Open the texture placement editor. The Texture Space Editor window lets you change the UV parameterization of a polygon and therefor, how textures are placed on the polygon surface.
Overview
Alternatively, you can open
the Texture Space Editor
from a shader icon in the
Multi-lister
This tool opens the Texture Space Editor for the currently picked polygons.
How to Use
SelectPoly Shading > UV Editor or click the icon.
For information on using the texture placement editor, see the Texture Space Editor section of the Rendering in Alias manual.