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In a Galaxy with countless souls, you will not be missed...
Summer 2000 It struck us that Warmaster would make a great 'engine' to base a new kind of Epic upon. These rules will be worked out over the next few weeks. A few sample troops have been included below. And shut yer whining about low stats for marines etc - we're talking Epic battlefield weapons here: big Imperial armour, pyroacidic tyranid bile, volcano cannon and plasma annilhilators...
March 2001 Ok, so maybe 'a few weeks' was a bit too optimistic. Other people have hit upon the idea of a WM40k, spurring me back into action. There's even an
Egroup. I've added some basic rules for vehicles etc. and ought to split the page up. Dare I say 'in the next few weeks'? *g*
March 12th 2001 Much lively debate on the Egroup. Therefore, I've decided to revamp the stats and things here. New stuff for infantry added (dispersed rule), and new stats / ranges for shooting.
March 15th 2001 The Egroup has finally approved some basic stuff, and I've decided to write up the tyranid army draft.
Unit Types
| Unit | Code | Notes |
| Infantry | i | |
| Skimmers | skim | As warmaster fliers |
| Machine | mach | As warmaster machines |
| Artillery | art | As warmaster |
| Armour | arm | As chariots plus special |
| Flier | fly | Special |
New rules
Dispersed formation Not being used for now!
- Each stand must be within 2cm of another in that unit
- Unit suffers -1 command
- Unit can only lose 1 stand per shooting attack
- Some weapons (e.g. scatter laser) can hit all stands in a unit
- Stand gets no support from other stands in unit
- Each stand pushed back independently
Armour
- All weapons grouped into one dice pool
- All shots get -1AS and 60cm range
- If the vehicle is lost, each unit it is carrying
make one armour save or also die.
- Do not suffer pushback
Fliers
- Unlimited move
- Only commanded by general
- Cannot be assaulted or make assaults
- Attacks one unit
- Target may stand-and-shoot if range 30cm+
- Units within 30cm may also stand-and-shoot
- Shots at fliers suffer -1 to hit unless AA unit
- Do not suffer pushback
Shooting Pushback
- Units can avoid pushback if the player makes a rally roll
- A hero must be within range
- Rally rolls are separate to orders command rolls
- Once a hero fails, he may not rally again that phase
Marines
On hold, 15/03/01
| Unit | Type | Mv | Attack | Rng |
Sv mod | Hits | Armour | Cmnd |
Unit Sz | Min / Max | Pts |
| Tactical | i | 10 | 3/2 | 30 |
- | 3 | 5+ | - | 3 | 3/- | 60 |
| Assault | i | 15 | 4/1 | 15 | - |
3 | 5+ | - | 3 | 3/- | 60 |
| Devastator | i | 10 | 2/3 | 45 | -1 |
3 | 5+ | - | 3 | 1/- | 70 |
| Scout | i | 10 | 3/1 | 15 | - |
3 | - | - | 3 | 3/- | 30 |
| Veteran | i | 10 | 4/2 | 30 | - |
3 | 5+ | - | 3 | 3/- | 90 |
| Terminator | i | 10 | 5/2 | 15 | -1 HtH |
3 | 4+ | - | 3 | -/3 | 120 |
| CA Terminator | i | 10 | 7/0 | - | -1 HtH |
3 | 4+ | - | 3 | -/2 | 100 |
| Bike | cav | 30 | 3/1 | 15 | - |
3 | - | - | 3 | 3/- | 90 |
| Land Speeder | skim | 30 | 2/2 | 25 | -1 |
3 | 6+ | - | 3 | -/4 | 120 |
| Land Raider | armour | 20 | 2/8 |
60 | -1 |
3 | 2+ | - | 1 | -/2 | 300 |
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Ideas to Karl Wilding
Aided and abeited by:
Based on stats from Netepic

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� KW, 2001
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