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| The Oubre and the Bellin | |||||||||||||||||||||||||||||
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| The humans call them "goblins", a reference to a race of ugly, evil mischievous creatures from their old folklore and fairytales. It is not a flattering name. The proper name for this race in the West is Oubre. The less assimilated members of the race, mainly found in the Lugalate of Nur, call themselves the Bellin. Physical Description: Both subraces actually appear as short versions of elves from a distance. Upon closer inspection, however, one will notice that they are slightly thinner but wiry, with a somewhat bestial appearance (such as longer noses and ears, and sharp, feral teeth). They also tend to have thin, wispy hair. This bestial appearance is the main reason that the humans labeled the Oubre as "goblins", therefore providing fodder for centuries of mistreatment and abuse at the hands of men. The average height for both subraces is roughly 5'0" - 5'4". They tend to live between 400 to 500 years, being considered adults around age 50. |
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| Most members of the Oubre race have decided to live apart from the rest of the world, frustrated by being judged on their appearance. Other Oubre have done their best to ignore the "goblin" label, and strive to interact with the other races as best they can in the hopes that others may see their merits. Either way, many Oubre have developed advanced skills in storytelling, poetry, and music. They are a very spiritual people with strong ties to the natural world. Physical Description: The Oubre match the physical description given for both subraces. Their skin color tends toward browns and tans with a slight greenish tint. Their eyes are generally brown or hazel, and their hair tends to be brown or black. Most Oubre wear their hair in a simple "bowl cut", although many have very thin hair. Most Oubre prefer simple clothing in shades of green, brown, and blue, accented with bright red, and often in checked patterns. Relations: In recent years, as with most other races, the Oubre have adapted to the overwhelming human majority in terms of religious and cultural customs. A few people from various other races still seem to have a prejudice toward the Oubre that is largely unexplained and unwarranted. Many people believe that the Oubre are too primitive and backwards to adapt to modern life, but overtime the Oubre are proving these preconceptions false. Centuries ago, the Oubre were prohibited from serving as AEtonist religious officials, and in some areas suspected criminals of Oubre descent were automatically executed without a trial to determine their guilt or innocence. This prejudice has subsided over time and the Oubre are now, for the most part, treated as equal members of society. The Prelate of Barrid, Darg "El Rojo" Tas, is actually an Oubre known for his fiery zeal in defending the faith of AEtonism. Of all the races, the Oubre tend to get along best with the elves, and less so with the humans and dwarves. They have little interaction with orcs or wraith elves. Oubre Lands: In the West, the Oubre live among humans and some have intermarried into human families producing a fair number of "half-goblin" offsrping. Like all half-breeds, these half-goblins live in two worlds and are never fully accepted by either culture. Of course, the stigma of Oubre heritage carries a much heavier weight than having Elven parents, at least in the West. The Oubre also live among humans in other regions of the world, particularly in the Supreme Empire in Sonsia, where they serve the Emperor as advisors and diviners. Another group of Oubre rumored to live in Sonsia are the legendary "Spider Goblins". Aside from a few scant rumors and tall-tales, nothing is known about this group of Oubre. Oubre Customs: More than any other race, the Oubre tend to live apart from the other races, especially in the West. This separation, however, has enabled the Oubre to keep many more of their old customs. They have a rich oral history that is passed down to each new generation. Their fighting styles, religion, art, and music are more unique than other races because they have been influenced less by human styles. Besides storytelling, poetry, and music, another "art" that the Oubre have developed is druidism. Many an Oubre has been known to become very adept at wielding the forces of nature magick. No one is quite sure why the Oubre seem more attune to these powers but there is little argument that they are among the strongest nature spellcasters in the West. The Oubre do not make very good wizards (rigorous study does not become them) and in fact tend to shy away from arcane magick in general. A side benefit of their aversion to arcane magick is that they have stronger resistance to avoid the ill-effects of most mind-influencing arcane spells. |
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