Possibly my favorite spell is Delusions of Grandeur, though Mother Twinter's Yarrow Enchantment is a very close second. But Delusions not only adds a bit of octarine sparkle to your favorite items, it allows you to change their name or a bit of their description, and turns them into a talisman.
The main obstacle for witches wishing to cast Delusions of Grandeur is that it requires quite a high bonus in Enchanting to be reliable. The flip side of that is that once you get reasonably good at it, it tms Enchanting quite well. The mains stats for Delusions are listed on my Spells page.
However, sucessfully casting the spell is not the end of making Delusions work. You must then dub the item to be deluded. Note that delusions does not work on things which are already Talismans, like crystal balls or broomsticks. To dub the item, check syntax dub, which will tell you that you can use either of:
dub item "Proper Name"
dub item my adjective item
The word item will be replaced with the name of the item. The way you dub it will affect how the final talisman will appear, to yourself and others, afterwards, and once it turns, or takes on the new name, it it permanant. You have to be careful in how you dub it because of this.
If you want the item to have a bright shiny new name that the whole world will see, like my abacus named Tricorder, you will use the first syntax to dub it. You cannot use numbers or symbols, other than spaces, periods, and apostrophes, in the name. However, you can have multiple words, up to the character limit of, I think, 20 chars. So you can have Keb's Handy Gloves, Mr. Cheese, The One Ring, Chasm, or any of a variety of other options. Keep in mind that every word in the new name will be put into Title Case--the first letter of each word will be capitalized.
Creativity is key: You cannot use names that can be fingered, banished or not. If you choose a name that has numbers or is taken by a finger, the item will inform you that it won't take that name, and you can try again. But if you choose a name that is over the character limit, it will lose its delusions and the spell will have to be recast.
The rules are slightly different for the subtle delusion. First off, the actual name of the article will not be changed at all, so when someone looks at you holding it, they will see the same description as before it was deluded. This is true even if they look directly at the item--though the magically inclined may be able to tell that it is, in fact, a talisman. However, if you look at it or show it to someone, the new description will be visible as "The item is a
It will not take on the new name or description immediately. You must pander to it for some time first. It will, once dubbed, answer to the new name in full or part. For the first syntax, you may refer to it by the last word of its new name as well as the full version; for the second syntax it will respond to any combination of the adjectives followed by the item term.
The item will go through several levels of octarine shading before it reaches the final octarine Haze and the octarine haze of a talisman, once it turns. The talisman haze has nothing to do with enchantment levels. I have the levels for both listed on my Octarine page.
To pander to Personal Organizer (an imp watch), I could call it Personal Organizer or just Organizer. It seems that nicknames do work, so if I nicknamed org as organizer, I could just type org when I wanted to refer to it. (I am reporting this on heresay, I haven't used nicknames very often myself.
For the bad ass blorp ring, I could call it bad ring, bad ass blorp ring, my bad ass blorp ring, blorp ring, or even ass blorp bad ring. It doesn't appear to be picky about the order.
Pandering to the object is what brings it from the point of dubbing to really taking on the name, or turning. Most people put up aliases or change aliases to help encourage this process along. I, personally, am almost always in the process of deluding something, so I simply have an alias called pander that I remember to type whenever there is a lull in the action. I change it every time an object turns or I add a new item to my list of delusions-in-progress. It also helps me to remember the names of all my delusions, in case I forget. For example: alias pander l my bad ass blorp ring; l Personal Organizer.
Other people have changed any aliases they use to refer to the object, such as fighting aliases that ready their weapons, or change aliases they use frequently such as say or tell to include a line referring to the deluded item.
Other things that help the item transform from mundane to a talisman are recasting delusions on it, saying the name out loud (this really does work), showing it to people or having them peek/look at it on their own using the name, and doing anything with it that you can use the new name instead of the old one with. I am fairly sure that if you delude a pair of gloves to Keb's Handy Gloves and just refer to it as gloves, it will still turn, but I do not trust it and in cases like that tend to use the other parts of the name as well.
Deluding takes patience. Some things, like backpacks or frisbees, will turn before you realize it (around 24 rl hours, not disctime) and others, like most weapons, will take what feels like absolutely forever--around a week. It will be longer if you do not have the item up to the haze level, but there is nothing you can do to shorten the minimum time it takes to make an item turn. Good luck!