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Horatius, filius of Ricardus, follower of Mercere

By Simon Foston

Characteristics: Int +2, Per +2, Str -1, Sta 0, Pre 0, Com +2, Dex 0, Qik -1
Size: 0
Age: 26 (26)
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (Emotions); Inoffensive to Animals, Puissant Muto, Clear Thinker, Puissant Order of Hermes Lore, Skilled Parens, Social Contacts (Hermetic Magi), Well-Travelled; Dark Secret, Weak Magic Resistance; Difficult Spontaneous Magic, Higher Purpose, Temperate
Personality Traits: Modest +2, Pragmatic +3
Reputations: None

Weapon/Attack Init Atk Dfn Dam
Dodge -2 n/a +1 n/a
Staff 0 +5 +4 +1

Soak: +0
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Artes Liberales 1 (Ritual Magic), Athletics 1 (Grace), Awareness 1 (Strange Noises), Brawl 1 (Dodging), British Isles Lore 2 (Covenants), Charm 2 (Inspiring Trust), English 5 (Wiltshire Dialect), Etiquette 1 (Tribunals), Folk Ken 3 (Magi), French 2 (Commerce Expressions), German 1 (Durenmar Dialect), Great Weapon 1 (Staff), Guile 2 (Distorting the Truth), Rhine Tribunal Lore 1 (Durenmar), Intrigue 1 (Alliances), Italian 1 (Pleasantries), Latin 4 (Hermetic Usage), Magic Theory 3 (Inventing Spells), Order of Hermes Lore 2+2 (Stonehenge Tribunal), Parma Magica 1 (Mentem), Philosophiae 1 (Natural Philosophy), Ride 2 (At Night), Roman Tribunal Lore 1 (Local Laws), Survival 2 (Long Journeys)
Arts: Cr 1, In 5, Mu 8+3, Pe 4, Re 5, An 0, Aq 0, Au 0, Co 8, He 0, Ig 0, Im 1, Me 10, Te 0, Vi 3
Twilight Scars: None
Equipment: Travelling Clothes, Staff
Encumbrance: 2 (Burden 1)
Spells Known:

Description and Background:

Horatius' father was a well-to-do clerk in the city of Salisbury. He had great plans for Horatius' future career when he sent the youth away with Master Richard. He thought Horatius was going to a cathedral school and then the University at Oxford; little did he know that his son's actual destination was the strange covenant of Sarisberia, where his son was to become a wizard's apprentice. Horatius' new home was an impossible, eerie place: a mere ruined shell of an old keep on the outside, but a constantly changing labyrinth of chambers, stairs, corridors and courtyards within, filled with ancient enchantments, furtive covenfolk and bizarre magi whom Horatius never saw and only occasionally heard. The young apprentice spent a lot of time travelling the land with his master, learning about the strife between the magi of Britain as he went from covenant to covenant, and he even had the opportunity to visit the great covenants of Harco and Durenmar by using Hermes Portals deep within Sarisberia. Horatius was able to have interesting discussions with other apprentices about the status quo of the Order of Hermes, and he remembers it being argued that the system of allowing every magus to have a say at tribunals was impractical and chaotic, and that the leadership of the Order should have more control over the proceedings. It all made sense to him, and after some reflection he agreed to help to do whatever was necessary to bring such positive changes about.

Horatius is a quiet, methodical man who keeps his opinions very carefully to himself. He disapproves of inefficiency; he likes to create order wherever he finds chaos, believing that if he is very careful he may be able to use his status as a messenger of the Order in such a way as to win over others. He sees himself as a humble servant of an eternal society that is far greater than the sum of its parts and far more important than the rights and aspirations of any one magus.

Text copyright © Simon Foston 2005.

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