Races and Sub-Races
Races are the most common, and basic form of a race. Sub-Races are mutations, or a different evolution, they have similar traits, but different modifiers
Human: Most common race in the world, very well rounded, can fit any class, they are very adaptable, but do not excel at anything.
Aasimar: Humans which have divine blood in them, 1/2 divine. Bonus to wisdom and charisma, divine blood, minus to strength.
Tiefling: Humans which have demon blood in them, 1/2 demon. Bonus to strength and intelligence, demon blood, minus to charisma.
Vampire: Undead who need to drink the blood of the living to survive. Weakness in light, alternate shape, massive damage from holy weapons, blood dependancy.
Werewolves: Lycanthropes who take the form of a wolf under certain conditions. Bonus to strength and constitution, alternate shape, massive damage from silvered weapons.
1/2 Elf: Born from one Elven parent, and one Human. No stat bonuses, but have the increased life expectancy of the elf, combined with the balance of a human.
1/2 Orcs: 1/2 Human, 1/2 Orc. Bonus to strength, minus to intelligence and charisma.
Elves: Long lived fair folk of the world. They tend to be a bit shorter and thinner than humans. They have sharp features and pointed ears. Their many sub-races are scattered all over the realms. Long life, increase dexterity and charisma.
Drow: Evil elves from deep below the survace of the earth. cunning and intelligent beyond many beings, drow are ambitious and put the objective of person of power above all else and have no qualms about killing anyone in their path to reach it. They have white hair and dark, ebony skin as well as eyes that usually glow a red or purple. Darkvision, bonus to dexterity, charisma, intelligence, minus to constitution, light sensitivity.
Moon Elf: Very close cousins of the sun elves, their skin tends to be paler and their hair usually contains a hint of blue. They are very fond of the arts of dance and poetry.
Sun Elf: The average elf, very fair and light. Their frail forms tend to make them more susceptable to damage, but they make up for it with agility and magical prowess. Eagle Sight, bonus to dexterity, charisma, intelligence minus to constitution, cold sensitivity.
Wild Elf: Wild elves hail from the deep untamed forests, they are much bigger and tougher than any of their cousins. However, they tend to lack the appreciation for the finer things in life. They have bronzed skin and blond hair that is usually matted in a tangle of leaves and twigs.
Dwarfs: Stout, hardy people that take residence in mines and large underground cities. They are shorter than other humanoids, but just as broad and stable. They are quite tough, but tend to be greedy and harsh towards outsiders. Bonus to constitution, minus to charisma, stoneworking.
Gnomes: Gnomes are very close cousins of dwarves, though they are shorter and lighter. They have the same hardiness, and this is combined with a natural curiosity. Gnomes get along with just about anyone. Minus to str, Bonus to con, can cast minor illusions at will.