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Castles & Crusades Articles

These articles provide replacements or extensions to the existing Castles & Crusades game rules. In addition, this section includes player aids that are specific to Castles & Crusades.

An Alternate Encumbrance System For Castles & Crusades
The encumbrance system in Castles & Crusades as designed was intended to make it easy for the Castle Keeper to determine just how much stuff a character was carrying, without getting bogged down in useless details. This article details a system that functions on different principles, sacrificing ease of use for accuracy.

Beat 'em to a Pulp!
The subject of critical hits comes up rather frequently in role playing games. Some players love such things, while others hate them. Some games incorporate them into their base rules, while others do not even bother. Castles & Crusades falls into the latter category. This article details a method to incorporate Rolemaster or HARP critical hits charts into the Castles & Crusades gaming experience.

Character Creation Cheat Sheet
This article is a ten page distillation of the character generation rules into a format that allows new players as well as those players who do not own a copy of the Castles & Crusades Players Handbook to quickly generate a new 1st-Level character and play.

Genetic Character Generation
Based on the idea of Punnet Square genetics as taught in high schools, this is a replacement system designed to provide a more "genetic" way of generating a character's attributes. The primary feature of this system is that depending on whether the attribute is dominant, average, or recessive, a specific die range is rolled.

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