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The Shagir - Continued
Shagir Religion: Unlike the majority of the other modern races, most Shagir have not adopted AEtonism as their, either by choice or by force.  There is no main faith to which the majority of the Shagir hold, but ancestor worship is the most common.  The Shagir's reluctance to follow the faith of AEton causes them much grief in West. 

Shagir Language: The original Shagir language, if there was one, is long gone.  Shagir speak the main language of the region in which they live.  There is a definite "Shagir accent" which the people apply to any spoken language.  It consists mainly of deep, gutteral pronunciations of "d", "g", and "k" sounds, a dropping of "r" sounds at the end of words (which are replaced with "o" or "eh" sounds), and a liberal use of Shagir slang terms, such as "bolter" for "crossbow" or "ride" in reference to any form of transporation, be it horse, wagon, or ship.

Adventurers: Shagir who become adventurers tend to do so out of one simple reason - to help their family or clan.  They long to provide more for the future generations, so that one day their people will be held as equals among the other races.  Often, this loyalty and desire to help their families becomes warped, causing many Shagir to become rogues, effectively stealing from others in order to give back to their own kind.  While honorable among their own people, Shagir have less scruples when it comes to the other races.  The Shagir Jewelry Guilds are seen by many as the ultimate extension of this racial inequality, for it is well-known that other Shagir receive more favorable deals in the guilds than members of other races. 

Across the Buclyane, the lot of the Shagir varies drastically from country to country.  In Esoria, the dwarves are hunted as heretics by the Illumination and either put in prison or put to the sword.  In the Imperial Theocracy, the Tharri Imperia (an exclusive dwarven military group, drawing upon dwarven tradition by use of the name "Tharri") command the respect and fear of most of the standing armies of the Buchlayne. 
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Race Guide
The Shagir (Integrated Dwarves) Open Game Content

Racial Modifiers:
+2 Constituion, -2 Charisma.  Shagir are hardy and tough, but are looked down upon by the other races as being lower-class citizens.

Preferred Class:
Fighter

Race Traits:
* Size: Medium
* Speed: 20'
* Dark vision to 60"
* Poison Immunity to poisons with DCs less than 14
* Stone-cutting ability (as per Player's Handbook)
* Magick-Resistance: +2 racial bonus on saving throws versus spells and spell-like effects. 
* Gem Knowledge: +2 racial bonus to Appraise and Craft checks involving gems and jewels or items constructed from gems and jewels. 
* Hardy: Shagir may continue to fight while below 0 hit points.  Once the combat is over or if they take their maximum damage, however, they still die. 
* Languages: As determined by Starting Region.

Starting Regions:
Buchlayne (any - see restrictions on Dwarf characters in the PC Regions & Skills section), Buchlayne Minor (Kovlich, Margova, Ryn, Throecian Empire, Zhivod), Verundhi
Dwarves 2
The Tharri
In the desert wastes near Akkatomia live wandering nomadic tribes of dwarves known as the Thar-Clans, or Tharri.  The Tharri are much more rooted in ancient history and cultures, and tend to be even more on the outisde of modern culture than their western cousins. 

Physical Description: The Tharri appear as similar to the Shagir, with slight differences.  Their skin is darker shades of brown and gray, and they have greenish or gray eyes.  The Tharri men place their black or gray hair in ponytails.  Every so often, a Tharri is born with red hair, but this trait is considered very unlucky among their people.  They stand slightly taller than the Shagir, reaching up to 5'1".  Like the Shagir, they wear beards, although they keep them shorter and cleaner. 

Relations: The Tharri have almost no relations with other peoples.  In the great desert wastelands, they rarely come into contact with the other races.  When they do, there is usually a conflict over land and resource use. 

Thar-clan Keh does have some contact with Holems from Akkatomia, but these relations are strained given that most Holems do not look kindly upon the Tharri Keh-shah's unique "interpretation" of the Holem faith.
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Information in the blue shaded box above (with the exception of proper names) is Open Game Content.  Refer to the Open Game License for further details on Open Game Content and Product Identify.
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