Necromancer Unlocked

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*Keep tons of spare books.  Mass ripping as a necromancer is a common event.
*Learn as many zones as you can.  A necromancer can solo a lot.
*Vampires and lichs bite (heals them and lags target) and gazes (causes 
mobs to turn on their own group members) randomly.  Bite will lag your pet and
make it no cast or respond to orders for a few seconds.
*Lichs/shadows get healed by nuking so its good to let them tank.  Wraiths heal
as well but are still weak tanks.  
*Create massive aliases: of=order followers, fist=order followers
cast 'bigbys' ect.
*Use power word blind, it blinds a mob for about 10 minutes.  Also once
its blind you can order your pets to feign death which will disengage them and
hide them.  Just order your pets to fart or some other social command to get
the hide to break.
*Embalm corpses you are going to raise into pets or after awhile the pet
will turn on you.
*You can stack protect undead on pets but not on self.
*When you cast vampiric trance, you can cast heal undead on yourself,
and you vamp on your nuking spell.  You can also heal undead self when not
tranced. You forget all of your spells when you cast this and need to assim them back.  
Assim is different than mem.  You don't need your books and you don't need to decide 
which spells you want to memorize.  You cast like a druid, with slots.  You still 
need to rest and assim to get the spells back.
*Cloak of fear will cause people to flee the room but it does not work
on undead.  The spell is also level dependant so if your level 50 and the enemy
is level 56, you probably won't succeed.
*Cloak of fear is a main raiding spell especially if a conjurer has
thrown up prismatic walls.  As enemies try to flee they hit the walls and can
either be forced through them or just hurt by them.
*When your level 46 or higher you can raise 3 wraiths and a lich but
raise them wraiths first.
*If you die in a zone, generally your pets won't be aggressive to you.
*The spell dark compact does nothing.
*Energy drain will drain moves and hps from your target but globe blocks
it.
*Wraiths and lichs can stone skin themselves at level 36.  Wraiths will be 
level 36 when you are level 50 and lichs are level 41 when you get them.
*When your low level, your wraiths will be one level above you until
level 33.  At level 45 you can have 3 wraiths, at 50 they wraiths are level 36.
*Wraiths will automatically turn invisible when not engaged, lichs,
vampires, shadows, golems and dracolichs won't.
*Wraiths and lichs are sorcerers and as such they get all the spells of
sorcerers.  Lichs can cast detect invis and wraiths at level 36 can cast fly.
*Most dragons will charm your pets and steal them from you.
*Wraiths die very easily.


Specialization Notes:

*Diabolis: Golems are better tanks for zones than vampires because they are size
huge and most mobs can't bash them.  With a shovel, diabolis can exhume 
and raise the corpse they create.  Last I checked the corpse was only high
enough to wraith.  Also when Diabolis get the killing blow on a mob, they 
embalm it instantly.
*Necrolyte: Shadows from the Necrolyte can cast in most !magic rooms. You should
have your pets spell themselves up with at least canni, Inertial barrier. For
Cannibalism to work, the mobs must be engaged so order them to attack first. 
Necrolytes can see corpses on the map. They can also wield staves and cast 
darkness.  Darkness helps when you vamp trance and are burning from the sun.
*Reapers: Pets sub 50 will not aggro the necromancer.  Reapers get Doom blade at 36.  
This creates a 8/3 3d7 sword that procs occastionally.  So far it procs disease 
and wither but possibly it procs more.  Reapers also get 1hslashing. Also reapers 
get destroy undead an unmaking (destroys corpses and heals necromancer a little 
bit).
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