Delete > Del projective textures

Delete Projection Objects


Deletes projection objects, which represent the placement of projective textures in the scene. These objects are created by the tools in the Object palette, or by projective textures in shaders.

Alternatively, delete projection objects by picking them and using Delete > Active.

This tool lets you quickly delete only the projection objects from a scene.

How to Use

Select Delete > Del projective textures. To specify options, select Delete > Del projective textures-.

Delete Projective Texture Options

All

Deletes all projection objects in the scene.

Active

Deletes only those projection objects currently picked.

Delete Parent Shader

Every projection object is part of a texture map (the projection object controls the texture's placement). When this box is checked, deleting a projection object will delete the corresponding shader and texture map from the Multi-lister.
If the shader is in use (assigned to geometry), only the texture map is deleted, unless Delete Shaders with Connections is also checked.

Delete Shaders with Connections

When checked, the tool will delete shaders even if they are in use.




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