
From the shadows of a tree-covered hilltop, a Beastlord surveyed the hamlet below. It was a feast day. The people would dance and drink late into the evening praising their false gods. The shaman had been wise to guide the gors here. The humans had grown careless - beastmen had not raided the valley for many years. The rotting pallisade would not be able to contain all the villagers, visitors, pilgrims and traders. There were too few warriors, and by nightfall most of those would be in a stupor. He turned to the shaman and bared his teeth in a smile. The innocent flock below was well-fattened. That night would see the butchery commence. Maybe one day the Old World will be a safe place. There will be no need for the great city walls or the armies. No need to fear the dark woods, no more prayers for deliverance from evil. You will not need to worry about your children or women, your husbands or loved ones.
In the North, the forces of Chaos test the defences, their warbands growing ever stronger. But that foe is far away, and is, or at least was human. No, it is the Children of Chaos who plague you dreams. They rule the Forest's dark heart, rampaging forth to slaughter whole villages in bestial fury before slipping back to the Wild Places with their booty of souls and slaves.
The raids are bad enough but, once in a while, the clans and tribes are united into a crude braying army. A mockery of the well-drilled forces of the civilized world, a beastman army more than makes up for in violence what it lacks in discipline.
|
| Unit | Type | Attack | Hits | Armour | Command | Unit Sz | Min / Max | Pts |
|---|---|---|---|---|---|---|---|---|
| BeastLord | General | +2 | - | - | 8 | 1 | 1 | 95 |
| GorHero | Hero | +1 | - | - | 8 | 1 | -/2 | 80 |
| Shaman | Wizard | +1 | - | - | 7 | 1 | -/1 | 70 |
| Ungor | Infantry | 2/1 | 3 | 6+ | * | 3 | 4/- | 45 |
| Gor | Infantry | 3 | 4 | 6+ | * | 3 | 2/- | 60 |
| Bestigor | Infantry | 4 | 4 | 5+ | - | 3 | -/2 | 110 |
| Chariot | Chariot | 4 | 4 | 6+ | - | 3 | -/3 | 130 |
| Minotaur | Infantry | 4** | 4 | 6+ | ** | 3 | -/3 | 100 |
| Harpies | Monster | 2 | 3 | - | - | 3 | -/1 | 65 |
| Chaos Hounds | Cavalry | 3 | 3 | - | - | 3 | -/3 | 30 |
| Chariot Mount | Chariot Mount | +1 | - | - | - | - | -/2 | +10 |
*Gors and Ungors must roll 2+ on 1d6 to use initiative due to infighting **Minotaurs must use initiative to charge, and must pursue an enemy. If all the enemy units are destroyed and no other enemy in advance range, they stop to eat the remains. If feeding minotaurs are then charged, they gain +4 attacks due to bloodgreed. Against undead, minotaurs do not stop to feed, and may be played normally.
Spells
Stampede 5+ 30cm
Frenzy 6+ 30cm
Gale 5+ 30cm
Taunt 4+* 30cm
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