10%
Markup: This is a fee tacked onto
all sales.
2D
Programs: Programs used for 2D work. Paint, Photoshop,
Paint Shop, Gimp
2D:
A flat image. In IMVU a texture or a sticker. A developer may
say “I am 2D only”, meaning they only do image work.
2x:
The dimensions a rendering engine needs 2x2x2x2 etc. 2, 4, 8,
16, 32, 64, 128, 256, 512.
3D
Programs: Programs used for 3D work. 3DMax, Blender,
Milkshape.
3D:
The Structure of a product. Its framework. A 3D developer would
be one who makes new product shapes structures, and animations.
3DMax:
A professional level 3rd party 3D program. Is the only one IMVU
supplies source files for.
3rd
Party Programs: Programs needed that are not supplied
by IMVU and in most cases cost money.
Accesses
Pass, AP: A pass purchased from IMVU that unlocks the
catalogs over 18 content. You must be 18 to purchase the Access
Pass.
Access
Pass Council, APC: A council of users that was used for
brainstorming and discussing IMVU Access Pass issues. (now merged
with the Customer Advisory Board)
Actions:
a (In chat) The movements you can make your avatar
do.
b (In Previewer) the things that make the products
do something, including adding animation files that control the
movements of an avatar or product, adding sound files to a product
adding trigger words and results to a product.
Alpha
Map: Also known as Alpha Channel or Opacity Map map.
The grayscale image that gives instructions on transparency. White
is solid, black is clear, shades of gray everything in-between.
Attachment
Node: Reference point on the avatar where you attach
meshes. Used in avitar accesory meshing.
Avatar
Name: The moniker you go by.
Avatar:
The digital representation of you.
Avistar: http://www.theavistar.com/
An Independent IMVU user run blog on all things from serious to
fun on IMVU.
Beta:
The stage of software development when it is being debugged. Wikipedia
on Beta
Blender:
A Free 3rd party 3D program.
Breakeven
Price: The fee for using a mesh, it is deducted from
each sale to pay the mesh developer(s).
Bot:
An avatar run by IMVU to announce news and features.
Buddies:
Those who which you have a reciprocal friendship.
Bundles:
A way to purchase a collection of related products all at once.
Bundles are made by Developers.
Bundle
(Promotional): Developer and IMVU made bundles that IMVU
mass promotes.
Bundlability:
Permission for other to use a product in their bundle.
CAB:
Customer Advisory Board: A council of users for brainstorming
and discussing IMVU user’s issues.
Cal3D:
The file format the IMVU Previewer needs to make a product. Patches
are needed to make your 3D program export in this format.
Catalog
Price: The final list price of a product including your
fee, the breakeven price, and the IMVU final markup.
Catcher
Node: Used in room making in conjunction with the Pitcher
Node to assign where cooperative actions will happen. The catcher
is the receiver of the action.
Content
Creator: One who makes products on IMVU, also known as
a Developer.
Content
Creators Council, CCC, C3: A council of developers for
brainstorming and discussing developer issues. Formaly the DC-
Developers Council
CFL:
The file type used by IMVU for products
ChatCast:
Feature available in chat that wil list the topic of your chat
on the IMVU homepage and allows others interested to join. (Feature
has since been removed)
Cooperative
Actions: Actions that one avatar does to another.
Copyright:
The right to copy. Love
Wikipedia!
Credit:
IMVU funds purchased with real currency.
Customers
AvatarName: The name temporarily given when an account
change is made while the system updates such as buying your name.
(this bug has beef fixed)
DC:
Developers Council: A council of developers for brainstorming
and discussing developer issues. Now called the Content Creators
Council, CCC, C3
Deriving
Chain: The family tree of a product.
Deriving
Fee: This is the fee payed at submission to pay the mesh
maker(s) for your copy of the product.
Deriving:
Using one product to build from to make another. Usually done
by retexturing.
Developer:
One who makes products on IMVU. Also known as a Content Creator.
DMCA,
DMC: Digital Millennium Copyright Act. The law that protects
digital copyrights.
FAQ:
Abbreviated frequently asked questions.
Fredits:
Shorthand for free credits.
Friends:
Those who have added you to their friends list.
Furniture:
Items that can be place, scaled and moved around in a Furniture
Room. Not necessarily actually ‘furniture’.
Furniture
Room: Chat rooms that support the use of furniture items.
Exporters:
The plugins necessary to make a 3D meshing program export files
in the format the Previewer needs.
GIF:
A file type used for stickers that supports transparency and animation.
Gift
Beggars: Those who engage in the practice of thinly veiled
or just plain outright begging for credits, gifts, passes, or
name purchase in the form of forum posts or unwarranted page messages.
A generally frowned upon practice in IMVU.
Gimp:
A FREE 3rd party image making program.
Gold
Pass: A product discount pass purchasable from IMVU
Google:
The most underutilized (and your most powerfull) tool when learning
to use 3rd party programs.
Guest_
: A user of IMVU who has not purchased their name.
Guest
Developer: One who became a developer in the early days
of IMVU before the name purchasing requirement was implemented.
Handel
Node: Used in room making to set the location of the
seat icon.
Homepages:
Every account is given a customizable homepage. Depending
on your level of html knowledge you can modify it simply with
colors and stickers or delve into more advanced world of coding.
IMVU:
Instant Messenger Viewer
JPG:
A file type use in both products and stickers.
Locked
Room: (formally known as Scenes) Chat rooms that do not
support furniture placement They are all-in-one packages. You
cannot add to or move their contents. Generally Locked Rooms are
faster to load and cheaper use than a Furniture Room full of furniture.
Mapping
Template: The roadmap to a mesh that tells you what is
where on a texture. Also known as Texture Map or UV map.
MCG,
Minimum Coverage Guide: The guide that shows what areas
need to be covered for a garment to be rated General Audience.
Mesh:
The 3D frame that a texture wraps around.
Metric:
Data used to measure a developer's performance for Tier level
points.
Milkshape:
An inexpensive 3rd party 3D program
Moticons:
The ANNOYING giant balls that your avatar becomes when
you type :D :) :P , not that I have an opinion on them ;)
OGG:
The audio file type needed for product making in the Previewer.
Opacity
Map: Also known as Alpha map. The grayscale image that
gives instructions on transparency. White is solid, Black is clear,
shades of gray everything in-between.
Paint
Shop: An entry level 3rd party image making program.
Paint:
A basic 3rd party image making program.
Peer
Review: The process of pre-screening products before
they go live in the catalog. more info
Photoshop
5,6,7, CS, etc: A professional grade 3rd party image
making program.
Photoshop
Elements: An entry level 3rd party image making program.
Pitcher
Node: Used in room making in conjunction with the Catcher
Node to assign where cooperative actions will happen. The pitcher
is the one initiating the action.
PM:
Private Message: There are two ways to sent an avatar
a PM. A hidden message on their homepage or through their forum
account.
PNG:
A file type used for stickers that supports levels of transparency
Predits:
Shorthand for promotional credits.
Previewer:
The program provided to IMVU developers for editing and submitting
products to IMVU.
Pro:
The tag on the products of devs who are Tier 5 or higher.
Product
Price: The sum of your profit and the products breakeven
price.
Profesional
Devloper:
One
who earns a siginficant income from thier IMVU developing.
One who was ranked a 'Pro' on IMVU's old ranking system.
Profesional
Devloper Program: IMVUs old develper ranking susyem.
Profit:
The amount you will earn on each sale if your item is purchased
with credits.
Promotional
Credit: Free credit points given by IMVU to promote the
IMVU experience. A developer does not get paid when an item is
purchase with promotional credits.
Prop
Actions: A mesh action that involves the use of a mesh(s).
Example the violin in the moonlight dinner scene.
PS:
Shorthand for Photoshop
Publish:
The act of sending a product to Peer Preview when it is ready
for public consumption.
Rankings
Panel: IMVUs rating system that tracks your stats on
IMVU.
Retail
markup: IMVU's 10% markup on all products sold in the
catalog.
Retexturing:
The act of making new textures for an existing product.
Room:
The environment that IMVU chats take place in that furniture can
be used in. Can be anything from a simple flat background to a
complex 3D outdoor scene.
RSS:
Ready Simple Syndication: Allows you to have a RSS enabled
blog, journal or news feed displayed on your homepage.
Scenes:
The room environment that IMVU chats take place in. Can be anything
from a simple flat background to a complex 3D outdoor scene.
Seat
Node: Used in room making to assign seat locations.
Shoutouts:
The ticker tape messages that scroll across the top banner
of the website and the bottom of the chat window. They are purchasable
in the catalog.
Skeleton
Node: The head of the linking hierarchy of a product.
Sketchup:
A Low cost 3rd party 3D meshing program with limited IMVU support
that can be used for furniture and room meshing
Skin:
a A product worn by an avatar.
b To texture something.
c. In mesh making, one can use the skin modifier for weighting.
SMS:
Short Message Service: A way for non US customers to make name
and credit purchases on IMVU with their cell phone.
Spinner:
The slot machine like IMVU game one can play to win from
Zero to 500cr per spin. One spin per day..
Sticker:
2D graphic that is used to decorate homepages.
Submission
Fee: The fee paid when submitting a product to IMVU.
This fee is reduced as ones tier socre increases.
Tier:
The level at which a developer is ranked against their peers on
various aspects of developing and participation.
Tiers:
IMVU's system of ranking devs. more info
Texture
map: The roadmap to a mesh that tells you what is where
on a texture.
Texture:
The 2D image that wraps around a mesh
Token:
The much hated necessary evil of the IMVU promotional credit system.
A developer receives a Token in lue of payment whenever a product
is purchased in whole or in part with promotional Credits. They
can only be used for submission fees and Shoutouts.
Try
it Pass: A pass that allows you to try on a product to
preview it before making a purchase.
UV
Map: The roadmap to a mesh that tells you what is where
on a texture. Also known as Mapping Template or Texture Template.
UV
Mapping: The act of making a texture map in a 3D program.
VIP
Program: A monthly subscription fee that opens up exclusive
VIP content.
Weighting:
Done in a 3D program, Giving instructions to a mesh on
its relative position to it’s attachment point.
Wishlist:
Where you can display items you want from the catalog so that
those interested know what products your are dreaming of.
XAF:
A products Animation file in Cal3D format
XMF:
A products Mesh file in Cal3D format
XRF:
A products Texture information file in Cal3D format
XSF:
A products Skeleton file in Cal3D format