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Urban Druid (Variant): Seemingly out of place with the rest of druid society, Urban Druids fulfill an important role for the majority of the city-dwelling Shagir.  Most Shagir neighborhoods are little more than ghettoes, and the Urban Druid seeks to help brighten these neighborhoods by tending to plants, trees, and flowers, as well as a multitude of vermin and pets.  Many Urban Druids also create and maintain park areas in their neighborhoods.  Although many Shagir are much more used to underground dwellings, few will deny that a neighborhood park gives them a sense of pride and makes their neighborhood a place they are glad to call home.  Through helping their people, the Urban Druid gains an understanding of the ancient mysteries of nature and the universe, and many develop a unique spiritual relationship with these forces.
    
Suggested Skills: Handle Animal, Sense Motive, Search
    
Suggested Feats: Brew Potion, Scribe Scroll
    
Suggested PrCs: Rock Warden (Heroes of High Favor: Dwarves)

Fighter
The fighter class is synonymous with the Shagir.  Throughout the Buchlayne, the Shagir are well respected for their martial training and organized war tactics.  Standing armies are for the most part unknown on the World Continent, but one does exist in the form of the Tharri Imperia, an all-dwarven fighting force in the Imperial Theocracy.  In other parts of the Buchlayne, Shagir fighters act as mine guards, neighborhood defenders, mercenaries, and at times, outlaws. 
Tharri Imperia Soldier (Variant): Arguably the finest fighting force in the Buchlayne, the Tharri Imperia have a reputation to uphold.  The Shagir of the Buchlayne all look to them to set an example of what the Shagir can do if given the chance.  The Tharri Imperia are well disciplined, and the typical vices associated with the Shagir (mainly drunkeness and laziness) are not tolerated.  It is a tough life, given the extreme training required, and the fact that most government officials still treat them as expendable second-class citizens.  Still, most find that providing an example for the next generation of Shagir is worth it. 
    
Suggested Skills: Craft: Weaponsmith, Craft: Armorsmith; Knowledge: Military Strategy, Knowledge: Military History (custom)
    
Suggested Feats: (Infantry) Weapon Focus: long sword or military fork, Weapon Specialization, Combat Reflexes; (Missile Troops) Weapon Focus: Crossbow, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Specialization; Crossbow Mastery
    
Suggested Prestige Clases: Tharri Imperia General, Crossbow Dragoon (custom)

Monk
Monks are very rare among the Shagir, but some members of the race take to the disciplined lifestyle of the class.  They seek to become example to the outside world of what the Shagir are really capable of accomplishing.  There are few schools of Shagir monks dotted throughout Buchlayne Minor, providing martial arts training specifically designed to take advantage of the Shagir's short stature and stocky builds. 
Brawler (Variant): The Shagir oftentimes have trouble finding regular, steady jobs.  Although some may find work as craftsmen, weaponsmiths, or jewelers, these jobs are few and far between, and many intolerant humans simply refuse to have business dealings with the Shagir.  Many Shagir are therefore forced to fight for a living, usually in illegal street matches.  The Brawler uses his unarmed fighting skills to defeat as many opponents as he can, earning money to feed his family and keep them safe.  Many Brawlers eventually retire and go off to lead solitary lifestyles away from the pressures and prejudices of modern society.
    
Suggested Skills: Heal, Intimidate, Profession (Boxer)
    
Suggested Feats: Endurance, Toughness, Skill Focus (Intimidate)
    
Suggested PrCs: Stoneheart Ascetic (Heroes of High Favor: Dwarves)

Paladin
Most paladins in the Buchlayne belong to one of the knightly orders of AEtonism, and therefore the class is almost unknown among the Shagir.  Most Shagir feel as though they are mistreated by the "bigger races" and do not have the strict attention to alignment required by the paladin class.  The rare Shagir who does take up the mantle of the paladin is most often a racial champion, advocating equal, or at least better, treatment for her people.
Shagir Ancestor Champion (Variant): Usually working closely with Shagir Ancestor Priests, the Ancestor Champion draws her supernatural abilities from the power of her ancestors.  Ancestor Champions keep detailed family trees, showing multiple generations of their ancestors and the great deeds that they accomplished.  The Ancestor Champion uses her powers to help her fellow Shagir, curing diseases and plagues in the dwarven ghettoes, healing the sick, and inspiring the downtrodden.  They are often tied to a specific town or city, and oftentimes end up in a leadership position.   Like Ancestor Priests, they are prime targets for the Illumination and AEtonist Witch Hunters, so they must always be on guard.
    
Suggested  Skills: Diplomacy, Heal, Knowledge: Shagir History, Knowledge: Religion (Shagir Ancestor Worship), Sense Motive
    
Suggested Feats: Aura of Protection, Aura of Strength, Heroic Effort, Blood of Kings
    
Suggested PrCs: Forge Avenger (Call of Duty); Paragon (Heroes of High Favor: Dwarves)
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