THE OGRE BATTLE WHO'S WHO LIST, Part II(Other Characters)

This listing complements the first Who's Who list. This listing gives a more detailed description of all of the characters at your disposal. Specific data for special characters that join your cause, namely those that are part of the story like Warren, Lans, Tristan, Rauny, etc... are listed in the Cast page. Though normally I would avoid using external sources for this site, deriving most of it from the game itself, the data here came from various sources on the web.

This section deals with the characters not covered in the first three sections, the links to the other pages are below.

Fighter Classes Amazons & other Females Dragons & other Large Characters Other Classes

PUMPKIN CLASS

The vegetarian drones of the witch Deneb can potentially be powerful characters when used properly. Ideally you would want Pumpkins to attack first in battle, as Pumpkins possess the powerful Pumpkin attack which wacks off half of their target's energy. Obviously, Pumpkins are more effective when they are up against enemies with high HP. But unfortunately their attacks tend to miss a lot and they have really bad defense, which hurts their overall usefulness a lot. Their attacks never work on bosses.

Pumpkin
Pumpkin HP: 98 + 3 Lead: NO Type: S Forest (2) Front: Pumpkin (1)
Str: 45 + 2 Cha: 0 Phys: 33 Elec: 34 Back: Pumpkin (1)
Agi: 45 + 2 Ali: 45 Fire: 11 Blk: 45 Recruit: -
Int: 31 + 1 Luk: 72 Ice: 37 Wht: 38 Promote: Halloween
Cost: 100 + 20            
The Pumpkin is a useful character in some specialty units, but not for general use. Their Pumpkin attack will cut one adversary's energy in half, making them useful for a first encounter fight. It can also destroy the undead. But it misses more often than you'd like it to and added to the handicaps that Pumpkins have terrible defense and only get to attack once in battle, these guys are generally considered useless.


Halloween Pumpkin, Item: Rotten Pumpkin
Halloween HP: 88 + 4 Lead: NO Type: S Forest (2) Front: Pumpkin (2)
Str: 50 + 3 Cha: 0 Phys: 60 Elec: 64 Back: Pumpkin (2)
Agi: 48 + 3 Ali: 18 Fire: 37 Blk: 69 Recruit: -
Int: 37 + 2 Luk: 82 Ice: 56 Wht: 22 Promote: -
Cost: 100 + 50            
The Halloweens are superior to the Pumpkins in virtually every aspect. But they still miss just as much as their weaker counterparts, they still have terrible defense, and they still are every bit as useless.

BIRDMAN CLASS

The Birdmen are the standard flying small class in your army. Though they are not the most powerful fighters, their high agility makes them hard to hit and more importantly they allow for low sky movement in most groups they are placed in.

Hawk Man
Hawk Man HP: 87 + 5 Lead: NO Type: S Low Sky (4) Front: Club (2)
Str: 45 + 2 Cha: 40 Phys: 39 Elec: 44 Back: Club (1)
Agi: 55 + 3 Ali: 50 Fire: 36 Blk: 40 Recruit: -
Int: 52 + 1 Luk: 42 Ice: 40 Wht: 40 Promote: Eagle Man
Cost: 400 + 90            
Hawk men are best used in front as they get two attacks there instead of just one in the rear. Plus, their high agility makes them harder to hit than most characters, so they can dodge attacks a lot. Though not as powerful as the male human fighter classes, Hawk Men give most groups they're in the ultra useful low sky mobility.


Eagle Man Hawk Man, Level 10, Cha. 50+, Ali. 45+
Eagle Man HP: 86 + 6 Lead: OK Type: S Low Sky (4) Front: Club (2)
Str: 49 + 2 Cha: 60 Phys: 42 Elec: 80 Back: Thunder (1)
Agi: 60 + 4 Ali: 66 Fire: 39 Blk: 34 Recruit: Gryphon, Hawk Man
Int: 58 + 2 Luk: 56 Ice: 43 Wht: 56 Promote: Raven Man
Cost: 700 + 140            
Much like the Hawk Man, put the Eagle Man in front unless you are trying to utilize their long range Thunder attack. If you want a good Lightning based attack, however, the Valkyrie's or Wizard's Thunder is better, as both get 2 versus an Eagle Man's one. Like the Hawk Man, the main use of the Eagle Man is to grant low sky mobility.


Raven Man Eagle Man, Level 12, Cha. 50+, Ali. 0-55
Raven Man HP: 95 + 6 Lead: OK Type: S Low Sky (4) Front: Club (2)
Str: 52 + 2 Cha: 55 Phys: 40 Elec: 47 Back: Inferno (1)
Agi: 62 + 4 Ali: 31 Fire: 70 Blk: 69 Recruit: Gryphon, Hawk Man
Int: 55 + 2 Luk: 48 Ice: 46 Wht: 21 Promote: -
Cost: 800 + 120            
The Raven Man is a lot like the Eagle Man except that he has lower alignment and has a fire-based attack in the rear rather than an electric-based one. Hence, unless you just love his single-targetting Inferno attack, put him in front.

DEMON CLASS

The Demons are the dark counterparts to the Angel family. Like the Angel family, they don't become truly useful until their final upgrade.

Imp
Imp HP: 68 + 5 Lead: OK Type: S Low Sky (3) Front: Chop (2)
Str: 45 + 2 Cha: 50 Phys: 44 Elec: 38 Back: Nitemare (1)
Agi: 45 + 2 Ali: 25 Fire: 37 Blk: 55 Recruit: Wizard
Int: 48 + 3 Luk: 48 Ice: 44 Wht: 35 Promote: Demon
Cost: 300 + 60            
The Imps are the first level of the most evil characters you can recruit. With only one single-targetting Nitemare attack, they're pretty useless in the back row. In the front row, they have 2 naturally black elemental attacks. They can quickly upgrade to the Demon class.


Demon Imp, Level 10, Cha. 50+, Ali. 0-40
Demon HP: 69 + 6 Lead: OK Type: S Low Sky (3) Front: Chop (2)
Str: 49 + 3 Cha: 60 Phys: 47 Elec: 44 Back: Nitemare (2)
Agi: 48 + 3 Ali: 15 Fire: 40 Blk: 65 Recruit: Imp, Wizard
Int: 53 + 3 Luk: 52 Ice: 49 Wht: 25 Promote: Devil
Cost: 800 + 140            
More powerful than the Imp, the Demon is now slightly worth having with the extra Nitemare attack. Its white vulnerablilty is further exposed.


Devil Demon, Level 20, Cha. 50+, Ali. 0-25
Devil HP: 70 + 6 Lead: OK Type: S Low Sky (4) Front: Chop (2)
Str: 56 + 3 Cha: 70 Phys: 53 Elec: 48 Back: Meteor (1)
Agi: 51 + 3 Ali: 5 Fire: 42 Blk: 86 Recruit: Demon, Mage
Int: 58 + 4 Luk: 55 Ice: 52 Wht: 4 Promote: -
Cost: 1300 + 220            
Finally something more usable, Devils get a black elemental hit-all, Meteor, in the back row. The fact that they can hire Mages and Demons directly is another bonus. They are very vulnerable to white magic attacks though.

UNDEAD CLASS

The undead characters are some of the most useful front liners as they are virtually immune to all kinds of damage. With the exception of white magic based attacks (Healing included), as well as certain special attacks like Pumpkin, Slap (Faerie), and Petrify, undead characters cannot be harmed at all.

Skeleton
Skeleton HP: 0 Lead: NO Type: S Plains (3) Front: Slash (2)
Str: 43 + 3 Cha: 0 Phys: - Elec: - Back: Slash (1)
Agi: 42 + 2 Ali: 0 Fire: - Blk: - Recruit: -
Int: 32 + 1 Luk: 55 Ice: - Wht: - Promote: -
Cost: 100 + 20            
The slashes that the Skeleton uses are considered as black attacks if no special weapon is equiped, making them effective against high alignment characters.


Wraith
Wraith HP: 0 Lead: NO Type: S Plains (3) Front: Slash (3)
Str: 51 + 4 Cha: 0 Phys: - Elec: - Back: Slash (2)
Agi: 49 + 2 Ali: 0 Fire: - Blk: - Recruit: -
Int: 44 + 1 Luk: 55 Ice: - Wht: - Promote: -
Cost: 350 + 50            
A more powerful version of the Skeleton, thus you should try to get these instead. Unfortunately, undead characters can't be promoted, so you'll have to recruit them directly.


Ghost
Ghost HP: 0 Lead: NO Type: S Low Sky (2) Front: Soluflay (1)
Str: 35 + 2 Cha: 0 Phys: - Elec: - Back: Nitemare (2)
Agi: 57 + 3 Ali: 0 Fire: - Blk: - Recruit: -
Int: 50 + 4 Luk: 48 Ice: - Wht: - Promote: -
Cost: 100 + 20            
Though you may want to put them in front to block physical attacks, the Nitemares they use in the rear are much better than the Soulflays they use in front.


Phantom
Phantom HP: 0 Lead: NO Type: S Low Sky (2) Front: Soluflay (2)
Str: 45 + 2 Cha: 0 Phys: - Elec: - Back: Nitemare (3)
Agi: 62 + 3 Ali: 0 Fire: - Blk: - Recruit: -
Int: 53 + 4 Luk: 50 Ice: - Wht: - Promote: -
Cost: 200 + 40            
The Phantom is the more powerful version of the Ghost, so replace any older Ghosts with the newer Phantoms as you get them.

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