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Travelling Weave lesson may be given anytime the student has the IC and code strength for it.
Pure Spirit is channeled into a spear-like construct and used to punch a hole in the Pattern, leading from one place to another. You must know the place you are in before you can Travel to another place, unless you are only going such a short distance that you can see your destination. It generally takes a few hours to learn a place well enough to Travel from it. Although this varies slightly from person to person. The time can be greatly lessened, approximately halved, if the One Power is held the entire time one waits.
The edges of the gateway are incredibly sharp, able to apparently cut through anything. It is therefore vital that you do not gate into a high traffic area. In Caemlyn we have a room set aside in the Golden Bowl for ICly gating.
A gateway does not automatically close when the weaver steps through. It stays open as long as he holds the weave, regardless which side he is on.
An example of the weave:
Joe seizes Saidin and channels thick flows of Spirit into a spear-shaped weave which he seemingly stabs directly into the pattern, boring a hole to his destination. A vertical slash of light appears and rapidly widens into a hole in the air through which can be seen the cellar of the Golden Bowl.
While RPing the lesson, the instructor should teach the student the weave in code, as well. This may require notifying the Imm GL to have the proper special skill flag set on the student.
Main Syllabus | Tested Subrank | Novice Subrank | Skilled Subrank | Trained Subrank | Fully Trained Subrank | Travelling