright you're probably expecting me to say that my
strategy is the best and to forget everyone else's,well I'll try not to do that. I have a lvl 62 necro atthe moment and he kicks a lot of ass. Try to do very little summon with your necro. Here is how I would recommend allocating your skill points:
Amplify Damage: 4 points
Iron Maiden: 20 points
Weaken: 1 point
Terror: 1 point
Decripify: 1 point
Lower Resist: 5 points
Life tap: 1 point
Teeth: 1 point
Corpse Explosion: 10 points
Bone Spear: 6 points
Bone Spirit: 20 points
Poison dagger: 1 point
Poison Explosion: 1 point
Poison Nova: 1-10 points
Golem: 1 point
Blood Golem: 1 point
CaptorOfSin lvl 62 Necromancer |
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I looked at quite a few of these when I first started for help cos I didnt want to waste all my skill points on things which would turn out useless later on. Now, combining a number of these, I have my own strategy.
Firstly, DONT WASTE YOUR POINTS ON SKELETONS! They are useless, even in act I, so how do u think they will get on in acts 2-4! Put 1 point in cos u need to get it to get on to the next skill. Put 1 or 2 points in skeleton mastery as it improves your other stuff like revived and magi. Dont put points into teeth as bone spear is far better at lvl 18. Bone Armour is a skill u should use throughout the game as a little extra "padding" to stop been killed when all your minions are dead. It still works fine at later levels.
Youll want the clay golem at lvl 6 but dont put any points into it u wont use it later on.
Corpse explosion is one of the most publisized skills in the game. Its effective, and u would be wise to put some spare points in here. But to be honest, most of the time, u need something thatll work all the time, not just when there are some corpses and foes nearby. Besides, less material to ressurect your minions.
At lvl 12, get 1 mage. No more as you can get wands to increase the no later on. Although they deal out limited damage, they are extra targets that hopefully the enemy will go for instead of u.
GET iron maiden as it is useful throughout the game and makes your minions' jobs much easier. Run up to uniques, get them with iron maiden and run and let ur minions do the job. After that, dont bother with any other curses. Some people like life tap, but it is only useful really if u r a fighting necromancer and constantly getting injured.
Put a couple of points into golem mastery as it stops your golems from dying all the time. U dont want too many as u can often cast a new one anyway.
At lvl 18, get bone spear and blood golem. Bone spear is an excellent way of making a direct contribution to the battle and can strike through multiple foes at once (this is lethal in crampt places like the arcane sanctuary and the maggot lair in act 2). Many people say the blood golem is amazing, but i dont cos his effectiveness is limited, if he dies, u will be almost dead cos of the life transfer attribute.
At lvl 24, put 1 or 2 in summon resist. Behond this, the advantages are not too great. Get the iron golem. He is mych better than the blood golem. I usually cast a blood golem in town, then kill some people and wait for a metal item to drop and cast the golem from there.
Most of the other poison and bone spells are rubbish: dont bother.
At lvl 30, get the Fire golem as he is amazing when coupled with iron maiden.
Put 3 points intro revive to supplement your army. No more, the mana cost is too high and the cost no longer goes down as before.
Dont get bone spirit as it only targets one enemy at a time, although its damage goes up quickly. Use bone spear instead.
From now on, pile points onto your fire golem and make him unbeatable, with a few put onto iron maiden.
AZORE lvl 36 NECROMANCER and loads of other ranging to 24 barb |
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I am a lv28n necro. I have read a lot of these strategies, and I don't agree with most of them. I have 5 in skeleton and 13 in mastery. I realize that this isn't very smart, but the only reason I even play the necro is to raise an undead legion of minions. I beat Andariel and Duriel without a golem or mercenary. My main point is... HAVE FUN! Life isn't all bone spears and bone armor. As for iron maiden, I like to quote Bill and Ted when I say, "Iron Maiden?Excellent!". |
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Do the following
max - skeleton mastery
max - iron maiden
max - bone spirit
10 points in revive
It's the only damn thing that still works with the 1.09 patch! |
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Here is a Strategy that i have to offer when dueling barbs:
To get a sure 100% win on a barb that has ww (most of em do unless they r below lvl 30 or r really dumb) all you have to do is run circles around em till they begin a ww, have your primary button set to iron madin and you second button set to bone wall. cast iron madin on them when they r in ww, or else they usually run to town or tell u not to use it...neway once sucessfully ironmadined, be quick to make a bone wall right in front of them and when their ww collides with it, the iron madin should kill them easily, if it is at a high enough. A really fun thing to do, is when they go into a death roll (they clcik on you for ww, and start following) u will have all the time to kill em as long as u don't run out of stamina, or they hit you, or you go to town. I have a lvl 62 barb and a necro that wuz about 25 lvls below me killed me every time with it...now that i have a necro, i can't wait to try it out...heh heh...I hope this helps.
MetallicCrush - barbarian - lvl62 SoulSlicer - necro - lvl 20 |
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Alright I am a level 56 necromancer and I haven't been playing diablo2 that long so I know whats up with the necromancer. First of all, max out golem mastery, iron maiden at high levels really can help especially in nightmare. Fire golem all the way. Put a few points on amplify damage because, for example I still use the curse to this day. Max out bone spear. It is far more useful than spirit. Stay away from spells like decreptify and all the poison stuff because the poison takes time to wear them down. Use as many revives as you feel you need but don't put a lot of points in them unless you have a strong golem. The armor is important because you need to be able to withstand heavy attacks. I have a wand that's plus 3 to summoning skills. After a while you will know what equipment is better than others and what is useful or not.
Champion Merlin level 56 |
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Ok, I've done every strategy possible and believe me, this one is the best. Golems, skeletons, iron maiden, all are poor skills compared to revive. I know it sounds weird, but hear me out. First 20 points are into skeleton mastery (trust me) 1 point into golem mastery, golems, skeletons, mages, 4 into amplify damage, and 6 into summon resist. After that extremely boring part, the next 20 points are into revive. Any quest points are into bone armor (trust me, it can save your life). That�s the minimum for the skills, the rest should be put into curses of your choice. With 20 mastery/revive they are insanely strong against anything (with the curses like amplify damage, I can kill everything in nothing flat). Always go solo after you get revive, the more other people the better (your guys will get stronger and stronger). I mow through hordes of demons like they weren't there, and I gain 3 levels an hour. As for stats, revive costs a bit so you have to put everything into energy and some into strength (100 max), your not going to be fighting so none into dexterity, and none in vitality (each level you gain enough hp and bone armor will save you). My current character is level 40 something and mows through hell difficulty cow levels like crazy. I made that character in a day�s time. Trust me, it�s the best strategy in the game. (By the way, go hardcore, it requires more skill)
Open battle.net-->Nargoth; Nargoth_II; Nargoth_III
Battle.net-->Nargoth_IV
Battle.net Hardcore-->Nargoth_V; Nargoth_VI; Nargoth_VII |
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Hi guys! I have something simple and good.
1. Try to get the powerful fire golem when you're at lv.32.
2. Use items that have fastest hit recovery to recover the lost hit points.
3. Try to have the tome of town portal & the tome of identify-they are very useful
4. Mages are powerful, so try to use at least 10 mage.
5. To save mana, use Iron golem |
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i have a great necro strat. Its hard in the beginning but once you get to around level 30 it becomes very easy. 30 is the level that my current necro is at and i can kill most monsters very easily. I put 5 points in bone armor. This is enough because you don't mele but when you get surrounded it will keep you alive. The main way you will kill everything is with iron maiden. I put 7 skill points in this and plan to do more. Every time a monster hits me or my golem it gets it back 350 %. Thats a lot of damage if its a strong monster. It even works on bosses. Almost everything i go up against kills itself in just a few seconds. The only problem with this is ranged attackers. For them i use bone spear. I only have it at level 4 right now but i will put more in later. Some might choose to use bone spirit instead. They both work but i prefer spear.
As far as summoning goes. DO NOT put any points into skeleton skills. This is very tempting but they are COMPLETELY USELESS by the time you get to the end of act 2. Usually before then. The only thing you need to summon is a golem. Only put one point in all the early golems. They will all be replaced by fire golem. The only thing you use the golem for is to get hit so iron maiden will kill them. Because of this it helps if your golem has a lot of hit points. If you put only five points in golem mastery it will double the hit points of your golems. This is very usefull. Summon resist is also good. It will keep the golem alive a lot longer.
That is basically it. You may not like not having an army of skeletons but if another necro says something, the chances are that you could beat them in a duel if you follow this guide because all of their skeletons will kill themselves and when i was at level 24 i killed a level 34's fire golem in less than five seconds because my blood golems health was so high from the mastery and when he hit my golem he got it back 350 % and he killed himself fast.
That is my guide. In my opinion it is great but thats just my very experienced opinion. (this is around my 25th high level necro. I have been playing for a long time- |
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Hey fellow necros, I'm currently level 25 and just starting Act III. I hope you were joking when you said Duriel was the hardest monster in the game. I may have some problems with him in Nightmare or Hell, but in Normal, my blood golem and Iron Maiden took him out without any problems whatsoever. Unless he killed my golem in one hit, he would heal it back up to full as he struck it. Of course, in harder levels, it'll be a different story, but hey, I can always just keep casting golem and make sure Iron Maiden is up, and he'll whack himself to death eventually...
-Crom |
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I read these necro stetagies and i don't agree with most of them.
1. first of all, you need to put a lot of skills into bone spear. it attacks multiple targets and does quite a lot of damage. i should know since i beat diablo with my necro using bone spear and i didn't even die and i was fighting him alone.
2.Go to the cow level a lot of times since the cow king gives you lots of good items. i got the wormskull, silks of victer, blastbark bow, and the patriarch great sword from him.
3.Put a lot into mages and skelaton masteries. I have 8 mages and 12 skelaton masteries. they are a lot of help but don't bother with skelatons.
4. use either a blood golem or fire since they gain life in a way. put some skills into golem masteries. they are extremely helpful in your way through the game.
5. When fighting duriel, just sommun some minions to distract him. open a tp just in case and blast him away with a good leveled bone spear.
6. All the other bosses are relatively easy, just hit them from a distance.
By using these stretagies, you shoud beat the game in no time.
Sir skelatal-master
level 31 |
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A couple of days ago I decided to make a new necromancer because I had just gotten the expansion pack. Things were going along easy until I got to the end of act two and realized that I was about to face Duriel. I remember the last time I faced and dieing atleast a dozen times because I refused to use the iron maiden/blood golem trick. I thought it was going to be worse since I was facing Duriel by myself on an 8 player internet game. I closed my eyes walked through the gate with my minions (An act 2 hireling with the prayer aura, 2 skeles, 4 mages, and my level two blood golem). When I finally opened my eyes I realized I was untouched. I opened a portal quickly and waited for my blood golem to start dieing because Duriel was focused on him. After thirty seconds I checked my blood golems health and to my utter amazement he wasn't even a third of the way down. Still confused I started to cast level 2 bone spear at him after 3 minutes duriel went down and all my minions were still alive. When I saw my Blood Golems health quickly regenerate I knew what happened my hireling just saved my arse!!!
The moral of the story is: BUY A FRIGGIN ACT 2 HIRELING!!
My_Project: LVL 30 NECRO Hades: LVL 40 NECRO Blizzard: LVL 35 sorc |
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Just a note of strategy that probably any respectable Necromancer has already realized. They have the singularly best power for killing off every cow in the secret cow level (at any difficulty level) - without touching one or getting killed at all. You must have a decent curse (I like lower resist and Iron Maiden myself), a moderately powered Golem (I like fire, blood may not be a good idea), and high level bone spear and corpse explosion. You probably see where I'm getting with this. Use the curse and golem, or the bone spear, whatever, just get at least one cow dead (it may take 2 or 3 to get going good though), then lure the herd over the corpse and blow that puppy up. This sets up a chain reaction, and as long as you have mana to spend (it is expensive) on corpse explosion, you can easily take out every cow in the area - at any difficulty level. I was only level 15 or so at the time, playing with my level 25 and up friends, and I took out many more cows than they did with other classes! Happy cow hunting.
Perocles, lvl. 61 Necromancer |
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Necromancers rule in the Cow level stage. Just bone spear (or something to that effect) and corpse explosion is necessary. (Come in with lots of minions as decoys, and make sure you kill at least one damn cow) Then, blow up its dead body with corpse explosion and the rest of the cows follow - to give you more body bombs. Rinse and repeat - and before long, the whole screen will be filled with beef, blood, and most importantly those useful items. (If you find that you have to retreat from the herd, you [and your character] definitely suck.) Just make sure you have town portals and/or mana potions.
Necromancers are better on support that on their own. Golems (especially), skeletons, and revived are usually just there to take your damage while you bone spear your enemies to death (this is an extremely effective tactic since I didn't even use a single skill point in curses, so my summon and bone spells are 1/3 stronger than an evenly distributed necromancer. In the time it takes to curse an enemy, 2 or 3 are already killed by bone spear). Even though bosses kill minions with just one hit, it buys you a few extra seconds for a portal retreat or the like. Bone armour and faster walk/run & + 50% faster stamina restore boots let you survive anything, since melee and ranged attacks can be absorbed and it's wise to run like hell once magic attacks are coming. Just run and spear wildly behind you (one at the enemy and another where you predict it might go). You don't even have to turn around and aim if you have bone spirit. Effective even for Diablo.
The only ( and I mean ONLY ) enemy that this doesn't work with is Duriel (that bastard killed me the first and only time I use hit and run tactics against him). Just get the best weapon available and use bone armour and lots of potions. The portal tactic is stupid (open a portal, retreat to town, run aaaaaaaaalllllllll the way back to Duriel so portal can be reused without opening another) Sure, Duriel can kill you in two seconds, but that's what minions (and you can hire those useless mercenaries just to take one of Duriel's stabs) are for - to buy you time to open a portal. Just go out of town to restore your minions each time you return from an ass - whuppin'. The 3 bone armour debris is an indicator of its remaining life. Just hit Duriel over and over, restoring the armour once there are less than 3 white spots flying around and using potions when necessary.
Mephisto can be killed without you taking a single hit.
Step 1: Kill all of his minions (preferably before you meet him).
Step 2: There are two paths heading north to his "throne". Approach from the top right fork.
Step 3: Lure him back to the path (there should be a blood pit and a wall to block his way). Be fast so that he'll be stuck between the two obstacles like this : M/ .
Step 4: Go south until you can barely see him. For some strange reason, he'll just sit there and do nothing (not even attack).
Step 5: Kill the sucker cuz he's asking for it. Of course, unless you're stupid enough to free him by moving close, bring along ranged weapons or have ranged spells. |
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WANT TO KILL ANDARIEL... but don't want to wait until you get blood golem? Well, all you need is Iron Maiden and a clay golem. I'm a puny necro, but I restarted my lovely, fun, skeleton-army character based on the advice here and struggled up through Act I, saving my points. I'm currently level 15 with level 4 golem mastery and iron maiden, and I beat Andarial at level 14 with one less in each. Just lure her over to the steps to level 3. Make sure you have antidote and healing potions just in case you get poisoned, but, if you're quick, you shouldn't get hit at all. Raise a golem and have iron maiden handy in the right-click slot. Run downstairs. Your golem will appear ahead of you and engage Andariel. Cast iron maiden on her QUICKLY, before your golem dies. She'll whack your golem for a good 150-200 points of damage and take 400-500 damage from your iron maiden! Run back upstairs as soon as your golem dies and recast it. Repeat. Portal to town and buy potions when/if necessary. It won't be long before that slut from beyond the gates of hell lies gasping for mercy in a tangle of her own stinking entrails. This is a risk-free way for low-level necros to beat Act I. By the way, necros rock the house! I can't wait until I get my cable modem access so I can play online witchall |
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Ok, I am a necro person, i dont like any other type but you know what? my highest encro (37) is quite tuff in fights alone or in groups and he doesnt summon or curse! dont waste points in poisen spells either, my necro very good in duels compared to some other necros and can beat any necro almost thats 40 and lower. I am the oddball of necros but i want others to try it out someday but i still would actually like credit for an idea if it gets popular about this
USE ALL UR POINTS IN 3SKILLS! I've gto lvl 13 bone spear when alot of monsters around so it goes through them all and it does over 100 damage abd kills most. ive got level 21 bone armor and if i get into a little melee fight i never get hurt! if im fighting most amount of monsters i can survive! then once you get to level 30 stop putting points into any other spell and start piling hte points on bone psirit. so actually not bragging this necro is invincable except when fighting mages which really bothers me. But if ya got some good resistance uve got one hell of a tuff necro!
Once i battled a sorceress and almost beat her and she was lvl 82! my resistancees where almost maxewd out in fire and cold and lightining and poisen were both around 50 so i could resist any shot she took almost but it still hurt becuase everything hurts. and i was only 36 then vs a 82 and ALMOST won... it sux she didnt stay i was trying new things,... well cya im bored so im typing this out. Also save your imbue and buy a normal wand, yew wand, bone wand, grim wand, watever and make sure it has no properties and imbue it around lvl 30 or so,.... i imbued mine at lvl 29 and been using it since! it rules!
Armanian_Necro Level 37 |
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Hey all of u Necromancer's. I have a great strategy. One, save up alot of money and use it to gamble. I have max money in my box and a lot of money in my inventory and I use it to gamble. I brought an unidentify morning Star and it turn out to be a Bloodrise Morning Star. Very powerful. Two, gain a lot of experience point without dying 'cause u will lose money. If you start dying press Esc button. Three, use any weapon that is fast attack speed or very fast attack speed. They rock. Four level up Golem mastery, skeleton mastery and mainly bone spear. I kill Diablo and Baal without dying using Fire Golem, Skeleton, Skeleton Mage, and bone Spear. I am unbeatable.
BlazingDead the Necromancer level 91 |
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I have a necro on hell difficulty and all those that say skellys are useless have never been to hell difficulty. Right now I have plus 8 to skills from my items which gives me a total of 10 skellys and 11 skelly mages. I have 16 in skelly mastery with the +8 thats 24. Now to my point in hell I have 21 skellys and my iron golem (Fire is useless in hell because a lot of monsters are fire immune). Not only do my skellys keep the monsters from hurting me they hurt and kill them pretty well plus with me shooting lvl 28 bone spirits I own everything. They dont die to as fast as everyone says mainly just the fighting ones but they are fodder to protect you and the mages. I have a total of 20% mana leech so I never run out so I just keep raising the fighters and mages rarely. When it comes to baal the skellys are useless I will admit he tends to kill them very fast but they give you enough time to curse with amplify damage and to rape him with bone spirit. So my advice is max Bone spirit and amplify damage put about 15 in skelly mastery and 2 in skelly and 3 in skelly mage. To all those who say spear is better you dont know what you are talking about!!! It does crapy damage compared to bone spirit with good mana leech eq. Also dont forget golems max golem mastery and only put 1 in each golem, if you want to put more in a golem go in just 1 put not fire! its useless in hell difficulty. I prefer iron golem it has good hit points with thorns!
Necromancer: Ownage lvl 89 USEast |
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This is a basic necro strategy that works all throughout the game...
It's hard to start with, because you can't invest your skill points early on, but once you reach level 30 and beyond, your necro starts to kick ass. Early on, put a few points into iron maiden, golem mastery, and blood golem. I also put a point into corpse explosion and bone spear. Anyway, early on do the usual blood golem/iron maiden thing with a few bone spears to back them up when you encounter some range or magic attackers. When you reach level 30 and beyond, dump your points into fire golem and bone spirit. Many people argue against the spirit, but for this necro, you really won't be needing to send a bone spear through packs of enemies; your golem and iron maiden will finish most of them off. The bone spirit is much better for picking off individual targets (homing, higher damage, etc). In the end, as far as skills go, you'll want: Max golem mastery, 5 points in iron maiden, 10 in bone spirit, 10 in fire golem, 2-4 in blood golem, 2-4 in summon resist, and 3-4 in revives. +1 necro skills stuff is always useful.... This kind of necro requires a LOT of mana, so I'd suggest that from level 1 to 40, put 1 point in str, 2 in vit, and 2 in magic for each level. Later on, you'll need more strength and magic.
I have 3 necros, level 25, 53, and 65.... 25 and 65 use this strategy, and they're doing just fine. |
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Ah, yes. The necromancer. He can be the best character in the game if used correctly. Personally, I have a level 21 character in Quest 3 of Act 3. I know, a level 21 shouldn't give advice, but I have made many other necromancers that have reached much higher levels.
ITEMS:
First of all, PLEASE DONT GO ON BATTLE.NET AND BEG FOR UME'S LAMENT, WORMSKULL, ETC. That, in my opinion, is only one level above using an item editor. However, with previous characters, I have found some of the highly sought-after items from killing Diablo (Frostburn, Tearhaunch, Videla's Fetlock) and a few good +1 to amazon/ barbarian/ sorceress/ paladin skill amulets (I think Blizzard is tormenting me!). Also, In nightmare, the local wand-selling merchant occasionally has +1 to all skill wands for a mere 100,000 (HA).
Until you can get one of these wands (not off B-Net), a crossbow is my weapon of choice. Somehow, a socketed crossbow with two emeralds (18 poison damage each) can deal 70 poison damage over 2 seconds. For everything else, just use whatever you can find that gives a nice bonus to basically anything useful (Don't you just love finding a magic Gothic Plate, and identifying it to see that poison length is reduced by 23%?) .
SKILLS:
My current necromancer has no curses, and I find that I am getting along fine without them. I know, Iron Maiden/Golem can return 400%, but I prefer spells that either kill, prevent me from being killed, or make things that kill. The only spells in the remaining two categories that are above level one are Bone Shield at level 2 (and I miss both of those points) and Golem Mastery at level 6. I am waiting until level thirty for the almighty poison nova as my main offensive weapon and fire golem as a companion. I don't like melee skeletons (too weak) or revives (too expensive and they die in three minutes), but mages act like little snipers. Both Bone Spear and Spirit are okay, but nova has the best mana-to-damage ratio. Bone Wall and Prison look cool, but are too expensive.
BOSSES:
Andariel: Just hotkey a golem and make a new one when the life bar is in the red, and fire at her with any bow or crossbow.
Duriel: I forgot about thawing potions when I was facing the Act 2 main demon, and spent a lot of time watching a little blue guy run around my computer screen. But, with potions, he/she isn't that hard.
Mephisto: I haven't faced him in a while, and I can't remember how I killed him.
Diablo: His fire nova will most likely kill all skeletons in one hit, but the golem should survive (unless it is a level one clay). After the initial nova, just do basically treat him the same way as Andariel
Baal: This monster is one tough cookie! Inevitably, you will die unless you are level 50, and while you are in town restocking on the "essentials," he (or "they," because there are two of 'em) will heal himself. So, after dying many times, I decided just to cast a town portal once I entered the Worldstone Chamber, and go in, not care about life, fire a few novas, then get killed. When back in town, I summoned a fire golem, healed my mana via the local witch, and repeated the aforementioned process. Because he didn't have enough time to heal while I was in town, he was not any harder than, uh, two Diablos. I think I did die around 20 times, though.
-Korinthacioune ([email protected]) |
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I am a level 44 necro and I would talk about beating act 1. act 1 is about the hardest level for a necro. you wont have any really prowerfull spells until level 18. So what do you do? Well you have to remenber there are really two types of a necromacer. One a summings the other cast powerfull bone spells. Both need to be deside in the rounds before start investing your skill points.
In the frist act, not going to have much. This is really bad on the hardcore ladder. It's very easy to die. I would say if you plan on being a caster of bone spell in the later part of the game, than put most of your point into bone armor. Try your best to tuff it out with the monsters. Get good armor and a good ax. A shield is a must... Let me repeat that A SHIELD IS A MUST !!! Also keep in mind your stregnth keep it high. So you can get good armor. When you get to your bone spear armor wont be as important. But its needed at frist. That is if you want to be a good bone caster.
Now if you want to be a skeleton man. You got your work cut out for you. It's easier to beat act one like this and maybe act 2. But it dose get harder. Casting skeletons is fun. but you need a ton of skill points to really make it. If you are going to go this way. I suggest putting most your points into mastery. A skeleton with a level 11 mastery has a 100 hit points and dose 25 points of damage. Wands will help this, but you better be able to run if you have too. A trapped necro is a dead necro, weather it be a bone caster or a skeletons caster. |
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Okay, everbody says that duriel is really hard, and I agree with them. But my necro had a really easy time beating him. First I summoned a blood golem. Then before Duriel could attack me, I cast iron maiden on him (blood golem and iron maiden work great together). So now, every time he hit my blood golem, he took damage and my blood golem regenerated his hp to full. All i did was sit back and cast iron maiden every 20 seconds or so (depending on skill level). And i even equiped a spear and joined into the action, i didnt even use a healing potion...
And to the person who said that there is only 1 unique item per item type, that was right for the mostpart, but there is 2 different unique hydra bows, eaglehorn and windforce...
Lord Mighty_Cecil Lvl:36 Pally (UsWest |
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NO ONE ever mentions Lower resistance in combo with your skeletal mages and poison nova. It ROCKS. When I go to hell I keep about 8 skeletal mages going.(I have three points in the skill and 5 from armor and such.) When I see a group of monsters I cast lower resistance on them. Has no one noticed that the mages cast elemental damage??? That also ROCKS with poison nova. It is really funny to go to a cow game and have everyone whining that they can't get in because someone has lead all the cows to the portal.......I go in there and cast lower resistance followed by a poison nova and BOOM they all fall down. Poison nova has been greatly improved because of the latest patch.....Now it only takes two seconds for the damage. I am currently doing about 200+ damage and even more with lower resistance. I have not heard of one other person that uses these tactics. Another thing with lower res. is the fire golem....when he hits a monster everything near it takes damage.....and it is FIRE damage.......fire damage...lower resist....fire damage....lower resist....Hmmm.
Word.........Gonnadieanyway |
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I am a lvl 50 necro, and all I have to say is: once you get to Act 5 nightmare and beyond, bone spear is practically useless.. even at skill levels of 12 +, it just doesn't do enough damage. You have to get bone spirit very high, and even though it only hits one guy at a time, lvl 10 bone spirit has more damage than probably a lvl 15 spear. With all of my + skills, right now I have lvl 15 spear, which I use when there is a VERY large clump of guys, and I use my lvl 22 spirit on everyone else. |
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fisrt of...if you dont already know whenever you die and you reapear in a town escape and exit the game ...than come back in ..your corps should be right next to you or some where in town. you can loot your own corps getting everything back you had before exsept for gold...ok on with it..i have a lvl 24 necro. and i just got diablo II and the expansion pack 2 days ago...i go in with hand to hand combat all the time with my scyth.....some people think that you should hang around in the back with magic and bows and pick them off while your minions hack away....bulll!!!!i only do that in a close quarter room with the bone spear!!!!any way the way i see it is get some minions together.....blood golem,2 cold mages,and maybe some one from hire!!....now im not sure if this works for people without the expansion pack but for those of you that have it......get some nice armor for your hired persons.....(in act III) take your blood golem ...your2 mages(cold) and one of those dudes to hire and epuip the dude witth a sword that has an ice capability..now every time you fight out there always keep your bone spear ready and your two mages and your hired persons and blood golem ready.... your mages and hired should easily freeze your opponants leaving your blood golem up for a nice "break the frozen demons game" and take your mele weapon hack them to bits and also if they dont freeze you can easily hack them in the back...i have a scyth with fast attack speed 16-26 damage and ect.its soo easy always get a belt that can store 3 lines of items fill them all up with health potion leaving 3 spaces open for antidote potions ...i always have 3 lines in my inventory open for potions,tombs, and mana....i always get my tomb of town portal filled all the way up and every time my health goes below 45% i take the portal express all the way back to town...i have a lvl2 bone spear and lvl 4 teeth.ive only used teeth when there are lots of little things after me!!any way also almost every other turn i added another lvl to my bone shield.....p.s. i dont know about anyone else but the exploding corpse seems to suck to mee!!! well thats it remeber never join the arrow flingig crowd and stay an annoying outcast that no one wants to talk to cause your a game genius!!(like me)!!!tthattts all!!!! |
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Building your necro badly
If you are reading the tips here and realize that your necro isn't what it should be, you may not have to worry. I was level 25 in Act III (Travincal) when I was stuck. My lvl 5 teeth hadn't been working so good in Act III (I know, duh), but had gotten me by. Not there. I had one level on bone spear, one on IM, one on corpse explosion, one each on iron and blood golems, three mages, lvl 3 golem mastery and 1 on summon resist (at least I did a few things ok). I didn't even use IM and until then, I had been still doing melee fighting (with my wand, which cost a lot to be repaired). Then I discovered this web site. At my next level, I upped my bone spear, bought a wand to give +1 to blood golem and some other stuff. That got me through the three uniques in Travincal (pretty easily actually) and through Mephisto. Upping IM by a few points, golem mastery by 1 and finding a wand to give +2 to blood golem got me to Diablo. It got me through Diablo as well (see below). I'm now in Act 5, level 29 with 5 IM, 5 golem mastery and 3 bone spear. It's not very difficult either, but I'm looking forward to my fire golem.
My plan after level 30 and fire golem, is for every four skill points get 1 on fire golem, 1 on golem mastery and two on bone spear. That should take me to level 40 with level 9 bone spear, fire golem at 4 and golem mastery at 7 (assuming I get some skill points from completing quests in nightmare).
Now for killing Diablo. I didn't think that I could do it due to my wasting points when developing my necro, but my level 5 IM and level 3 blood golem (including 2 from my wand and my golem master set at 4) did him in. I would cast a blood golem (or an iron one if there was a weapon where I retreated, which I did a few times), run out of cover at Diablo and cast IM on him.
Then run behind my golem, wait a second or two before the golem died or was close to dying, cast another one and run again to safety (you learn pretty quickly where Diablo stays), firing a few bone spears in there. My life would always be pretty low then. The golem was just there to get killed with the IM to take life from Diablo. I did die twice. Diablo may have hit me once but that was all, so all of the damage was from fire, so I had about 50% fire resistance. The first time I tried this with only 25%, I couldn't even cast IM and get out of the way without dying half the time.
Zohr the Necro |
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I have already beaten D2 but have come back to play it again. Here are three tips that I have picked up...
1- To build up your character to high level, stay in an act as long as you can, killing as many monsters as possible. Even repeat quests. With my current Necro, (level 21) I have beaten Andariel 4 times already. In Act 2 I have only completed the first quest. Because of this I am way stronger than the majority of people who are on quest 2.
2- As a Necro I have discovered a very helpful spell. Bone spear. If you put enough points into it, it is deadly. I have 4 points in it and can kill most of the non-unique monsters in one hit. Also as many people will tell you, blood golem and Iron maiden are an incredible team.
3- Gamble Gamble Gamble, All of my items with the exception of my wand are rares, which I got from gambling. To sum it up, GAMBLE!!!
Well hope that these tips help you as they have certainly helped me.
Mike_OxHUGE -- Necro Lvl 21 |
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I think all that crap about "Iron Maiden" is CRAP!!!!!!! You Should Use points on teeth, It's like the best f*ck'n spell in the game. Sure it starts weak but get it to level 10 CHA-CHING!! 20 Lasers 15 Kills. |
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Hey all you fellow necro's. I am a level 21 necromancer and let me tell you it has been hard reading all these strategies. I don't agree with all them but some i do. Heres what worked for me equipment wise. I have a broad sword and a spiked shield in case I end up bustin out some melee combat. What I had before was a pike even though it's slow and meant for jabazons it worked for me and does lots of damage. I switch off between a great helm and bone helm. I have some rare armor and unique boots and gloves. Statistic points you should have about 60 into strength and some into vitality and energy for mana when using your bone spear. With dexterity I put about 35 so I could use a crossbow in some situations. Skill point wise I would say put some into skeleton mastery. I have one skeleton that dies a lot and 5 skeletal mages. There pretty good and are a good backup when i charge forward. I have a blood golem and he is cool. He doesn't die often and I get health. Have these other essentials in your skill tree. Have iron maiden, amplify damage, and life tap. Have some into golem mastery and bone spear. Don't waste points on things like corpse explosion or teeth. Just use bone spear. I don't have any poison spells because they don't seem that useful my skeletal mages do that. I have no points into bone armor but I heard that is a good idea. Whatever you do have fun. If you mess up you can always delete your character. Any good items you have just join a game with one person drop them on the ground pick them up with another character. Delete your character start a new one and pick the stuff up.
The-Reviver Lv 21 and growing USWEST |
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Listen up Necro's i have the best strategy. I have a level 40 necro and i used to have a bunch of others to experiment with so i know what i am talkin about. First of all do not put points into anything that has to do with skeletons! They are useless. All u really need are golems. As for curses all you really need is iron maiden. You use ur iron maiden with ur blood golem, you will kill anything except for the big guys, like diablo, duriel, etc. Also all u need to do is just put one or two points in each golem and the rest should go into golem mastery, this way u can use any golem depending on the circumstances. As for corpse explosion, u can pour points into it. U do not really need bone armor, but it can be helpful when u first start off. And as for bone spear or bone spirit, it is really ur decision. On one hand u have bone spirit which deals a real lot of damage, but costs a real lot of mana. On the other hand u have bone spear, which deals a minimum amount of damage for a lower mana cost. As for strength, dexterity, vitality, and energy, u definately need to put points into energy the most, while not as much in strength and vitality. But do NOT put any points into dexterity.U DO NOT NEED IT. If u use this strategy that i have given u, u will not need to deal any melee damage at all, with ANY weapon. Well thats about it, if u follow this u should be finishing up the Hell level no problem.
-Undead Minion the Necro |
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I'm a lvl 69 necro and this is my strategy.
you need to max out iron maiden
you need to max golem mastery and get a good lvl skeleton mastery for sure.
you need about ten to revive
put one into all the golems or two if you want don't waste them there though.
put one to summon resist put bone wall and bone prison. trust me on this. you need this to defeat bosses especially deriel and mephisto. cast an iron maiden and a couple of bone prison's and have fun watching them kill themselves (I know it might take a while but what can you do??)
bone armour is useless one point is neccessary just for pre requisite.
I personally use bone spirit I think it is much better than bonespear. it does greater damage and it follows the target, it may be slow but when you create a necro patience is the key. I would invest a few in bonespear but once you get bonespirit don't look back. I personally run around with a blood golem but when you fight bosses you must put out a fire golem. use your minions as a target for your enemies and let the iron maiden do the rest. I only have 2 curses amplify damage and iron maiden and look how far they got me. there is no need for any other curses. as far as attributes go you should get enough strength to wear war boots but focus your attributes to vitality and energy. to this day I have not invested one point in dex because it is useless. you need good resistances but also items that add to skills. you need a good wand with 2 to necro skills. Ume's is good but I got a wand that is way better. oh I almost forgot just put one skill point in both skeleton and skeleton mage. you don't need a great number of skeletons because they are weak and besides when you get skill adding items you can make more.
and for dueling on b net for melee attack the best choise is a fire golem and iron maiden, just hope your opponent concentrates on killing your golem before you. and continue to fire bonespirit at them. I've killed so many barbs like that, they come in talking they're shit about the damage they do and they're weapons, a good lvl iron maiden will shut them up trust me |
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Here's a tip for all necros. Use bone prison and iron maiden on boss monsters! If your bone prison and iron maiden are good enough, and you are not afraid to go back into town to re-stock. Also, use about 10 skeletal mages along with blood golem/iron maiden to get through common monsters. DO NOT WASTE TOO MANY POINTS INTO SKELETONS! No more than three. Also, at early levels, use your starting staff as your weapon but be on the lookout for rare items! Your starting staff costs 1 coin to repair no matter how damaged it is!!! Also, if you are big on minions but they need help and you don't want to melee, use a bow. Never underestimate the power of basics. |
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Hey all you Necro's, I currently have a Necro that used to suck, but now has shown a bit of life. I started out with the fatal mistake, 7 in raise skel, and 4 in skel mast. Ohh boy, I thought I was over with. I just about started over until I got bone spear. Jeez, life saver! Bone spear at level 6 can take out the high council no problem, raise a blood golem, cast iron maiden, and stand on the other side of the screen shooting in there direction. Now I have no problems with the game, I just keep putting skills in bone spear, and I don't have any problems, although I wish I didn't spend all the crap into skel's because I didn't realize how bad they really are. If you want to make a great necro, get blood golem high, fudge the iron and fire golem, they don't give you health, get iron maiden high, get bone spear high, fudge spirit, by the time you get it, it won't compare with spear, and spear rips through shit. Get decrepify for diablo, because he is fast, and to slow him down gives you time to shoot the shit outta him with spear. Spear is all you need for Duriel, he is way too easy, and anyone who has problems with him suck, because my Necro used 4 light healing potions and killed his ass, just pump him with spear, and cast iron maiden a lot. If you run low on health,
even though it is risky, cast blood golem, and iron maiden. He kept on healing me instead of hurting me. Remember, even though it sounds shitty, attract is great, cast it on lighting enchanted, and everyone attacks him! fun to use on shamans!!! Hope you give my strat some thought, it really does kick ass, just don't waste your skills in something you won't use later (clay golem only needs 1 point, and use javilins against blood raven, don't get teeth so early!!). Also, Soj's aren't very good, I was dissipointed!
Diablo_Piatt Diablo level 28 Necro level 7 (who is better then diablo sad to say, I have +7 to all skills, so one in skel and mastery gets me going, and teeth shoots |
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Now I have a level 47 necro so u can believe me on this. This is not the end all be all of strategies so there are different ones. First of all is stats. I don't think strength is that vital except for being able to wear armor. You need a little over 100 strength. Mot much more cuz most armors don't require more. Dexterity is ok. You only need about 40 dex. Energy is a must. You will need about 120. Put the rest of your points in vitality or as you see fit. Now is equipment. Wands are usseless unless u find a really powerful one. U need a sword for protection. Then a sheild preferably Sigon. Now u have to lie cheat or steal to get a wormskull. It is a must for any necro. Frostburn gauntlets and 2 soj's are also REALLY helpful. Any belt with decent protection is required. Boots with a +1 to all skills is nice. I'll leave skill distribution to you so I don't get thousands of e-mails telling me I was wrong.Just as long as u use iron maiden u r ok. |
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Firstly, I want to tell all Necros out there that Necros rulez! Start out with a skeleton with your starting wand. When you level up for the first time, put 1 point into skeleton warrior and that�s it. Don�t put more than 1 point into it! They will be totally useless in act two, three and four so don�t bother with it. Instead, put most of your points into your golems, they will accompany through you through the game. When you level up the second time, put the skill point into amplify damage. When you are level three, put the point into teeth. After that, stay where you are and save all the skill points for later on. Clear the Den of Evil, they give experience. Very soon, you will reach level six. Put the skill point you have saved into a clay golem. Only one point! If you want more life, then put the points into golem mastery later on in level 12. That is because you must put the points into all the advantages of the golems and blood golem is at level 18 and he rocks! It is not worth it to put points into the clay golem. Next, also add points into corpse explosion but not too much, that is because they cost too much mana. Next, on the cursing side, focus only on Iron Maiden and Life Tap. They are consider the best skills the game! When you hit level 18, get the blood golem! He is a true companion that will accompany you through most acts. He is almost invincible when you use Iron Maiden together with him. But before that, (HaHa!) still a long way to go. When you are level 12, get a skeletal mage, only 1! You can get wands in act three that will boost them up. They are very useful throughout the game, boosting your offensive power. I personally like the Ice-Shooting mage. They slow down your enemies making then easier to hit. When you are around level 14-15, go get Andariel. Use a bow and arrow against her. Kill all the little kiddies outside her room first before opening the huge door. Before you open the door, open a portal. Then, open the door, don�t go in! Instead, let your golem and skeletons go in. Andariel first blast may already kill everything insight. So use your bow and arrow and kill her. Remember to run and then shoot run and then shoot. When you run out of stamina, pop a stamina potion and continue. When you run out of potions, enter the portal and repeat the process as needed.
When you are in Act 2, things may get abit harder for the other classes, but not for necros. That is because of Duriel, probably the hardest boss in the game. The first quest is easy, fighting a poison mummy. Next is gathering the relics: Horadric Staff! Next get to the Arcane Santuary, you should already have the blood golem by now so everything is easy with the Iron Maiden. For the last quest, you have to Face the Act Boss, Duriel. First, get into the chamber. First thing you should do is cast Iron Maiden on Duriel. Then keeping firing Bone Spear at Duriel. (EASY!) All the points here should be focused on the following: Iron Maiden, Bone Spear and Golem Mastery.
Act three is quite easy with the fetishes. Hire one of the mecenaries, they are really good. I recommend one which is lightning. Don�t hire ice, that is because when the mecenary freezes the enemies, they usually get broken into pieces and you cannot summon skeletons out of broken bodies. Points you should focus on: Iron Maiden, Bone Spear and Golem Mastery and Corpse Explosion.
Act four: The enemies here can get abit hard. Quest one is easy: Kill the unique monster which holds the spirit of an angel. You will get a skill point for reward. Use it wisely. When you hit level 30, get a fire golem. He is really great. He is the golem that you should dump points into. Quest two, you must take Mephisto�s soulstone to the Hellforge at the River of Flame. Beware of the Amourer that guards it. Leave the killing job to your Blood/Iron golem. Just cast Iron Maiden on the Amourer and your blood golem don�t even have a scratch on him! Lastly, you must kill Diablo. He is really hard, but with your fire golem, things should get abit easier. Just keep casting Iron Maiden on Diablo. As he attacks your golems, he keeps getting damage from his own attacks. Just cast Bone Spear on him all the time. Repeat this for 4-5 times and you should defeat him. Skills you should focus on: golem mastery, Iron Maiden, Revive, fire golem.
Stat Points: Don�t put any into dex. Put most of the points into strength and energy.
Kel_N Level 68 Necromancer Kel_LB Level 75 Lance Barb Kel_MB Level 72 Mace Barb Kel_S Level 69 Ice Sorc
Kel_A Level 49 Bowazon And incoming�Kel_P Level 1 Paladin |
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Greetings Fellow Necros! M n lvl 84 ryt now, and i cnt help but get amused at the strategy some of you guys are offering. Most of them are ayt, but one thing is really, really ignored. CORPSE EXPLOSION!! Dont u guys now it was voted as the num 1 skill of all tym by blizzard employees? Personally, I maxd out Bone spirit, iron maiden and c explosion. Dnt spend 2 much on skeletns! deyl all jus die wen u reach higher levels. A mid level blood golem and mastery wud work jus well. Jus use iron maiden wid ur minions, and fire off wid corpse explosion once ya get started. 4 ne other questions, jus email me at [email protected]. Hapi Gamn! |
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i have found possibly the best stratagy ever for a necro. One day i decieded to PvP some lam0rz and jack their gold. So a 77 paladin came in and i though oh damn( he was 19 lvls above me). So i though i would play around with him.....i have 17 in bone wall, and 20 in iron maiden, what u do is surround him with the frickin walls and stick em with the iron maiden!! he hurts him self as he tries to break free!!!! wallah!! poof!!! dead paladins!! dead monsters!! dead diablo!!(havent tried heavy d himself though...)
Baron Nightfall |
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I have a level 91 Necromancer, believe in what i do...I am almost invincible. My tip to you readers out there, is ALWAYS put a point on Clay Golem and a lot of points on Golem Mastery because in the near future, u will have Fire (or) Iron Golem. try to put at least 10 on Golem Mastery PLEASE!!! You'll thank me in the future. If you want to let your Golems get the beat down, is just "point-spill" on your Golems, doesn't matter to me, your death. ALWAYS, ALWAYS...have something top back it up. Me for instance, on my left click box, i put my Bone Spear skill in there instead of normal attack and in the right, i put Iron Maiden or i switch off with Amplify Damage in the same box. That way, when your Golem is fighting a monster(s) u can put Iron Maiden (Amplify Damage) on your enemy and shoot your Bone Spear when you are at a distance. Diablo is pretty to this Strategy! :P [I have another "Unbeatable" strategy but I'll keep it for myself]
P.S. : i'm in clan [KoDe], if you want to duel me, type /whisper or /w *Kyndraed. Good Luck Fellow Necros! LvL 91 Kyndraed |
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I have a Level59 Necromancer is Asia2 and I am very experienced with him. There are no "wrong" necromancers in the world of diablo2. There is zookeeper necro,the PK-mancer, the Golem Necromancer, and the Meleemancer~
Zookeeper- Only skeleton/magi and golem. Good for begginers but bad future result
PK-Mancer (what i am)- The evil of the evil necromancers. These necros curse you with decripify, Lower Resist and Iron Madin (scary curses) They master golem mastery, master bone Sprit and master the skill of their choice (mostly decripfy) also put a bit on bone armour :) EVERYTHING PUT "ONE" SKILL POINT!! TRUST ME
U LL GET VERY GOOD SKILL GIVING ITEMS LOOK AT MY ITEMS
Wand- Umes Lament: 2+
Helm- +1
2 Soj's- 2+
Amulet- 2+
thats seven... seven skeltons seven magis seven revives stronger golems :)
THIS MAY SOUND HORRIBLE BUT IN THE FUTURE WHERE EVIL PK'ing PPL COME UP TO U .....ULL BE READY. Note- if PK-mancer sound bit TOO evil...think it as a self-defense necro :)
stephanoya [email protected] |
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1) NEVER put more than 1 point into either skeleton OR mage!!!
2) Place no more than 2 points into skeleton masterie, unless u plan to use revive alot.
3) Only one point goes to clay or iron golems.
4) Bunches of points into fire golem, and some into blood.
5) Teeth=1 point, try to max out spear. spirit should be at about half.
6) Bone armor will save your ass, so try to get it to level 5 or 6
7) all curses suck, except for Iron maiden, and maybe, just maybe attract.
8) NEVER go into melee combat. U will die almost instantly.
9) Items must be skills or mana.
10) Silks of the victor are pointless, too hard to get, and require too much str. imbue an ornate plate, or an ancient armor at exactly level 30
11) At least one Stone of jordan, if none, get a life regeneration, fast cast, and/or +mana
12) try to get eye of the etlich for an amulet, very good.
13) NEVER use tarnhelm, only wormskull, tarn seems like a good alternative, but worm is much better.
14) Boots, go for tearhaunch. u will need the dex and str andres bonuses, plus the fast speed, cuz necros are slow.
15) Gloves, u should get frostburns, they are extreemly useful.
16) If u can't get umes lament, dont worry. at level 30, imbue a grim wand. most likely it will be +2 to necro skills. Only at level 30.
17) Lastly, u MUST have a sigons guard.
18) with this makeup, i got to level 78, and died 3 times, on hell when trying to kill diablo. then the realm deleted my char, and it was lost. now i started a char, and after playing for about 2 hours, i got my necro to level 13, with umes, sigons, and wormskull. that is good. this is a strategy for all people. this new char now has +4 to all skills, so with one point into every skill at level 30 and at lest 4 extra points left over (which will go into bone spear), i will be practically unbeatable. what will be hard, it hell, thats why fire golem, golem mastery, and bone spirit must be all pumped, so at lest 10 in each of those by level 50 with the special items.
19) This strategy works for single and multiplayer.
20) my account is /w *metakuna and my necro is /w darkmaker
i have other chars, but they all suck. my necro runs like superman, which is gay, but its looks hilarious. thanks for reading this. good luck |
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Hi i am a level 24 Necromancer and a complete novice to Diablo 2. After many,many deaths at the hands of Duriel.Yesterday i finally kicked Duriel's butt and mainly thanks to the advice that i gotten from my fellow Necromancers here on this site. A lot of you had advised that a combination of Iron Maiden and Blood Golem would bring this sucker down.At the time i had one point to each,but was lucky enough to find a bone wand in my stash that added an extra two points to both. So i armed myself with my wand and a complete belt of Rejuvenation potions, 5 Skeletons,6 Skeleton mages,1 hirling and of course my Blood Golem and went into Duriels lair expecting the hardest battle of my life.
I cast the Iron Maiden spell and what followed was a combination of dissappointed and relief. Duriel went down soooo easily that it almost felt like cheating.After the some what brief battle (I did melee and bashed Duriel with my bone Wand.It only has 2-7 damage,but 8 % life steal makes up for it) i still had 5 Skeleton Mages and 1 Skeleton left standing and had not needed to use any of my rejuvenation potions. So theres my testament.Iron Maiden/Blood Golem really works on Duriel,just make sure you bring your own little army to distract him and watch him go down like a sack of potatoes.
Best C, Necromancer level 24 |
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My necromancer is only lv 20 and I am not going to say my strategy is the best (it's quite difficult at times). I indulge in melee combat almost as much as my minions. I use a scythe, and even with only a necro, some enemies die in one hit. To use this strategy, just put points in all four categories (STR, DEX, VIT, EN) and learn AMPLIFY DAMAGE. It's a great curse. Also, use a golem and some skeletal mages. Skeletons are all but useless, however they draw enemy attention, while your mages bombard them from a safe distance. You then can run up, kill a few, then retreat to heal wounds. And you will get them.
Sacred_Penguin |
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ok well i have looked at a lot of strategies for a necromancer onthis site and to a small extent i am impressed. at least a few of u have been smart. now this is not just some phony talking like hes hot shit and thinks he knows what hes doing, this is the real thing. first off, whoeevr says to raise ur skeletons a lot should be shot in the face. imean cmon thats like first two quest baby crap. who wants to be putting alltheyr skill points into skels to keep up with the rest when they can move on to better things in a very short time."screw that!" in the words of the late chris farley, may his sole rest in peace. now u can invest some points into it just to keep ur skill tree going but save ur points for level 18 as much as u can. that is the level when you get acquainted with 3 of ur best friends-blood golem, iron maiden, and bone spear. these moves in combo r just great. so function these moves in with ur strategy and u will be great. so as for skills ur main thing will be to raise blood golem, iron maiden, and bonespear. u may also want to get golem and skel mastery(it will be helpful later, but seriously not for now though). when u get to lvl 30 say hi to bone spirit and fire golem and revive(that is where ur monstrous hoard of darkness comes from). thats ur main skills tree. to recap ur skills should be only fire golem, revive, bone spirit, bone spear, blood golem, iron maiden, golem and skel mastery. now u say dude that is too many skills. dont worry i got u covered. wiht these itemsur skills will be raised a lot to make significant differences.
Helm-tarnhelm (gotta luv the extra gold)
Armor-either silks of victor of goldskin ur preference
Gloves-frostburn by far
Belt-try to get a great resistance one maybe nightsmoke
Boots-vidalas fetlock fa sho
Arm-umes lament is great for +2 to all skills
Arm-socket a shield with 3 diamonds or sigons shield
Amulet-eye of etlich
rings-some dont like to be so snobby as to do this but 2 sojs is the best for a necro for +2 skills and the huge mana increase. ok so if u follow my advice u will have like +6 or 7 (depending on your choice) to all skills which makes it such a good combo to have all of those moves. and if u say im wrong u should go kill yourself for lying because know that I am right and that should be an unbearable burden.
theoraclewon |
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ok , enough with bashing curses and skeletons. if you put enough points into both, you shall live my fellow necromancer. i love Diablo 2 and will play it forever. and for everyone trying to kill andariel, heres how
go to town and buy the best armor (preferably with Poison resistance, because all her attacks are related to poison) and weaponry(preferably with fire damage, she isn't very resistant to fire, and it pisses her off because she hates it) then go in and kill every one in the 2 rooms starting with the Tainted and the Shamans. Then kill everyone else. Then, heal up, raise ALL minions you can, then open the really big cathedral doors. Stay away from Andariel, and let your minions deal with her while you kill everyone else, when all are dead except Andariel, raise new minions (as you should've been when she kept on killing them) and stand back and keep on using bone spear and raising new minions when they die. Eventually Andariel will fall. ALWAYS keep a portal open, so when your about to die, run for the portal, and heal up in town, then go back and repeat the process. good luck young necromancer
Hellraisergirl (clmb) |
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I have a level 31 Necro and one thing I NEVER regretted was to put 9 points in Bone Armor. I know I might sound crazy BUT with 9 points in Bone Armor you are invulnerable to melee attacks unless they have any elementals. Very easy with stupid barbarians that use swords or axes, they will only be chopping away your Bone Armor and will NEVER hit you. Same goes with Duriel (Normal) I had +44 to cold resist by then and I was invincible! He couldn�t hit me! His physical attacks were completely absorbed by Bone Armor and my Cold Resist made me invincible!
Also try to max out Golem Mastery you will never regret it. Blood Golem and Iron Maiden is way TO SLOW!!! The best is any Golem backed up by Bone Spear, Bone Sprit is more powerful but as well too slow and doesn't affect multiple targets, I'd say it's only good for bosses. Try to put points to Fire Golem, he is much more powerful than any other Golem and will take a LOT of damage from foes instead of you.
NEVER put more than 1 point in Clay, Blood or Iron Golem, that is.. if you do not plan to use either of these for the rest of the game otherwise what's the point? Just a waste of skill points.
GreyWolf lvl 31 Necro. |
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I am only a level24 necro but i have sum good skills fist only put one point in all golems, only one into skeletel mage and skeleton so you can get revives later, keep bone skills about 2-3 levels each skill, i only use the middle collum and bone armor- don't put too much into bone armor i cranked it up to 6 and i don't use it because i have minions, try to get a good wand, one that has iron madion( dont spend points yourself) stay away from the curses, POUR POINTS INTO GOLEM MASTERY for stats i use 2 str 1 vit and 2 energy i don't really need that much more strength though i have a belt with +7 and a ring with +9 , most important is FIND GOOD ITEMS thats all you will need to get you to levl 30 save skill points from 28, 29, 30 that way you get revived, fire golem and bone spirit |
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I have 2 lvl 24 necros with different strategies. One necro worked, other didn't. First nerco has lvl 20 Skeleton Masteries with 1 Normal Skeleton and 4 Mage(3 from wand), 1 Clay Golem, 1 Golem Masteries, 1 Resist All(this is the one that didn't work). The one that worked was 1 Amplify, 10 Iron Maiden, 1 Clay Golem,10 Golem Masteries, 1 Blood Golem, 1 Iron Golem, 1 Resist All. This is what i have to say
First, do not put ALL of your points in skeletons(including mages). It will make fighting hard in Maggots Lair and Arcane Sanctuary. Also don't count on Iron Maiden. Those poison shots, firewall and fireballs will murder your skeletons without the thorns affect. Also those birds in Act 2 that fly are really hard without Iron Maiden. For you see, when they attack, it is much like Zeal for Paladin. So your Skeletons cant attack back. Don't count on the skeletons in act 4, cause those monsters that eats up corpse will really screw you up. For the people who want to rush through the game, FOR GOD SAKE, DON'T REVIVE THE SLOW MONSTERS. The bad thing about revived monsters than all the rest of your creatures is that it has a time limit, so you'll eventually run out
Second, Golems are probably the best Summoned Monsters. NOTE: Golems and Iron Maiden are perfect when they are together. For starting new necros, put 1 in Amplify, then save up your points until you get lvl 6 were you can get clay, so you only used 2 skills of the 6 so far. Now here's the tricky part, you got to get lvl 12 without using any points, when you get to lvl 12, put points in Iron Maiden and Golem Masteries, by the time you reach lvl 18, you got 400% return damage with 400-500 hp for your Blood Golem. Trust me, it works. I defeated Duriel in less than 1 min in normal. because of the high hp for your golem, you barely feel your health go down, and with his fast Double Swing, it made him die faster with Iron Maiden. I suggest after lvl 30 that you increase your Fire Golem OR Iron Golem, Golem Masteries, and Iron Maiden. Remember to always alternate your points. Make sure you got lvl 4 of Summon Resist. I have a Theory(if not proven) that when you go to nightmare and hell, your creatures has a negative resistance. But that's only a Theory.
For stats, the people who just stand around, get a lot of Strength, Vitality, and Energy. Use your points as(from top to bottom)2 0 2 1. Then next lvl do 1 0 2 2. For the necros that uses Bows, Crossbows, etc., do 0 2 1 2. Then do 1 2 2 0.
If you have any comments, e-mail me at [email protected] |
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I only have a necro Lv27 but I had a Lv54, so, you can trust me!!! First, the perfect items for the necro, I think it's : Wormskull, Silk of victor, 2 soj, Umes, Nigthsmoke, Sigon sheild, a good fast run/walk boot, +2 skills ammy and frostburn. Now, I have the half of that, if you can have all that, your necro will be very happy!!! Now, the skills, first of all, you HAVE TO max up iron maiden, this is the most important skill of the necro!!! My suggestion is to use blood golem with IM, so, don't lose points in iron or fire golem!!! I know fire golem is cool, blow itself when die so cool... BUT, don't put points on him!!! Now, what choice between bone spirit and bone spear hein?!?!? Of course bone spirit! Bone spear not bad when a lot of monster in line but... go for spirit, really more powerful!!! Then, you can put some points in golem masterie and bone armor and... that I'm not really sure... skelletons masterie, it can be good for revive but... I'm not sure... I think that's all for skills!!! Now, for the points in strengh, dex, vit and energie, I'll only say to put 100 in strengh (to dress silk) and 0, did you see?!?!? ZERO in dex, put around 100 in energie (you need a lot with nigth) and the rest in vitality!!!
Fistandilus_KdG (necro Lv27) |
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oka heres my necro strategy
the start is the boring stage and u should try to get to lvl 12 as quick as possible anyway keep your wand the extra skel counts and u melee heaps dont bother with teeth how crap pump your skills into skel mastery until it's lvl 10 no items then start putting your skills into bone armor(saves your ass) it is best to have 4-6 mages no items because they come in usefull until lvl 30 try to put as many skills as possible into bone armor and save 3 points for lvl 30 then learn fire golem revive and bone spirit max out fire golrm and put +10 into bone spirit and natural resist keep about 5 and revive around 6 no items and then u need iron maiden(a dream) and youll be a kick @$$ necro in skills
Items
Helm wormskull or tarnhelm
2 sojs
+2 to nec skills amulet
Umes
Videlas/other good resist boots
Sigons sheild
Frostys
Silks of the victor
im on Europe *ice_blink
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okay this is the bottom line for Necro's:
- Bone spear is all you need, everything else is a waste, what's the point of attacking ONE at a time?
- Iron maiden! you can't live without it (literally)
- blood golem and iron maiden will destroy everything ecept for duriel, mephisto, and diablo.
- duriel, get many regen potions and run around while you cast iron maiden bone spear him
- mephisto, after you live all his henchmen, draw him to the left side and run around to where he is on one side of the lave stream and you're on the other, go far enough down so that you can barely see him up top, and bone spear away, he wont attack you, just stand there!
- diablo, the only way is to use a fire golem, anything else dies too fast, and run around bone spearing him and recasting fire golem, watch out for the red lightning!
- also try out revives, and dont put more than one point into skeleton and not mroe than 5 into mages
- you'll need about 10 skeleton mastery and 10 golem mastery
Mystikal level 51 Necromancer |
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If you want to have the best Necro do the next: First form Bone/Poison put some skills on Bone Armor (about 2, just for the begining) and about 5 on Corpse Explosion.On the higher levels put some points on Bone Spear and Poison Nova.From the curses you need only the Iron Maiden and Aplify Damage.You need most of the points to put on Summoning.Don't put many points on Skeletons,Mages and Monsters, put only 2
and put 10 points on Skeleton Mastery.On every golem put about 2 points( belive me, you'll survive),just put 10 on your favourite:).Put 10 points on Golem Mastery and Summon Resist.You'll kick'n everything.
Dracula The Nekro |
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These are good strategies for those of you who play necromancers in single players game. First of all do not waste points in your skill to raise skeletons. By level 6, which comes fast enough, you can raise a clay golem who is much better then 3-4 skeletons. Skeletons are fun but they become useless by level 15 because they die in one hit. Skeletal mages are nice because they attack from a distance, specially cold-using skeletal mages so I would advise to put 2-3 points in them. Go for golems all the way. Avoid poison spells and most curses. Outside my summoning skills I only use bone spear, amplify damage and iron maiden. Next is your weapon: necromancer should use wands normally but I find that a bow is much better. True, you do not get the +skills from a wand but you can attack from a distance while your minions keep the monsters busy. You will usually not get hurt much. As for the stats I advise spending 2 in str, 2 in health and 1 in energy at every level. You do not need tons of mana since you have a bow. I use bone spear only when there is a big group of meanies, otherwise I just shoot em down with my bow while my golems keeps them from coming at me. Hope this helps. |
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I have a level 32 Necromancer and he is about as messed up as they get. He has a base strengh of 110, and like 180 mana, 80 dexterity and so on.....Let's start with the fact that i have a kick butt weapon called the Death Cleaver, it is a rare great sword(39-59 damage, adds 1-8 lightning damage, 133 to attack rating, very fast attack speed due to the greatly increased attack speed. I also have the Undead Crown, 4 rare rings that each add a lot to mana. I have no problem just fighting hand to hand with adversaries because of my awesome sword. This might be a good strategy. I have a lvl 10 bonespear which i find incredibly useful in fighting the Hell Bovines, it goes right through herdes doing 55-75 damage, and costing 8.5
mana per spear. The cow king always drops something rare, unique, or a set item, but mostly its rare items, this is where i go to outfit my self.
Andariel^^^^^She is easy if you use the hit n' run tactic cast a town portal in the chamber with the blood pool, everytime you come in cast it just keep hiting her w/ arrows, preferably get a good bow everytime you die, go back via town portal
Duriel^^^^^^^^Use the same tactic as w/ andariel, he's farely easy w/ bone spear, dont bother bringing a golem, it'll die instantly, just buy lots of scrolls of t.p.
Mephisto^^^^^^^^Kill all of the monsters that attack you such as bremm sparkfist who is hard, then proceed further into the chamber ........I used a nifty trick on him: get him on one side of the river of blood, get on the other side so that he is barely showing in the screen, he cant see you but you can see and attack him w/ bone spear(much better against cows then bone spiritDON'T BE LAZY, ACTUALLY TRY AIMING) he;ll die fast
Diablo^^^^^^i didn't die once following this strategy: he always prowls around the pentagram, casting a t. p. near the entrance to the chaos sanctuary will be safe from him. get in the same screen with him and attack him w/ bone spear, when on bad health run away from the pentagram, (YOU WON'T BE FOLLOWED!!!!) and recharge, or restock on potions in town. there that was really easy, pick up the items he drops, chances are that they are rare or someting like that...............He's scary but not that hard, he runs like a giant cat, just thought you should know that, he's really fast, but he usually runs around you in circles .........watch out for the lightning breath, it can kill you in 2 seconds, it drains your health 5 times as fast as andariels poison
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Like everyone says "Nec is not a melee chacter.." So try not to bother going Head 2 Head with enemies. For the entire game "your as useless as a tit on a bull" when it comes to melee, so don't try. Sure it sounds neat to say your a meleemancer, the name even sounds cool, but in the end you'll most likely die if you try. So here goes... I have a level 24 Nec, so i'm not going to tell you to pump up a skill with 20 points, basically it's unrealistic and impossible (at first).
-Skeletons are useful no matter what anybody says, but at the same time don't go nuts with them (I have 5).
-Mages are good as "archers", but don't go nuts(i have 3)
-Skeletal mastery is Very helpful at the beginning of the game and later (so i hear)
-Golems have more HP therefore make better Punching bags, but once again don't pump any one up more than say 3
*** On a minor note... Iron golems suck donkey C**k.***-Iron maiden is definately a necessary spell. (I know it's over-done and obvious, but with blood golem it rules)
It will also help you against bosses and the ilck -Bone spear is great if you wanna help your minions out, once again don't pump it up too much (it tends to miss often)
-Corpse explosion comes in handy often (especially in the maggot lair) once again don't pump it up.
Your stats for your Nec is up to you, but i really recommend putting at least 2 points in mana each level. Honestly dex dosen't seem to have any effect on the Nec abilities, or so i've found (after putting many points in Dex).
When playing multiplayer the Nec is a SUPPORT character. You WILL feel useless, and chances are you'll get kinda bored. But your human allies will apprecieate the curses and extra minions you bring to the battle. Don't try to be brave... When your montsers are overrun (heaven forbid) RUN AWAY... The nerco that runs away, lives to see another day... That's about it dudes... |
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There seems to be some controversy about beating Duriel by running up the steps to the next shrine and standing on the edge. This is kinda true and kinda not. Duriel can reach you, but he/she cannot or for some reason does not use that freezing aurora. That's what gets you. I used a Necro and as soon as I jumped thru the hole, I made sure I had a couple of skeletons, just for distraction only, so you can run wide open past Duriel. By the time the bug turns around ,you need to be on the top step, have your inventory open so you can get extra mana and start firing bone spirits with both fingers. It's a race against time but I just did it. You will probably take some serious hits so have plenty of health potions on your belt. You will need at least 4 full mana potions to recharge but it works.
PH |
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I'd like to say once again, that on your quest to kill diablo, be wary of false information. I read one strategythat said, '"everyone else says that you should put points into bone armor, they are just f$%&in with ya. A level 10 bone armor in destroyed in 2 hits in act ll" True, but if you didn't have bone armor, you probably would have had half of your health gone, or probably have been dead. One other thing is that I don't understand the poison issue. To me, poison SEEMS useless, I didn't say that it was, but I cannot find a good way to use it. I read one strategy that said a lv 20 or so poison dagger did 200 dmg in 16 sec. Wouldn't that be nice? I don't know, but I'll try it on another character, and I'll let you know.
Keith Necro lv 43 |
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I have a Level 21 Necromancer and it is so far my most successful character. (I'm a new player.) First of all, I think everyone's got cool strategies and I'm looking forward to trying them. This is what I do. I put most of my points in Iron Maiden and Poison Dagger, and Amplify Damage. I have a few points in Blood Golem and one point in Golem Mastery, and Corps Explosion. One point in Bone Wall too. With my Poisoned Dagger, I use a Howling (something something) Dirk with enhanced damage, that sends the monster running and the poison takes care of it. I also cast Amplify Damage on my target before and after my attack. Works well. Blood Golem and Iron Maiden are an awesome combination. I also use potions extensively. If there are monsters behind bars or I can't get to them, I cast Amp. Dam. then toss a few potions in there. Once a few start dying, I cast Corps Explosion. To give the baddies something to play with, I cast Bone Wall behind them so they are trapped between it and the bars. They also get damaged from it. It has worked well for me so far, but I think I will make a new character to try some other ideas. Thanks all.
T-Bone |
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I only have a L24 necromancer so I won't tell you this or that is the best, but I can tell you so far I have put 2 points in str, 0 in dex, 1 in vitality, and 2 in energy every level. So far this has worked very well i have str for armors so, far enough life to surive and stan to run all i want, and energy isn't to much of a problem even casting iron golem and bone spear L1 alot
BS_IG Necromancer L24 |
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The only skills that are truly necessary for a good necro are Iron Maiden and Revive (with Skeleton mastery). You'll obviously need to have more skills (duh), but what you chose for those is entirely up to you.
I've been playing a long time, and I've seen extremely good Necros that have completely different tastes for skills. As far as I've seen, whatever strategy you choose to specialize in, whether Golem, Skeleton, Curses, Bone Spirit, etc. doesnt really matter. However, as with all good Necros will tell you, Iron Maiden and Revive are musts.
As far as equipment goes, try to find Ume's Lament and use it with the Wall of the Eyeless. This is an ideal wand/shield combination for a Necro. As with all unique items with all characters in the game, always be on the look out for exceptional rares which can, and often are, must better than uniques.
-Altirus |
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Quest strategies My last entry I put in here strategy tomb thing sux. Don't bother listening to it no more. First of all dont waste ur skills in normal skeletons. They will be useless later in the game. A few (like 3) in skelo. mages they will act as archers. Dont put much in golem mastery cause u can just keep reviving them and the run/walk wont improve that much. You need a hell lot in skeleton mastery. They will help your mages and revived monster. I say fire golem is the best, although they cost alot of mana. Many people suggest
blood golem, but see here they suck cause if it dies u die. If you are a fire golem guy don't max it out if u want to about 5 skills is enough plus you will need some plus skills items. Bone spirit is something you should max out. Put a little skills in bone spear to help you out awhile. Curses work for me. You basically all you need are decripcify ( for dueling maybe ), iron maiden, amplify damage, and attract which is good for me cause the enemies will all aim for the one u cast it on. I will get an update on this part later.
Dueling strategies
When dueling a barb cast decripcify and iron maiden. these are the curses u need for them. When they try to whirl wind you just keep running and stop like 1 second to fire some spirits to kill them. believe me im only lvl 33 and i killed a lvl 76 barbarian.
If you fight against sorceress... Well all i can say is keep shooting spirits. Don't try running in one direction away when they do frozen orbs. Their teleportations can catch up to you like a SNAP!!
Against paladins you will do just about the same thing against barbarians.
When against amazons. Well..... necroz arent affective to zons that much. They are very cheap to necros. They shoot guided arrmows which can kill us just like that. So run up to them and chase them with spirits.
Equipment
Helmets- Wormskull= the best necro helmet. +1 necro skills
Gloves- Magefist, Frost burns=these got mana regenertate and fastest cast rate which are pretty good. Frosties are probably the best. I dont know why. I just follow with the crowd and they are really good +40% mana
Boots- Treads of Cthon= these are probably the best for necros. Because necros have to run and need defense against missles which are arrows and some sorc. magics
Ring- Soj (stone of jordan )= these are the ultimate rings for maybe anyone +1 skills +25% mana
Armor- Rare Mage Plate, Silks of the Victor= Mage plates have lots of defense and have little requirements Silks have +1 all skills and have ok defense.
Amulets- any ammy +1 or +2 necros skills with other stuff
Belt- Varies = any belt that is helpful to you.
Dark_HellRaizer |
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haha i read all of these necro tips and they are good dont get me wrong. but i think that the best necro lives on his own with his trusty fire golem at his side.here ill show you what i mean. ok i have a lvl 91 necro and he is one of the best there is out there i eat all the other classes for lunch i have a fire golem that has 28 points in him thx to the my lvl items in hell mode when he walks around he kills everything without swinging it is so damn funny to get a smack talking sorce or amazon but when they get in the same screen with my fire golem they instantly die or at so little life they have to run to town it so so damn funny.ounce your as hi as me you do not worry about anything out there ill duel you any time whisper me. *NECLINK*
LinkSteele |
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When playing as the necro, it can often be difficult to enter large battles in hell when you have nothing more than a golem at your side. However once a large army is constructed, through use of amplify damage and corpse explosion along with revive, little can stand in your way. The way to enter more difficult battles is to go to a less difficult area and construct an army of maximum revives then take a portal to town. This acts much like the recall ability in starcraft, you then either have a friend open a portal or you take a waypoint, and your troops are instantly warped into the battle.
GL... (MyWiFe4HiRe) |
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i wanna talk about gettin good items and skills.Listen if u get silks of the victor,umes lament, wormskull,and 2 sojs, u get like 7 each time u put in a skill.NOw u ask what skills act 1u have to have IRON MAIDEN,bone armor skeletons u need em golems u need em and when u can get im mages. even if they suck they distract the enemy. mages will help u the whole game they freeze and stuff trust me that helps.Act 2 bone spear is a must and so is blood golems and if u listened to me u now rock cause u have alot in iron maiden right?Act 3 same as act 2 if u reach lvl.30 bone spirit is your new best friend.Face it Mephisto a wuss and a sorry excuse for a brother of Diablo.Act 4 use bone spirit and revives the make a good distraction.And my number1 tip make friends thell give u stuff.
Shunto lvl 56 necro (no hacks) |
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well met fellow necros. perhaps i dont understand poison but the other day an oblivion night hit me with a poisoned sword and i fled the scene only to be down to 1 hp a few seconds later. this little run-in with poison intrigued me. if a lowly knight could bring me to 1 hp then a maxed out poisoned dagger could bring most foes down to 1 hp as well. unless i am completely unhinged, then a level 20 poisoned dagger will do around 200 points of damage a sec for 16 sec, right? at 7.7 mana cost that has to be the cheapest way to bring enemies down to a single hp. then i guess one could use the terror curse so that a stabbed monster would run around dying. i could be mistaken about the power of poison, but if i am right then necros could shed the image of pathetic melee combat fighters. mind if you want hack and slash you should be a barb, but i always felt my place was with my minions.
skot |
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Necro's are great. First of all Points should only go into Str, Vitality, and Mana. This is only if you are going to use bone spirit. Because when you get it it is pointless to go into battle when you can just hang back. Ok first of all put one into the skills you need to grab bone spirit. That is the only good spell, I think. Then in curses get Amplify Damage and Iron Maiden. Put one into each maybe a few into maiden until it returns 300% damage. Ok now the good stuff. Max out Skeleton mastery. Only because it is linked to Revive, My fav. skill. Next wait till you get golems. Personally I love Blood golems. So I have a whole bunch into that. Yet you also need to Max Golem mastery and put two or three into resist. Fire golem SUX the Lamas @$$. Blood golem with iron maiden and Revive in your right click with Bone spirit in your left click makes you the most leathal. Well Revive is costly to mana but that is why you should put for the first 18 levels 2 strength 1 vitality 2 mana. 3 mana and 2 Vitality. It depends on how you aproach but i like to watch my 20 revives and my blood golem wreck havoc in Hell.
Lord LeTimDeTimmy Lev 43 |
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I am a 50 level Necro.... I have a slvl 7 Bone Spirit, a slvl 6 Bone Spear, Corpse Explosioin slvl 8, Iron Maiden slvl 10, Fire Golem slvl 5, golem mastery 3..... just 2 Skelton and 1 skelton mage and 2 revive, plus 2 Skeleton Mastery, 1 point at aplify damge, teeth and bone armor, iron and blood golem...I hate the combo of blood golem and iron maiden, although i use iron maiden.... I prefer fire golem because when your bllod golem die, you die.... very simple..... |
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This is the best way to build a necro. For the skill trees.... put only 1 point into amp dam and iron maiden each. I ron maiden will get strong once you get plus skills items. Thats all you need for the curses. As for the poison and bone... dont put any more than 1 into teeth... its nice at first but it is useless dont regret it. put one or two points into bone armor, nothing special. Dont put anything into boneprison or poison attacks save it all for bone spear and spirit. Spear is great for attacking in narrow areas it doesnt do as much damage as spirit but it works nicely since it will attack anything in its path. But once you get enough minnions for your army attacking with your bonespells isnt as important. I put points into spear untill i was able to get bonespirit. My spear is at 16 and my spirit is at 20. But that is with plus skills items. The summon tree is the most important. A lot of people mess up by putting too many points into skeletons and mages. Just put one... you will be able to survive. A couple more into mages wont hurt and it could be helpful early on but dont waste them. Golems are very important, they dont do most of the killing but the blood golem is the stud who will keep you alive. Put about 8-10 points into golem master and 2-3 into blood golem. The rest of your skills need to go into SKELETON mastery. Trust me. Skeleton mastery is linked to revives. If your mastery is up high enough and your revives are in the teens you will be unstoppable. Master gives them lots of life and makes their damage insane. I clear through stuff in hell difficulty easy by raising dead enemies and using iron maiden. The revives damage get up to over 1000 and they have about 7000 life. no joke they are unstoppable. They last for awhile but dont get discouraged when they die after about 5 min. just raise stuff every time you kill something and you will never notice or care. I suggest putting only one point into each golem except blood.... do a few for him. Fire isnt as nice as you think. After being used to the best golem,,, blood, you will need to use life potions or you will die easier. With iron maiden and your blood golem you cant die. its impossible, because the golem wont take in damage and you will get life for every hit he makes. That is the perfect placement. skeleton mastery, revives, golem mastery and blood golem, those are the big ones. As for stats: strength strength strenght early: stop untill you get to about 80 if you want to wear silks get 100 but most people wear goldskin and heavenly garb. I prefer skin, because in hell mode the lighting enchanted dudes will smoke me if i dont. your resists go to -50 in hell. That makes it tough to survive elemental dam. After your strength is up go mana untill it is level 120 or so. With frostburns it will be around 600 mana. Keep going higher if you want but its is good to get life, mainly for dueling and bosses. For dueling use a fire golem and bone spirit... and if a barb is giving you trouble go raise some skeletons real quick and use iron maiden.... the barb will drop real quick. Its pretty cheap but then again.... thats how necros fight stuff. |
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Firstly, i can't understand two types of necromancers. The first kind say that you should not put more than one point into skeletons and should concentrate on golems instead. These people are missing the main point of a necromancer character which is to raise an undead horde. The second type put 20 points into raise skeleton and skeleton mastery which is even worse. A good summoning necromancer makes good use of both skeletons (though only skeletal mages!) and golems. Skeletal mages are useful because 1) They create extra targets for groups of monsters 2) They tend to stand back from the fight and attack from range 3) Like golems they act as punching bags which damages enemies cursed with iron maiden 4) Ice mages freeze their target 5) when dueling, if an ice mage hits your opponent he will be unable to avoid your bone spirits 6) lastly, you will benifit greatly from + to all skill level items. It is true that in Hell difficulty they do little damage without heavy investment but golems don't do that much damage either and you can only have one. It is iron maiden that does the damage and 5 skeletons are ample punching bags.
Take the games hardest enemy Duriel. If you walk in with just a golem you're in big trouble. If like me however (with +2 to all skill levels, you walk in with 5 skeletal mages 3 skeletons, an iron golem (just for the thorns damage) 2 revives and a mercenary, Duriel has 13 targets to deal with!!! Cast iron maiden on him and he'll be half dead by the time he gets through that lot. And while he's busy contending with you're horde you'll be free to pound him with bone spirits. When all you're allies are dead, leave by portal, raise more creatures and repeat the process until he's dead. Better than having to run around the room and dying all the time! And using a golem and skeletal mages works even better with large groups of enemies. It's what being a necromancer is about.
Some general tips
1) Act 2 is the best place to gamble because you can quickly leave town via the sewer.
2) Gamble for Gauntels until you get the frostburn Gauntlets which are great!
3) A shields blocking chance is more important than it's defence.
4) Keep any poor rings and amulets and transmute them.
5) Don't give Charsi an item to imbue unless you have a really good item.
6) Bone spirit beats bone spear hands down. Bone spears often miss.
7)You need around a hundred strenght to wear the best armours.
8) Dexterety is not necessary for a good Necromancer who fights from distance. Trying H2H combat in Hell difficulty is not a good idea!
Lord Gray, lvl 40 Necromancer |
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Mordred here.
Of late, I have been reading your strategies page with great interest, as it was there that I first read of the secret cow level. The necromantic spell "Corpse Explosion" is ideal for encounters with Hell Bovines, as they insist on bunching themselves tightly together - herd mentality, I suppose. By casting "Iron Maiden" on a selected herd, the necromancer can hasten the death of just one bovine, and that is all it takes to start the ball rolling. Once the immediate area is clear, run like crazy through as much space as you can safely negotiate, then loop back to where you started. When the inevitable stampede (or cow collective) catches up with you, make sure that you are caught within your initial kill zone. As those terrible cattle press in from all sides, start exploding corpses. In between explosions, you will be thrilled to hear the sound of all manner of items and gems hitting the ground. When the dust (and blood) settles, ressurect a few cow corpses, just to get a laugh out of hearing them 'talk.' Don't forget to pay your respects to the Cow King before you rub him out. He is royalty, after all. |
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This is for getting higher level skills a little more quickly than you might otherwise. Instead of waiting till you reach (for instance) Level 24 for your Necromancer to start investing in either Resist All or Iron Golem, DON'T use your skill point when you get to Level 23: save it, then once you reach L24, you can get BOTH skills right off instead of waiting till L25 to get the second one. Personally, I did this one better and stopped using points at L22, saving them till I reached L24. So I had 3 skill points to use, but I still only wanted those two skills (you can only increase any skill level once per character level increase) so I still had one left over when I got to L25 and did it again. Depending on what kind of skills you're going for (and keeping them concentrated in small areas as has been suggested elsewhere is a great idea), you can easily spare increasing your skills everytime you have a point available, so don't be afraid of waiting.
This works VERY well with getting up in the higher level skills relatively quickly.
Oh, and something specifically for Necromancer: I haven't spent one skill point anywhere besides summoning skills, and at L27, it's working great.
Having an entourage bigger than Puff Daddy's (4 skeletons, 6 skeletal mages, an iron golem, and sometimes a hireling from whatever level's town I can get to) can save your butt from ever being touched, much less killed. And if you don't find a good wand to use, find a decent bow/crossbow and you can join the fun your boys are having and whack on the beasties with them from a safe distance (which also has the advantage of being able to actually PICK a target, as your boys aren't terribly smart when it comes to going straight after the monsters that can resurrect other critters). I know this gets kinda crowded when you end up in maps with narrow paths (like the Arcane Sanctuary, or some sewers) but you will be a mighty, mighty boss in more open areas like the Kurasts and the deserts of Act II (yeah, I forgot how to spell Lut G.). In crowded areas, just get picky about your summons. Remember, you don't have to summon EVERYthing you have available.
Mordindae |
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First of all i am a lvl 36 Necro and this is what i have learned so far... until u get to lvl 45 use a blood golem combined with iron maiden my lvl 3 blood golem has 5 to golem mastery and it can stand his own agaianst the enemies in act 2 canyon of the magi.. if u see lots of enemies using magic on ur blood golem recast it some where immediatly and run away as fast as u can and dont put so much points into skeletons or skelemages TRUST me its not worth it! The demons in hell difficulty can slaughter ur mages and skeletons with one hit to avoid this is to have at least 5 revived monsters and a golem of ur choice and try to raise ur golem and skele mastery by alot and max out bonespirit ull need it later and when u fight really high lvl enemies its not smart to waste ur mana pointlessly shooting at them repeatedly if u see that
its not working the first time if it doesnt work use a blood golem and cast iron maiden itll do alot more damage on itself then ull do by ur magic if ur surrounded by enemies make a blood golem and cast iron maiden so u wont lose help if the enemies r batting u around, try to find an escape cause if ur golem dies or ur out of mana ur pretty much screwed u shouldnt waste points on other curses other then lower resist and lastly gamble for ur items if u have plenty of $ on u |
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Ok, this may seem weird to some guys, but I am a cradle catholic girl who is ADDICTED to my necromancer in Diablo 2! To me all summonable beings (skeletons and golems) are good. Golems last longer, but skeletons are cheaper. When a necromancer, ALWAYS add to vitality and dexterity.This will enable you to throw items from far away while a blood or fire golem does all the dirty work (if you plan to stand back, which is pretty boring!). Add to energy when you have extra, it makes you go faster when your in a bad spot and have to run away A.S.A.P.! For skills pick your favorites. Mine are Iron maiden and Blood golem. Now that I'm at a higher level, mostly skeletal magi( the more points you add the more strong and cheap mages you get!) and bone spear. This is a cool thing cuz you can shoot it through a hallway and it runs through every one in line! It's also good when you decide to stand back, but want to help. I've heard bone spirit is cool so add to that, cuz you don't have to aim, it finds targets for you! Never buy really expensive weapons or armor if you don't fight face 2 face. It's a waste of your gold! If you get right up there and fight, add to strength and vitality and a few to energy in your stat points, then you can buy big armor and weapons. While fighting bosses or a room full of beasties, ALWAYS KEEP A PORTAL OPEN! then you can run away.Well, that's pretty much it. Just remember the necromancer is the COOLEST character in this game, and can reawaken the dead!
Hellraisergirl(cb) |
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All of you people complain about how effective curses are, the sucK!!!!!!My strategy is all out-obliteration. Until i get to level 6, i put every other point into skeletons. by the time I can get Golems, I have three, maybe four skeletons and a level three skeleton mastery. those three skeltons kicks so much a$$ that curses are made useless. Against Andarial, I will already hgave about four skeletal mages, and a beat down golem. Act II sucks, so I just invest all points into skeltons, skeletal mages, skeltal mastery, golem, golem mastery, everyone else says that you should put points into bone armor, they are just f$%&in with ya. A level 10 bone armor in destroyed in 2 hits in act II. PUT POINTS IN BONE SPEAR. the one correect thing that everyone else say's. in the sand maggot caverns, it saves you life. |
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Do you know how to defeat Andariel?This is how I killed her.I was a level 16 nerco and entered her lair.I gave her a taste of her own medicine-I threw poison poitions at her.I also struck her candy ass when she bend down to attacked my sketelons and golem.Soon her life was low and whacked her to a heap of meat.
Baby Bobo Lvl 26 Necro in Act 3 close to Lvl 27 |
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ok, i'll i'm going to talk about are skill points. First, put one in skeleton and one in clay golem- thats all you need. it will be tough in the beginning, but once you get to lvl 12 put 1 or 2 in mage. find a wand that gives +3 to
mage and you don't need to worry after that cuz it's really easy!! start building up iron maiden, and get corpse explosion to 5( thats about all you need). at 18, get bone spear and blood golem( the best). You'll have an easy time with your blood golem and iron maiden. Be sure to put a few points in golem mastery so you blood golem will last. After that, all you really need are bone spirit( get as high as possible) and revieves( only a few). instead of putting points into mage and bone spear, just get a wand that has +3 to both, and keep it because thats all you need the entire game. when you get to really high levels( like 45), you can mess around a bit, and put some into skeleton mastery and mage because it's nice to have some extra targets. Thats about it, so you'll be set.
hellreaper |
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Hi, I am currently level 52 on USWest and have some necromancer tips. This one is for killing Diablo. First off, dont use blood golem. You will die really fast if you do. This is because if Diablo hits him with red lightning (Which he probably will) your health will go down to 1. Even if Diablo uses fire ring, you will die. Use Fire Golem. He is not linked to your health and he heals himself with fire. Secondly, get some revived. If you are not level 30, then just use skeletons. (Not many skeletons, you shouldnt have more than 1 point in them, but you should have items that add to skills). If you have enough minions, do not use iron maiden, use amp damage. Diablo will take more damage this way than if you maiden him. The reason is that his melee attack only does around 40 dmg. He will not take maiden damage from red lightning. If you amp him, then he will take double your golem damage, double your skeleton damage, and double your bone spear damage. If you are in nightmare/hell difficulty, I find it easy to kill him becuase your reviveds will be doing double damage with amp, if you have about 10 reviveds, well, thats a lot of damage (Along with Bone SPIRIT and Fire Golem.)
Next, dont stand near Diablo. You just dont need to. If he hits your with red lightning, you're in some trouble. If your skeletons die, go find some more. There are plenty of corpses in the Chaos Sanctuary.
This is how I kill Diablo. I havent tested it on hell difficulty, but I will very soon. So far, its worked every time!
By the way, if any of you have a rare, 200+ lance, message me at *xaf_108 on USWest.
Lord Bumlike_Hobo, level 52. |
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probably the best way to kill diablo with a necromancer is to get ALL your minions (never put alot on skeletons) and save one of the seals that dont bring out enemys in the choas sanctuary and when you defeat all the monsters in the choas sanctuary bring back all lost minions and then press the seal when you do that you run as fast as you can to the star and amplify diablo and throw as many bone spirits or spears at him as you can untill hes dead. once your weaker minions die dont bother bringing them back there a waste of mana. golems the best way to distract.
A fan of diablo :) |
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hi, i seem to have a separate stratagy for every one elese. mine is for the long term player. it wont be easy early on but it pays off. first add to bone armor alot i add none to sceletons at all. only add more than 1 to bone armor, golem masteriy, mabe life tap, firegolem and bone spirit. latly if looked at poison dagger and it seems to work. only add to spells which you will permanetly use. it'll be like playing as a pladan for the first few levels but it is extremly worth it. in the end you should have an awsum golem, a very very powerful bone spirit and very good armor, and posibly a very powerful dager (if your in to meley attacks).
As for stats i would say first add to strength and vitality (always add 1 to energy). vitality is very good. you may hear otherwise but it help your armor your chance of hit and the enemys chance to not hit you.still do not add a huge number of points to this. as for energy sakes always add at least one to it. for stenght only add to around 100. as a necro you do not need more(unless for realy good armor).Vitality is a must. continually add to this a lot.
anyway, my stratigy may seem hard to follow but it is the way to go.best of luck to you against diablo and baal.
REDOGIII (Jimminnie) |
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This is yet another guide from me, the experienced player, to you newbies who are about to dive into a huge new world. For a little background info, I'm a level 42 Necromancer in Hell Act 1 and have over a dozen other characters on open and closed battle.net, of all classes. I find that I like the Necromancer the best simply because all he/she has to do is raise a minion, sit back, and enjoy the slaughter. But I have taken it a couple of steps further.
Stat Points
I spend a LOT on dexterity and have found that even though I must go to town every once in a while to recharge, I kill more baddies than my other rival character, which is a pure summoning Necro. This strategy works out well because you waste a town portal worth 90 gold, and so what if you waste 90 gold? Put most points into strength/energy and wear those heavy armors. Don't worry about vitality a lot. I have 290 or so health with the help of items, with the 50 points in vitality.
My own personal skills look like this:
90 Strength
85 Dexterity
50 Vitality
80 Energy
(w/o any stat-enhancing items)
I have yet to complete the Lam Essen's Tomb quest on either difficulty
Skills
A lot of controversy over which skills you should put points into, especially bone spear/spirit. Let me address that issue by saying that both are good. You DO need bone spear, but don't go overboard on skill points. 5 or 6 should do it. You can only get the spirit at level 30, and in-between that time and level 18, what are you going to do?
When spending the first couple of points, put about 2 into bone armor, 1 into teeth, 1 into skeletons AS A PREREQUISITE and 1 in amplify damage. Bone armor will be your savior later on in the game. Now, at level 6, put 1 point into clay golem, then at level 7, put the point into corpse explosion. Raise Skeleton Mastery, as you will need it for the Magi to come. Level 12 is a big level, so put a few into iron maiden and a few in golem mastery, but don't forget 1 or 2 in skeletal mage. At level 18, blood golem and iron maiden finally join forces. Then build up your Bone Spear, while adding to golem mastery, skeleton magi, and iron maiden. Summon Resist and Bone Prison are highly underrated spells and should have 2 or 3 points in each. Iron Golem is required for Fire Golem and Revive, so 1 point. At level 30, Revive and Bone Spirit are needed. No Fooling. You golem and magi will NOT be able to handle all the monsters alone, so get 4 or 5 points in there. Max out Bone Spirit. At level 18, it does almost 300 Damage. If you prefer dueling to fighting Diablo and his minions, get Decrepify and Bone Wall, also good spells.
Items
I'm not giving specific items, since not everyone can obtain all of them. Weapon- TRY to get something that does enhanced damage and/or boost to attack rating. If its two-handed, it better be worth dying for. Plus 1 to all skills always is a nice backup.
Shield- Get either a Tower or a Gothic Shield, socketed, with diamonds (all grades of diamonds work) in there. That or get something with an increased block rate and/or enhanced defense.
Armor- In the beginning, I used Greyform (it's a good item in lower levels). In later levels (12 - 30), get a rare plate of some sort, whether it be a plate mail, chain mail, field plate or gothic plate. After that, trade/beg/lie/cheat/steal for an ancient armor or ornate plate and imbue it with your imbue that you saved (I, regrettably, wasted my normal imbue on a lousy shield). Then again, you may want to use Goldskin (if someone will trade it to you) for the lack of resistance in Nightmare and Hell.
Helm- Try to get a Wormskull or something that gives great defense and other stats. Wormskull is good, but not great. In Nightmare and Hell games, you can find better.
Gloves- Frostburn gauntlets actually seem like the best way to go. Although if you can't get them, get something that gives mana, life, strength or resistance.
Belt- Get something good, that give either strength, life, mana, resistance and MOST IMPORTANTLY, space to stash potions. You can easily die if you have a Nightsmoke Belt with good mana and resistance, but only have 12 slots instead of 16. That can make all the difference in the world.
Boots- FASTEST RUN/WALK is the MOST important thing when dealing with boots/greaves. If it comes down to getting +10 to your cold resistance or the fastest run or walk, take the latter of the two and run like the wind. Resistance come next, then try to get strength/dexterity. Defense does not matter whatsoever.
Amulet- Get something with resistance and +1 to skills in the later levels. In the early levels, get something that gives a little to life, a little to strength, a little to resistance, etc. You'll find something.
Rings- I personally use 1 Stone of Jordan and a rare ring since I do not like to be so close-minded and get two SoJ's. Get rings that leech off of either mana or life, more towards mana.
Additional Information
When fighting Coldworm the Burrower in Act 2 in the Maggot Lair, watch out. Yes, he's unable to move, but he'll have about 10 Sand Maggots lying in wait, each maggot able to hatch 4 minions. Have Bone Spear at the ready.
The Countess is WAY to easy. I killed her in 4 hits with my Necro. Get a good weapon, use a clay golem and 1 or maybe 2 skeletons to hold off the minions, and use amplify damage (which, by the way, is also a highly underrated skill).
Andarial is fairly easy, although your golem may be dead by about the second poison spewing. When in Rome, do like the Romans. When in Andarial's Lair, do like Andarial and hack the crap out of her until she falls. Iron Maiden and Amplify Damage are again good here.
GAMBLE!!!!! You never know what you're gonna find.
Good Luck, fellow Necros, and if you are slightly unsatisfied with your character, just fudge through it. I spent 10 points in Bone Spear, but did not start over. Let that be a lesson to you all. |
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The skills I think you should max out with are: bone spirit/spear, blood golem, golem master, amplify damage, iron maiden, a few skeloton mages, a few elemental resistance, AND ALOT OF REVIVES. Mainly i think all you need is a maxed out blood golem, golem master, bone spirit, and iron maiden.
*Dark_HellRaizer |
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I am fairly new at this, and only have a level 21 Necro. But I don't know what everybodies problem is!!!! I kicked Duriels butt eis!!!! Plus I did it with Skeletons!!!! Everyone is saying how much they suck, but I have 5 skeletons and 5 skeletal mages, with 9 skeleton masterery! And I have yet to find anything to stand in my way!!!!! Duriel only killed two of my skeletons before he got whipped!!!! So for you new necros out there, skeletons aren't half as bad as everyone thinks they are!!! I would take my skeletons against Golems anyday!!!!
Kothros |
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Hi yall waz up. The stadegy to defeating Duriel in the Nightmare mode is to have a lot of golems and resurrected. This is important so that when they are figthing Duriel you can hit him with your bone spear. Your bone spear is probably the most powerfiul thing you got since your bone spirit isn't too high. The key to beating Duiel in the Nightmare mode is to have a big army.
SirBlueFire |
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For all of you cool necros you picked the best class! it is so much more fun then hacking away at stupid idiots wit the barbarian.so, stradagy skeltons really suk past actI and can barly survive at actII. Bone spear is ok but no more than 4 levels i use my blood golem+iron Maid.i dont use healing potions beacause i get more than enough health.bone spear is good for all bosses beacause u dont interfere wit the golem and it uses little mana it also does long range.Duriel is hard no doubt about it. Well i was at lvl 36 so it was not to hard i used bone spear and bonespirit+blood golem+iron maid to get health.he only has 2000 hp so it use about 50 mana potions and bone spirit.my blood golem was all most dead and i was running out of mana i used amp damage and killed him!!! i put about 3 skills on it and i thought i wasteed it. it really saved my life. at act 4 i used fire golem and i used about 4 skelton mages.they are really cool if you no how to use them.these r my most used skills
#1 skill iron Maid
#2 skill blood golem
#3 skill skelton mage
#4 skill amp damage
#5 skill Bone Spear/Bonespirit
These may be very werid but they worked for me and i am the father of all necros lvl 127 necro.meet me on battle .net
-Stormrider710 |
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Well this is my tip for a necromancer user.. first, the stats.
after you have reached about 40-45 strength, you have to stop putting your stat points into strength.. you'll know why later on. don't put a single point into dexerity.. vitality and energy in a ratio of 2:3 ALL the way through~
for items, Use wormskull OR tarnhelm for headgear.. tarnhelm adds to your chance to find magic items so it would be really useful in hell difficulties
For a weapon, use Ume's Lament which not only gives you skill bonuses, but it has the fastest cast rate option.. it is REALLY useful.
for a shield, use Sigon Sheild if you'd really like a skill bonus and the highest block rate for a shield. If you care about resistances, use a gemmed(3 perfect diamonds) tower shield, and if you care about cast rate, use The Wall of the Eyeless.
For armor, You would have to find a rare mage plate with fastest hit recovery and resistances.. You are NOT that strong to wear a Victor and literally CRAWL..
for gloves, use Frostburn if your mana is too low, but use Magefist if you care about fastest cast rate...
Belts.. Nightsmoke and Lenymo is NOT THAT useful later on.. find a rare belt with high resistances and fastest hit recovery.
boots.. Use Tearhaunch and Vidala's fetlock, and change it to a better boots with BOTH fastest hit recovery AND fastest run/walk.
rings and amulets.. SOJ is always nice.. but 1 is enough. for another ring, use a ring with fast cast rate and other options.. probably life and mana.
Use an amulet with fast cast rate and +2 to necromancer skill levels and resistances...
that was the ideal item set for a necromancer.. and among these I really recommend items with fastest/fast cast rates. They affect your life directly.
It would take some time to get all these, but at least you can try^^
for skills..
I'll tell you the skills you have to MAX..
1. Irom maiden
2. bone spirit OR bone spear (concentrate on ONE of them) and the skills you can choose to max...
1. bone armor
2. decrepify(useful in pvp)
3. corpse explosion(Very useful if used right)
4. revive(but then again.. they're too dumb)
skills very useful if you put a point into it
1. poison nova(prevents monsters from healing themselves)
2. bone wall(good when combined with iron maiden)
3. golems(a faithful friend of a necromancer)
4. terror(ends a fight instantly.. useful when surrounded by monsters)
..you cannot max all the skills... you have to choose what to raise and what not^^ good luck~
Ben |
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In orde to have the easiest time in D2 u most do is be a loner and by that i mean do not upgrade minions if u dont u save a hell lot of points to use on bone spirit, bone armor, etc. u should upgrade bone armor and bone spirit to the MAX when u do u will be hard to kill i am only lvl 31 and i killed a lvl 53 amazon so when combined with sigons it will do well. About the bone armor u may think that it is a was of points but u are wrong because if u upgrade it to the max it is like adding hp to u because it "absorbes" 200+ dam so when u face monsters or u duel ur bone armor will save u. mybe u can upgrade iron maiden but i dont because the bone armor protects me a lot.
scsa316 |
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The Summoner- The Summoner is really easy once you get up to him. What I did was I was the Necromancer and I just dodged the flame spell he has and run up the stairs to him. If your Necromancer get a blood Golem or a Skeleton Mage would be better and have them attack the Hell Clans from afar. While they are attacking the Hell Clans you can run up to the Summoner and kill him before the Hell Clans Notice You. I killed him in 4 hits. I died when the Hell Clans got to me but then just use the waypoint to the Arcane Sancuary and then if you are
Necromancer Use Teeth or Bone Spirit or something to kill the Hell Clans
Amazon- Shoot the Hell Clans with bows or something from a long distance.
Sorceress- Use any far attack and kill them.
Barbarian- Run and Bash them in.
Paladin- Try to either bash them in or use a attack that can kill form afar.
The just go and read the journel.
Twister |
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I am a (i think) level 26 necro..... time flys with these guys.... very good character.. better than a barb sometimes.... well, its all the matter of skills. get bone armor. JUST 1. thats just for the start so you can go nuts and attack with your minions of hell. obviously you get golem.. put one in clay. along with all the other ones. run around with your golem and your 1 skel til level 18. this is where the fun begins. THE ALMIGHTY SKELETAL MAGE!!! some people may think that they suck. but they sure beat the crap outta those dumb barbarians... the only problem is the bosses..... for curses, 1 into amplify damage and maybe 2 or 3 into iron maiden. put more in at the end cuz of the blood golem strategy. Blood golem/iron maiden. HEY!! MY DOGS HAVING NIGHTMARES!!! well back to the strategys.. put at least 10 or 15 into skel mages.. they are fun and funny. hmm.. i seem to have lost myself... ummm so so far. 1 bone armor. 1 golem. 1 teeth for tree thingy. 1 skel. a couple in mastery. try and get 10 into skel mastery. ummm the you got all those golems. 1 into each.... eventually... get revive for sure.... put a phew into that one..... now that was kinda of confusing but now for the items. Wormskull or tarnhelm would be healthy. at the start try to run around with a melee weapon.. since u have bone armor.. right now im level 26 with my infernal torch hitting people from act 2 in nightmare. its pretty cool. yeh..so a good melee weapon. try and get goooood armor. it helps alot if u end up being trapped in your own minions... its happened to me many times. rings that put up mana and health and try to get mana and health steal... shield.. GO SIGNONS GUARD!!! it rox... ummm fast run for sure... usually just try and get things that put up health and mana.. that should be all.... REMEMBER KEEP FIT AND HAVE FUN! hehe thats cheesy.. oh yeh... and another thing.. my necro has 135 strength. 45 dex. normal vitality and normal mana. it was a kinda stupid idea for small mana but.. u find alot of mana potions. HAPPY KILLING
Might_Moose Barb level 27 Strange_Moose Necro level 26 Canadian_Moose Bowazon ( SHITY) level 17 |
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A great strategy with the necromancer is that you just give all the skills before iron maiden,bone spirit,fire golem and revie 1 skill point each. And when your get to iron maiden you just give it all skill points you have. And you dont need to worry about curses no more.....
And you can give golem mastery, resist to all sommond monsters and to skeleton mastery. Cuse you will need your golem to have more HP and your revied monsters to give more dammege and have more health.....
Use iron maiden on the monsters that whant to harm you and then stand back so they hit your golem and your revieds.... and if there i a monster that have yellow name you can just stand back as you do and cast bone spirits! I am at lv 45 and on act4 on hell and it goes very well....
Macross |
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for necros i say u should max out iron maiden and golem mastrey my necro is level 25 and i have neo pro in nightmare also if u have revive i sugest u put a few into skello mastrey trust me it works and dont bother with skellos but if u want u can put a few in mages. put 1 in clay and blood golem and put at least 3 in iron and fire golem. and dont bother with teeth and 4 into bonespear should be enough . also put at least 5-7 at least in bone spirit mmmm and 3 into bone prison. of coures some of u are not level 30 yet. soo here r some tips for those who r level 18 and down put 1 in clay golem and 3-6 in golem mast 1 for skellos and 3-5 in mages. 1 into blood golem is enough also mabe 2 in amp damage . for sure u should put a few in iron maiden. if u follow these instructions u should have no pro in nightmare and normal bytheway dont ask me about hell... lalala i cant hear u
sir informer |
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Hi there Necro's ... To start : I completely agree with "Death" Outnumber the enemy with 20 skill point in Skeleton mastery , about 10 in skeleton mage and 20 in revive. Use Iron maiden+blood golem for your own life ... make sure you have Frostburn because this strategy needs MUCH mana !! That's what Necro is about !!!
De-GeXte ( lvl 52 Necro) |
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I said before that what gets most necromancers is lack of patience. I was only half-right the other half is just plain laziness. I have chatted with many necros who insist on putting lots of points into corpse explosion and amplify damage. If you are two lazy to hit the right mouse button more than once you should not be using this character. So what if a level 20 amplify damage covers the whole screen and level 20 corpse explosion takes care of a whole room. I can get the same effect by casting level 1 amplify damage and corpse explosion multiple times. Guess what I have skill points left over to cast a level 20 bone spirit and send what ever I want to kingdom come. Which brings me to my second point bone spirit is way better than bone spear. There are two main reasons for this. First and most obviously, it does twice as much damage. Second it rarely misses. This is something that people don't seem to realize. When you need something dead you don't need your bone spears missing the target. So what if they can hit every thing in a line behind the creature, 99% of the time you are trying to kill a specific creature. If you don't hit that creature you have to recast which means you are frozen still for twice as long as you should have been. With bone spirit you cast it and the creature dies, end of story.
Portent |
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Vukodlak the lvl 31 necromancer here, I agree that to create the most effective necromancer possible you should not put more than one point into each of the "Skeleton/Mage/Mastery" skills. However a Necromancer without an undead horde isn't really a Necromancer is he? If it wasn't for the Necromancer's ability to raise undead I probably wouldn't have chosen him as my character or played Diablo 2 in the first place. With that in mind here is my attempt at balancing effectiveness with my stubborn refusal to abandon the "Skeleton" skills.
Curses
Amplify damage: just two points here so that it doesn't run out so quickly. I've found a bit of a weird effect of this curse when used in conjunction with the Paladins "Conviction" aura. The curse seems to multiply the result of Convictions already multiplied damage rather than just the base damage. Duriel and Izual dropped in seconds to this combo.
Iron maiden: yeah everyone has already told you why. I have 4 pts here. At this point I don't have any interest in spending on any other curses.
Bone & Poison
I put a point or two into Bone shield because it costs practically no mana and mana regenerates while life doesn't. All in all its unessential.
Corpse explosion is the ultimate "DefCon 5 last chance to save your ass" spell. I have 3 points here.
Bone Spirit: ok I'm too busy cursing and tending to my minions to bother with actually aiming a Bone Spear. The homing ability of this spell is what sold Bone Spirit to me, I have 2 pts here and am getting more soon. Its nice for the Necromancer to be able to contribute directly to a big fight rather than waiting behind the lines.
Summoning
This tab is what being a Necromancer is all about baby!
I found I needed to get to about skill lvl 7 in Skeleton Mastery for my Skeletons and mages to be able to take a good beating and keep standing. (magical attacks excepted)
Skeletons/Skeletal mage: I might have spent too many points here because it slipped my mind that the numbers of these fellows would increase when I got more +1 all skills items. I have 4 in Skeletons and 3 in mages, if I could do it again I would have one less in each and put those skill points in Skeleton Mastery or Corpse Explosion. Remember that too many skeleton minions can make some of the levels (maggots lair) absolutely frustrating.
Golem mastery, Clay and Blood golems: these are OK skills but I only really got them to get to the more high end Summoning skills. I have one in each. The blood golem was a lifesaver until I got the iron golem and Golem mastery has paid off as my golems have often only barely survived big fights on many occasions.
Iron Golem At first I was disappointed with this skill as creating golems out of extremely powerful items doesn't really pay off as much as I thought it would. On the other hand a golem made out of an entirely normal dagger or other cheap item isn't that bad either. I don't know why people complain about needing an item for this skill, after all a proper Necromancer isn't spending thousands of dollars on repairing his items so he should be able to easily afford the occasional sacrificial item.
If you know a big fight is coming collect all the dodgy items in a dungeon that you wouldn't normally bother picking up. Then drop them in a big pile near where the fight is going to go down. I've got 2 points here and don't really intend to spend more since it doesn't add to the life of damage of the golem.
Summon resist the thing I hate most is lightning enchanted monsters. This skill at least adds a little more survival time for my boys against these skeleton killer monsters.1 point here.
Well that's pretty much it. I am beginning to see how skeletons are getting more and more useless as I progress into Nightmare mode. Still if any Necromancer can prosper in higher levels while still maintaining his "lord of the undead" feeling then I think this one can do it.
A few of the skills I don't intend to spend more in because I hope to get some more +skills items. Right now I've only got a "Summoners wand of the Mind".
In case anyone is interested my stats look like this (second number is after item bonuses)
Str: 60/76 Resistances (on nightmare with the �20)
Dex: 30/39 Fire:52
Vit: 80/80 Cold:57
Life: 240/296 Lightning:57
Mana: 165/262 Poison: MAX
-Manny Mk IV |
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Back again, but only to address a certain issue for the Necromancer. People on this page say that if you don't worry about dex, then you'll have more points in strength/energy, but they're morons. For one, you need dex to wear the heavier armor, like Silks and Goldskin, and since you would "have to" get Frostburns or Stone of Jordan, it would be almost impossible unless you were very lucky and found some good items to trade. I was lucky, however, and found a nice, big, rare axe that I used to slaughtered my friend in a duel. Since I had that, I faced Andarial (although I died) at level 11. I found a rare Claymore in Act 2 and so I used that and faced Duriel at level 19-20 (I leveled after I killed him). My character is deleted now though, since I got greedy and tried to hack some items for me, which just goes to show you that you SHOULD NOT HACK unless someone hacks your health to 1 point (it happened and someone that I asked helped hack it back up for me). So until one of these Necros the same level as me duels me and wins, telling me that they didn't put any points into dex, then I'll revoke this strategy.
Keith (Necro lv 35 NO HACKS) |
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hey sup. first thing you should do is worry bout your items
have helm face of horror mask then switch to wormskull because you will need the extra strenght, amulet eye of elitch, 2 stone rings from battlenet, for weapon you should have either a good broad or crystal sword or culwens point or ums lament if you can get it( people dont give that out for free), armor silks of victor or any ancient armor will do, shield sigons shield or migallreis orb, boots tearhunch or viradlas fetlok or goblin toe, belt should have 4 slots i have bladebuclke, for gloves you should find frostburn gauntlets or some war gauntlets or sigons gage gauntlest.
people say that teeth sucks and it does but not in act one so put 2 or 3 in it. everybody says that corpse explosion is good but i prefer to use a big axe or a cool sword with mana steal and hack hack hack and they are all dead(sounds like a barbarian) when you get to act 2 put 5 on bone spear and use this concept: bone bone bone hack hack hack bone bone bone hack hack hack, since you have that sword that has mana steal you can keep on doing bone spear while the enemy is distracted by you blood golem. fight duriel by doing a bone armor and a blood golem and have lots of skeletons. sure you might say skeltons suck but you can surround him with skeletons and he cant move so all you gots to do you bone spear him to death HAHAHAHAHAHAHAHHA. after that, do lots of maniacal laughter and go to the hospital because you laughing makes a hole in your vocal cord and you spend the rest of your life in the hospital never talking to anybody again, ever.
havent beaten act 3 yet so i cant help youthere when you level up you shouyld put 3 or 2 on strenght each time and at least one on mana. when your strenght gets to 100, then put 1 on every 2 levels because you wont need anymore strenght. the spell you want to focus on is bone spear and bone spirit. even if you do plan to use corpse explosion, dont put more than 1 beacuse you should already have a lot of skill bonuses. the best curse is iron maiden(duh) because whoever hits you gets a lot more damage back. it is the same as throns except its a curse so its better. Remeber the hospital? well by now you should have healed to start using iron maiden. do iron maiden on bunch of guys and start laughing again HAHAHAHAHAHAHHA. But wait, then you realize that doctors only gave you medicine and didnt stich up your vocal cord so this time the laughing rips your lungs in half and you miseralby live on a resperator as the evil nurse taunts you by making you watch mad tv and hype everyday
Dongxu |
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I've read all the necro strategy guides on this site and I'd like to offer something different. Here's some strategy tips by a REGULAR gamer for REGULAR gamers. Those tips to equip 6 uniques and max out 30th level skills are all well and good, but they require a massive time commitment for the long haul. For those of you that view DII as a game and not a lifestyle, I offer some suggestions that you can use to have fun in a single play-thru on normal level. These tips are NOT designed as a precise formula for a 60th lvl super character in mind. I've played 3 necromancers, but none of them past normal difficulty and none past 30th level.
You can beat the game once through as a generalist, but you will be more effective if you pick a style. As I see it, there are 4 basic approaches - the poison necro, the Iron Maiden necro, the Army of Darkness necro, and the Direct Damage necro.
The Army of Darkness strategy is one where you simply raise a huge army of minions. Your primary skills are raise skeleton, raise skeleton mage, and skeleton mastery. It has a very high "coolness" factor. You will see epic battles with creatures dying all around you. Your undead legion can have a damage output factor unrivalled in the game. This is the strategy I used with my first necro. The big advantage is, of course, that your minions do your fighting for you. You are rarely in danger. You can clear entire levels without taking a single mana or hit point off. The disadvantage is the heavy reliance on corpses and the obsolesence of spells. The farther in the game you get, the less powerful your minions are compared to the monsters. You'll need more and more corpses to keep replacing your losses. Since you can't raise the corpses of your own minions, you can find yourself with a destroyed army and no corpses with which to raise a new one. You are then up sh*t creek without a paddle. An annoyance with this strategy is that your minions can tend to block your way getting around town and through narrow passages. If you want to follow this strategy, put your points into skeleton mastery and look for wands of raise skeleton in act I then switch to wands of raise skeleton mage in act II. That way you're less locked into the lower power spells.
The direct damage strategy concentrates on the bone spells. Your primary skills are teeth and bone spear. This strategy uses your minions as blockers while you fire off spells from the rear. I used this strategy for my latest necromancer character. One advantage is that the bone spells are all highly effective. Even Teeth can be effective throughout the game at high enough levels. Unlike with minions or curses, you can decide where the bulk of your damage is going to be done. You can hit the shamans and boss monsters directly. This will let you get through fights much quicker. Another advantage is that you aren't reliant at all on corpses. The main disadvantage of this is that it is very mana intensive. Try to find a socketed helmet and some skulls as soon as possible. Another disadvantage is that there is no direct damage spell between levels 1 and 18. Teeth will have to last you well into act II.
The poison necro concentrates on, obviously, the poison spells. Your primary skills are poison dagger and poison explosion. The advantage of this is the efficiency. Due to the "damage over time" aspect, poison generally gives a lot more bang for the buck than other attacks. The poison necro has the advantage of not being dependent on either mana or corpses to be effective. This can be considerable at higher levels - a poisoned dagger stab can do 40 or more times the mana cost in poison damage in addition to whatever the dagger itself does. The main disadvantage is time. Poison doesn't stack, so you will have to run around jabbing every monster and wait for the poison to take effect. And while they're dying from the poison, the monsters are still attacking you and your minions. It gets a little better at 18th level when you can use poison explosion to poison several monsters at once. The other disadvantage of this approach is that you have to build a very specialized character around it by assigning stats and getting equipment which will help you in melee instead of spellcasting.
Like the poison strategy, the iron maiden strategy is efficient. It concentrates on cursing your enemies, primarily with the iron maiden spell. I used this theme my second time as a necro. A variation is to use corpse explosion instead of iron maiden. The point is the same - to use your enemies against themselves. Both spells are relatively cheap (especially iron maiden) and don't rely much on corpses. Corpse explosion tends to make its own corpse for the next explosion. The main disadvantages here are time and lack of control. It's difficult to control when or where particular monsters die. If you are using this strategy, a good tactic is to run out ahead of your minions and bring groups of monsters chasing you back to them. Try to get them to cluster around your minions to make good spell targets. You can find +3 iron maiden or corpse explosion wands fairly early in the game if you check the shop frequently.
Whatever strategy you use, realize that you will have around 30 skill points to work with total by the time you get to the end of act IV. I would suggest reserving a third to a half of those points for the primary skills and spread the rest around one or two points each to other skills to maintain versatility. Yes, you may be able to go through the entire game with nothing but iron maiden, but how much fun would it be? The exception to this is the poison spells. I found if you aren't going to concentrate in them, you might as well ignore them entirely.
Some general tips:
You will find some people that swear by bone armor. A single point in it will save your life early on but later monsters will strip away your armor in one hit. It also doesn't work against magic. You get far more stat points than skill points. Consider saving precious skill points and putting stat points into vitality occasionally instead.
Look for a wand that enhances golem skills. Use this wand to summon a golem, then switch out to whatever you regularly use. >From my tests, the golem will keep the extra abilities. It's a pain to do in the middle of battle, but it's easy to do between fights and gives you a stronger golem for free.
Everyone seems to ignore iron golems. If you don't need the money a really nice magic weapon can make for a great iron golem. Mephisto dropped a unique maul for me which I used to summon an iron golem from at the start of act IV. That golem lasted throughout the first two levels of hell. Best money I ever spent.
Don't overlook dim vision or terror. Cast dim vision on enemy archers and they will be unable to fire at you. It's especially handy against those annoying flayer blowdarts or clusters full of shamans. Terror isn't very useful most of the time but it can be a real life saver in an emergency. When your army collapses and you're going to be surrounded, or the monsters are clustered too thick for you to break into a room, terrorize them and it gives you some breathing room for a few seconds.
Try to make end runs around minion monsters and get next to the shaman or mummy who is raising them. Then resummon your golem right next to him and the golem will attack him instead of wasting time on the minions. Plus while he's fighting the golem, he won't be ressurecting his little friends.
Consider using a bow from levels 6-12. Skeletons aren't very strong, but once you get your clay golem he can keep the enemy busy and you can pick them off from a distance at no mana cost.
Realize that iron maiden only does damage when the monsters hit. If you're facing a lot of little annoyances that aren't doing a lot of damage, switch to amplify damage instead.
Attract can be very useful in a pinch. Use it on a monster in back instead of terror once you get to level 24. It can also help a lot against oblivion knights. Attract will cause oblivion knights to hack each other down in seconds.
Keep a watchful eye out for resistance gear. Necros are one of the few classes that never get any way to increase their resistances. Gathering poison resistance in act I will help out greatly in killing Andariel and against the undead in act II. If you don't have good lightning resistance, let your minions do the talking to Scarabs. Their charged bolts will kill you quickly.
Watch out for the maggot lair and the Arcane Sanctuary. Your minions will trap you in those narrow corridors easily. Consider using only your golem in these zones for that reason. If you do use skeletons, try to get fire mages in the lair as the insect swarms are very vulnerable to fire. I wouldn't recommend skeletons in the Sanctuary at all. They will often trap you on a patch of fire and they won't move off of it.
Remember that monsters can only be affected by one curse at a time. You can't stack life tap and iron maiden, for instance.
At low levels, refresh your bone armor whenever you're in town. Then you can visit the healer and get the mana right back. That way you'll always be walking back into combat with full mana and full armor up.
Don't run too far ahead of your minions. If they lose sight of you for too long, they will disappear. This can be a rude shock at first if you run into a group of enemy and find your undead army isn't behind you anymore.
Mercenaries are often well worth investing in. With other characters, they tend to die often. But the necromancer's minions generally present enough targets for the monsters as it is that it's easy to keep the mercenary alive. A cold mage's freeze in act III can really help set the targets up for your skeleton mages to take down.
Patrick |
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Hi, these are just general Necromancer tips.
I will have to agree with most of the other tips and say forget about dexterity. It will be completely useless most of the time since you probably won't do any melee fighting.
Beginning:
In the first few levels, try to get an item like bloodfist to increase your health. When you level up, mainly concentrate stat points into energy and strength. Stop at strength when you get to around 100 w/o any strength-enhancing items. Then begin adding to your vitality and keep adding to energy. With my necro, I stopped adding to strength at level 15 and from then on have been putting points into vitality and energy.
I don't really suggest putting many points into teeth. Two points is probably enough. Put several points into bone armor, since it is extremely useful later on. (I went to act4 at level23 and thru the entire outer steppes I took a total of ten damage, fighting all of the monsters, with bone armor on.) I would put several points into corpse explosion as well. It is a very useful spell when you are stuck in a room with a lot of guys.
Put one into clay golem, but a lot into golem mastery.
I don't suggest putting a lot, if any, into poison dagger.
Middle(levels 12-24)
Put A LOT of points into iron maiden. This is an incredible skill. One of the good things about it is that it only costs 5 mana!
Level 18 is very important. Put one into blood golem, and a lot into bone spear. Bone spear is also incredible. That is mainly what you need at level 18.
At level 24, put a point into iron golem. You will need it to be able to get fire golems.
Later(Levels 30+)
At thirty, begin putting a lot into bone spirit. While bone spirit does not pass through its target, it does a lot more damage than bone spear and is more useful against bosses like Duriel and Diablo.
Items to get:
Weapon: Ume's Lament. +2 to necro skill levels and +40 to mana is mainly why. Later on, in nightmare/hell modes, you might find an even better wand.
Armor: Goldskin or Silks of the Victor. Silks is good because it adds 1 to all skill levels, but Goldskin might be more useful later to make up for the resistance loss in nightmare and hell modes.
Helm: Wormskull. +1 to skills, and +10 to mana. The other abilities are nice to.
Shield: I would have to say you should use the Sigon Shield. It has a very high chance of blocking (higher than 60%), and adds to your skills.
Belt: Nightsmoke or Lenymo. I mainly use these for the addition to mana. The resistances are also very nice.
Boots: Use something like Tearhaunch or Vidala's Fetlock. The fetlock is very nice as it adds to your stamina and gives FASTEST (very important) run/walk.
Gloves: You guessed it, Frostburn. These are excellent becuase they add to maximum mana by 40%.
Jewelry: The Stone of Jordan is your ring of choice. The skill bonus is awesome and the mana is great. For the amulet, I would just get something that adds to mana or resistances in the beginning. Then get something that adds to skill levels and gives resistances. In the beginning, you might also like to use the Eye of Etlich.
By the way, don't put too much, if any, into skelletons. They are really only useful in act1 normal. Good Luck.
Deathbringer |
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Hi, I've heard a lot of tips about killing Duriel. I will add one as well.
First of all, I think that Duriel is very difficult to kill and you should not be surprised if you die your first time fighting him. In case you don't know, his melee attack will deal around 27 damage (in normal difficulty). He also uses an aura that is similar to the Paladin's holy freeze aura, so bring some thawing potions. He also has an array of other abilities/attacks.
Ok, here's what you do. First of all, you need a lot of skill points in iron maiden and bone spear. Hopefully, you will have items that add to skill levels so your bone spear will be around 5 or 6 and maiden around 7 of 8.
Get yourself a blood golem and insert the horadric staff into the orifice. Have your bone spear set to the left mouse button and iron maiden on right mouse button. Open up a town portal before stepping into the chamber. Now, step into the chamber. Duriel will appear and will start hacking at you. Before he does this, put on an iron maiden on him. If you did this, he will take about 500 damage every time he hits you or your golem. Now begin running around the room and hitting him with bone spear. The big problem is that the room is very small. Duriel will probably kill you once or twice, but that is not a problem since you have your portal right outside the chamber. If you die, repeat this process (The golem, portal, maiden+spear). Each time that you die, you will deal 1000+ damage to him. Remember, in single player, he only has about 2000 HP, so you might die once or twice before he does.
This strategy worked for me, good luck using it. By the way, don't try fighting Duriel if you are under level 21 becuase he will probably kill you extremely quickly unless you are REALLY good.
Deathbringer |
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well i'm a lvl35 necro and i have never had to use and never will have iron maiden i am in act 2 nightmare and i kick ass without it i have skill lvl10 bone spear and skill lvl9 bone spirit i don't need iron maiden and also for the lower lvls in act 4 normal a good way to kill diablo is to runn around him in circles while using a blood golem or
fire and use bone spear or spirit until he dies also if you are a lvl 30
use revives but get the storm casters you have a better chance with them
since they fly
Sir Kidhowmoon |
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Hey sup fellow necros...I have a good strat for building a necro. The key is specialization. What you need is to add about 10 points to blood golem and 1 to golem mastery and resistance. Max out iron maiden and bone spirit. The blood golem/iron maiden combo will be your primary attack. Put about 1 into corpse explosion. For dueling you will need decrepify and bone wall. Dont waste time with bone armor, it becomes futile in the hell difficulty because the creatures are so strong. Now your asking why just one skill point into golem mastery, decrepify, corpse explosion and bone wall right? well its because you should find items to give you plus one skills. You should get at least plus 3 i currently have up to plus 4 right now. Ideally you should get ume lament wand, plus 1 amulet, signon's shield, worm skull, frostburns, silk, SOJ, and fastest run boots. so even though you add 1 skill point you will automatically have 4 to 5. Finally, your stats points should be managed to max str 100. dex no points, vit 50, and the rest to mana.
AlucardofUCR |
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O.K, O.K. Death here. The mother of all necros. LV 85 Hardcore. What I have done after trying every possible skill path, (sad I know)is this.
Right believe what everyone says about skeletons. They are poor. However skeleton mages and skeleton mastery are awesome. They act as archers and destroy targets from afar. Seens from braveheart and gladiators come to mind. Remember the archers. Put both to 20.
Iron maiden is not like the band name sake, it is actually awesome, but you don't need me to tell you that.
Blood golem Saves you money on potions and is good to upgrade. So is golem mastery.
Bone spirit is your own security badge, and dont be shy to stamp it on anything that comes too close and asks for your i.d. Don't waste skills on bone spear others e.t.c you wont use it later on. You won't need to if you have loads of hard skeleton mages and iron maiden. Then in later lvs i.e 30+ start on revive and because skeleton mastery is high you own an army of darkness with multiple attacks. It cuts through diablo's hordes like a knife through butter.
Remember Diablo is not like the film commando, or conan the barbarain. If you outnumber them you kill them, there will be too many to kill and against pvp it lags the screen and you destroy low connection 56k guys. 90 kills + to my name.
Death |
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Spending skills/stat points:
When increasing stats, you should not worry about dex at all. Ignoring it gives you more time to increase your mana level and strength. Strength is important to be able to equip certain useful items, like silks, sigons guard and frostburn gauntlets. Vitality is important later on, to survive the rouge hits from hell difficulty mosters. Its a good idea to balance strength, vitality and energy as best you can, get all to about 100 and leave dexterity at base level. then spend points at your leisure, focusing mainly on mana. (My charater has almost 1000 mana now, and it is no longer a concern)
Summoning spells: Its best to ignore skeletons, as well as skeleton mastery, (I'm almost lvl 60 and I have skeleton mastery at 0) Only invest one in raise skeleton and possilbly around 2-4 into magi to tide you over until you reach higher levels, when revive will be your tool. Golems are an asset, although not worth anymore points than what is needed to cast them, 1. Golem mastery is a useful skill, but should not be overdone. Revives are useful. But you shouldn't need more than 10.
Curses: Most curses are not useful. Only place one point in amplify damage and then 20 into iron maiden. Which is the most useful necro skill. (excellent when coupled with blood golem and a few revives to distract. All other curses should be ignored, with possibly the exception of decreptify which might be useful in dueling. Although you would have to waste a couple of points to get it.
Poison and bone spells: First of all, poison is weak and slow, and damage does not stack with multiple spells cast... not needed at any level of play.I recomend not spending any points there at all. Bone spells are essential. at lower levels, but do not waste time with teeth, increase bone spear until you can get bone spirit, then max the spirit. Once you have a fairly strong magical attack, put one point into bone armor and bone wall. The extra health from the armor is marginaly useful if you cast it often. (use a hotkey) And bone wall is an assest against lightning enchanted enemies... its also a convienient barrier, to keep the mosters concentrated on your golem and revives. It is also very useful as a shield against frozen orb and multishot in duels.
Equipment: When considering the best equipment for a necro, usually abilities involving skill increase and mana are the best. Defense and high weapon damage is not needed. An unorthodox strategy is to equip your necro with a bow until you get a decent attack spell (lvl 18). You should never be attacking somthing melee.. that is not the point of a necro at all. Get items like frostburn and stone of jordan to increase your mana drastically. Nightsmoke is also a useful belt, unless a rare that adds mana can be found. The ultimate armor is silks of the victor for the skills, although twitchthrowe is very useful when coupled with sigons guard for a very high block rate. Of course sigons guard is the obvious choice for a shield. It adds essential skills and the high block rate saves you more than you might expect. Some say a pavise or tower shield with 3 perfect diamonds is nessesary to beat hell difficulty, but i've not needed it. Its up to you, both are good choices. But ultimately the block rate is the most important aspect of a sheild, thats what they are for right? If you can get Ume's lament, it is the best wand available, with fastest cast and increase in mana, not to mention +2 to skills. If you can't find umes, a necromancers wand with a +3 bonus to iron maiden would be a good choice, If it had of the magus and wyrms modifiers, concievably it would be much better than Umes lament is. Good luck finding one! 8) For a helm use either wormskull or tarnhelm for skills. Or perhaps find a rare helm with high life or mana mod on it. Its basically free game there. Any boots with fastest run/walk modifiers are extremely useful. Amulets and rings that add skills and mana are a must. High addition to mana and life are needed, life drain and mana drain are not (since you never attack right?) this is a basic outline. Overall, increase your skills and mana as much as you can... defense is not important, but block rate is.
Dueling: The most importand ability in dueling is bone spirit. It is what you deal damage with. When attacking characters from afar, fire many bone spirits in a few directions to maximize spread and minimize the chance that they dodge them. If you fire bone spirits very far distances, they do not track the target and become invisible to the victim, causing a surprising and unexpected death if they actually hit. Also keep a golem around to attract other characters bone spirits and guided arrows.
Each class of opponent requires a slighly different fighting strategy.
When fighting barbarians, use iron maiden, and cast bone walls at them when they begin to attack, causing them to kill themselves. Leap attack negates this, so you better have a good sheild for that reason. always keep them on thier toes with plenty of bone spirits, but do not try to completely overcome them with that unless they are lower leveled.
When fighting Amazons your shield will be your savior, but the only way to kill them effectively is make sure you keep them running. by not letting up on spirits. You must keep your distance to avoid the slow missile spell, which will eliminate your threat. If the amazon uses mutlishot, defend using bone wall. Keep your golem busy chasing the amazon and try to avoid the valkerie from attracting your spirits.
When fighting paladins, again use iron maiden and bone wall against charge. If they use hammers, just continuously fire spirits at them, and they will be no match, just keep your distance. never let them get into melee range to use smite or zeal against you.
Against a sorcerous, it is difficult to predict what tactic they will use, they have many spells at thier disposal. Generally cast bone wall against frozen orb and be careful of teleporting.They can easily get away from bone spirits with teleport, so you will just have to catch them off guard. Generally it is difficulty to duel a skilled sorceress, you must capitalize on mistakes, and hit home with a few spirits. generally a few should kill most.
When fighting a fellow necromancer, it is a battle of bone spirits and dodging. Fire many at your enemy and use a golem to attract his shots. Using decreptify on the enemy prevents him from getting away from your spirits in time, this works for any characters of course. Also use of bone wall creates additonal targets for spirits, reducing the chance that they go for you.
Good Luck to all upcoming Necromancers. (SinCrafter USEast) |
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OK, so what if my Necro is only lv 17? I still know alot about the game. All you really need is a lot of luck. My Necro has a unique Claymore that does 13-30 reg damg, 1-8 lightning, hit-and-run (You hit the monsters and they run away), +92 to attack rating and +1 mana after each kill. The rest of my stuff may suck, but I have good skills. Try to invest:
3-4 points in bone armor
1 point in any golem
2-3 points in bone spear/spirit
1-2 points in teeth
2-5 points in golem mastery
2-5 points in iron maiden (kicks ass)
1 point in amplify damage (just in case)
1 point in weaken (needed for iron maiden)
1-2 points in revive
1 point in corpse explosion (don't get me wrong, i just never need to use it)
I don't really have a strategy, just hit and run or find whatever you like
the best, since no two people's startegy's ever agree.
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If your a Necromancer taking down Mephisto is easy. First, you need to draw him out. Run into his layer and then quickly run back out. You don't want him following you. You just want to activate him. Once activated run back into the main room. Carefully move forward until you can just barely see the steps where Mesphisto is. Cast a Golem spell on those steps and Mesphisto will go there and kill it. Once he's at the steps he stay's there, and if your not too close you can see him but he doesn't see you. Now you can easily kill him using Iron Maiden and Clay Golem spells.
Rick |
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Hey i have a level 25 necro, and i have a few tips for you. Only put ONE point into teeth, it doesn't do SQUAT in act 3 and up. Skills to learn: Iron Maiden, Life Tap, Bone Spear\Spirit, Corpse Explosion, Blood\Iron Golem,and Amplify Damage. Don't put one point into Skeletons they suck.
-Zeratul |
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Well the necromancer can be the best character if you train him properly. First of all, some people think raise skeleton sucks. Well it doesent, because early in the game you can just get a whatever weapon you want and just raise your skeletons and let them fight. Put two skill points here, one into skelton mastery, two into mages, two into clay golem, 3-5 into blood golem, 3-4 into fire golem and 4-5 into bone spear and bone spirit. also put a couple of points into summon resist, life tap and revive. my weapon of choice is the hordraic staff. Well have fun!
Shadow the Necro |
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My necro is Lv15 and I know much already. Ok this is a continuation of the previous guide. U should have 3 sketons without a wand now stop putting any more into skeletons and put more into skelton mastery. When u hit Lv 12 get iron maiden and some mages this should help the skeletons and golem. Try to hire a Lv 10 cold arrow rouge a good addition to the team. Try to not let them die so that they can lv up as u do. Heres a trick to help your minions cast iron maiden on the monster as your minions hit it, run to it hit it and run back the monster should give your minons some free hits thats it for now.
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I may not have a very high necro (lvl 50 act 4 hell) but i know what im doing! When it comes to raising a necro, its easy! All you need is blood golem, iron maiden, corpse explosion, bone spear/spirit, and revivides! ill explain them all. Blood golem and iron maiden is a good combo, think of it this way everytime a monster cursed with iron maiden hits your blood golem, he and you both get life back while he gets hurt, its simple, right? thats your survival! revivides, they are their to keep anything else back that the golem cant handle (to busy with other monsters). Bone spear, good even in hell mode at lvl 7! i use it only once in a while in hell. Bone spirit, good for anything the gets to close to you. Corpse explosion, when you have shamans or any kind of reviving monsters, make the corpse explode hurting all baddies within the range. Thats all i have to say, those skills i just pointed out are vital for survival as a necromancer.
Sylkis |
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This is the way to make a cool necromancer.
You start with putting your skill points into blood golem when you reach v.18.Before that you have to learn iron maiden. When you have learned blood golem start putting points on golem mastery and bone spear until you`ve maxed them both.Also save about 4-5 points to summon resist. WARNING don`t put more than 1 point on blood golem!!! Now your golem willl almost be invincible,and he drains tonns of life too you with iron maiden.You will defeat Diablo ALONE with bone spear. When you have reached about level 50.You may start learning bone spirit,because Diablo may be a little hard on hell without it. Pump strenght,mana and a bit on vitality. I promise,this character kick ASS !!!
Baron Crovax lv.51 necro |
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This strategy works for Necromancers in act II (It has not been tested in later acts. Get your golem up to level 3, your skeleton mages up to level 2 and your poison dagger up to level 3. Don't foget Iron maiden it helps. You must pump your dexderity up to 45 so that you may handle a Kris. Get a Kris with about +90 attack rating and activate Poison dagger. When playing create golems and 2 Skeletal mages to work for you then activate bone shield. have your underlings handle the main fight while you run up occasionally and refresh your golems, Iron maiden curse, and skeletons. About every 10 seconds run up to the group and stab all of them once with your dagger the retreat and keep cursing. The golem should take them out for you. Boss strategies... Countess--Cast curses and golems then stab her without stopping unless your golem dies. It golem dies you must run away and rechage him. Andariel--This is a hard battle with the poison strategy. You must equip teeth as you basic attack and amplify damage as you secondary. Cast town portal outside in level 3 of the catacombs. Go to level four and kill all lesser monsters in outer room. Open the door and draw andariel out. !DO NOT LET HER TOUCH YOU!
Run around the pit of blood in her floor. Curse her then cast teeth. when she poisons you use antidote. If you run out of potions retreat to level 3 and take town portal back to town. Refill potions and go back to level 3, cast another town portal for retreat again. It took me an hour to beat her. My character is just starting act 2 more strategy later.
Lord_Necromage. |
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If played right, necromancers can be the best class in Diablo II. The key to a good necromancer is skill point assignment. Put NO POINTS into skeleton or skeleton mastery. At higher levels, the skeletons are useless. Put one point into each golem. Put a lot of points into golem mastery, corpse explosion, and iron maiden. Also put one point into summon resist, but any points after that are a waste. Specialize in either bone spear or bone spirit. If you plan on reaching high levels, I suggest bone spirit because it is easy to aim and dishes out massive amounts of damage with enough skill points. Bone spear is good through nightmare, but becomes far less effective in hell, even when maxed out. Save all your points for these skills and put one point into theprerequisite skills. Here is mystrategy before you have bone spirit: before entering a room, cast blood golem. When melee monsters begin to surround the golem, cast iron maiden on them. When one or two monsters are down, cast corpse explosion and if it is ata high enough level, it will damage or kill all monsters in the room. Cast it again with the new corpses and starta chain reaction until all monsters are dead. Because this method requires a lot of mana, you should concentrate on putting points into corpse explosion as soon as you can so that it is moreeffective. Also put 1-3 stat points into energy every time you level up until you think you have enough mana to last an entire battle. Even though monsters with ranged or magical attacks are not effected by the iron maiden/golem combonation, corpse explosion will kill them. If there are no melee monsters in the room, cast your golem and stand back. Even though it is slow, the golem will eventually kill one of the monsters on its own. If it dies, recast it. Because you have high golem mastery, the golem will not die too often. Also, it helps the golem to cast amplify damage on the monster it is attacking (you should have one point in it as it is a prerequisite to iron maiden). Once the golem kills a monster, cast corpse explosion on it. If you can get a chain reaction going, great, but you are still okay if none of the other monsters die. They are now all weakened a lot, and the golem will kill another soon. Then you should have no problem starting a chain reaction. As a necromancer, you should NEVER have yourbase strength above 80 (your strength without boosting items). 80 is the best, but any more and the additional items you can get are not worth it. Even if you get silks of the victor (+1 to all skills), do not put anymore points into strength. You will soon need to ditch it in favor of goldskin(+30 to all resistances), to make up for the resistance loss in nightmare and hell. Otherwise, you will die a lot faster, even with your +1 skills. Also, do not put any points into dexterity. You will not rely on standard weapons at any time other than act 1 normal, and you do not need anymore dexterity than you start out with. What does it matter that you can't hit anything if you're not trying to hit anything? So put points into strength until it reaches 80, energy until you can fight an entire battle (if you start running out of mana during battles, remember to put points into energy next time you level up), and whatever is left into vitality. Once you get bone spirit to a level where it does a good amount of damage, use it to kill what looks like the most powerful non-unique monster and then use corpse explosion. You should have bone spirit set as your left mouse button attack almost all of the time. Use golems to distract enemies while using bone spirit and corpse explosion or you will die very quickly. This is another reason for a high golem mastery so you will not have to waste valuable time recasting golems during a fight. Some people say bone armor is the way to go, but I disagree. Bone armor sucks up a lot of points to remain effective during nightmare and hell. Also, you must re-cast it during or before every battle. So you have a choice- you can have less points in the needed areas and another spell to cast before every battle or you can put points where they will actually help you kill enemies. Bone armor takes uppoints and makes your character more defensive, and if you use my strategy, you will be on the offensive almost all of the time and won't need bone armor anyway. If you are looking for set, rare, and unique items, I have a great way to find what you want. I found out that you can go to the secret cow level as many times as you want after you can get there once. You just go to the stony field (in normal) and find the portal to Tristram. Go in and find the wirt's leg again. You can pick it up as long as you don't have another wirt's leg in your inventory. Then follow the same instructions you did to get to the secret cow the first time. Once in the cow level, find the cabin. The cow king always hangs out near the cabin. Once you kill the cow king, he will always drop a rare, unique,or set item (usually rare or unique). Then just save and exit, re-enter on normal, find the wirt's leg again,and go back to the secret cow level for another item. If you are looking for a specific item, it can take a long time, but you may find many other good items while searching. Make sure you hang on to items like goldskin armor, +1 or 2 to all skills wands, +1 or 2 to necromancers skills amulets, stone of jordan rings, wormskull bone helm, nightsmoke belt, frostburn gauntlets, and sigon's guard shield. These will really help any necromancer. If you realize that your necromancer is good now but will suck at higher levels, you may want to think seriously about restarting your character. Good luck necromancers, glad I could help.
Brona |
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What ruins most necromancers is their lack of patients. When the game first begins don't spend all of your skill points on skeletons, skeleton mastery, clay golem, teeth, corpse explosion etc... You should only spend one point dim-vision, clay golem and teeth because you need them to advance along the skill tree. While very usefulYou only need on skill point invested in corpse explosion since enemies group together when attacking and only the radius not the strength of corpse explosion is increased by upgrading and the mana cost goes up steeply. A key point is not to invest any skill points in anything having to do with skeletons. They are too week in the later game and you cannot get those skill points back. The trick is to save your skill points for later in the game. The first spell that you will be able to use that will help you on a permeate basis and is worth pumping skill points into is iron maiden. This is by far the best spell you will use in the entire game. You should make getting this skill to level 20 your first priority. Many people think that level one is all you need but that is simply not the case. In the game there are many bosses and creatures that can deal out a ton of damage but don't have that much life(so you have a chance to kill them) iron maiden combined with a golem can take out almost any unique character or boss with ease because iron maiden deals more damage to them than you could ever hope to deal out yourself. Another mistake would be necromancers make is that they think they need good weapons and armor so they can melee. From levels 1 to 18 all you need is your original weapon. It only cost 1 to repair no matter how damaged it is, it has amplified damage against undead which is what you see most of in ACT-1 and gives you a skeleton. Once you get to level 18 you will be able to use bone spear as your direct damage of choice from a good safe distance. However, don't invest more than 1 skill point into bone spear instead get a +3 bone spear wand. A good idea is to make bone spear your primary attack so you wont have to repair your expensive wand. When you reach level 30 you should almost have iron maiden to sklv 20 so your next task should be to get bone spirit to sklv 20. This spell does massive damage and no mater what any one says is more useful than bone spear. You should be sure to invest some skill points into other areas, blood golem(1), golem mastery(1), summon resist(1), iron golem(1), revive (1), bone armor (1). Remember though your primary spells are corpse explosion iron maiden/golem(blood) bone spear(18-29) and bone spirit(30-99). As far as armor and weapons go don't look for attack and defense because after lv 18 you wont be fighting directly look for abilities, +# to all necromancer abilities is choice as well as resistances seeing how most damage you take will come from magic. When choosing a shield look for blocking % since most attacks on you will be ranged attacks and magic. For stats get your strength to level 100 you don't need anything more than that. You don't need dexterity since you won't be fighting directly; any investment in dexterity is a waste. Vitality is a must have because you will have to run a lot to avoid direct combat and lead enemies toward your golem. Energy is also a must have because or the high costs of your magics.
Portent the Necromancer |
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Ok, I have been reading the other Necromancer strats, and I must say, some of them are very misleading
I have a level 67 Necro, and I can tell you right now, Bone Spear is inferior to Bone spirit. A high level necro has no need AT ALL for bone spear. No tracking, half the damage. Sure, it costs half the mana, but at high levels, mana is not an issue. You want more damage per CAST. Bone spear does not cast any faster than bone spirit, and thus it is inferior.
These are the skills you should invest in
Fire Golem/Blood Golem - It doesn't matter which way you go, both are good. Spend a few points in 1, but not too many
Golem Mastery - Coupled with Iron Maiden, this skill is mandatory. Put at least 10 points into this
Bone Spirit - Once you get bone spirit, start putting 1 point per level into it. Max this skill out, it will be your best skill
Iron Maiden - The best curse, invest heavily in this, I would recommend at least 12, but more if you can, try and max it out
Revive - Stupid as they may be, they can be helpful. Don't put too many points here, as each point only allows you one extra revive, but get this up to about 10 (with skill adding gear equipped)
Skeleton Mastery - This helps a lot with your revives, put another 10-12 points here
Corpse Explosion - Even though it has been downgraded, it is still good. It is useful in the Secret Cow Level, if for nothing else.
Bone Prison - This has not been mentioned at all. A well placed bone prison, with iron maiden, can work wonders. Put about 3-4 points here. The life by the side is misleading. It will actually take a fair few hits, and it doesn't cost much to cast.
Stat point wise, get up to 75 strength, this will allow you to equip a 3D (3 Perfect Diamond Tower shield, great for resists) or Signon's Guard. If you plan on using silks, raise it to 100, but I don't really see the need for that if you are not going to use Silks
DO NOT PUT A SINGLE POINT INTO DEXTERITY! Any point there is completely wasted. You will NOT be engaging in Melee combat for long, maybe up to the end of act 2.
Vitality is good, but in the early levels, put only 1 point into it. Later (when you have reached 75 (or 100 strength, depends on your choice) start putting 2 points here.
Energy is the most vital stat. Put 3 points here every level. By level 30 you will want over 100 in energy, by 40, 130, and by 50 at least 150. Mana is vital for Necromancers. Along with this, try and get frostburns (unique gauntlets) and Stone of Jordan (unique ring) These Items will raise your base mana by 40% and 25% respectively. Try and get 2 soj's, if you can.
Finally, Armour means nothing to a necromancer over level 30. Try and get either Garb (Unique light plate, this is what I use, it is perfect for a necro), or you could try Goldskin, Silks of the Victor is also a viable option. However, I realise these items may be hard to find. If you cannot find them, get a nice rare mage plate with +resists and +life.
Good luck with your necro, if you train it right, it should be your best character.
Zane |
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I'm now halfway in Act III at level 25 and can only give some advice for all you Necros out there, but it's precious. Don't waste too many skill points into Clay Golem and Teeth at the start. At most two, to handle the earlier monsters in Act I. Pour a few points into Iron Maiden once you can. It'll come in very handy when used with a Level 1 or 2 Blood Golem, especially in Act II against Duriel. Put lots of points into Bone Spear but don't go overboard. A Level 4-5 Bone Spear comes in very handy in the later stages, when monsters swarm all over you. In Act III, acquire Iron Golem as fast as you can. It's more effective than Clay or Blood Golems. Every time you start the game, buy a magical item before engaging in battle. Then summon an Iron Golem from it when you need it.
As for Skeletons, don't put too many points into them, as they are rendered helpless in the later stages of Act II and beyond. Even Skeletal Mages aren't very effective, so Golems would work best. In Acts I and II, use the mercenaries as decoys when fighting the bosses. I'll give you tips on how to beat the bosses and sub-bosses in Acts I and II below.
ACT I
Blood Raven: She's really fast and fires powerful arrows. Use skeletons to hold off her minions while you chase after her yourself. Bone Armor and a good temporary weapon are highly recommended.
Griswold: This guy may pose a problem to non-Necromancers, but for you Necros out there, it's easy. Use Skeletons (and Skeletal Magi if you have them) to hold the other monsters off. Summon a Clay Golem to attack Griswold. Use Iron Maiden and Teeth to help your Golem.
Andariel: She surprised me as she was much more powerful than the other pushover monsters. I almost died of poison. I suggest several Antidote and Health Potions in your belt. One or two Light Mana Potions would be quite good too. Hire a mercenary and summon Skeletons and Skeletal Magi to fight her. A Golem of any type would be effective too. As you fight, keep casting Teeth and Iron Maiden against her. She'll die really fast this way.
ACT II
Radament: He shouldn't be that hard. Even the path that leads to him poses little peril. Use whatever you've got to whack him hard. After defeating him, use the Book of Skill wisely.
Cold Worm the Devourer: Hack your way through the Sand Maggot Lair. The Sand Maggots are really irritating, but not really a problem. But when you reach Cold Worm, he's surrounded by a swarm of Sand Maggot minions! Use your own minions to kill them while you cast Iron Maiden and Bone Spear (Teeth if you don't have Bone Spear) By the time you reach Cold Worm, you can just finish him off easily. No sweat.
Fang Skin: No big deal. In the Claw Viper Temple, just keep a steady supply of Life and Mana Potions on hand. Then use your minions to clear the way. If your minions are almost overpowered, a few Bone Spears should be enough to finish off the Claw Vipers. Fang Skin is easily killed in the same way as his minions.
The Summoner: Alone, he is no big deal. But finding him is really hard. The Arcane Sanctuary is swarming with monsters. I sometimes felt I'd rather die than fight! But hire a mercenary and summon a few minions. Then hack your way through the Arcane Sanctuary till you find him. Kill his minions, then use a few well aimed Bone Spears to finish him off.
Duriel: This guy was nothing less than a nightmare. The path that leads to him wasn't very different from the other paths. But when you fight him... Before you enter Tal Rasha's Chamber, open a Town Portal outside. You'll need it. Duriel is alone and doesn't have any minions when you battle him. But his claws take a handful out of my life. And before you know it, I'm dead. So use a Blood Golem and cast Iron Maiden on him. Also get ready to summon more Blood Golems. Don't waste your money hiring mercs coz they aren't any use here. One hit and he's dead. So just a Blood Golem and Iron Maiden should do.
Just to warn you, it all seems very easy here in typing. But the real action is real hard. So be prepared to kill and be killed. But then again, without that, where's the fun?
Necro Mike |
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The necromancer can be equal to all other classes, if it is used properly. I say equal because Blizzard North has done a great job balancing the classes, and EVERY class has its weaknesses. I have a level 63 necro, and can solo in hell in 8-player games. The ideal necromancer would have the following skills
CURSES:
Iron Maiden (whatever level you want, its effective at any level)(I have it as my default curse)
Decrepify (It doesnt last long, so it would have to be used wisely)
Lower Resist(Don't bother pumping it, one point is enough with any +skills items)(This is my secondary curse, and it helps with any revived elemental attacks, my fire golem, and my bone spirits)
POISON/BONE:
Don't use poison, it is currently useless. Blizzard may change it in the future, though.
Bone Spirit (Max this out. It deals massive damage and can kill any monster that gets past your minions. It is the weapon of choice vs. bosses.)
Bone Armor (I have no clue why I use it, I just do. A good necromancer doesnt get hit, but a single hit will destroy any armor below level 10 in hell)
Bone Wall/Prison (not that useful, but hey. There are occasions, especially in PVP)
Bone Spear (I found myself discarding it at level 40 because my Bone Spirit did better damage. It can be a great spell, and cheap too, but in the future your minions will be doing the bulk fighting, and monsters become hard to line up)
SUMMONING SPELLS:
These are the bulk fighters of a Classical Necro Skeleton Mastery (not really, but at a high level can help your reviveds)
Skeletal Mage (Can even be useful in hell act 4)
Blood Golem (I use it sometimes, it can be useful, you wont have to quaff potions as much)
Fire Golem (Immunity to fire is helpful, and it deals the most damage of all golems and has the most hp)
Golem Mastery (useful)
Summon Resist (only put one point in here, its not worth a skill point for +3 resistance on minions that die in 3 minutes anyway)
Revive (your bulk fighting force. Curse their enemies for maximum effect. These almost always last their full 3 minutes. They may be hard to control, but learn patience and guide them into battle properly, and they will level the enemy. Get this to a decent level, maybe not 20, but enough to outnumber your enemy)
Those skill setups are for the Classical Necro. Obviously if you want to try a different setup, go right ahead. The necromancer has the most ways to be played, and you should consider if your playing style will really make use of each of these skills.
Baron Taramir, level 63 Necromancer |
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Skills to maximize:
1. Bone Spear (kills everything, but bosses, in nightmare level with maximum of three shots)
2. Bone Armor (allows you to avoid getting damage when running around your golem)
3. Golem Mastery (Increase hit points of your golem)
Skills to invest several points:
1. Corpse Explosion (disable the corpse from hostile actions from other monsters/players)
2. Iron Maiden (help out your blood golem)
Skills to invest one single point:
1. Blood Golem (your best companion)
2. Clay Golem (better to use it when fighting bosses.)
3. Golem Resist (20-30% is enough)
4. skills that allow the above skills possible.
Popular, but yet unworthy skills:
1. Iron Golem (Do you have the time to push "i" and drag some metal stuff out for it when a gang of monsters are at your tail?)
2. Fire Golem (Not regenerating life as fast as Blood Golem)
3. Raise Skeleton, Skeletal Mage (At higher level, they simply block your emergency exit. Can cost your life!)
4. Revive (Monsters spend most of their time wondering around. Time limited, usually they aren't there when a fight begins)
5. Bone Spirit (cost more mana than bone spear, but make less damages. No control of target)
8 Function hotkeys:
1. Golem (switch between Blood/Clay depends on situations, blood golem cost too much life from your character when a powerful monster is encountered)
2. Bone Armor (Secure yourself when you sit back and let golem do the fighting)
3. Bone Spear (Vaporizes anything coming to get you, kill dead raising monsters without running thru an army on undead, as in act 2)
4. Iron Maiden (cast it on whenever Golem make a new friend)
5. Corpse Explosion (use it as soon as golem has killed a powerful monster)
6,7 customize
8. Town Portal (fast escape)
*Note that in combat time, F3 F4 F5 are most commonly used
I've Iron Maiden active when I'm running around looking for something to kill. It gives you couple seconds of vision when you cast it and only cost 5 mana.
In combat, try to run around - expose golem to more monsters and get them off your own tail, cast Iron Maiden whenever Golem needs it.
One more thing, it is easier to increase the life of your Blood Golem than your own, and blood golem share you life. Better to use clay golem when facing a monster that can make a 300+ damage. Otherwise at the moment the monster finishes golem off and come to get you, you are dead with one single hit. *It's impossible to get all those skills, but it's my goal.
Isaac |
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If you get a blood golem and its surrounded by a lot of enemies. Use Iron Maiden on the enemies and then every time the enemy hits the golem you and your golem get while the enemies get hurt right back!
Pikablu454 |
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I played my necro to level 22 (in about a day) and then realized the true potential of the Blood Golem/Iron Maiden combo. Along with Bone Spear/Spirit, Necromancers are the shiz-nit! I was compelled to start over to save skill points for these skills. I had a bit of a hard time in ACT I before I used my skills, but it was worth the investment. The Blood Golem at level one will turn around 33% of the damage he gives into life for you. When an enemy is cursed with Iron Maiden, every hit they inflict on your Blood Golem, is reflected back at them at a higher percentage (400% with mine so far) That percentage is also turned into life for you. Even at low skill levels, you are almost invincible...bug??? For now it is great. Once I got my bone spear, it was time to start crackin skulls, though Im holding onto my skill points for bone spirit due to the large amount of damage it inflicts. Im pretty new, but I've been playing almost nonstop for two days, and I killed Baal in about 10 seconds. It was really cool considering the first time i played against him i died like 400 times with my level 7 skeletons and my level 6 clay golem. Mana becomes a necessity with this strategy, because you will constantly be cursing enemies and throwing bone spears. I know i should throw some points into life but i've been doing fine and think i put like 10 points into it.
Jeremy |
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Killing blood rven can be a chore at early lvs right? Especially when those dumb skeletons and golem attack the hungry dead. Heres how to kill her easily. First make sure u have a few skeletons and a golem. MAKE SURE THEY ARE IN FULL HEALTH. Now rush into the graveyard the minions will attack the hungry dead. Rush to blood raven and dodge the arrows as they come. When u get to her,attack her or shoot her with teeth. Drive her into a corner now cast a golem an one side. She will start firing at it. Rush to her and beat her into pulp now. She is dumb enough to continue fireing at the golem. One more thing ,skeleton warriors aren't bad espacially when u use IRON MADIEN. Cast it on the archers and when your warriors hit them, thy fire back and get hit with twice as much.
Fattfool(the idiot) |
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The necromancer is without a doubt one of the best classes in Diablo II, and can be the greatest if played to perfection. In this style of playing you will be able to call the shots from behind the battle lines, while still taking an active part in the destruction of the 3 Brothers.
The first thing to deal with is skill points. A few (no more than 3) points into Raise Skeleton will go a long way in Act 1, but once Act 2 rolls around they will be usesless. Skeleton Mages are a great boon to your offense, lasting throughout the game as good support and if nothing else and good target. Curses are just as simple, Iron Maiden will turn your mininons and yourself in to the bearer of death to all who dare challenge you. One point is good enough. Golems will be your tried and true compainions at any stage in the game. One point in Clay and Blood Golems will do nicely, 2 in Iron to get the Thorns Aura and 1 into Fire Golem. Corpse Explosion may be the best ability in the game. Line up and watch em drop. The best part is that following this strategy one or two points are that is needed to maximize the spells ability. The rest of the points can be spent in any direction you choose, though I suggest sticking to the summoning tree, or the curse tree if you want to explore some possiblities.
The bulk of your points should go into golem mastery, this turns them into walking tanks. Not much will stand in the way of an angry golem for long, and the golem will not be phased by long periods of attack if it gets hairy. Since you have an army to attract all the monsters, it only makes sense that you not get involved up close, thats the grunts job. Get a good bow or crossbow, preferably cold enchanted or sapphire gemmed, and go to town. Pick off offending creatures from a distance and if things get to tight just summon a golem at your feet to take on whatever is bothering you. It doesn't sound like much of a good idea, but it is tried and true. Since everything will be swarming around your golem and mages, a good chain of corpse explosions will end any conflict in a delightfully gory display.
Skill points are easy to divy up. Strength is important to be able to wear the best armor available to you. Dexterity is very important, since it determines how many arrows actually hit what they were shot at. Energy is not to important, you will not be firing of spells in succession, with the exception of a string of Corpse Explosion, which will leave plenty of time for resting anyway. Vitality is useless, the hitpoints you gain are few and you will not be advancing your important stats if hampered by this one. There you have it, the guide to create a necro with supreme order over his battlefield, all on it are a part of his scheme, whether they know it or not.
Gath'lo Mal Necromancer of The Order of Silvermoon Jason Reedy Webmaster 6x Olympian Camper, Va State Champ
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Welcome to the the wealth of my Necromancer experience. I would have to say this is the cheapest character. Thats probably why i love it so much! Let me outline the skills you should focus on: corpse explosion, skeleton mastery, golem mastery, revive, iron maiden, bone spirit(if you want to pk, which is a good way to blow off some steam), blood golem, and fire golem. These skills remain usefully through hell dificullty.The blood golem/ iron maiden combo will get you through lvl 18 through 30 before some good stuff actually opens up. Save points for fire golem/revive. You may pump about 3-5 points in corpse explosion/ iron maiden depending on your preference. I enjoyed finishing the cow level with corpse explosion by myself. The blood golem combo wasnt working b/c of the of the inane amoutns of bovines. But 2 explosions kill 10 cows and so on. I doubt any other class could cheap their way out of that b/c. There is also nothing as fun as rasing oblivion knights in and 8 player game. If you max out revive you get monsters with 8 times 5 times a certain percentage due to skelly mastery. You can have knights with over 40 times their normal life. thats a lot!
Lick Kong Tam
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Well, the Necromancer is one of the two most powerfull characters in the whole game, along with the Sorceres. Used correctly they are both nearly invincible.
With the necro start out putting a few points into teeth and some into bone armor. about 4 on teeth and 2 on bone armor. then u can use clay golem. get one golem, and iron maiden. Then just keep getting teeth and bone armor. these will be your weapons untill act two. i know, i know, it's a bit hard to pass act one with just that, but it can be done. a bow really helps against andariel. to get to her try to buy a wand to give you more skill levels, for bone armor and teeth. and don't foget to dump one point into corpse exlosion. it's really helpfull in the crouded spaces at the catacoms in act 1. In act 2, you get your first taste of Bone Spear. this will be your primary weapon throughout most of the game, though u might still use teeth to mow down large numbers of weaker creatures in act 2. dump 2 points into blood golem, and maybe four into Golem Mastery. this wi! ll really help.
When you level up, this is what i think everyone should do: fpr maybe 3 or four levels straight, put 2 points into Stength and 3 into Energy. take one level in between those to give a few points to dexterity. it will be usefull later. My stamina, at level 30 , is 2 points higher than when i started. my level 10 bone armor bares the blunt of phisical attacks, and your golem takes most of the magic hits while you mow the caster down with high-level bone spear. poison spells SUCK@! so dont waste your time witht hem. and for curses, only a few levels of iron maiden are nccesery. no other curse is really worth your precious points. at higher levels, i recomend you stick with bone spear instead of switching to bone spirit. your levels of bone spear should be around nine or so, and starting over would be stupid. but if you like what it does and the improved damge, go ahead and! dump points into it.
I MUST EMPHASIZE AGAIN HOW IMPORTANT IT IS TO PUT AT LEAST @ POINTS INTO
STRENGTH ALMOST EVERY LEVEL!!!!!!
You will want to be able to hold a good weapon in your hands. a scythe looks really cool in the hands of a necro with bine helm and breast plate, but that's beside the point. A good sword or other weapon is almost mandatory, but GOOD ARMOR YOU CANNOT LIVE WITHOUT@@!!! It will help a hell of allot, especilly after Act1. Your bone armor will help, but it always gets breached if you are overwealmed, and if you are out of mana and want to save your potions, you can always cast bone armor agin and again and fight ur way out. but you need good armor, becuase your HP will be so low, you can't aford the few hits that happen when they ocasionally break through your bone armor. but don't worry too much about magic killing you. dodge it, and your golem takes the blunt. make sure you renew your golem as soon as it dies, and if it's behind you and you come on a pack of enemies, cast it in! front of you. use iron maiden with the creeps your golem fights and bone spear away. well, that's my basic strategy. simple, but can get complicated with allot of magic casters, but trust me, if a shitty guy like me can handle a bunch of Abyss Knights at level 30 with only a few hundred HP, so can you
Alex
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hello to all necros out there, i just want to tell all of u that u have chosen the best class in d2!! i mean it too, for example in act 3, the little fetish guys were slaughtering my level 25 barbarian buddies, but i was only level 20 and i used bone spear and blood golem. I tell u bone spear rocks and i suggest u put a decent amount of points there(10-20), because the skill does a godd amount of damage and can go through lots of enemies. The fetish in act 3 were easy using bone spear, i just kept firing away in all directions, and they died, but my buddies could only kill one at a time, so it was really hard for them. dont waste points inot those poison spells because they suck. put 1 point into teeth for blood raven, and at level 18 just start putting a lot into bone spear. put at least 2 inot bone spirit once u get it, but dont waste them. i prefer bone spear because it can wipe out enemies alot faster, but if u like the bone spirit's damage then go ahead. now to summoning. dont waste points into skeletons beacause they die quickly in act 3 and 4. my blood golem was not hurt and my skelton mage already died. only put 1 point into skeleton mage, trust me save ur points for golems. also, put only 2-3 points into clay golem, since u will need a lot of help in act 1, and u will not get blood golem for a fair amount of time. after u get blood golem, put no more then 2 points inot it. use blood golem with iron maiden, it is very effective. though u may be tempted by the high damage if u put 20 points inot blood golem, my advice is DONT!!! fire golem has way more health, and iron golem is only 6 levels away. only put 2-4 points into iron golem though. once u get fire golem and revive be sure u put a fat lot of points into them since they r super effective. also, spare points should go into golem mastery(8-10 skill points into it). now onto curses. so, the only curses i find effective r iron maiden and life tap. try to max out iron maiden if u can, but only put 2-4 points into life tap.
now onto armor and weapons. i suggest u keep ur starting wand until level 6. then get a nice mace or sword. u do not have enough money to buy a good wand, and the wans all suck in act 1 and 2. get a good large shield, as soon as u can, ans then upgrade to a rare gothic or tower shield in act 3-4. use rings and amulets that give mana or life steal, and that give + to necro skills. after u get blood golem, u dont really nedd life steal anymore, because the golem just does it for u. u should get a good skull cap or helm, in the first acts, ans then get a crown or great helm. if possible, get wormskull or the undead crown. as for armor, get some hard or studded leather armor as soon as possible. if u got a ring mail then wear it in act 1 all the way through half-way in act 2. upgrade to splint and plate mail in acts 2 and 3. in act 4 get some good gothic plates. try to save imbue when u get a plate mail or full plate. if u get ancient armor, dont imbue in normal mode, dont imbue that because u will never get enough strength in normal. use nightmare's imbue for the ancient armor. as for boots and gloves, get some leather gloves and large boots as soon as possible. then upgrade to chain boots and gloves, finally to greaves and gautlets, like vedala's fetlock(+150 stamina) and frostburns. if u get deaths hand in act 1, use it until about half-way thrrough act 2. andariel and mummies attack largely with poison. try to get a good sash in act 1, then get a good heavy belt. in act 3, try to get ur strentgh to 60 so u can wear plated belts(very useful).
so now to attributes. early on, u might want to put ur points into energy and strentgh, saving some for vitality. uu dont really need dexerity. u will be using wands later on so dont put too much into dex. strength and energy r the most important attributes for a necro. u can just get + life items, and blood golem will have life steal. so, thats all, and dont kill urself(in real life) if u get killed(in d2). yes, barbarians r going to kill ASS in the early acts, but just be patient and u will rock in acts 3 and 4, while ur barb and amazon friends look to u for help. try to team up with a paladin, a paladin-necro team is just invincinble. oh well, have fun, necros, and BE PATIENT!!!!!!!!!!!
goths_thebeast |
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I have a lvl 24 Necro that is currently having no problems down in hell. Necros are easily the best class in the game but can be the worst if you misplace your skills - Mine are as followss:
8 Skill points - Golem Mastery
The key to having a successful Necro is high Golem mastery. This allows you to have a Golem for every situation. Only put one point into Clay in order to get Blood - 1 point into Blood - 2 into Iron to get thorns and a few into Fire.
8 Skill points - Iron Maiden
It does not really matter what Golem you use when you have a high level Iron Maiden. Invest in it early to gain latter on.
4 Skill points - Bone Spear
Extremely useful in defeating Shamans and other resurrecting monsters.
With this kind of layout you should find your Necro having no problem clearing whole levels easily. It may be difficult at first but hang in there and the pay off will be great.
Boss Strategies
Andarial - Use a Clay Golem and Iron Maiden
Duriel - Blood Golem and Iron Maiden (Easy!)
Mephisto - Blood (Or Iron if you have it) Iron Maiden combined with Bone Spear
Diablo - Figure it out for yourself!!!
Put your stats into Energy mostly - Strength to keep up with the latest armour - A decent amount of Vitality - Dex is not really an issue
Basic Points
-Try not to get surrounded by monsters, leave that part to your Golem
-Don't worry about Poison Dagger unless you are going to use a dagger
-Ignore Skells all together at the start, they are worthless latter on
-Save imbune until you are in Hell =)
Grim Death |
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Though the game will be difficult early on, invest all your skill points into iron maiden, corpse explosion, and blood golem. Saving a few for bone spear, golem mastery, and summon resist. My favorite little trick is to create a blood golem and cast iron maiden on any enemies that come close to your golem. Not only will your golem drain life from his own attacks but he'll also drain life from the damage that iron maiden does to the enemies that hit him. If iron maiden is a high enough level, it will make your blood golem impervious to meelee attacks. It's especially funny to use this trick when fighting Duriel. Everytime he hits the blood golem he almost kills it, but when iron maiden returns the damage, the blood golem's life maxes out again. One time in the arcane sanctuary, my necro died after casting iron maiden on some enemies that were attacking my blood golem. in the middle of my death frame my life maxed out thanx to the golems drain life ability. My character got back up but was stuck in some sort of limbo where i couldn't move or attack yet the monsters couldn't see me.
-Mathias BlackWolf
(who's never actually had a character over level 30. Just has about 30 characters between levels 10 and 28) |
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I have played the game single player with 2 types so far. And have found an easy way to take out any boss monster. This should work for any class, a little differently for the fighters but still effectively making it quite easy to drop even diablo and Duriel. It just takes a tome of Town Portal. As soon as you get near (not at) the boss monster. For diablo I would run down the West side corridor, for Duriel I would use the room right before you enter his lair, Cast a town portal spell. Then with my necro I would simply run into the area where the boss is and wail on him with Bone Spear (grab a golem to keep him distracted) until I am totally out of mana. Then pop a potion and wail some more. Eventually the golem and you will get mangled and die. No big deal, you are now in whatever camp area with full health and mana and most importantly a town portal that leads down to the area you just left. Just jump in it and cast another Town portal in case you die again and start wailing away again, the boss might have regenerated a bit, but not much. And you are fresh and ready for battle. The only thing I really do differently with the barbarian was I had 2 sets of armor and weapons because of the toe to toe nature of the fighters it really helps to have a weapon. Just leave the extra equipment in the town area to pick up after you die. Then be aware where your corpses are so that when you reengage the boss you can put some distance between the previous corps. After you die you the boss will be centered on your body giving you the time to pick up your gear and jump on him again.
Another tip for the necro is when you are faced with resurrecting groups. Use Skeleton to destroy the corpses of the fallen enemy. The spell doesn't cost much but once you cast the spell on the dead enemy that's one more that cannot be raised. Let your golem and skeletons do the work of killing them, just stand back and animate any enemy that dies. (really saves alot of time and life against the fetishes). Corpse explosion would work too but has a drawback. It costs a lot more mana. And you don't start out with it. :) Hope it helps. Steel |
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Here's how to defeat Duriel if you are a Necromancer. Get as many minions as you can (the Blood Golem is totally indespensible here) , use a powerful weapon (e.g. giant sword (gemmed if possible) or a maul) and try to get a weapon that drains life (a ring will do as well). As soon as you get in, go straight over to him. He can hit you all he wants because if you get to drain his life (which is the Blood Golem's specialty) , your life will be almost totally (if not totally) restored. Just keep WHACKIN' HIM
dr j. |
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Listen up Necro's. I am a lvl 48 Necro and just killed Diablo in Hell level. This is the best strategy to use along the way. Do Not put any points into skeletons or skeleton mastery. These are a complete waste of skill points because once you get to lvl 30, your skeletons will die from one hit from a monster. You will spend all your time and mana recasting skeletons. I realized this and then started over with this strategy. Put all of your points into Golem Mastery, Iron Maiden and Corpse Explosion. Initially it will be tough, but I have one point in each Golem and the rest fall into the three skills i talked about. A high golem mastery is key because you will use different Golems depending on the monsters you will fight. My golem mastery is at 17 and my Fire Golem has over 1000 hp. My Iron Maiden is at 19 and it does 675%return damage. My golem goes into a room and all the monsters attack him, killing themselves. After one goes down, I cast Corpse Exlosion and the rest fall. You can go through entire dungeons without getting touched. My corpse explosion is up to 12 and it will damage anything within 8 yards, which is basically an entire room. After I hit lvl 35, i started putting some points into Bone Spear and now have it up to 10. It does about 100 damage. These are important to use when you are killing the summoners. Diablo is easy because you cast Iron Maiden on him and he attacks your golem, killing himself. Just recast your golem and Diablo keeps taking damage from his own attacks. Do not forget to put one point into Golem Resistances. It is a passive skill so put at least one point. I can't stress enough that Corpse Explosion is the most important skill in the game. Have fun and don't be afraid to restart your necro if your aren't too far along. It paid off for me. My brother and best friend use a barbarian and palidin. they are frustrated in hell level because they can't fight alone because they take too much damage. I struggled early when they were flying along, now I can walk through hell level without getting touched and have to help them get experience. At high levels, Necro's are the top class.
Necro Advisor. --- Garrett |
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This strategy works early in the game but ain't that good later(it's still good to use it). I started by getting 2 skeletons(without the wand). later when u level up, save those magic points until u are level 6. Use a magic point for skeleton mastery and another for the claygolem (If you click on the golem icon when you have 2 spell selections, you won't get 2 golems so just save a point). And don't forget the bone armor(poison and bone section). Later, it helps if you can get the bone wall and some skeleton mages(about 4). The skeleton mages are best when they shoot poison or ice. Later, u SHOULD get the blood golem. It is a hell of a lot more useful than the clay golem. And as if you don't know this. Get the Fire and Iron Golems when you can. One more thing.......if you don't plan on using daggers don't get the poison dagger.
Necrodude King of Necromancers |
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When you are starting a new necro, only use 1 point on Skele warrior's and use yer +1 to skele wand, which you start with then when u get level 6 get golem and get skele mastery and then get golem mastery only put 1-2 points on Clay Golem, then when u get 12 get like 3-6 skele mages =) i have 5 plus a +3 to skel mage wand, and when u hit 18 GET blood Golem! Don't try to beat andariel without a blood golem, she takes everything out, constantly use blood golems thru out the battle and have heal potions do to the damage you receive from yer golem getting hit, and you should be good from there
Speedy2227 |
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I'll give you one of my hints/tips for defeating Diablo using a Necromancer. Conjure up as many skeleton as your mana and spell level will allow, also summon a golem too. I found this helps to distract Diablo when you unlock all five gates and his first blast will destroy most of not all of your mage skeleton's. If your lucky one or more of these mage skeleton's will still be around and even better they will be capable of cold blasts which will slow down Diablo too. I found the best spell to use against Diablo with this character is the Bone Spear and hopefully your character has some of those nice items that increase both mana and vitality.
John - AKA de Phantom of Spam |
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Right now, I have three running characters, a Necromancer, a Sorceress, and a Barbarian. With the Necromancer, the easiest thing to do is to get really good at Skeletals, Magi, and Skeleton Mastery, and then have a great Army of Darkness advance on the enemy. You can open a door and wait for the magi to start on the room in some of the tighter spots in cellars. Of course, this is kind of tough when you have really tight spots. It also gets a little hairy when you zap back into town with 30 skeletons and a hiree, and you have to fight just to get to an NPC. Of course, when you are in multiplayer, perfect your curses, since they work for everyone's advantage (and everyone else's disadvantage,) and you only have to have line-of sight with some enemy, not a specific one. A level 15 Amplify Damage curse will effect a *radius* larger than your screen, if centered on you.
Anyway, that's my story and I'm sticking to it,
Necropolitan the Necromancer
Bub the Barbarian Volante the Sorceress
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When I'm fighting the bosses with a new necromancer, I seem to follow this strategy. But this is for someone who has possible stuffed up their order of skills and is probably dead no prob. First hire one of those crappy people and raise the fav Golem. If you have lots in Raise Skeleton or mage then raise to the max. Next as soon as you see you target, open a portal. By this time your men / women are probably hacking into him. Stand next to ( don't enter ) the portal and fire off as much bonespear as possible. When your mana is out or your the last target on the Demons mind, enter the portal back to town. Hire and raise some more to max and go back down. Open a portal and repeat...
After 2-4 times of this you should have won. Celebrations! Congratulate yourself! You killed the damn thing with a stuffed up ( but wanted to keep ) Necro. This does not work on Diablo though I'll tell you that now!
James ( Necro ) |
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