Warhammer Warhammer Armies Orcs and Goblins Tomb Kings |
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| A small Night Goblin force ready for battle! | |||||||||||||||||||||||
| Warhammer: the Game of Fantasy Battles is a so called tabletop battlegame. You and your opponent each field a fantasy-style army of miniatures, and then you're off. Simple as that, eh? Wrong. For starters, there are rules. Rules about how your miniatures may and may not move, rules about how to fight, shoot, cast spells, run away, different weapons, powerful leaders and vicious monsters. Then there's the Hobby. Notice the capital H. You need to buy miniatures, paint, files, brushes, glue and a craft knife at the very least. The Hobby consists of the building of your army. You will spend hours behind your desk painting all those plastic and pewter miniatures. But the result is awsome: a fully tooled-up army at your command. And I can tell you: the sight of two large miniature armies standing against each other on a nicely-done gaming board is worth it. The Hobby is not just Warhammer Fantasy, but the therm can be used for any of the Games Workshop games. Now, when you've got your miniatures painted and based, you're going to play a couple of games. Also here you'll need things. The Rulebook, which covers all the main game rules, and the Army Book of your army. If you want to know which armies there are, take a look at the next page.The Army Books has all the special rules for your army, the characteristics (I'll get to that later), point costs (be patient...) and background stories and painting guides for your army. Then you'll need dice, just normal six-sided dice, and a ruler in inches. I mentioned characteristics before. Each unit and model has a line of characteristics that decide how far it can move across the table, how well it can fight and shoot, how strong and how though it is, how many times it can attack, it's speed and reflexes in battle, how many wounds it can sustain, and lastly how brave it is. And all these numbers are matched in tables and with dice scores. Each model costs a certain number of points. The better the model, the higher the point costs. You and your opponent agree before the battle how many points it will be. 2,000-3,000 is a normal game. That means, if you play a 2,000 points battle, you've got 2,000 points to buy miniatures with in this army. And you can choose how you devide all those points, with a couple of limitations. There are 5 types of units and characters: Lords, Heroes, Core, Special and Rare. The Lords represent the best leaders an army could wish, be they Vampires, Bretonnian dukes, Emperial Elector Counts, or... Heroes are the sub-commanders. They usually lead a part of the army (fluff wise, oh, by the way, fluff is all the background stories etc.). Core units are the backbone of your army. They are usually the cheapest (point-wise) and most common units an army can muster. Special units are the elite, better fighters powerful warmachines or chariots, etc. And finally, the Rare units consist of monsters such as Giants, warmachines like the Bretonnian Trebuchet, simply the most powerful and uncommon units an army can select. Then the game itself. You roll dice to see who may start first, which side of the table (if you have scenery and it matters) you pick, etc. Then player 1 plays his full turn, after that player 2, then player 1 again, etc., until agreed victory conditions have been made. This can be victory points (you count the points costs of the units still alive and slain, and from those numbers you decide a winner), after a certain number of turns, or simply until you've whiped out all your opponent's troops (or the other way around). The turn consists of five phases: Start of Turn, Movement, Shooting, Magic and Combat. In the Start of Turn phase you check up on a couple of things, such as fleeing units, terrifying monsters, etc. The rest of the phases are simple enough to understand. You may notice that I don't share much detail about the game with you. This is for two reasons. First and foremost is because this is copyrighted material, and I still want to work as a Mod for Games Workshop. Not to mention paying a fine for violating copyright. And then there's simply the lack of space on the site. It would take too much time and be too boring to write it all down. Visit a Games Workshop store if you're interested. The people there are happy to teach you the basics and give you advice! |
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