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| The Twenty-sixth Play Session - Continued (5/25/03) | ||||||||||||||||||||||||||
| devise of a way to counter the flames, the half-orc succeeds in killing a few innocent bystanders and severely wounding several others. Finally, a native Bima Haran arrives and uses arcane magick to dispel the flames. Rafe and the rest of the Company stand by, frozen with fear, as bystanders continue to burn, screaming in pain. A few members of the Company eventually spring to action and attempt to squelch the flames. Meanwhile, a man carrying architect's tools suddenly begins blasting energy bolts from his eyes in random directions, inflicting terrible wounds on people unlucky enough to be hit by the blasts. The Company are mystified as to what is causing these strange reactions in the populace, as from the look of the bystanders this type of activity is not common-place. They rush to deal with the architect and eventually subdue him, knocking him unconscious. Orongorg turns to the side to see a woman tending a bakery cart begin floating up into the air. She screams loudly for help, announcing that the "demons" have her. The Bellin ranger runs toward her, and after a few failed attempts to jump to her aid, throws her a rope and pulls her down to safety. While this is happening, Sebastian notices a strange figure wandering through the crowd and the half-elf begins to follow the man. While tailing him, however, Sebastian comes across a dwarf who is unwillingly summoning fiendish creatures which begin to attack Sebastian. The rest of the Company catch up with Sebastian and destroy the creatures and knock the dwarf unconscious to prevent him from summoning any more fiends. As the Company chase after the mysterious stranger, they encounter an elf noble, who screams in horror and pain with his hands over his ears and then drops to his knees in the middle of the street, shouting that he can't hear himself think and that he's getting too much information. He curls into a ball and starts babbling innanities - he has clearly gone insane. The Company notice that the strange man has gotten away but they hear mention of him saying that he is an "avatar of chaos" as he quickly makes his way from Oldtown. Although they did not apprehend the apparent source of the mischief, the Company helped several townspeople and the people show their gratitude. Later that afternoon, the Company are approached by two different individuals. The first is a woman, Sura Naraj, a beautiful dark-skinned and stately native Verundhian. She asks the Company about what happened earlier that afternoon, but several astute members of the Company note that she already appears to know much of what transpired. She explains that she works for the Order of the Blue Eclipse, and they have noted that the entrance to an ancient warden of evil artifacts has been breached. She explains that the Order do have several members looking into the situation, but she has been given authority to make an offer to the Company: the Blue Eclipse will pay the Company for the resealing of this storage facility. The Company discuss the offer and realize that it seems to mesh with their task from Junior Illuminate Cristobal Arino to find the Banewarrens. They accept Sura Naraj's offer, and in return she gives them a small upfront payment to buy supplies. She explains that the mysterious stranger was actually trapped in the Banevault and that he entered the city through a wine cellar in a manor in Oldtown. She also explains to the Company how to contact her if they need, by leaving word for her at the public house known as the Ghostly Minstrel. The second person whom the Company meet is Brother Phabitor, who tends to the Chapel of Hallowed Tolnan in midtown. He also asks the Company about events earlier that day, but does not appear to know anywhere near as much information as Sura Naraj. He explains that the chapel's Champion, a paladin named Kalimat, has been missing for a few days. He was last seen at the Chapel. Brother Phabitor does not mention anything of the Banevault, but seems very distraught over the missing Kalimat, and offers the Company a reward for his safe return. The Company accept this offer as well, as it does not seem to conflict with their other duties, and Jeremi is always willing to help out a fellow member of the faith. |
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| Session Log 18 | ||||||||||||||||||||||||||
| The Twenty-seventh Play Session (7/13/2003) | ||||||||||||||||||||||||||
| The 25th of Rendur The Company track down the manor in Oldtown, and enter. Shortly after entering the seemingly abandoned manorhouse, they are surprised by a female Kobali, who attacks them. The company kill the warrior woman, but are left to wonder who she was and why she attacked them. Entering the cellar, they discover a series of tunnels, recently dug with great expertise. The tunnels wind around and end up in the lair a strange, hideous beast with huge claws and the ability to confuse its opponents just by glaring at them. There is a brief battle, and the Company are victorious. They wonder why the aberration was living in the tunnels underneath the city. |
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