Rescue Setting ===========================================================================

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Copy and paste this into a notepad file.  Then import the setting with ASCII

#NO #########################################################################
#NO ### Auto Resc   #########################################################
#NO #########################################################################

#NO
#NO #### VARIABLES ##########################################################

#VAR RescueList {} {_nodef} {AutoResc}
#VAR FailedRescue {} {} {AutoResc}
#VAR Hit {hits|slashes|crushes|whips|bludgeons|wounds|misses|grazes|sends|enshrouds|punches|claws|bites|beats|drains|strikes|smashes} {_nodef} {AutoResc}

#NO
#NO #### ALIASES ############################################################

#ALIAS ccl {#var RescueList ""} {AutoResc}
#ALIAS rempc {#if (%1="all") {#var RescueList ""} {#var RescueList %delitem(%lower(%1), @RescueList)}} {AutoResc}
#ALIAS addpc {#if (!%ismember(%lower(%1), @RescueList)) {#var RescueList %additem(%lower(%1),@RescueList)}} {AutoResc}
#ALIAS rc {#forall @RescueList {resc %i}} {AutoResc}

#ALIAS ron {#T+ AutoResc;/SAY -=-=-=-=-= Auto Resc: ON =-=-=-=-=-;#echo @RescueList} {Switch}
#ALIAS roff {#T- AutoResc;/SAY -=-=-=-=-= Auto Resc: OFF =-=-=-=-=-} {Switch}


#NO
#NO #### TRIGGERS ###########################################################

#TRIGGER {switches targets..} {#VAR FailedRescue "";rc} {AutoResc}
#TRIGGER {* {@Hit} (%w)} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;#var FailedRescue %1 {} AutoResc}} {AutoResc}
#TRIGGER {attacks (%w).} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;#var FailedRescue %1 {} AutoResc}} {AutoResc}
#TRIGGER {You fail the rescue.} {#if (@FailedRescue == "") {rc} {resc @FailedRescue}} {AutoResc}
#TRIGGER {You are rescued by (%w)} {assist %1} {AutoResc}
#TRIGGER {lands * on (%w)} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;#var FailedRescue %1 {} AutoResc}} {AutoResc}
#TRIGGER {recognizes (%w), and charges to attack} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;#var FailedRescue %1 {} AutoResc}} {AutoResc}
#TRIGGER {nearly slaughters (%w)} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;#var FailedRescue %1 {} AutoResc}} {AutoResc}
#TRIGGER {enshrouds (%w) in a mist of blood} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;#var FailedRescue %1 {} AutoResc}} {AutoResc}
#TRIGGER {(%w) avoids being bashed by * who loses {his|her} balance and falls.} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;#var FailedRescue %1 {} AutoResc}} {AutoResc}
#TRIGGER {suddenly looks a bit dumb, and madly slams at (%w)} {#if (%ismember(%lower(%1), @RescueList)) {resc %1;/var FailedRescue %1 {} AutoResc}} {AutoResc}
 


#NO
#NO #### KEYS #################################################################

#MENU {Rescue} {addpc %selword}  {AutoResc}



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