SHR Main Page | Opera Propria | Vestiges in Sand Introduction 

Aurora Borealis of House Jerbiton

In the online supplement, Secrets in Sand, I gave statistics for many of the magi described in Blood and Sand, with the exception of those for whom such things seemed unnecessary: Scipio of House Guernicus, Tau of House Flambeau and Aurora Borealis of House Jerbiton. However, in the early drafts of Blood and Sand I did include statistics for Aurora, who I generated as much as anything to see what a fully detailed archmage might look like. For the curious, I present the results of my efforts below.

Archmage Quaesitor Aurora Borealis, filia Marianne, of Jerbiton

Characteristics: Int +3, Per +1, Pre +1, Com +1, Str 0, Sta 0, Dex 0, Qik +1
Age: 102 (Apparent 68)
Afflictions: Fading beauty (0), Stoop (0), Sore neck (0), Bones ache when it is damp (0), Slower reflexes (1)
Size: 0
Confidence: 5
Virtues and Flaws: Affinity Corpus +3, Knack (Etiquette) +3, Empathy +1, Inspirational +1, Quaesitor +1, Venus' Blessing +1, Higher Purpose (Peace with Muslims) +1, Fury (Cruelty) -3, Sense of Doom (Electrocution leading to Final Twilight) -3, Terrors (Storms) -2, Decrepit (Weakened by lightning) -2, Uncommon Fear (Final Twilight) -1
Personality Traits: Kind +3, Determined +3, Peacemaker +3, Curious +2, Brave +1
Reputations: Powerful Maga +5, with the Order of Hermes; Peacemaker +3, with the Quaesitores and the Muslim authorities; Interfering do-gooder +3, among Crusader and counter-crusading magi

Weapon/Attack Init Atk Dfn Dam Fat
Brawling (fist) +4 +3 +3 0 +3

Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Body levels: OK, 0, -1, -3, -5, Incapacitated
Abilities: Affinity Corpus 5 (Creo), Artes Liberales 2 (Rhetoric), Awareness 3 (Sounds), Bargain 3 (Treaties), Brawling 2 (Fist), Carouse 2 (Staying Sober), Certamen 4 (Corpus), Charm 4 (First Impressions), Civil & Canon Law 3 (Crusades), Concentration 3 (Long Periods), Disguise 2 (Peasants), Empathy 3 (Those in Need), Etiquette 3 (Nobility), Finesse 3 (Grace), Folk Ken 3 (Nobility), Guile 3 (Secure Lies), Hermes Lore 3 (History), Hermetic Law 2 (Treaties), Intrigue 3 (Alliances), Islamic Law 3 (Jihad), Leadership 3 (Nobility), Legend Lore 3 (Heroes), Levant Lore 3 (Personalities), Magic Theory 7 (Inventing Spells), Parma Magica 4 (Corpus), Penetration 2 (Corpus), Philosophiae 2 (Moral Philosophy), Ride 2 (Long Journeys), Scribe Arabic 3 (Diplomatic), Scribe Latin 3 (Diplomatic) , Speak Arabic 3 (Iraqi), Speak German 4 (Alpine), Speak Latin 5 (Church), Stealth 2 (Sneak), Survival 2 (Deserts), Theology: Christianity 3 (History), Theology: Islam 3 (Unbelievers)

Arts
Cr 25 In 20 Mu 22 Pe 21 Re 24
An 20 Aq 11 Au 18 Co 24 He 6
Ig 6 Im 6 Me 24 Te 15 Vi 14

Twilight Points: 19
Twilight Effects: Longevity potion use 4, Vim score 10+ 2, Negative twilight: Blatant Gift (actually loss of Gentle Gift) 3, Positive Twilight: Experience points in Magic Theory (8) 4, Negative Twilight: Minor Deficiency with Animal 6
Decrepitude: 1
Wizard's Sigil: Smell of ozone
Sigil: An oakwood wand
Equipment:
1. Sigil wand
2. Longevity Potion: In 20 + Co 24 + Int 3 + Magic Theory 7 + Affinity Corpus 5 + Aura 0 + lab bonus 0 + lab text 5, for a current lab total of 64, bonus -12
Encumbrance: 0
Spells Known:
Aurora knows and has mastered all the Corpus spells in ArM4 and WGRE, except The Shadow of Life Renewed (CrCo(Me) 75) and The Permanent Semblance of Life Returned (CrCo 70, WGRE, page 159). She also knows all the Mentem spells in ArM4 and WGRE except Poisoning the Will (PeMe 70). She can also cast a wide range of spells spontaneously. In addition, she has invented and mastered the following:

GAZE OF MEDUSA

MuCo 40 (Aurora's casting total: 42)
R: Eye/Near, D: Sun/Perm., T: Ind.
Spell Focus: Essence of an Earth Elemental (+3)
Requisite: Terram

Turns a person into a stone statue. While under the influence of the spell, the target is effectively unconscious, and is unaware of their surroundings. The target may resist the spell by making a Stamina stress roll of 9+. Aurora notes that this spell is an efficient way of disabling an opponent without actually doing them any permanent harm (Level rationale: Turn a human to stone = MuCo(Te) 40).

Copyright © Niall Christie 2003.

Return to Top

Hosted by www.Geocities.ws

1