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Essentials |
Castles & Crusades House RulesWhy house rules? Isn't Castles & Crusades good enough as it is? Well, yes it is. Castles & Crusades though was built as a rules light game. Fewer rules allow for more variety in game play by encouraging players to not limit themselves to what is in the rule book. The lack of rules make the game more fun for the referee by allowing the referee to do more than just be an "entertainer". Far less preparation time is needed to play a game, and the things that tend to slow down other games do not slow down Castles & Crusades.In Castles & Crusades, you can add anything to the game system you desire and will not "break" the game by doing so. If you want to add certain feats and skills to your game, you can. Many of our referees have done so, and their games are humming along just fine. It's always easier to add things to a system than it is to remove them. You're likely saying to yourselves as you read this, "he's not told me why. Can't he get to the point?" Well here's the point behind house rules. If you don't like a particular rule in the book, you can replace it with something more in tune with your tastes, and your game will not suffer for it. The rules are not graven on stone tablets, but a mutable, organic structure, easily modified as desired. So now that you know the why, perhaps you're curious as to what's in my house rules? Come on in and take a look. Castles & Crusades House Rules |
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