Diablo II
Home

Diablo II Story

Characters

Skills

Townsfolk

Mercenaries

Quests

Locations

Monsters

Shrines

Potions

Horadric Cube

Items

Crafted Items

Item Prefixes

Item Suffixes

Gems

Runes

Jewels

Charms

Screenshots

Strategy

Jewels



Our results are better than google alone,and we can prove it .Click here to add us to your desktop!



Jewels
Like gems, jewels can be inserted into socketed items to give the item magical properties.
Jewel properties are randomly generated.
Jewels can be used in some Horadric Cube recipes.
There are six different images for jewels, which have no bearing on the properties of the jewel.
There are no Set or Unique Jewels, but there are Rare Jewels, which can have up to 3 properties.
Jewel Images



Jewel Prefixes
Modifier Properties
Ambergris +16-30% Resist Lightning
Argent +61-100 to Attack Rating
Aureolin +1-3 Mana per Kill
Balanced +5-8 Defense
Beryl +5-15% Resist Poison
Bone +21-40 Defense
Bright +1 to Light Radius
Brown +10-15% Heal Stamina
Camphor +5-15% Resist Lightning
Carbuncle +1-5 to maximum Damage
Carmine +6-9 to maximum Damage
Chestnut +10-15 to maximum Stamina
Cinnabar +5-10% Damage
Crimson +5-8 to minimum Damage
Diamond +25-50 to Attack Rating against Demons, +25-40% Damage against Demons
Dun +7-12% Damage goes to Mana Damage
Eburin +9-20 to Defense
Emerald +3-7% Better Chance of getting Magic Items
Garnet +5-15% Resist Fire
Ivory +41-64 Defense
Jacinth +11-15 to Mana
Jade +16-30% Resist Poison
Lapis Lazuli +5-15% Resist Cold
Maroon +16-25 to maximum Stamina
Nickel +10-20 to Attack Rating
Pearl +25-50 to Attack Rating against Undead, +25-50% Damage against Undead
Realgar +21-30% Damage
Ruby +16-30% Resist Fire
Rusty +11-20% Damage
Sapphire +16-30% Resist Cold
Scarlet +1-4 minimum Damage
Scintillating +11-15 to All Resistances
Shimmering +5-10 to All Resistances
Silver +41-60 to Attack Rating
Tin +21-40 to Attack Rating
Turquoise +16-20 to Mana
Vermillion +11-15 to maximum Damage
Zircon +5-10 to Mana
 
Jewel Suffixes
Modifier Properties
Avarice +10-30% more Gold
Bliss +5-10 to minimum Damage
Burning +11-25 minimum and +35-50 maximum to Fire Damage
Carnage +11-15 to maximum Damage
Daring +4-9 to Dexterity
Ennui +1 minimu nad +10-20 maximum to Lightning Damage
Envy +9 minimum and + 26 maximum to Poison Damage
Fervor 15% increased Attack Speed
Fire +4-10 minimum and +11-30 maximum to Fire Damage
Freedom -15% to Requirements
Frigidity 1-5 Cold Damage
Glacier +4-5 minimum and +11-15 maximum to Cold Damage
Honor +1-4 Replenish Life
Hope +9-20 to Life
Icicle +2-3 minimum and +6-10 maximum to Cold Damage
Ire +2-5 to maximum Damage
Joyfulness +1-4 to minimum Damage
Knowledge +4-9 to Energy
Lightning +1 minimum and +21-60 maximum to Lightning Damage
Malice Attacker takes Damage of 1-5
Passion +1-3 minimum and +6-10 maximum to Fire Damage
Prosperity +5-10% Better Chance of getting Magic Items
Spirit +3-8 to Life
Thunder +1 minimum and +61-100 maximum to Lightning Damage
Truth 7% Faster Hit Recovery
Virility +5-9 to Strength
Wrath +6-9 to maximum Damage





BLIZZARD and DiabloII are trademarks of Blizzard


Send mail to the webmistress with questions or comments about this web site.

Diablo II game images are copyright Blizzard.
HTML content and website images on The Diablo II Tomb of Knowledge
are copyright Yan Ma 2000-2001.
Reproduction of content from this site on another server is not allowed.
Copyright 2000-2001
Would you like to link to this page? Here are some banners you can use.




Hosted by www.Geocities.ws

1