This page is devoted to general help and tips for the game which otherwise would not appear in other sections.
The strange merchant Anywhere Jack does not easily show himself unless he is summoned. If you pick up a ticket, listed as "Merchant" in your inventory, you can call on the traveling salesman to get some valuable items. Bring up the item menu and select "Use Item" and choose the Merchant. The items he has for sale are as follows:
Strength Potion: 15,000 Goth
Intelligence Potion: 15,000 Goth
Agility Potion: 17,000 Goth
Vitality Potion: 20,000 Goth
Luck Potion: 21,000 Goth
With enough money, you can boost your characters' levels into the stratosphere, unfortunately, you can't buy Charisma or Alignment. You can only get this item when it is dropped by enemy groups or neutral encounters.
To achieve certain classes in the game, you need to aquire a special item. When used on certain characters, these items can turn them into a new class of warrior which would be otherwise unattainable. These items can be obtained from fights when the enemy is beaten (either enemy groups or neutral encounters), but they seem to appear more often when you win fights at night, rather than in the daytime. I (Xesmeraude) am unsure how and if your characters' luck is a factor.
Using a Beast Coin while in a stage will summon one character to your aide, the most common character that is called is the Faerie. Use the item on a unit which has an opening for the character.
The Blood Kiss is the item which creates Vampyres.�The upgrade chart states that to create a Vampyre, you must use a Blood Kiss on a Knight. The only problem with this is that Knights are generally high-Alignment characters while Vampyres are intended to be low-Alignment characters. There is a better way, if you can wait until you get an Evil One, you can use the Blood Kiss on him instead. Though not listed in any of the documentation, it does work!
The main advantage of the Vampyre is that they can recruit Werewolfs, some of the most vicious and powerful of all the small characters in the game. Other than Werewolf recruitment though, Vampyres suck... both literally and figuratively, as their attacks are useless and they turn into useless coffins during the daytime.
The Chime it summons one neutral character to attack one of your units. This means that you'll go into a neutral encounter where you can befriend the creature.
Start any stage and deploy an unfilled unit, then use the Full Moon Stone on it. A Tiger Man will be called to you. For some reason, the game will often tell you there aren't any Tiger Men around, but you still get one, weird!
The Tiger Men are a lot like the Werewolves, including the fact that they revert to Fighters when the sun shines. However, Tiger Men only get two attacks, while Werewolves get three, so try to collect Werewolves rather than these felines.
The Glass Pumpkin doesn't really promote any of your characters, but it gives one of your Witches the ability to recruit Pumpkins, those vegetable guys hanging around Deneb. Simply use the item on a Witch, just like any other item, and when made the leader, she can recruit as many Pumpkins as you need.
To get the Glass Pumpkin, you must complete Deneb's Garden, and when asked wether or not to forgive her, say "YES". (You'll have to do it twice) Buy a Golden Bough in Diaspola and return with it to Deneb's Castle, she'll give you the Glass Pumpkin. You can't get this item from defated enemies.
Rotten Pumpkins upgrade your Pumpkins into Halloweens, a much more powerful version of the Pumpkins which get two attacks per round, not one.
When you complete Deneb's Garden, if you don't forgive her, you can pick up as many Rotten Pumpkins as you want by simply visiting Baljib. If you did forgive her, you can only get these items by earning them from beating enemies.
The Royal Crown creates a Princess when used on an Amazon. If your going to create a Princess, my adivce would be to take one of the special female characters (Aisha, Norn, Rauny, or Deneb), demote her into an Amazon, then turn her into a Princess, since these gals have higher INT stats than generic females, making their Starlite attack more powerful.
Princesses aren't physically strong, but they are very useful. As leaders, they give everyone in their group, including themselves, an extra attack.
Here is the ever popular 99 Royal Crown trick which most people probably already know about, but here it is in case you don't. Collect all 12 Zodiac Stones and head for Muspelm. In the city of Chilfa, you can hock all twelve of them for 99 Royal Crowns. But you probably won't need 99 of them (unless you want an army of 99 princess... that could be interesting), so use as many as you need to make plenty of Princesses, then sell the rest. That money can be used to buy potions from Anywhere Jack.
Be warned, in order to get the "World" ending for the game, you need the 12 Zodiac Stones. Therefore, using this trick will close the door on getting the best ending.
Besides this trick, you can find two Royal Crowns normally in the game. One is found in the above mentioned city of Chilfa in Muspelm after the stage is cleared. The last one if found in the final stage at Pillary. If you want more, you'll have to hope some enemies or neutral characters drop some.
The Stone of Dragos is needed to upgrade a Beast Master to a Dragoner. If you can upgrade the Dragoner high enough to make a Dragon Master, you can easily recruit the more powerful dragons in the game. (Xesmeraude: But personally, if I wanted dragons, I'd use the Sky Knights to recruit them).
The Stone of Dragos can be found in Anglem in Diaspola by trading a Sentoul Demon, then refusing the cash and the Undead Staff.
The Undead Staff can turn Mages into Sorcerers. The advantages of the Sorcerers are as follows: they can use magic in the front row; they get 2 All-Magic attacks versus a mage's one (this is their biggest benefit); they are less vulnerable to most kinds of magic; and they can recruit undead characters, from anywhere on any stage map.
Collecting Undead Staffs is the problem, you get one after you beat Omicron by returning to Kander Hall, or you can bring a Sentoul Demon to Ajan in Diaspola and trade for one. Otherwise, you'll have to beat enemies to get them.
The Undead Ring has two uses, it can produce a Lich from a Sorcerer, or a Zombie Dragon from a Tiamat. Defensively, either promotion creates a much more powerful character, save against White magic. The Lich gains an extra magic attack over the Sorcerer. The Zombie Dragon has the Evildead spell replaced with a single attacking Rot spell. If you want a powerful magic user, go for the Lich, if you want a tough defensive creature, take the Zombie Dragon. (Xesmeraude: But seriously, you'd have to be braindead if you chose to promote a Zombie Dragon over a Lich ^_^)
You can trade for the Undead Ring at Valna in Sharom District, by bringing a Book of the Dead to Badista. There are two easy ones to get in the game; one in Malano and one in Muspelm. Or, you can get the Dragon's Jewel and returning it to Dallu Sarram in Shiguld after the stage is complete. (Xesmeraude: I have yet to confirm that.)
When fighting some of the bosses, there are certain characters who get a special response other than the usual tauntings. Go to the Cast Page for instructions on how to recruit the various characters.
Sharom: |
LANS |
Slums of Zenobia: |
ASHE |
Island Avalon: |
AISHA |
Kalbian�Peninsula: |
DEBONAIR |
Valley of Kastro: |
RAUNY |
Balmorian Ruins: |
SARADIN |
City of Malano: |
TRISTAN or RAUNY |
The Tundra: |
YUSHIS |
Shangrila: |
TRISTAN or RAUNY |
City of Xanadu |
RAUNY |
Zeteginea |
Opinion Leader or DEBONAIR |
Temple Shalina (Gares): |
AISHA or DEBONAIR |
Temple Shalina (Rashidi): |
Opinion Leader, TRISTAN, YUSHIS, or SARADIN |
For battles with more than one character, if both characters are in the same group, the one listed first has "higher priority" on the vs.Boss dialogue and only his/her dialogue will be shown. Should that group lose and battle the boss again, the character with the next highest priority will give his/her speech. One other note, the character you want to face the boss doesn't neccesarily have to be the leader. So if your going after Baron Apros with Prince Tristan, you don't have to make him the leader. This is useful in case you have a Princess whom you want to lead, just make her the leader and put the special character in the unit. This will not work with confrontations with your character as your character is ALWAYS the leader.
One problem that you might face is that special characters are typically much stronger and higher in level than the enemy units of the stage they have vs.boss dialogue. So using these special characters might cause them to drop a little in ALI and/or CHA. To get around this, liberate a town nearby the boss's base, and then use the "Boots" item to teleport a group with the appropriate special character(s) to it. With some Fortune tarots in stock, it should seriously cut down on the number of battles the special character has to fight.
Various characters can recruit new characters for your army when they are made the leader of a unit. The information here is also listed in the Character Pages. In addition, info for certain special characters like the Generals and the Dragoons are also listed in the Cast Page. The list is in alphabetical order.
Leader | Character to Recruit |
Angel | Faerie |
Beast Man | Fighter, Hellhound |
Beast�Master | Cerberus, Cockatris, Wyrm |
Cherubim | Angel, Faerie |
Cleric | Amazon |
Demon | Imp, Wizard |
Devil | Demon, Mage |
Doll�Mage | Golem |
Doll�Master | Rockgolem |
Dragon�Master | Black, Red and Silver�Dragons |
Dragoner | Dragon, Wyvern |
Dragoon�Fenril | Icegiant, Silver Dragon |
Dragoon�Fogel | Gold�Dragon, Red�Dragon�II, Tiamat, Wyvern |
Dragoon�Slust | Firegiant, Red�Dragon |
Eagle�Man | Gryphon, Hawk�Man |
Evil�One | Wild�Man, Wizard |
General�Debonair | Demon, Doll�Master, Evil�One, Raven�Man, Valkyrie |
General�Tristan | Knight, Mage, Mermaid, Samurai, Shaman |
Imp | Wizard |
Knight | Fighter |
Lich | Phantom, Wraith (From anywhere on the stage map) |
Mage | Cerebus, Giant, Imp |
Mermaid | Mermaid, Octopus |
Monk | Cherubim, Knight, Shaman |
Muse | Valkyrie |
Ninja�Master | Ninja |
Nixie | Mermaid, Octopus |
Paladin | Cleric, Knight |
Princess | Angel, Faerie |
Raven�Man | Gryphon, Hawk�Man |
Samurai | Fighter |
Samurai�Master | Ninja, Samurai |
Seraphim | Cherubim, Faerie |
Shaman | Angel, Cleric |
Sorcerer | Ghost, Skeleton (From anywhere on the stage map) |
Valkyrie | Amazon |
Vampyre | Werewolf |
Wild�Man | Fighter |
Witch | Hellhound, Pumpkin (use Glass Pumpkin on Witch first) |
Wizard | Giant, Hellhound |
Various units move differently on different terrains, this is dependant on the movement type of the unit which appears when you are about to select the destination. If you look at the individual character stats on the Who's Who pages, you'll see the movement types listed next to their size. The number next to it in the brackets tells how that character will influence the movement of the group, whomever has the highest number dominates. The chart below shows how the various units will move on different terrains, the higher the number, the faster the movement.
TERRAIN |
H |
L |
P |
F |
M |
S |
M |
S |
O |
C |
Shaols |
6 |
5 |
1 |
1 |
1 |
1 |
4 |
7 |
5 |
1 |
Ocean |
6 |
5 |
1 |
1 |
1 |
1 |
3 |
5 |
7 |
1 |
Reefs |
6 |
5 |
1 |
1 |
1 |
1 |
6 |
4 |
3 |
1 |
Plains |
7 |
6 |
5 |
4 |
3 |
4 |
4 |
3 |
2 |
1 |
Snowfield |
7 |
6 |
4 |
3 |
3 |
6 |
3 |
1 |
1 |
1 |
Forest |
7 |
6 |
4 |
6 |
5 |
5 |
3 |
1 |
1 |
1 |
Snowy Forest |
7 |
6 |
3 |
5 |
3 |
5 |
2 |
1 |
1 |
1 |
Barren Land |
7 |
6 |
3 |
5 |
5 |
4 |
2 |
1 |
1 |
1 |
Marsh |
7 |
6 |
1 |
3 |
1 |
2 |
6 |
2 |
2 |
1 |
Mountains |
6 |
5 |
2 |
3 |
5 |
3 |
1 |
1 |
1 |
1 |
Snowy Mountains (small) |
5 |
4 |
2 |
2 |
4 |
5 |
1 |
1 |
1 |
1 |
Snowy Mountains (large) |
6 |
5 |
1 |
2 |
4 |
5 |
1 |
1 |
1 |
1 |
Volcano |
5 |
4 |
1 |
2 |
5 |
1 |
1 |
1 |
1 |
1 |
Cliff |
5 |
4 |
1 |
1 |
3 |
1 |
1 |
1 |
1 |
1 |
Desert |
6 |
5 |
3 |
2 |
3 |
1 |
1 |
1 |
1 |
1 |
Roads |
7 |
6 |
6 |
6 |
6 |
6 |
4 |
3 |
2 |
2 |
Snowy Roads |
7 |
6 |
5 |
5 |
5 |
7 |
3 |
2 |
1 |
1 |
Sky |
7 |
6 |
- |
- |
- |
- |
- |
- |
- |
- |
Walls |
5 |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
Cities |
5 |
4 |
6 |
5 |
4 |
4 |
3 |
3 |
3 |
3 |
There are 12 endings in the game (actually there are 13, but the last is a cheap one for those who complete the special "FIRESEAL" game) Here are the conditions needed to get all of the endings.
Male |
Female |
Conditions |
World |
All of the special characters except Galf (Lyon and Deneb are optional) All twelve Zodiac stones must be in your possession The three mystic treasures must be in your possession (Brunhild, Grail, Mystic Armband) You must have a high�Reputation |
|
Emporer |
Empress |
The three mystic treasures must be in your possession (Brunhild, Grail, Mystic Armband) You must have a high Reputation. |
Hierophant |
Priestess |
You must have Tristan (female) or Rauny (male) You must have a high Reputation |
Sun |
Moon |
You must have a high Reputation |
Chariot |
You must have Tristan You must have a medium Reputation |
|
Hanged Man |
You must have a medium Reputation | |
Death |
You must have a medium Charisma and low Reputation | |
Tower |
You must have a low Charisma and Reputation | |
Devil |
You must have Galf and a low Reputation | |
Fortune |
Clear Dragon's Haven |
If you have a question pertaining to Ogre Battle: March of the Black Queen, then by all means ask. But please check if it's not already covered here or elsewhere in the site before you do.
Send your questions to Xesmeraude, and please put "Ogre Battle" in the subject so that I can identify it.
This is a major sticking point for many Ogre Battle players out there. You do know that items can be replaced by selecting a different item in the Item Menu then equipping that. The old item will be automatically removed and the new one is put in its place. Well, de-equipping works the same way, simply select a blank space on the Item Menu and equip that. The old item will be removed and put back in the Inventory, only to be replaced with nothing.
Numerous events can affect the Alignments and Charisma of your characters, but the biggest influence is during fights. A character's Alignment and Charisma will only change if that character kills an opponent, simply attacking or damaging a character isn't enough. The Alignment/Charisma will change based on the following two rules:
The "David vs. Goliath" rule, if the experience level of the defeated opponent is higher than the character's, the character's Alignment and Charisma will increase. Likewise, is the character's experience level is higher than the opponent, their Alignment and Charisma will decrease. The more levels difference, the greater the change.
The "Good vs. Evil" rule. If you defeat a character who's Alignment is above your own, you'll be seen as the evil one and your Alignment may drop. If the other character's Alignment is below yours, you'll be seen as the good one, and your Alignment will go up. If both Alignments are within about 10 - 20 points of each other, the fight will be considered neutral, with no loss or gain in Alignment to your character.
There are other things which can change your Alignment, if a Liberating unit draws a Priestess Card when liberating towns, they'll get a 1 point Alignment boost, a Hierophant yields 2 points, while the Tower will cut 2 Alignment points. Then there is the Soul Mirror (a.k.a. ALI.), using it on a character will boost that character's Alignment up to 10 points.
Finally, there are certain decisions which you make that will affect your personal Alignment. For example, forgiving Deneb will make you seem like a gentle-hearted individual, and will boost your Alignment by 5. Not forgiving her will make you look cold and heartless, and will cut 5 Alignment points from you.
The "Popular vs. Unpopular" rule. If you defeat a character who's Charisma is above your won, you'll be seen as killing a "popular" figure and your Charisma may drop. If you kill an "unpopular" figure who's Charisma is below your own, you'll be seen as getting rid of trash and as a result your Charisma may rise. Again, the change depends on how big the difference in Charisma level between the two characters were.
As you can see, some rules can offset others. Your character might kill off an enemy lower in level than he/she is, but still gain an Alignment increase if the enemy killed had a really low ALI. The reverse applies also. Therefore, once your characters reach 0 ALI, it is really difficult to raise it back up again as you'll almost always be the "evil" one according to the "Good vs. Evil" rule and must kill enemies much higher in levels than you in order to offset that rule. Conversely, once you reach 100 ALI, it is really difficult to lose it for similar reasons.
If it seems like you've met all the requirements needed for a special character to join, but he/she isn't, check your total army number. The maximum number your army can hold is 100. You need to have enough room for the said special character and the characters he/she comes with in your army or else they won't ask to.
Reputation increases and decreases for a reason. It increases for the following reasons: liberating towns (temples don't count) with high ALI groups, drawing out reputation increasing tarots (Lovers, Temperance, Fortune), and at story points (answering questions, receiveing "good path" items, etc.). It decreases for the following reasons: liberating towns (temples don't count) with low ALI groups, having your liberated towns/temples/bases taken over, drawing out reputation decreasing tarots (Devil, Death, Fortune), liberating certain cities/temples in the City of Xanadu stage, and at story points (answering questions, participating in "evil" activities, etc.). These are the only ways reputation can change.
You have to visit the cities in a specific order. It really really really doesn't matter what order you liberate them in. If you get turned down the first time, just go back and re-visit cities. The specific order to visit in is, IIRC:
1) Visit Canopus, answer his questions in anyway you like.
2) Visit the town with the shop, they'll mention that Canopus has a sister.
3) Visit Yulia, if all the towns have been liberated and you've done the above steps she'll give you the wings of victory.
4) Re-visit Canopus and he'll join.
Most often people get messed up, I think, because they liberate the shop town before visiting Canopus and then don't go back to get the new message about Canopus having a sister. Again, it doesn't matter what order you liberate the towns in, you just have to go through this sequence at some point. For instance, if you liberate the temple where Yulia is first you won't get the wings of victory but if you re-visit Yulia after the above steps she'll come through for you.
No! Forgiving her, not forgiving her, letting her join... none of these affect what ending you'll get. These are the consequences of all actions involving Deneb: Forgive her = +5 ALI for your Opinion Leader; small reputation decrease; you can return and agree to get a Golden Bough for her and she will give you a Black Pearl and you'll get another small reputation decrease; if you return with the Golden Bough, she'll give you a Glass Pumpkin and you get a reputation decrease; if your reputation is low enough, she'll ask to join you and if you let her, you get yet another reputation decrease Don't forgive her = -5 ALI for your Opinion Leader, small reputation increase, you can return to one of the cities and get unlimited Pumpkin+ items That's it. Let me stress this again, forgiving Deneb or letting her join you has absolutely no affect on what ending you get.
Nope. All you get is to see Debonair have a vs.boss dialogue with Figaro, and if you win you get his Durandal (a black damage weapon). In fact, you don't have to see any of the vs.boss dialogue... as none of them affect your ending. They're just there to flesh out the storyline a little more.
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