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Learning to Solve Problems with Technology
A Constructivist Perspective

By David H. Jonassen and Jane Howland
Chapter 7: Learning by Exploring Microworlds and Virtual Realities
"Microworlds, computer-based and other, are exploratory environments that rely on the interest and curiosity of the learner", for ex. video-games.  There is also the Logo programming language that supports creation and manipulation of objects and what is interesting is that it is not necessary to know Logo language or install the application on the computer to view some examples, it is possible to view them using Internet Browser www.microworlds.com. Interactive Physics is another example of microworlds that doesn't require knowing programming to manipulate the objects. I was very impressed with the OWL after-school program and to know how the kids are evolved and interested in participating in the projects and knowing that the effort of so many people are required to make the project organized and make it works. Virtual Reality sounds great. Imagine one day that we just need to "dress up" and be able to experience all our past, integrating all disciplines and even be able to smell, see, touch, that's awesome! It will be easier to learn and really experience the learning. The only problem will be that all the education delivery that we all know today will be archaic, part of the past that only belongs to a museum.
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