Poly Shading palette > UV Editor

Changing UV Parameterization


Open the texture placement editor. The Texture Space Editor window lets you change the UV parameterization of a polygon and therefor, how textures are placed on the polygon surface.

Overview

Alternatively, you can open the Texture Space Editor from a shader icon in the Multi-lister

This tool opens the Texture Space Editor for the currently picked polygons.

How to Use

Select Poly Shading > UV Editor or click the icon.

For information on using the texture placement editor, see the Texture Space Editor section of the Rendering in Alias manual.





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