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NOTE:
( Please remember that your mun is your responsibility, his/her health
depends on you. Always maintain a line of communication between
yourself and your Muns Vet! )

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Poisons:
( A=user, B=subject )

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order here

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Pale Shadows
~ Weak Poison ~
~ cost per dose 2000 gold pieces ~
(subject must be told that potion leaves an almond taste on the tongue)
(A) must administer the potion  (B) rolls 1d20 as saving throw
~ Even if subject saves there could still be lingering effects of potion ~

1-10:     B is immune to the poison, poison is useless               
11-15:    Subject shows vague reaction to poisoning                  
Effects: dizziness, headache, ect...      
16-17:    Subject shows reaction to poisoning                             
Effects: light nausea, sweating, ect...  
  
18:       Subject shows definite signs of poisoning                     
                
   Effects: heavy nausea, cold sweats, shaking. ect...
            
19:       Subject show progressed signs of poisoning success              
                                       Effects: minor physical collapse, nausea, sore muscles, etc...

                           
20:       Complete success! Major physical collapse, paralysis, stroke          

Subject must recieve anti-toxin within 72 hours (3 days). If antidote is administered, poison
is neutralized immediately. If
B does NOT receive antidote within allotted time he/she MUST
"Ghost*" for 24 hours, during which time subject is exempt from gaining any LoR exp points.
(*= mark Ghost on lifescroll for the alloted time then auto rezz, subject looses NO rezz count)
Antidote available see:
Brightening

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Shades of Gray
~ Medium Poison ~
~ cost per dose 4000 gold pieces ~
(subject must be told that potion leaves a burning sensation, as cinnamon on the tongue)
(A) must administer the potion  
(B) rolls 1d20 as saving throw
~ Even if subject saves there could still be lingering effects of potion ~

1-8:     B is immune to the poison, poison is useless               
9-12:    Subject shows vague reaction to poisoning                  
Effects: dizziness, headache, ect...      
13-15:   Subject shows reaction to poisoning                             
Effects: light nausea, sweating, ect...  
  
16-17:   Subject shows definite signs of poisoning                       
                
   Effects: heavy nausea, cold sweats, shaking. ect...
            
18-19:   Subject show progressed signs of poisoning success                
                                       Effects: minor physical collapse, nausea, sore muscles, etc...

                           
20:      Complete success! Major physical collapse, paralysis, stroke        

Subject must recieve anti-toxin within 48 hours (two days). If antidote is administered, poison
is neutralized immediately. If
B does NOT receive antidote within allotted time he/she MUST
"Ghost*" for 48 hours, during which time subject is exempt from gaining any LoR exp points.
(*= mark Ghost on lifescroll for the alloted time then auto rezz, subject looses NO rezz count)
Antidote available see:
Liquid Light

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Fade to Black
~ Strong Poison ~
~ price per dose 8000 gold pieces ~
(subject must be told that potion has no taste)
(A) must administer the potion  (B) rolls 1d20 as saving throw
~ Even if subject saves there could still be lingering effects of potion ~

1-5:     B is immune to the poison, poison is useless               
6-10:    Subject shows vague reaction to poisoning                  
Effects: dizziness, headache, ect...      
11-13:   Subject shows reaction to poisoning                             
Effects: light nausea, sweating, ect...  
  
14-16:   Subject shows definite signs of poisoning                       
                
   Effects: heavy nausea, cold sweats, shaking. ect...
            
17-18:   Subject show progressed signs of poisoning success                
                                       Effects: minor physical collapse, nausea, sore muscles, etc...

                      
19-20:   Complete success! Major physical collapse, paralysis, stroke       

Subject must recieve anti-toxin within 24 hours (one day). If antidote is administered, poison
is neutralized immediately. If
B does NOT receive antidote within allotted time he/she MUST
"Ghost*" for 72 hours, during which time subject is exempt from gaining any LoR exp points.
(*= mark Ghost on lifescroll for the alloted time then auto rezz, subject looses NO rezz count)
Antidote available see:
Second Dawn

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Disclaimer:
(We do not claim to be physicians, healers or doctors. Nor do we suggest that you
attempt to use this site as a substitute for true medical services. The items we sale
are meant purely to enhance your on-line gaming experience. Please take your
Mun-pet to his/her Vet should the need arise. The information viewed here is for
entertainment purposes only. It is not intended to prescribe, diagnose or give
medical advice directly or indirectly.)

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