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These articles are for various systems other than Castles & Crusades, or are generic, being able to be used in any game. In addition, this section also includes player aids that are useful to any role player.

Cosmology
This universe for my aborted Advanced Magic World project provides an alterante planar structure for any fantasy role playing game. Based on Ptolemy's view of the universe, each world, except Earth, is described in some detail to serve as a springboard to adventure.

Creature Catalog I
The Dragon Magazine Archive was a very good product. The first 250 issues of Dragon Magazine were converted into PDF format and made available on CD-ROMs. However, several inserts were left off the discs. While most of the inserts were eventually scanned and made available on the Wizards of the Coast website, the Creature Catalog fell through the cracks. The missing insert for Dragon Magazine 89, this article will make the archive truly complete.

Dice Table
Need an odd die combination and don't know how to roll it? This table may help.

Immortal Conversion Codex
For Rules Cyclopedia Dungeons & Dragons, this document details a method to convert the various deities from the Deities & Demigods Cyclopedia for 1st Edition Advanced Dungeons & Dragons for use with the Wrath of The Immortals box set that is designed to work with the Rules Cyclopedia.

Rules Cyclopedia Errata
This is a local mirror of Jason McInnes' unofficial Rules Cyclopedia Errata. A more comprehensive errata is available at http://rcerrata.redirectme.net.

The Spy
One of my earliest attempts at writing, this was an expansion of Gary Gygax's rules on spies from the AD&D Dungeon Master Guide. This character class concept was never finished, and what is here does have flaws.

Traveller Quick Alien Generation Rules
Adapted from a small press role playing game, these rules allow the Traveller referee to create interesting appearing aliens for his worlds.

Variable Hit Dice System For Dungeons & Dragons
Based partly on ideas presented by Gary Gygax, these rules allow referees to provide greater challenges to their players by revising the Hit Dice system to allow different types of hit dice, depending on the creature's size.

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