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| The Dorai - Continued | ||||||||||||||||||||||||||||||
| the Trszi, a group of three expertly worked daggers secreted upon their person. Many also carry and use the dor'in, stabbing needles that are unique to the wraith elves. Dorai also have an aptitude for magick, but most agree they are not as adept at the arcane arts as the elves are. Most Dorai who manipulate arcane forces come to their powers naturally as opposed to through study. The majority of these powers are genetic, creating powerful houses of sorcery within Dorai society, often focused blood, shadow, or nature magick. Dorai Religion: The wraith elf religion is a mystery to all. Most wraith elves either follow one of the four major modern religions or profess to be agnostic. A few wraith elves have been known to apply for membership into various druidic circles throughout the World Continent but it is unknown whether their applications were accepted. Dorai Language: As with the languages of most other non-human races, much of the original Dorai tongue is forgotten. A few scattered words remain, such as Ca Rier, Trszi, and dor'in. Dorai elders tend to sprinkle their conversation with these types of words, but this is a habit that few of the younger generation cling to. In general, the Dorai prefer words that end in vowels, particularly "ee" and "eye" sounds. Many elders add these sounds to human words that end in consonants. Most dorai speak in short, choppy sentences. Adventurers: The Dorai who were alive when the race first contacted humans are now starting to die off, and they feel an urgency to carry on their customs in the face of the overwhelming human majority. The younger generation care less for tradition, and rapidly adopt the more convenient ways of the modern age, infuriating their elders. These young Dorai often become adventurers, seeking their fortunes among the other races. Their natural talents for stealth afford them plenty of opportunities to become spies, scouts, and rogues. Dorais' lives are difficult, caught between ancient traditions of their ancestors and the modern ways of humanity, and constantly misjudged and mistrusted as thieves, vagabonds, or worse. The race shrouds themselves in mystery and secrecy as a defense mechanism. |
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| Dorai 2 | ||||||||||||||||||||||||||||||
| The Dorai (Wraith Elves) Open Game Content | ||||||||||||||||||||||||||||||
Racial Modifiers: +2 Dexteiry, -2 Stength Preferred Class: Rogue (assimilated Dorai) or Sorcerer (traditional Dorai) Race Traits: * Size: Medium * Speed: 30' * Darkvision to 120' * Immunity to Fear effects with DCs less than 14 * +2 racial bonus to Hide and Move Silently checks * Exotic Weapon Proficiency (dor'in Stabbing Needle) * +1 to attacks with the Trszi (dagger) * Race Skills: Wraith elves may "swap" out one of their regional skills in order to gain the wraith elf race skill of Knowledge: Dorai History * Racial Deformity: Wraith elf characters have a 50% chance of a racial deformity. If the character has a deformity, roll d12 on the table below or create a suitable defect with your GM. Adventurous players and GMs may design more drastic defects such as blindness, deafness, or lost limbs. GMs are encouraged to give the player a bonus feat or set of skill points to compensate for more drastic deformities. Characters with racial defects have a -2 racial penalty to all Charisma-based skills when interacting with non-wraith elves. Spellcasting, undead turning, and interaction with other wraith elves are unaffected. * Languages: As determined by Starting Region Starting Regions: The Buchlayne (Any), Buchlayne Minor (any except Akkatomia and Lugalate of Nur), Sonsia (any), Verundhi, Atkira (any) |
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| D12 Roll 1 2 3 4 5 6 7 8 9 10 11 12 |
Defect Eyes are two different colors Hair Color: 50% chance of red, 50% chance of white Bald/hairless Albino Extra finger or toe (player picks which hand/foot) Missing finger or toe (player picks which hand/foot) Skin splotches (patches of lighter skin that look like a skin disease) Small, vestigial horns on forehead Emaciated (50 pounds underweight) Obese (75 pounds overweight) Character is 20% taller than normal (maximum height 7'0") Character is 20% short than normal (minimum height 4'5") |
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| Information in the blue shaded box above (with the exception of proper names) is Open Game Content. Refer to the Open Game License for further details on Open Game Content and Product Identify. | ||||||||||||||||||||||||||||||
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