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Keef’s IMVU > Developing Tutorials > Q and A

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Q and A:

Answers to regular questions I get asked on my homepage, PM and in the forums.

 

 

How to Force a Product Update.

When editing a product and resubmitting it ALWAYS delete the original CLF from your IMVU client so you will see your updates in just 15-30 min vs in IMVU’s sweet time.

Where are they?

Documents and Settings, The user account your using, Application Data (by default a hidden file, you may have to unhide hidden files), IMVU, ProductFiles.

Look for the product number and delete it. This will force your client to download a fresh copy with the changes.

Do this when logged out or you will get an error.

 

IMVU Eye Template

Asked over and over because IMVU Doesn’t provide it....

"How big do I make my eye texture?"

forum post

Since it has come up several times recently and it is not available on the developers page I figured what the heck and jumped into Max and grabbed the UV map for it.

So for all who need it here it is...

*insert drum roll here*

The IMVU eye in all its UV loveliness...

tisk tisk, look at all those wasted pixels. *le sigh*

This size is 256x256 which is huge for the size the IMVU eye will render. Half this size 128x128 is fine for the final texture unless your eye has super detail, but even then most folks wont see the difference when rendered unless fully zoomed in on the eye.

Remember you’re the artist here, play with the size of the iris and pupil to your liking, there are no rules so have fun with it!

 

How to Be a Pro or Just Look like one.

If Pro is your goal and your sales are not increasing with the population then you should take some time and honestly evaluate your catalog. Good friends who you trust who can TRULY be honest with you are your best tool for this. (no 'ohh it’s soo beautiful!' types) Friends who are not developers but are just shoppers are great for this as they don’t know what its like to be a developer and won’t be developer biased. Be ready to take real advice and not get overly defensive at what they might say. They are only saying what is true to them and if it is true to them it is most likely true to many of your other potential customers. They ARE your customers, LISTEN TO THEM!

Now, Look at the active pros and especially the recent pros catalogs.(best to also do with trusted friends, the more HONEST eyes the better)
Why do they get the sales?
What is different between what they are offering and what you are offering?
How do they Market themselves? On their product pages? On their homepages, On the forums?
How is there Pricing?

Now be honest, how does your catalog compare? Where are you lacking? Where can you improve?
Many times just a simple thing as better icons, product pages and cross promotion can change the credit tide.

For most getting Pro was not easy, it took persistence, hard work, and talent. You can get pro on just one item, or on selling just a few of many items or any combination in-between.

My recommendations for those with Pro dreams…

Master your software: If you have a lesser program invest in a better one and LEARN IT. There are so many amazing tools at your fingertips, take the time to learn them. Ultimately the time spent in learning will be a HUGE timesaver in making products once you’ve mastered them

Be ORIGINAL!: Make what no one else has yet. You won’t get pro on making the Pink Minis. Think new, think outside the box.

Make better not more. Don’t skimp to hurry something to market, so what if you can only make one product or so a week. Time invested to fine tune something to perfection will always earn you more in sales and customer retention than a rush job in 500 colors. (once you’ve got your texture to amazing only then think of more colors)

Then there is always meshing, not for the faint of heart, and not something easily mastered. I’ve been at it off and on for almost a year now and I’ve bailey touched the surface.

 

Skinning

"I wanted to know if you would be willing to help a baby developer in some skin designing. Or, at least point me in the direction of something that would."

Sure,

Skinning here in IMVU is fun and IMVU is cool enough to provide all the basic skins to build use as a base. Just use product 253 for Deriving the girls skin and 263 for the guys. Use the same texture map from the Developers page (skin shade texture of you choice) that I used in the Opacity tutorial. Also grab the head version of the same hue.

Then have at in Photoshop. Enhance what you like, add tattoos, makeup, and what not.

If you want to ditch the leaves, turn off the top skin layer and the leaves folder and instead use the skin parts in the sub folders for your base. I like to flatten all of that into one layer to work from, keeping only the map layer and one final base skin layer.

Like the shirts, use Photoshop’s layers when adding your changes so you can always get back to the base skin if you mess up.

Unfortunately the way the IMVU textures are, areas you would wish for high detail (around the eyes, upper arms in particular) are woefully low in pixels so it is very limiting what you can to.

Once you’ve played a bit, test them in the previewer like you would a garment. I will test and tweak many many… sometimes hundreds of times till I’m happy with it, so don’t think it will be a one test and you’re done.

When you open it up in Previewer you will see a head texture and a body texture. Replace those textures with your modified ones to see how it looks.

To help see better I made a top-less top and a mini-less mini for testing so I can see as much skin as possible. To do so make a top and a mini with an all black opacity map and save them to your examples file. So far with the new previewer I’ve been able to use unsubmitted items for just testing.

To load test clothes onto the skin as your working on, in the top menu use ‘Product’ then ‘Load Body Pattern’ to change the clothing and accessories the avatar is wearing. They will not be saved with the skin when you save.

Hope that’s enough to get you started. Skin is FUN!

 

 

Neck Issues

This one is from the forums and instead of it getting buried into oblivion there I figured I’d bring it here.
Orig Forum Post

"Ouch! >.< I just returned to imvu after going through many comp changes. only difference is now, I'm wokring on my new product line and its a full body tatoo series with some textures on the neck portion of the head peice. The neck looks fine in previewer, but in imvu the neck texture looked ok the first time I wore it, but now, its doesn't look at alll like what I made. I can load the same .cfl in previewer and it looks spot-on correct, but in imvu its messed up, anyone have nay ideas what could be happening to it?"

A:

Same issue on my Geisha skins,

 

It’s the shirt you’re wearing that’s the culprit. Change the shirt and the neck texture poofs. Change it back and you’re all good.

It's been on my list to play with and figure out what’s exactly is happening.

My unproven theory at this point is that depending on the shirt what neck texture the skin uses varies. By default the skin uses the bit of neck on the body map, on others it uses the neck on the head map, so literally you need to make 2 necks.

Of course now I have to experiment and prove my theory right or wrong, always loved chemistry lab

I’ll be back and post my results...

..........................................................

Yep, 2 necks are flipping.

Here’s what’s happening...

I made a basic white skin, texture map intact and made the only color on the 2 necks.

The neck on the body is blue
The neck on the head is red.


Now here is the same skin texture with two different shirts.

On IMVU and some developer meshes the skin maps only with the neck from the head.

Yet on some other developer meshes the body neck texture is used. Looking at the snaps some of the head neck is at the top and the bottom half of the neck is the body neck texture.

I took a random product sampling from the catalog to find a pattern.

Head Neck
All IMVU I tested...
Abby Shirt, Hoody, Baby Tee, Button Downs, Daisy Oxford, Spaghetti Straps
Tight top in Deep Purple Ruth (shown)
Wedding Dress M9
Bandeau top Ruth
Black Lether Coat M9
Brocade Corset Ruth


Body Neck
'Sandy' Bodysuit Cass (shown)
EZ Tee KittenKat
Neo-Stiches White top WM
Little Black Dress Cass
Bigger Bust KimberlyLin
The Dolly KittenKat

The clothing meshers neck choice will determine the neck used. Composite products that that use the neck will all use the body neck and not the head neck.

The solution for skinners adding neck details is to make the neck pattern on both necks so no matter which neck the mesh calls on your skin pattern stays intact. Unfortunately they are not mapped the same so it's more than just a copy paste.

 
 
   
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