Help Me

This page is devoted to general help and tips for the game which otherwise would not appear in other sections.


Anywhere Jack

The strange merchant Anywhere Jack does not easily show himself unless he is summoned. If you pick up a ticket, listed as "Merchant" in your inventory, you can call on the traveling salesman to get some valuable items. Bring up the item menu and select "Use Item" and choose the Merchant. The items he has for sale are as follows:

Strength Potion: 15,000 Goth
Intelligence Potion: 15,000 Goth
Agility Potion: 17,000 Goth
Vitality Potion: 20,000 Goth
Luck Potion: 21,000 Goth

With enough money, you can boost your characters' levels into the stratosphere, unfortunately, you can't buy Charisma or Alignment. You can only get this item when it is dropped by enemy groups or neutral encounters.

Class Change Items

To achieve certain classes in the game, you need to aquire a special item. When used on certain characters, these items can turn them into a new class of warrior which would be otherwise unattainable. These items can be obtained from fights when the enemy is beaten (either enemy groups or neutral encounters), but they seem to appear more often when you win fights at night, rather than in the daytime. I (Xesmeraude) am unsure how and if your characters' luck is a factor.

Beast Coin a.k.a. Wonder Egg:

Using a Beast Coin while in a stage will summon one character to your aide, the most common character that is called is the Faerie. Use the item on a unit which has an opening for the character.

Blood Kiss:

The Blood Kiss is the item which creates Vampyres. The upgrade chart states that to create a Vampyre, you must use a Blood Kiss on a Knight. The only problem with this is that Knights are generally high-Alignment characters while Vampyres are intended to be low-Alignment characters. There is a better way, if you can wait until you get an Evil One, you can use the Blood Kiss on him instead. Though not listed in any of the documentation, it does work!

The main advantage of the Vampyre is that they can recruit Werewolfs, some of the most vicious and powerful of all the small characters in the game. Other than Werewolf recruitment though, Vampyres suck... both literally and figuratively, as their attacks are useless and they turn into useless coffins during the daytime.

Chime:

The Chime it summons one neutral character to attack one of your units. This means that you'll go into a neutral encounter where you can befriend the creature.

Full Moon Stone:

Start any stage and deploy an unfilled unit, then use the Full Moon Stone on it. A Tiger Man will be called to you. For some reason, the game will often tell you there aren't any Tiger Men around, but you still get one, weird!

The Tiger Men are a lot like the Werewolves, including the fact that they revert to Fighters when the sun shines. However, Tiger Men only get two attacks, while Werewolves get three, so try to collect Werewolves rather than these felines.

Glass Pumpkin:

The Glass Pumpkin doesn't really promote any of your characters, but it gives one of your Witches the ability to recruit Pumpkins, those vegetable guys hanging around Deneb. Simply use the item on a Witch, just like any other item, and when made the leader, she can recruit as many Pumpkins as you need.

To get the Glass Pumpkin, you must complete Deneb's Garden, and when asked wether or not to forgive her, say "YES". (You'll have to do it twice) Buy a Golden Bough in Diaspola and return with it to Deneb's Castle, she'll give you the Glass Pumpkin. You can't get this item from defated enemies.

Rotten Pumpkin:

Rotten Pumpkins upgrade your Pumpkins into Halloweens, a much more powerful version of the Pumpkins which get two attacks per round, not one.

When you complete Deneb's Garden, if you don't forgive her, you can pick up as many Rotten Pumpkins as you want by simply visiting Baljib. If you did forgive her, you can only get these items by earning them from beating enemies.

Royal Crown:

The Royal Crown creates a Princess when used on an Amazon. If your going to create a Princess, my adivce would be to take one of the special female characters (Aisha, Norn, Rauny, or Deneb), demote her into an Amazon, then turn her into a Princess, since these gals have higher INT stats than generic females, making their Starlite attack more powerful.

Princesses aren't physically strong, but they are very useful. As leaders, they give everyone in their group, including themselves, an extra attack.

Here is the ever popular 99 Royal Crown trick which most people probably already know about, but here it is in case you don't. Collect all 12 Zodiac Stones and head for Muspelm. In the city of Chilfa, you can hock all twelve of them for 99 Royal Crowns. But you probably won't need 99 of them (unless you want an army of 99 princess... that could be interesting), so use as many as you need to make plenty of Princesses, then sell the rest. That money can be used to buy potions from Anywhere Jack.

Be warned, in order to get the "World" ending for the game, you need the 12 Zodiac Stones. Therefore, using this trick will close the door on getting the best ending.

Besides this trick, you can find two Royal Crowns normally in the game. One is found in the above mentioned city of Chilfa in Muspelm after the stage is cleared. The last one if found in the final stage at Pillary. If you want more, you'll have to hope some enemies or neutral characters drop some.

Stone of Dragos:

The Stone of Dragos is needed to upgrade a Beast Master to a Dragoner. If you can upgrade the Dragoner high enough to make a Dragon Master, you can easily recruit the more powerful dragons in the game. (Xesmeraude: But personally, if I wanted dragons, I'd use the Sky Knights to recruit them).

The Stone of Dragos can be found in Anglem in Diaspola by trading a Sentoul Demon, then refusing the cash and the Undead Staff.

Undead Staff:

The Undead Staff can turn Mages into Sorcerers. The advantages of the Sorcerers are as follows: they can use magic in the front row; they get 2 All-Magic attacks versus a mage's one (this is their biggest benefit); they are less vulnerable to most kinds of magic; and they can recruit undead characters, from anywhere on any stage map.

Collecting Undead Staffs is the problem, you get one after you beat Omicron by returning to Kander Hall, or you can bring a Sentoul Demon to Ajan in Diaspola and trade for one. Otherwise, you'll have to beat enemies to get them.

Undead Ring:

The Undead Ring has two uses, it can produce a Lich from a Sorcerer, or a Zombie Dragon from a Tiamat. Defensively, either promotion creates a much more powerful character, save against White magic. The Lich gains an extra magic attack over the Sorcerer. The Zombie Dragon has the Evildead spell replaced with a single attacking Rot spell. If you want a powerful magic user, go for the Lich, if you want a tough defensive creature, take the Zombie Dragon. (Xesmeraude: But seriously, you'd have to be braindead if you chose to promote a Zombie Dragon over a Lich ^_^)

You can trade for the Undead Ring at Valna in Sharom District, by bringing a Book of the Dead to Badista. There are two easy ones to get in the game; one in Malano and one in Muspelm. Or, you can get the Dragon's Jewel and returning it to Dallu Sarram in Shiguld after the stage is complete. (Xesmeraude: I have yet to confirm that.)

Fighting the Boss

When fighting some of the bosses, there are certain characters who get a special response other than the usual tauntings. Go to the Cast Page for instructions on how to recruit the various characters.

Sharom:

LANS

Slums of Zenobia:

ASHE

Island Avalon:

AISHA

Kalbian Peninsula:

DEBONAIR

Valley of Kastro:

RAUNY

Balmorian Ruins:

SARADIN

City of Malano:

TRISTAN or RAUNY

The Tundra:

YUSHIS

Shangrila:

TRISTAN or RAUNY

City of Xanadu

RAUNY

Zeteginea

Opinion Leader or DEBONAIR

Temple Shalina (Gares):

AISHA or DEBONAIR

Temple Shalina (Rashidi):

Opinion Leader, TRISTAN, YUSHIS, or SARADIN

For battles with more than one character, if both characters are in the same group, the one listed first has "higher priority" on the vs.Boss dialogue and only his/her dialogue will be shown. Should that group lose and battle the boss again, the character with the next highest priority will give his/her speech. One other note, the character you want to face the boss doesn't neccesarily have to be the leader. So if your going after Baron Apros with Prince Tristan, you don't have to make him the leader. This is useful in case you have a Princess whom you want to lead, just make her the leader and put the special character in the unit. This will not work with confrontations with your character as your character is ALWAYS the leader.


One problem that you might face is that special characters are typically much stronger and higher in level than the enemy units of the stage they have vs.boss dialogue. So using these special characters might cause them to drop a little in ALI and/or CHA. To get around this, liberate a town nearby the boss's base, and then use the "Boots" item to teleport a group with the appropriate special character(s) to it. With some Fortune tarots in stock, it should seriously cut down on the number of battles the special character has to fight.

Recruitment List

Various characters can recruit new characters for your army when they are made the leader of a unit. The information here is also listed in the Character Pages. In addition, info for certain special characters like the Generals and the Dragoons are also listed in the Cast Page. The list is in alphabetical order.

Leader Character to Recruit
Angel Faerie
Beast Man Fighter, Hellhound
Beast Master Cerberus, Cockatris, Wyrm
Cherubim Angel, Faerie
Cleric Amazon
Demon Imp, Wizard
Devil Demon, Mage
Doll Mage Golem
Doll Master Rockgolem
Dragon Master Black, Red and Silver Dragons
Dragoner Dragon, Wyvern
Dragoon Fenril Icegiant, Silver Dragon
Dragoon Fogel Gold Dragon, Red Dragon II, Tiamat, Wyvern
Dragoon Slust Firegiant, Red Dragon
Eagle Man Gryphon, Hawk Man
Evil One Wild Man, Wizard
General Debonair Demon, Doll Master, Evil One, Raven Man, Valkyrie
General Tristan Knight, Mage, Mermaid, Samurai, Shaman
Imp Wizard
Knight Fighter
Lich Phantom, Wraith (From anywhere on the stage map)
Mage Cerebus, Giant, Imp
Mermaid Mermaid, Octopus
Monk Cherubim, Knight, Shaman
Muse Valkyrie
Ninja Master Ninja
Nixie Mermaid, Octopus
Paladin Cleric, Knight
Princess Angel, Faerie
Raven Man Gryphon, Hawk Man
Samurai Fighter
Samurai Master Ninja, Samurai
Seraphim Cherubim, Faerie
Shaman Angel, Cleric
Sorcerer Ghost, Skeleton (From anywhere on the stage map)
Valkyrie Amazon
Vampyre Werewolf
Wild Man Fighter
Witch Hellhound, Pumpkin (use Glass Pumpkin on Witch first)
Wizard Giant, Hellhound

Unit Movement Chart

Various units move differently on different terrains, this is dependant on the movement type of the unit which appears when you are about to select the destination. If you look at the individual character stats on the Who's Who pages, you'll see the movement types listed next to their size. The number next to it in the brackets tells how that character will influence the movement of the group, whomever has the highest number dominates. The chart below shows how the various units will move on different terrains, the higher the number, the faster the movement.

TERRAIN

H
i
g
h
S
k
y

L
o
w
S
k
y

P
l
a
i
n
s

F
o
r
e
s
t

M
o
u
n
t
a
i
n
s

S
n
o
w

M
a
r
s
h

S
h
a
l
l
o
w

O
c
e
a
n

C
o
f
f
i
n

Shaols

6

5

1

1

1

1

4

7

5

1

Ocean

6

5

1

1

1

1

3

5

7

1

Reefs

6

5

1

1

1

1

6

4

3

1

Plains

7

6

5

4

3

4

4

3

2

1

Snowfield

7

6

4

3

3

6

3

1

1

1

Forest

7

6

4

6

5

5

3

1

1

1

Snowy Forest

7

6

3

5

3

5

2

1

1

1

Barren Land

7

6

3

5

5

4

2

1

1

1

Marsh

7

6

1

3

1

2

6

2

2

1

Mountains

6

5

2

3

5

3

1

1

1

1

Snowy Mountains (small)

5

4

2

2

4

5

1

1

1

1

Snowy Mountains (large)

6

5

1

2

4

5

1

1

1

1

Volcano

5

4

1

2

5

1

1

1

1

1

Cliff

5

4

1

1

3

1

1

1

1

1

Desert

6

5

3

2

3

1

1

1

1

1

Roads

7

6

6

6

6

6

4

3

2

2

Snowy Roads

7

6

5

5

5

7

3

2

1

1

Sky

7

6

-

-

-

-

-

-

-

-

Walls

5

1

-

-

-

-

-

-

-

-

Cities

5

4

6

5

4

4

3

3

3

3

The End

There are 12 endings in the game (actually there are 13, but the last is a cheap one for those who complete the special "FIRESEAL" game) Here are the conditions needed to get all of the endings.

Male

Female

Conditions

World

All of the special characters except Galf (Lyon and Deneb are optional)
All twelve Zodiac stones must be in your possession
The three mystic treasures must be in your possession (Brunhild, Grail, Mystic Armband)
You must have a high Reputation

Emporer

Empress

The three mystic treasures must be in your possession (Brunhild, Grail, Mystic Armband)
You must have a high Reputation.

Hierophant

Priestess

You must have Tristan (female) or Rauny (male)
You must have a high Reputation

Sun

Moon

You must have a high Reputation

Chariot

You must have Tristan
You must have a medium Reputation

Hanged Man

You must have a medium Reputation

Death

You must have a medium Charisma and low Reputation

Tower

You must have a low Charisma and Reputation

Devil

You must have Galf and a low Reputation

Fortune

Clear Dragon's Haven

Frequently Asked Questions

If you have a question pertaining to Ogre Battle: March of the Black Queen, then by all means ask. But please check if it's not already covered here or elsewhere in the site before you do.

Send your questions to Xesmeraude, and please put "Ogre Battle" in the subject so that I can identify it.

1. How do I de-equip items?

2. What Affects Alignment/Charisma?

3. Why isn't [character X] joining me?

4. Why is my reputation so low?

5. How do I get Canopus to join me?

6. If I forgive Deneb, will it affect my ending?

7. Do I have to have Debonair fight Figar to get the Durandal sword in order to get the best ending?


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