| Three Keys Productions | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Role-playing games and historical fiction by Conall Kavanagh |
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| Articles -- magazine and ezine | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Conall Kavanagh. The art of cattle raiding. Pyramid Magazine, July 12, 2002. Steve Jackson Games. Click here to read this article's opening paragraph (online) |
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| Online articles and bits & pieces | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Irish "brehon" law (written under my mundane name). September 1997. Article for "The Courts of King Arthur", King Arthur Pendragon RPG (Green Knight Publishing). Click here to read the article (online) |
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The Holy Grail and Judgment Day: gaming in Arthurian and Biblical traditions. September 2002. Article originally in "The Squires' Table", King Arthur Pendragon RPG (Green Knight Publishing). Click here to read the article (pdf) |
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Gibbor: father of the Nephilim. March 2004. A scrap of a story about a fictional figure from Genesis. Click here to read (pdf) |
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| Genos Deuom: The Origin of the Gods. April 2004. A fictional mythology of the Celts of pre-Roman Gaul. Click here to read the illustrated story (pdf) Click here for fictional genealogical relationships of the gods (pdf) |
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| Original games | |||||||||||||||||||||||||||||||||||||||||||||||||||
| �riu: Adventures in Heroic Ireland. May 2002. Free play-by-post role-playing game set in Ireland c. 72 AD. This game is currently on hiatus. This is a well-researched game, and I include a pdf booklet that I compiled of the various files, essays and images. Click here to view the compiled booklet (pdf) Click here to read the GM's journal (pdf -- large 200+ pages) |
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| KARP: Kids and Adults Role-Playing. July 2003. A simple game that I've developed for parents to play with their kids. Rules can be found here (pdf) Sample cards for the game can be found here (pdf) |
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| Bastards & Bloodlines. August 2005. A game of strategy and gaining fame, inspired by "The Black Adder." Alternatively, a game about scheming, greed, abuse, humiliation, and overall bastardry. Rules can be found here (pdf) This is a hybrid RPG-card game, revolving around social interaction and intrigue. Its germ lies in an interesting post on cross- generational gameplay on www.rpg.net. I wrote the rules to capture the ruthless scheming of courtly politics, with explicit rules for creating subsequent generations of characters. I also wrote the rules with play-by-post or play-by-email in mind, as this form of gaming is becoming the norm for many gamers, but the RPG industry hasn't quite risen to the task of designing interesting games for email and Internet play. |
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Tyranni Britanniae ("Tyrants of Britain"). (in progress) A game set in historical Britain c. 536 AD. I am developing this game as a PBeM in the style of Risk or Diplomacy. I've put together a working map for the game. Click here to see it as jpeg Click here to see it as pdf Click here for designer's notes on the map (pdf) |
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| Links | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Email me at: [email protected] | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Three keys to insight: imagination, inspiration, investigation. | |||||||||||||||||||||||||||||||||||||||||||||||||||
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| Last modified: July 15, 2009 | |||||||||||||||||||||||||||||||||||||||||||||||||||