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Loop Synchronization Technique

The following excerpts are from a thread which appeared on the ASR-X mailing list this past summer (late-June to early-July.) There were so_many good idea's in this thread that I'd solicited the original authors to reproduce the thread on this page. The individual authors and their contact information has been provided. Enjoy!


Tim Gross wrote:

"O.K. from the FAQ's and stuff I take it there are 4 major ways to sync a loop on the ASR-X or any sampler for that matter. Well I am still having troubles. Here is what I try.

METHOD 1: Sample 8 count beat into ASR-X. Adjust sample start until I hear a nice attack of the first note in the loop then go into sequencer Cubase create a NOTE 8 beats long and loop the sequencer. Then I adjust the tempo until I'm close. For fine tuning I do 1 of 2 things...

Fine Tuning Method 1: Adjust sample start/end

Fine Tuning Method 2: Adjust sample pitch either hold pitch wheel & record (old school METHOD 2-Pitch Bend) or Adjust the semitones in cents...the fine tuning one that is 1/100 of a semitone or whatever

Even after all this the loop sounds good and when I add 1/8 note HHats or something the beat sounds off. I don't think there is swing in my beat. I am doing mostly dance stuff so there isn't much swing.

METHOD 3- Time Compress - The only way for me to get rock solid loops is to sample into computer (Sound Forge) and then time compress/expand to say 135 BMP would be 3.555 seconds derived from:

BPM /8 =n

60/n = Sample length of a 8 Count Loop in seconds

then save as wav/aiff and load into ASR-X.. Then the loops go together great.

I have tried many extra things, i.e., parametric EQ out low end of loops to see if they will fit better together.

METHOD 4 - Beat Slice/Munge/RECYCLE -- The only other method that I know of is RECYCLE. Which I own but is kinda a pain to use w/ ASR-X (no SCSI support) only slow a$$ SMDI/MIDI transfer. But is not that bad for a 3.5 second loop i.e. 400k stereo maybe?

I know ASR-X has time compress/expand but it just seems like a guessing game. You guess about what percent length of the loop you need from the original YIKES maybe I don't understand. It just seems easier and more accurate to VISUALLY see the ZERO cross points before the attack of the FIRST note of the loop.

Is the ASR-X zero cross point function good? Maybe I didn't have it turned on? I would really like to do everything in ASR-X but am having difficulty!"


To which Unkhakook replied...

"The first method you mention is my preferred one - but you left out one *very* important detail:

Make sure you sample ONE BEAT FURTHER than your loop size. That is to say, if you're sampling an 8 beat phrase, make sure you go to the next downbeat - i.e. the 9th beat - when sampling/ programming. Otherwise, you have no solid reference as to your Loop End point; this could be your problem.

So, try this:

1 - program 8 beats on your X

2 - Start the resampler

3 - hit stop after the 9th beat

4 - adjust your start/ end points

To adjust the end point, put it *just* before where you can hear the bass drum/1st beat coming back around again. To get a good start point, set your resampling trigger to MIDI NOTE - that way, you don't have to even touch the Start point.

Crunchy in milk,

Unk."


Shifty then contributed the following...

"While we're talking about the finer points of the techniques, it's good to be aware of the effects from the downbeat on the beginning of a sample. If you have delay on a loop, then you should consider having two versions...one that begins initially silent, and one that begins with the effects of the delay. If you repeatedly trigger a loop that begins with no effects,then they kick in, and die at the end of the loop, it can sound weird...although sometimes you *do* want that, I digress...Anyway, on the X and most others, the triple loop points help with this a lot..."


...to which Unk replied...

<< However, I didn't quite understand the post... Shifty, could you clarify? >>

"Imagine if you have a sample of a woman saying, 'yeeeeeaaaah.' if you apply some tempo-synced echo to that and re-sample, then the 'aaaah' part will probably be heard around the same time 'yeeeaa' is triggered. So the thing to do is set the loop start point way after the beginning, to a point where the delay has already kicked in."

 


and Shifty's response to...

<< How do you apply tempo-synched echo's on the asrxpro? >>

"Pick an FX patch that includes DDL (digital delay). Edit the parameters...iirc, you move all the way past the times in milliseconds to Sys 1/1, sys 1/2, sys 1/3, sys 1/4, etc. Sys 1/4 would be quarter notes on the current song tempo (which you adjust by pressing/tapping the rightmost edit button).

BTW, the echoes are shortish (e.g. max. 600 ms), so you can't always sync properly using long echoes like 1/1. p.s. I'm not sure if that thing syncs up with external midi clocks...n.e.1 know?

(Note: The answer is yes, the ASR-X does sync to MIDI Clock: System > Edit MIDI Settings > Clock Source = MIDI)

BTW#2 that tip I mentioned about setting the loop point also goes for loops that have long release times and/or glide/portamento! e.g. if you have a 16-step sequence, and the last note is still ringing when the 1st is re-triggered, it helps to have two complete loops sampled, and set the loop point to the start of the second loop. (I figured this out playing with my roommate's sp-808...a nifty machine...terrific sequencer...but complex internal signal routing...and mono synth- gah! it takes patience)

-N"


And finally, David Harris reminded us of the Sample Calculators available at Deepsound.net

"I gave this link before...but these calculators are very helpful for getting loops to the tempo you desire

http://deepsound.net/calculation.html

here is the script that comes with it when you download the zip file:

'Here is 11 very cool JavaScript calculators to help us to deal with samples, time-stretching, pitch-shifting, tempi, delays, sampling rates, sample lengths, modulations, notes.

This scripts may be distributed and used ( noncommercial purpose only) by everybody as long as these credits are included. If you wanna use those scripts in your own pages, please inform me.

Unzip in a folder all the HTML files. Open calculation.html. Open the calculator of your choice.

Tip: make a shortcut of calculation.html and put it in your taskbar so you can easily use the calculators while your working with your sampler or sequencer.'

Everyone should try them out...they are very good calculators."

 

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