3D
Applications
Basics
of Good Design An overview on Poly counts texture and
uv mapping choices, as well as a bit on Advertising Shots.
From
Concept to Catalog A discussion on going from a rough
sketched idea to final product.
Intro
to Mesh Building A basic overview on the process of
meshing, texturing, uv mapping, weighting and exporting
a mesh.
Intro
to Skeletons Overview of the bone structure all products
are built on.
Mapping
Materials Does not cover UV mapping but explains 3D
studios Material editor.
Smoothing
groups Explains 3D Studios Smoothing Groups settings
needed for IMVU.
Vertex
Paint in Max How to pre tint your meshes in 3D Studio.
Weight
a Mesh (Skin) A basic overview on the skin modifiers
settings. Does not explain how to actually weight a mesh.
Weighting
in Physique Overview on using Physique.
Intro
to Exporting Basic overview on exporting you mesh from
3D Studio and what the various Cal3D file types are.
Export
Skeleton .XSF A mesh's bone structure information.
Export
Mesh .XMF A mesh's 3D structural information.
Exporting
Materials .XRF A mesh's texture settigs information.
Export
Animations .XAF A skeleton’s animation information.
Exporting
Morph - .xpf A mesh's morph animation information.
Meshing Furniture and Rooms
Intro
to Furniture Basic overview on furniture making in 3D
Studio. The Furniture Source files are found here.
Furniture
ProductionPath A down and dirty workflow of furniture
making. Good as a checklist guide if you already know the
basics.
Seat
Naming Convention how to label your seat nodes in 3D
studio.
Room
Nodes Basic anatomy of a room's node bone structure.
Furniture
Nodes Basic anatomy of furnture's bone structure.
Catcher
& Pitcher Nodes
Handle
Nodes Further expiation of the handle node, the thing
that tells he client where to render the seat’s
clickable icon.
Bone
Parenting How to parent your nodes.
Working
with the Camera How to set up the camera for your room
mesh.
See-Through
Nodes How to make mesh parts that vanish as the camera
moves to give clear views .
Texture
Small Building While it seems this should be in the
texturing category this actually covers 3D studio meshing
technique to add life to your mesh with a focus on using
low poly meshing, using texturing for your details instead
of polygons.
Super
Furniture Product An Overview on how to design an advanced
furniture item that uses many of the features furniture
can have, including custom avatar animations, particles
and texture animations.
Creating
the Crossroads An Overview of the design process of
creating a room.
Meshing
Avatars Clothing and Accessories
Avatar
Body Parts Intro Overview on the body parts that make
up the clothing of the IMVU avatar, including Previewer
settings.
Avatar
Materials Overview on avatar material assignments.
Avatar
Composite Skin How to make those skin tight composite
meshes.
Avatar
Hair Basic information and tips on making hair in 3D
studio, as well as how to apply your hair mesh in the Previewer.
Does not cover actual mesh construction.
Avatar
Heads Basic overview on making custom avatar heads.
Weighting
Female Heads Physique assignments for a Female head.
Weighting
Male Heads Physique assignments for a Male head.
Previewer:
Mesh Scale How to change the size of a head in the
Previewer.
Accessories
Intro How to weight your meshes as accessorys
Pets
Putting pets here because they are worn as accessories.
Basic deign concepts to use when creating pets.